Fortnite Battle Royale - State of development v5 (p18)

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Photek
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PostRe: Fortnite (Epic's new I.P.)
by Photek » Thu Nov 16, 2017 9:02 am

I'm up to 5 Chicken Royales now and a sh*t ton of top 10 places.

It's a great mode but the more I play the more I get impatient for PUBG.

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OrangeRakoon
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PostRe: Fortnite (Epic's new I.P.)
by OrangeRakoon » Thu Nov 16, 2017 9:37 am

Played for the first time since a load of updates last night, so the halloween stuff, level progression etc. is all new to me. Played 3 games and didn't do too badly in any of them - although in my second I did get trapped in a basement as it was shelled with roughly 8 grenades. In retrospect I should have built a roof over it each time it was blown up rather than trying to ramp out.

I think this was a suitably dramatic ending to my final game.


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Roonmastor
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PostRe: Fortnite (Epic's new I.P.)
by Roonmastor » Thu Nov 16, 2017 9:31 pm

Oof, unlucky at the end there!

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Peter Crisp
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PostRe: Fortnite (Epic's new I.P.)
by Peter Crisp » Sun Nov 26, 2017 11:19 pm

Managed another win with Stu, Sam and a random :D .

This game is great in multiplayer.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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Photek
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PostRe: Fortnite (Epic's new I.P.)
by Photek » Mon Nov 27, 2017 9:30 am

Peter Crisp wrote:Managed another win with Stu, Sam and a random :D .

This game is great in multiplayer.

It is brilliant fun, I reckon it'll be dropped as soon as PUBG hits Xbox though in a couple of weeks, but it's still big enough to have a few players knocking about with it being free and all. Of course it will still get major numbers on PS4. I personally think the island is way too small. The amount of times me and mate killed 2-3 teams and then got killed by a fourth is ridiculous (we play duo's). Although I haven't played it, I've watched plenty of PUBG and there are areas you can go to that will be quiet to ease into a game, its barely possible in this.

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Samuel_1
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PostRe: Fortnite (Epic's new I.P.)
by Samuel_1 » Mon Nov 27, 2017 9:53 am

Photek wrote:
Peter Crisp wrote:Managed another win with Stu, Sam and a random :D .

This game is great in multiplayer.

It is brilliant fun, I reckon it'll be dropped as soon as PUBG hits Xbox though in a couple of weeks, but it's still big enough to have a few players knocking about with it being free and all. Of course it will still get major numbers on PS4. I personally think the island is way too small. The amount of times me and mate killed 2-3 teams and then got killed by a fourth is ridiculous (we play duo's). Although I haven't played it, I've watched plenty of PUBG and there are areas you can go to that will be quiet to ease into a game, its barely possible in this.

Not sure about that, it's different enough to warrant having both in one's life. People are certainly playing both that have access to them.

We started out so badly last night, but that made the win all the more satisfying, it's so important to play as a team and the random we had with us was great.

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skarmachild
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PostRe: Fortnite (Epic's new I.P.)
by skarmachild » Mon Nov 27, 2017 10:44 am

Downloaded this game, looks real fun but I don't have any friends that play this (out of my 5 PSN contacts ;_; )

If anyone wants to add me I'd love to do some Team Games in Battle Royale, not sure how they work or strategies (drop off at same time?) - anyway, add me and whenever Im on feel free to invite me I'll play (:

PSN - skarmachild

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Photek
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PostRe: Fortnite (Epic's new I.P.)
by Photek » Mon Nov 27, 2017 11:12 am

Samuel_1 wrote:
Photek wrote:
Peter Crisp wrote:Managed another win with Stu, Sam and a random :D .

This game is great in multiplayer.

