Fortnite Battle Royale - Lego Fortnite, Rocket Racing & Fortnite Festival out now.

Anything to do with games at all.
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Monkey Man
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PostRe: Fortnite Battle Royale - Patch v5.30 inc Rift-To-Go/Blockbuster Contest Winner & Score Royale LTM
by Monkey Man » Sat Aug 25, 2018 8:32 am

The rift has been slowly destroying a circle of cactuses via lightning strike then this happened -

twitter.com/LootLakeBR/status/1033099528763830276



Tomato Temple has also replaced Tomato Town, now more chests/weapons there -

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andretmzt
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PostRe: Fortnite Battle Royale - Tomato Towers & a mysterious cube
by andretmzt » Tue Aug 28, 2018 11:19 am

Just got put in a squad match by myself. :|

Came third. :datass:

I went after a few squads as I managed to pick up a Scoped Assault Rifle but I had to keep running once they worked out where I was. In the end I was stuck between two groups of three....

HSH28 wrote:No Last Guardian.
No new exclusive PS4 games.
No longer free MP for PS4.

Microsoft win E3.
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PostRe: Fortnite Battle Royale - Tomato Towers & a mysterious cube
by Monkey Man » Tue Aug 28, 2018 2:52 pm

V5.30 CONTENT UPDATE

BOUNCE OVER,

Make a move with the new item that's making its appearance into Battle Royale. A new hero backflips into Save the World!

Shockwave Grenade (Battle Royale)
This new item launches players great distances without inflicting fall damage. The blast is so strong, you can launch players through structures!



Solid Gold LTM (Battle Royale)
All things that glitter are gold! Battle with all legendary weapons in the Solid Gold and Solid Gold 50v50 LTM’s, available now!

BATTLE ROYALE

LIMITED TIME MODE: 50V50 SOLID GOLD

What’s New?

The 50v50 LTM will consist of only legendary weapons and items for a limited time. Drop in and loot up!

WEAPONS + ITEMS
Shockwave Grenade added.
Shockwave Grenade will knock players back and destroy objects in their path after being knocked back.
Allies, enemies, and vehicles hit with Shockwave Grenade will not take fall damage.
Drops in stacks of 2, maximum stack size of 6.
Epic Rarity.
Can be found in Supply Drops, Vending Machines, Llamas, and chests.

https://www.epicgames.com/fortnite/en-U ... ent-update

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Monkey Man
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PostRe: Fortnite Battle Royale - v5.30 Content Update inc Shockwave Grenade, Solid Gold and Solid Gold 50v50 LTM’s
by Monkey Man » Thu Aug 30, 2018 8:00 pm

Season 5 Week 8 Challenges

Free Challenges

Place (10) Traps – 5 Battle Stars & 500 XP
Search (7) Chests in Wailing Woods – 5 Battle Stars & 500 XP
(4) Shotgun Eliminations (HARD) – 10 Battle Stars & 1,000 XP

Battlepass Challenges

Deal (250) damage with a Pickaxe to opponents – 5 Battle Stars & 500 XP
Use a Rift at (10) different Rift spawn locations – 5 Battle Stars & 500 XP
Search between 3 oversized seats (HARD) – 10 Battle Stars & 1,000 XP
Stage 1: Eliminate an opponent in Greasy Grove – 1 Battle Star & 100 XP
Stage 2: Eliminate an opponent in Lonely Lodge – 1 Battle Star & 100 XP
Final Stage: Eliminate an opponent in Fatal Fields – 1 Battle Star & 100 XP

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andretmzt
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PostRe: Fortnite Battle Royale - v5.30 Content Update inc Shockwave Grenade, Solid Gold and Solid Gold 50v50 LTM’s
by andretmzt » Fri Aug 31, 2018 4:20 pm

Won my first solo match wooohoooo! :toot:

Or probably more correctly I didn't lose. My final opponent blew themselves up with a rocket launcher in the tiny circle we were running around in. :slol:

HSH28 wrote:No Last Guardian.
No new exclusive PS4 games.
No longer free MP for PS4.

Microsoft win E3.
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Monkey Man
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PostRe: Fortnite Battle Royale - v5.30 Content Update inc Shockwave Grenade, Solid Gold and Solid Gold 50v50 LTM’s
by Monkey Man » Sat Sep 01, 2018 12:57 pm

twitter.com/LootLakeBR/status/1035586577894977536


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PostRe: Fortnite Battle Royale - v5.30 Content Update inc Shockwave Grenade, Solid Gold and Solid Gold 50v50 LTM’s
by Choclet-Milk » Sat Sep 01, 2018 5:38 pm

- Late game storms now destroy buildings


Well, that's me never winning again.

