Fortnite Battle Royale - Lego Fortnite, Rocket Racing & Fortnite Festival out now.

Anything to do with games at all.
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Floex
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PostRe: Fortnite Battle Royale - Patch v5.40 inc Getaway LTM & The Grappler
by Floex » Thu Sep 06, 2018 4:19 pm

This game :wub:

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Monkey Man
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PostRe: Fortnite Battle Royale - Patch v5.40 inc Getaway LTM & The Grappler
by Monkey Man » Fri Sep 07, 2018 3:15 pm

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Monkey Man
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PostRe: Fortnite Battle Royale - Patch v5.40 inc Getaway LTM & The Grappler
by Monkey Man » Tue Sep 11, 2018 1:15 pm

V5.40 CONTENT UPDATE -

BEWARE THE SHADOWS,

Sneak up on your enemies in Battle Royale and a new Mythic Outlander joins Save the World.

Suppressed Assault Rifle (Battle Royale)
Take down your enemies quickly and quietly with this new Assault Rifle that rewards precision over rapid-fire.

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BATTLE ROYALE

LIMITED TIME MODE: THE GETAWAY

Bug Fixes

Players in the Getaway LTM can no longer land on the van without building.
Reduced the Victory music at the end of a match.
Jewel will no longer appear in inventory hotbar after being put in the Down-But-Not-Out state.
Player models will no longer get stuck under the van after winning a match.
Player models and items will no longer fall to the ground after winning a match.
Enforcer Outfit no longer appears distorted to other clients from certain distances.

WEAPONS + ITEMS

Suppressed Assault Rifle Added.
Sneaky weapon that rewards trigger discipline with precision.
Can be found in Vending Machines, floor loot, Treasure Chests, and Supply Drops.
Available in Epic and Legendary Variants.
32/33 damage per shot.
Vaulted Drum Gun

PERFORMANCE

Sub-Region Matchmaking added for Southeast Asia.
More details here.

https://www.epicgames.com/fortnite/en-U ... ent-update

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Monkey Man
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PostRe: Fortnite Battle Royale - Content Patch v5.40 inc Suppressed Assault Rifle
by Monkey Man » Thu Sep 13, 2018 7:20 pm

Free Challenges:

Search Jigsaw Puzzle Pieces in Basements (7)
Consume Apples or Mushrooms (20)
Eliminate Opponents (HARD) (10)

Battle Pass Challenges

Search Chests in Salty Springs (7)
Deal damage to opponents (5,000)
Search between a covered bridge, waterfall, and the 9th green (HARD) (1)
Stage 1: Eliminate an opponent in Pleasant Park (HARD) (1)
Stage 2: Eliminate an opponent in Wailing Woods (1)
Stage 3: Eliminate an opponent in Lucky Landing (1)

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the eponymous bollock
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PostRe: Fortnite Battle Royale - Content Patch v5.40 inc Suppressed Assault Rifle
by the eponymous bollock » Sun Sep 16, 2018 8:11 pm

Completed all the weekly challenges for this season but not going to complete the Battle Pass as I don’t do enough daily’s. There’s been a lot going on this season but I don’t think it’s been anywhere near as good as the last. While there’s been lots of fun stuff added it’s all been a bit random and there doesn’t appear to have been a through plot like the last one had. Still enjoying the game obviously and up to around 18 wins in total so will definitely get the next Battle Pass for free again. Hopefully we get some more world events in S6

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ITSMILNER
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PostRe: Fortnite Battle Royale - Content Patch v5.40 inc Suppressed Assault Rifle
by ITSMILNER » Sun Sep 16, 2018 8:52 pm

Does all this content appear in the Switch version as well?

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Monkey Man
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PostRe: Fortnite Battle Royale - Content Patch v5.40 inc Suppressed Assault Rifle
by Monkey Man » Tue Sep 18, 2018 3:11 pm

V5.41 PATCH NOTES

BUILD UP,

Build faster and bigger with a new consumable in both Battle Royale and the Playground game mode. A new Horde Challenge week arrives to Save the World!

Spiky Stadium (Battle Royale - Playground)
Imagine new ways to play with the Spiky Stadium. Give it a throw and an arena will appear, ready to go for any mini-game your squad can think up. We love seeing your creativity, so share the way you play using #FortnitePlayground.

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Port-a-Fortress (Battle Royale)
This new consumable creates a massive fortress to defend against and repel enemies!