It is brilliant fun, I reckon it'll be dropped as soon as PUBG hits Xbox though in a couple of weeks, but it's still big enough to have a few players knocking about with it being free and all. Of course it will still get major numbers on PS4. I personally think the island is way too small. The amount of times me and mate killed 2-3 teams and then got killed by a fourth is ridiculous (we play duo's). Although I haven't played it, I've watched plenty of PUBG and there are areas you can go to that will be quiet to ease into a game, its barely possible in this.

Not sure about that, it's different enough to warrant having both in one's life. People are certainly playing both that have access to them.

We started out so badly last night, but that made the win all the more satisfying, it's so important to play as a team and the random we had with us was great.

I can see myself occasionally going back but probably only if/when PUBG servers are down, not holding up much hope for a smooth launch day for it.

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Photek
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PostRe: Fortnite (Epic's new I.P.)
by Photek » Tue Nov 28, 2017 7:55 pm

4K on X1X tomorrow.

:datass:

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Monkey Man
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PostRe: Fortnite (Epic's new I.P.)
by Monkey Man » Fri Dec 01, 2017 12:55 pm

BATTLE ROYALE - STATE OF DEVELOPMENT V3, a look at the changes coming - https://www.epicgames.com/fortnite/en-U ... lopment-v3

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Photek
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PostRe: Fortnite (Epic's new I.P.)
by Photek » Fri Dec 01, 2017 2:35 pm

Can't say I've noticed a huge jump in this on my 1080p tv after update.

It's far clearer yes but can't say I've noticed any graphical updates as patch suggests..

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LewisD
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PostRe: Fortnite (Epic's new I.P.)
by LewisD » Sun Dec 03, 2017 2:39 pm

Downloaded this (PS4)

Anyone want to show me the ropes this evening?

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Peter Crisp
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PostRe: Fortnite (Epic's new I.P.)
by Peter Crisp » Sun Dec 03, 2017 5:12 pm

Stu and I are on tonight from 8 if you fancy joining us.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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Monkey Man
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PostRe: Fortnite (Epic's new I.P.)
by Monkey Man » Fri Dec 08, 2017 3:05 am



Out now for a limited time.

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Photek
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PostRe: Fortnite (Epic's new I.P.)
by Photek » Fri Dec 08, 2017 8:46 am

Monkey Man wrote:

Out now for a limited time.

Stuff like this will keep me coming back to this even after PUBG is up and running. :wub:

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Samuel_1
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PostRe: Fortnite (Epic's new I.P.)
by Samuel_1 » Fri Dec 08, 2017 12:03 pm

Monkey Man wrote:

Out now for a limited time.

Friendly fire has to be off in this mode, right, right......?!

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Donations welcome, please PM me to prevent unwarranted mule kicking.
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Photek
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PostRe: Fortnite (Epic's new I.P.)
by Photek » Fri Dec 08, 2017 12:59 pm

Samuel_1 wrote:
Monkey Man wrote:

Out now for a limited time.

Friendly fire has to be off in this mode, right, right......?!

Yep.

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Samuel_1
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PostRe: Fortnite (Epic's new I.P.)
by Samuel_1 » Fri Dec 08, 2017 2:31 pm

Photek wrote:
Samuel_1 wrote:
Monkey Man wrote:

Out now for a limited time.

Friendly fire has to be off in this mode, right, right......?!

Yep.

Good job, would be a cluster strawberry float with it on.

Supporting My Local Mule Sanctuary Since 11/11/2014.

Donations welcome, please PM me to prevent unwarranted mule kicking.
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Samuel_1
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PostRe: Fortnite (Epic's new I.P.)
by Samuel_1 » Fri Dec 08, 2017 4:29 pm

For Christ's sake, why do people player duos if they're going to kill their partner? Friendly fire happens, but I've been deliberately killed in about 20% of games.

Supporting My Local Mule Sanctuary Since 11/11/2014.

Donations welcome, please PM me to prevent unwarranted mule kicking.
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Photek
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PostRe: Fortnite (Epic's new I.P.)
by Photek » Fri Dec 08, 2017 11:16 pm

50v50 is too laggy to be any fun.

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