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we have to lose that sax solo
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Monkey Man
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PostRe: Fortnite Battle Royale - v5.30 Content Update inc Shockwave Grenade, Solid Gold and Solid Gold 50v50 LTM’s
by Monkey Man » Mon Sep 03, 2018 12:56 pm

Coming soon -

Getaway LTM

Are you fit for the Job? 4 Safes have been loaded into Supply Drops scattered around the island, each carrying a large Jewel. You and your crew must locate a Safe, pick up the prize inside, and Getaway with the goods while battling enemies. The first 4 teams to make their way to a Van with a Jewel and Getaway win!

twitter.com/FortniteINTEL/status/1036431400768098304



The Grappler
Soar around the map in style! A new mobility Item with the Epic Rarity makes it way into the Fortnite Battle Royale universe.

twitter.com/FortniteINTEL/status/1036429973098295296


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Photek
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PostRe: Fortnite Battle Royale - Getaway LTM & The Grappler coming soon
by Photek » Mon Sep 03, 2018 1:42 pm

Someone in here told me that If I paid for a battle pass I'd have enough for another one if I played for 10-15hrs...I've put about 12 in and did challenges and still not near.

Going from PUBG to this is rage inducing, shooting someone and them instantly putting up a wall then within seconds a mini fort is stupid.

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PostRe: Fortnite Battle Royale - Getaway LTM & The Grappler coming soon
by OrangeRKN » Mon Sep 03, 2018 1:49 pm

It's a competitive building game as much as (and perhaps more so) than it is a shooter. It's the same reason I stopped playing, but I don't think that makes it worse - just different.

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Photek
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PostRe: Fortnite Battle Royale - Getaway LTM & The Grappler coming soon
by Photek » Mon Sep 03, 2018 2:13 pm

OrangeRKN wrote:It's a competitive building game as much as (and perhaps more so) than it is a shooter. It's the same reason I stopped playing, but I don't think that makes it worse - just different.

You 'stop playing' a lot of games don't you.

http://grcade.co.uk/search.php?keywords=stopped&terms=all&author=OrangeRKN&sc=1&sf=all&sr=posts&sk=t&sd=d&st=0&ch=300&t=0&submit=Search

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PostRe: Fortnite Battle Royale - Getaway LTM & The Grappler coming soon
by OrangeRKN » Mon Sep 03, 2018 2:17 pm

I also started playing roughly the same number at some point

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Photek
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PostRe: Fortnite Battle Royale - Getaway LTM & The Grappler coming soon
by Photek » Mon Sep 03, 2018 2:18 pm

Fair enough. :lol:

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PostRe: Fortnite Battle Royale - Getaway LTM & The Grappler coming soon
by DarkRula » Mon Sep 03, 2018 4:03 pm

Only reason I gave it up on the One is that Forza's a much better experience for me. I didn't have much of a reason to begin on Switch but did play for a while.
The survival part of the game is fun, and I don't mind there being no real progression, but as a shooter - this game had a record on me as I usually leave any I play within a month or two.
Once I get the One X I might dive back into it, even if just for the limited-time modes that are available.

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andretmzt
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PostRe: Fortnite Battle Royale - Getaway LTM & The Grappler coming soon
by andretmzt » Mon Sep 03, 2018 6:27 pm

Why do people play squad games and jump to random locations. strawberry floating randoms. :dread:

HSH28 wrote:No Last Guardian.
No new exclusive PS4 games.
No longer free MP for PS4.

Microsoft win E3.
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PostRe: Fortnite Battle Royale - Getaway LTM & The Grappler coming soon
by Floex » Mon Sep 03, 2018 9:50 pm

Photek wrote:Someone in here told me that If I paid for a battle pass I'd have enough for another one if I played for 10-15hrs...I've put about 12 in and did challenges and still not near.

Going from PUBG to this is rage inducing, shooting someone and them instantly putting up a wall then within seconds a mini fort is stupid.


:lol: :lol:

Tragic.