GENERAL

PERFORMANCE

CPU optimization for Xbox One (optimized memory copy operations). This is expected to improve performance.
Optimized file layout on Xbox One to improve streaming performance. This should reduce instances of buildings rendering in late.

https://www.epicgames.com/fortnite/en-U ... otes/v5-41

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Lagamorph
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PostRe: Fortnite Battle Royale - Patch v5.41 inc Port-a-Fortress
by Lagamorph » Wed Sep 19, 2018 9:34 am

twitter.com/UnusualVideos/status/1042155820400619521


Lagamorph's Underwater Photography Thread
Zellery wrote:Good post Lagamorph.
Turboman wrote:Lagomorph..... Is ..... Right
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andretmzt
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PostRe: Fortnite Battle Royale - Patch v5.41 inc Port-a-Fortress
by andretmzt » Wed Sep 19, 2018 11:14 am

"Why does it seem like I'm always grouped with kids?"

Oh.

HSH28 wrote:No Last Guardian.
No new exclusive PS4 games.
No longer free MP for PS4.

Microsoft win E3.
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Choclet-Milk
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PostRe: Fortnite Battle Royale - Patch v5.41 inc Port-a-Fortress
by Choclet-Milk » Wed Sep 19, 2018 6:18 pm

Imagine shitting on kids for following a fad.

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we have to lose that sax solo
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Monkey Man
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PostRe: Fortnite Battle Royale - Patch v5.41 inc Port-a-Fortress
by Monkey Man » Thu Sep 20, 2018 12:58 am

twitter.com/LootLakeBR/status/1042504739966136320


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Yubel
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PostRe: Fortnite Battle Royale - Patch v5.41 inc Port-a-Fortress
by Yubel » Thu Sep 20, 2018 12:38 pm

Completed all the weekly challenges now, settled on tier 40 (free pass) for this season. Was aiming for 54 to unlock the 'glitch in the system' contrail but just don't have the time.

May purchase the full battle pass for season 6 too; seeing as how my time with the game has been trending upward over the past couple months, it's seeming like a solid investment.

Youtube - Yubellion

"Common sense is a bullshit phrase."
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Monkey Man
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PostRe: Fortnite Battle Royale - Patch v5.41 inc Port-a-Fortress
by Monkey Man » Fri Sep 21, 2018 11:43 pm

twitter.com/FortniteGame/status/1043138261370249217


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Monkey Man
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PostRe: Fortnite Battle Royale - Season 6 starts 27th Sep, 400% Match XP all weekend
by Monkey Man » Mon Sep 24, 2018 7:45 pm

twitter.com/FortniteGame/status/1044225015707783168


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Monkey Man
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PostRe: Fortnite Battle Royale - Season 6 starts on Thursday
by Monkey Man » Tue Sep 25, 2018 3:41 pm

twitter.com/FortniteGame/status/1044587448943108099


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Rik_
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PostRe: Fortnite Battle Royale - Season 6 starts on Thursday
by Rik_ » Tue Sep 25, 2018 4:26 pm

Finally had chance to jump back into this again, steadily catching up on all the changes I've missed since I last played. It's kind of refreshing to come back after all the changes have built up, the map feels familiar enough that I'm not lost but different enough to be a change of pace. The jumpy loot lake really surprised me, was doing close encounters and hopped in a buggy with my squad and the driver took us over to it, all of a sudden the buggy was flying about all over the place and I had no idea what was going on lol

PSN - Rik2209
Switch - SW-7686-7983-2581
Discord - rik#3968
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Monkey Man
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PostRe: Fortnite Battle Royale - Season 6 starts on Thursday
by Monkey Man » Tue Sep 25, 2018 9:42 pm

twitter.com/majornelson/status/1044685986670628864


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Monkey Man
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PostRe: Fortnite Battle Royale - Season 6 starts on Thursday
by Monkey Man » Wed Sep 26, 2018 9:49 pm

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Patch v6.00 is dropping in tomorrow, September 27! Downtime begins at 4 AM ET (0800 GMT).

Reminder, progressive Outfits from Season 5 can be leveled up in all future seasons once you've unlocked them in the Battle Pass!


For players who created an extra account to play Fortnite on multiple console platforms, we’re working on two things:

1) An account-merging feature to combine Battle Royale purchases, coming in November.

2) Enabling unlinking a console from one Fortnite account, and relinking to another Fortnite account. Coming in a few days.

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darksideby182
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PostRe: Fortnite Battle Royale - Season 6 starts on Thursday
by darksideby182 » Wed Sep 26, 2018 10:39 pm

That's good to know about the account linking/merging.

