Fortnite Battle Royale - State of development v5 (p18)

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Roonmastor
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PostRe: Fortnite (Epic's new I.P.)
by Roonmastor » Thu Apr 19, 2018 11:10 pm

50v50 is epic this time around. Having to plan when to go final circle and then working out when to hold push or flank is soo good.

First one noted that we could get to enemy side of circle faster than the enemy from the drop where they had Haunted Hill on their side only. We took HH immediately and then had to guerilla kill the later landers who were then scaling down the mountain and holding them up until our reinforcements came up from Tilted Towers. Felt proper heroic.

Another game the circle was on Tilted Towers and we had to try and assault from the North and got out flanked.

A final one was us trying to scale the enemy entrenched on the mountain by Flush Factory. John Wick tried to assault us by glider, landed on a parachuting crate and 20 of us basically ravaged him as soon as it hit the ground. Forts spawning both sides and I supported a charge up one hill, half way up realised it was just three of us and we were going to their heartland but went anyway and then had friends coming to try and heroically save. The fast "down to dead" timer makes this work quite well because if an ally hesistates in the raise then you dead.

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Photek
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PostRe: Fortnite (Epic's new I.P.)
by Photek » Fri Apr 20, 2018 8:51 am

How is the lag? the last 50v50 I played was barely playable.

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Roonmastor
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PostRe: Fortnite (Epic's new I.P.)
by Roonmastor » Fri Apr 20, 2018 9:54 pm

No different to normal play.

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Frank
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PostRe: Fortnite (Epic's new I.P.)
by Frank » Sat Apr 21, 2018 9:17 pm

Had a go at a squads game earlier :dread: Spent 90% of the time looking for guns, and 10% being shot at by groups camping in buildings.

People like this? :shifty:

Much like Sea of Thieves there's no real obvious explanations of what to do. It just throws you in at the deep end so unless you've got someone who's already played it in your party, you're at an instant disadvantage. Is the lobby bit before the bus just for people to emote at each other while it gets everyone into the game?

It's... quite dull. I'm not sure it'll become a fixture in our game nights. Maybe it'll be a bit better when it's not in... beta?

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Peter Crisp
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PostRe: Fortnite (Epic's new I.P.)
by Peter Crisp » Sat Apr 21, 2018 11:11 pm

Frank wrote:Had a go at a squads game earlier :dread: Spent 90% of the time looking for guns, and 10% being shot at by groups camping in buildings.

People like this? :shifty:

Much like Sea of Thieves there's no real obvious explanations of what to do. It just throws you in at the deep end so unless you've got someone who's already played it in your party, you're at an instant disadvantage. Is the lobby bit before the bus just for people to emote at each other while it gets everyone into the game?

It's... quite dull. I'm not sure it'll become a fixture in our game nights. Maybe it'll be a bit better when it's not in... beta?


For me the only time the game is fun is in a group.
In solo mode I just can't be bothered and end up just chopping down trees to build a ramp to the top of the map just to see how much of the top of the world I can cover before someone notices and destroys my ramp and kills me. I think I have maybe a K/D ratio of 1 kill every 5 games in solo :fp: .

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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OrangeRakoon
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PostRe: Fortnite (Epic's new I.P.)
by OrangeRakoon » Sun Apr 22, 2018 1:11 am

Frank wrote:Much like Sea of Thieves there's no real obvious explanations of what to do.


Kill people and don't get killed

It might take you some time to get used to the controls (especially for building), learn the weapons, and learn the map, but I don't see how any of that is badly designed or could be improved by tutorialising.

Also remember that the battle royale mode is not the "main" game mode.

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Frank
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PostRe: Fortnite (Epic's new I.P.)
by Frank » Sun Apr 22, 2018 6:54 am

OrangeRakoon wrote:It might take you some time to get used to the controls (especially for building), learn the weapons, and learn the map.


They could have easily done a bit of an explanation on how and why to build things (also, I found a vending machine I could store materials in - why?)

It suffers from exactly the same problem every other multiplayer shooter has. It throws you in with no real advice against people who know exactly what they're doing. Getting repeatedly slaughtered for your first however many games isn't fun. It didn't seem interesting enough for me to *want* to git gud at it, either.

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Hime
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PostRe: Fortnite (Epic's new I.P.)
by Hime » Sun Apr 22, 2018 7:48 am

Frank wrote:
OrangeRakoon wrote:It might take you some time to get used to the controls (especially for building), learn the weapons, and learn the map.


They could have easily done a bit of an explanation on how and why to build things (also, I found a vending machine I could store materials in - why?)

It suffers from exactly the same problem every other multiplayer shooter has. It throws you in with no real advice against people who know exactly what they're doing. Getting repeatedly slaughtered for your first however many games isn't fun. It didn't seem interesting enough for me to *want* to git gud at it, either.

You buy stuff from the vending machines. I agree with you and although it's not an excuse for the game not having a tutorial, 10 minutes on YouTube will get you all the information you need

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Death's Head
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PostRe: RE: Re: Fortnite (Epic's new I.P.)
by Death's Head » Sun Apr 22, 2018 9:49 am

Frank wrote:
OrangeRakoon wrote:It might take you some time to get used to the controls (especially for building), learn the weapons, and learn the map.


They could have easily done a bit of an explanation on how and why to build things (also, I found a vending machine I could store materials in - why?)

It suffers from exactly the same problem every other multiplayer shooter has. It throws you in with no real advice against people who know exactly what they're doing. Getting repeatedly slaughtered for your first however many games isn't fun. It didn't seem interesting enough for me to *want* to git gud at it, either.
You are having a similar experience to me, you've joint late and play with mainly people who have been playing it for ages. As I said, it desperately needs to match players based on experience otherwise new players don't want to get involved. I want to play the game, try out the different weapons, learn about building etc without people who know what they are doing picking me off easily. I think I've played this 20 times and in all those games got 1 kill, which I think was someone else new to the game which has probably put them off too.

Yes?
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Photek
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PostRe: Fortnite (Epic's new I.P.)
by Photek » Sun Apr 22, 2018 11:27 am

OrangeRakoon wrote:Also remember that the battle royale mode is not the "main" game mode.

It didn’t start that way but BR is the main mode now, by some margin.

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zXe
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PostRe: Fortnite (Epic's new I.P.)
by zXe » Sun Apr 22, 2018 8:08 pm

I think the pve mode is still essentially considered the main game. It's just less of the focus from the dev team and not the more popular one for players, obviously.

What systems do people play this on because if anyone wishes to play some games I'm more than keen. I'm kind of low skilled I suppose but more unlucky than anything. I know how to play the game in general. When season 4 kicks off I'll be all over this.

Add me. PS4 - zXe
PC - zxeuk

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Photek
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PostRe: Fortnite (Epic's new I.P.)
by Photek » Mon Apr 23, 2018 12:52 am

I enjoyed a few games tonight, didn’t get jumpy shotted as much.

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Hime
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PostRe: Fortnite (Epic's new I.P.)
by Hime » Mon Apr 23, 2018 9:11 pm

Man the shooting in this is bad. Not sure I can be arsed to try and get better.

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Monkey Man
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PostRe: Fortnite (Epic's new I.P.)
by Monkey Man » Tue Apr 24, 2018 12:02 pm

V3.6 PATCH NOTES

Welcome!

V3.6 introduces quality-of-life improvements to Battle Royale, adjustments to the Minigun and the debut of the latest gameplay item… Clinger! You can be sure it’ll get you out of almost any sticky situation. How will you use it?

Wield the power of the storm with the Noble Launcher! Give your enemies a sizzling shock.

Clinger (Battle Royale + Save the World)
Stick it to your enemies and score the Victory Royale. Find this new grenade in Floor Loot, Supply Drops, Supply Llamas, and Treasure Chests.

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More at the link - https://www.epicgames.com/fortnite/en-U ... dated=true

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Monkey Man
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PostRe: Fortnite (Epic's new I.P.)
by Monkey Man » Wed Apr 25, 2018 5:42 pm



Strange tweet. Probably something to do with Season 4 and/or Tilted Tower getting destroyed by a comet/aliens.

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darksideby182
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PostRe: Fortnite (Epic's new I.P.)
by darksideby182 » Wed Apr 25, 2018 6:08 pm

Monkey Man wrote:

Strange tweet. Probably something to do with Season 4 and/or Tilted Tower getting destroyed by a comet/aliens.

Shows on the TVs around the map.
This keeps crashing on PC for me on 50v50 odd.

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Monkey Man
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PostRe: Fortnite (Epic's new I.P.)
by Monkey Man » Thu Apr 26, 2018 6:37 pm




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Monkey Man
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PostRe: Fortnite (Epic's new I.P.)
by Monkey Man » Sat Apr 28, 2018 2:53 pm

Rumors on Season 4 -

The meteor will be hitting Dusty Depot, and NOT Tilted Towers as so many believe. Epic has thought this area of the map has needed an update for a long time.

The map will always be evolving. The map will be updated WEEKLY in Season 4. Epic feels like they had a wasted opportunity with Tilted Towers going up all at once. They would rather have had bulldozers & a few raising cranes one week, then one building go up the next week, two buildings the following week, etc.

Moisty Mire will be gone by the end of Season 4.

The Season 4 Battle Pass is all Supehero-themed. There will be superhero skins and villain skins (at least 2 of each). They aren’t from Marvel or DC, just Epic’s own characters.

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Peter Crisp
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PostRe: Fortnite (Epic's new I.P.)
by Peter Crisp » Sat Apr 28, 2018 4:40 pm

Not Moisty Mire :cry: .

It's pretty much the only time you can use the word moist in casual conversation and it not seem creepy.
I think perhaps Trump should change his slogan from Make America Great Again to Make Moist Great Again.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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Monkey Man
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PostRe: Fortnite (Epic's new I.P.)
by Monkey Man » Mon Apr 30, 2018 9:44 pm



Apparently 950 vbucks for the Battle Pass.

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