Wii U : punkeator
Xbox live : darksideby182
Psn : darksideby182
steam : Punkeator
Origin : Punkeator
Switch : 6739-1557-7191
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Monkey Man
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PostRe: Fortnite Battle Royale - Season 6 starts today!!
by Monkey Man » Thu Sep 27, 2018 9:01 am

FORTNITE FANS,

Season 6 arrives in Battle Royale and brings new goodies with it! Uncover what’s in the new Battle Pass, explore an updated island with Pets, and become one with the shadows with a new consumable. Join in on the Cram Session mini-event in Save the World and learn more about a new enemy that has appeared from the Storm.



Battle Pass (Battle Royale)
New Season, new Battle Pass. 100 levels, over 100 new rewards. Available in-game right now for 950 V-Bucks. Find out more information on this season's Battle Pass here.



Pets (Battle Royale)
Always have a friend watching your back when you drop in. Pets are now available in-game!

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Shadow Stones (Battle Royale)
Embrace the darkness with this new consumable that can be found around the map.

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Updated Map (Battle Royale)
Islands floating, crops growing, Storm approaching. Changes have happened all over the map, glide in to find all of them now.

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GENERAL
PERFORMANCE
Fixed a rare crash that occurred when taking focus off the game, such as “alt-tabbing”, and then bringing focus back into the game.
Reduce hitching on Mac caused by graphics allocations.

KNOWN ISSUES
MOBILE
Shadow Stone icon appears in empty slots of inventory upon dispersal on mobile.

Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.
BATTLE ROYALE
WEAPONS + ITEMS
Shadow Stones
Consumable typically found around corrupted areas of the map.
Using a Shadow Stone will apply ‘Shadow Form’ for a brief period.
While in Shadow Form:
Unable to use weapons.
Become invisible to enemies when stationary.
You become more visible and leave behind a Shadow Trail when moving.
Gain increased movement speed, jump height and fall damage immunity.
Gain a new ability, Phase, can be activated by pressing the Primary Fire button.
Phase: Propels you in the direction you are facing, and allows you to pass through objects.
The effect lasts 45 seconds but can be exited early by holding down Alt Fire button (aim down sights).
Vaulted Impulse Grenade, Suppressed Submachine Gun, Light Machine Gun, Bouncer, and Remote Explosives.
All of the weapons/items added to the Vault in patch v6.0 will currently remain available in Playgrounds.
Added momentum functionality to Grapplers. When hitting a moving object (vehicle, player), its momentum will be added to your launch force.
This only happens when the momentum would be a net gain, you cannot lose momentum.
Grappler charges reduced from 15 to 10.
Double Barrel damage reduced from 143/150 to 114/120.
Reduced Dual Pistol floor loot drop chance from 1.49% to 0.88%.
Bug Fixes
Players will no longer be launched with greater force than intended when using the Grappler in a vehicle.
Using a Grappler while using a Launchpad will no longer cause inventory functionality issues.
The top half of a players model will no longer clip through walls when using the Grappler while crouched.
Fixed a visual issue that could cause the plunger to be visible on the Grappler while the projectile is active.
Players are no longer prevented from changing equipment when firing the Grappler while switching weapons.
Adjusted the timing of the Heavy Sniper reload animation to match more closely to when the bullet is reloaded.
Reduced the amount of force applied when shooting a vehicle with a Shotgun.
GAMEPLAY
New Locations
Floating Island
Corrupted Areas
Corn Fields
Haunted Castle
Drop in and find the rest in-game!
Custom Controller Bindings
Choosing your configuration has changed to a selector on the left side of the menu.
After selecting Custom, the right side of the menu becomes buttons that are selectable. When a button is clicked, it opens a list of actions that can be assigned to that button.
Mode selection (Combat, Build) has changed to selectable by triggers. When in either Combat or Build mode, the actions for that mode and the actions that span between modes will appear in the “actions list” to select from.
Console - Input-Based Matchmaking
Players using a keyboard and mouse on PS4 will now be put into the PC matchmaking pool.
Start matchmaking with your preferred input device. You will be queued with the input type you press the “Play” or "Ready" button with.
If you start matchmaking with a keyboard and mouse, then you'll be queued in the PC matchmaking pool. However, you'll be able to switch to a controller mid-match if you'd like.
If you start matchmaking with a controller, then you'll remain in your platforms normal queue. However, you'll be unable to switch to a keyboard and mouse mid-match.
PC players are unaffected by this change. If you use a controller on PC then you'll remain in the PC matchmaking queue.
Storm Circle Changes
Safe Zone 4
Wait time reduced from 90 seconds to 80 seconds
Shrink time increased from 60 seconds to 70 seconds
Safe Zone 5
Wait time reduced from 90 seconds to 70 seconds
Shrink time increased from 40 seconds to 60 seconds
Safe Zone 6
Wait time reduced from 60 seconds to 30 seconds
Shrink time increased from 30 seconds to 60
Safe Zone 7
Wait time reduced from 45 seconds to 20 seconds
Shrink time increased from 25 seconds to 50 seconds
Radius increased from 1250 to 1650
Safe Zone 8
Wait time reduced from 30 seconds to 15 seconds
Shrink time increased from 25 seconds to 40 seconds
Radius increased from 625 to 1090
Safe Zone 9
Wait time reduced from 30 seconds to 15 seconds
Shrink time increased from 25 seconds to 40 seconds
Moving Safe Zone circles in the late game now move 50% further from the previous safe zone.
Moved the ATK horn to down on the D-pad to allow for autorun.
Traps can no longer be placed on wire fences.
Bug Fixes
Increased the precision and frequency of rotation values sent over the network so that changes to other player rotations and aim direction appear to be smoother.
Improvements made to prevent players from appearing to have jittery movement, especially during skydiving.
Caused by incorrect acceleration values being sent over the network.
This was also sometimes causing other players to appear to be using the wrong skydiving animation.
PERFORMANCE
Optimized texture binding rendering code on Switch. This improved CPU and GPU performance, resulting in smoother gameplay and higher resolution rendering.
Optimized performance when many players are on screen.
Game thread optimizations
Optimized movement for supply drops.
Improved performance and memory for Android devices running Vulkan.
This affects the S9+ Adreno, Note 9 Adreno variants.
Memory optimizations for mobile to reduce the chance of encountering low performance when many apps are in the background
AUDIO
Players will now have an option in the Locker to select their preferred music choice. Unlock new music from the Season 6 Battle Pass.
Changed the processing of footsteps to add more contrast between above/below. Below steps now sound more “echoey” like they’re coming from the basement.
Footsteps will decrease in pitch the farther they are below you, and increase in pitch the higher they are above you.
The volume of footsteps blocked by terrain, buildings, or player built structures has been increased slightly.
Find more information on footstep audio updates here.
Increased the distance that you can hear open/close Glider sounds.
Increased the audio range for players skydiving to match that of players gliding.
Added a doppler pitch effect to the gliding audio.
This creates that “car pass by” effect as players fly overhead.
Bug Fixes
Fixed and added audio for the Plunja and Tat Axe pickaxes on mobile and Switch platforms.
UI
Updated the Locker layout to fit more item types.
Bug Fixes
Removed trailing periods and added "the" in the appropriate place in the privacy screen.
The display of the purchase button area in the Battle Pass screen will no longer briefly show incorrect information on first entry.
Challenge headers will no longer show the wrong category name and style after scrolling.
ART + ANIMATION
Added improvements to Storm visualization, including rain & lightning effects which will increase as the Storm intensifies.
Bug Fixes
A minor visual change has been made to the mesh shirt underneath the arms of the Power Chord Outfit.
This is to fix visual issues caused by the mesh shirt during certain animations and emotes.
REPLAY SYSTEM
Replay playback speed can now be adjusted with a controller when the replay HUD is hidden.
Moved "High-Quality FX" flag to Lens settings, and automatically hide certain aperture & focus settings if the depth of field effect isn't active.
Replays now correctly use the movement keys set in the Input settings.
Inverted the default direction of the third person camera to make the controls consistent with all the other cameras.
Bug Fixes
The third person camera now works with the inverted Y axis option.
Alt will no longer open the inventory screen while in a replay.
The "Skip Forward" button will no longer stop working during a paused replay.
Health bars no longer incorrectly animate when enabled while in replays.
Health bars no longer turn green when a downed player is eliminated.
Replay follow cameras no longer change targets every time the timeline changes or refreshes.
The drone attach camera position is now correct after the timeline has reset/refreshed.
MOBILE
Item tooltips in-game will now display more consistently.
Bug Fixes
The Guided Rocket turn rate is now consistent with other platforms.
Touch controls on the map will now function correctly.
Video settings now display correctly on the Note 9.

https://www.epicgames.com/fortnite/en-U ... otes/v6-00

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