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PostRe: Fortnite Battle Royale - Getaway LTM & The Grappler coming soon
by Monkey Man » Mon Sep 03, 2018 11:47 pm

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Dealing 500 damage to Jewel Carrying opponents in the upcoming Getaway LTM will give you a spray which includes all 4 suits of a card set – something that is able to be customised on the hockey mask of the upcoming Wild Card outfit.
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If you pick up a jewel in 5 different matches of the Getaway LTM, then you will find yourself being rewarded with the Money trail. This is one of the favourable items in the challenge rewards, as it looks very cool.

The currency falling from the player looks to have a Llama in place of a leader/notable figure and looks kinda like Monopoly money.
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By completing all three challenges in the High Stakes set of challenges, you will get yourself a Crowbar axe for your player.

https://fortniteintel.com/2018/09/03/al ... kes-event/

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Monkey Man
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PostRe: Fortnite Battle Royale - Getaway LTM & The Grappler coming soon
by Monkey Man » Thu Sep 06, 2018 12:47 pm

V5.40 PATCH NOTES

SUIT UP,

The stakes are higher in Battle Royale and the Horde brings another challenge to Save the World.

High Stakes (Battle Royale)

Welcome to the High Stakes event! Assemble your crew for the new Getaway LTM and complete challenge to get some free rewards. More info in our blog here - https://www.epicgames.com/fortnite/en-U ... igh-stakes



Grappler (Battle Royale)

Make a daring escape or get into the action quickly! This new item attaches to anything you hit for quick traversal.

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GENERAL

Bug Fixes

Fixed an issue causing some unneeded assets to remain in memory when switching from Save the World to Battle Royale or vice-versa.
Fixed an issue that caused camera jitter when simultaneously canceling sprint while reloading and aiming down sights.
Fixed a rare server crash that could occur when a player edits a building.
Fixed an issue that prevented weapons from firing when holding the fire button during a weapon swap.
Fixed an issue causing the crosshair to drift if player rapidly presses aim down sights with sniper rifles.
Fixed some buildings' destruction effects being played twice.
Fixed ammo quantity counts not updating properly on the inventory screen details panel.
Fixed broken antialiasing in handheld mode on Nintendo Switch.

BATTLE ROYALE

LIMITED TIME MODE: THE GETAWAY

Welcome to The Getaway! In this mode, players will race to find a Jewel and take it to a Getaway Van before everyone else to win the match!

MODE DETAILS

Jewels

Jewels can be found in special supply drop safes, located along the edge of the first storm circle. The safes take a long time to open, so make sure the area is clear before attempting to claim a Jewel!
Four Jewels will be in play on the map AT ALL TIMES. If a player escapes with a Jewel or one is lost in the storm, a new supply drop will bring a replacement.
When a Jewel is picked up, it will be visible on the map to everyone for 30 seconds.
Carrying a Jewel will give players health & shields over time, but also slow them down by 10%.

Getaway Vans

Four TOTAL Getaway Vans will be in the map, three that arrive early in the match and one more that shows up near the end.
Getaway Vans float in mid-air, Jewel carriers must build up and then interact with them in order to complete a Getaway.
The goal is to find or steal a Jewel and take it to one of the vans in order to secure a Victory Royale.
Once they arrive, safe drops and Getaway Vans will be visible on the map at all times.
12 red "Pursuit" Supply Drops land at the very beginning of the match. These carry a variety of longer-range weapons and other items, and are the only way to obtain the new Grappler in this mode.
Resource harvesting amounts increased by 50%.
Only Rare weapons or higher will be found in this mode.
Rifts, Rift-To-Go and Launchpads have been removed to reduce mobility for Getaway Van engagements.
Profile Stats (K/D & Wins) are tracked in this mode, but Umbrellas are not awarded for wins.

WEAPONS + ITEMS

Grappler added.
Fire at a nearby object to pull yourself towards it.
Can be found in Vending Machines, floor loot, Treasure Chests, Supply Drops, and Supply Llamas.
Chain multiple shots together to travel great distances.
Has 15 charges. Discarded when charges are depleted.
Epic rarity.
Vaulted Revolvers
Rarity color adjustments
Some items have been removed or modified to better reflect their effectiveness. This only affects their colors and other characteristics are unchanged.
Removed Common Suppressed Submachine Gun
Removed Rare Rocket Launcher

Availability of Epic and Legendary Rocket Launchers increased slightly to compensate.
Increased Epic Rocket Launchers drop rate by 18.57%
Increased Legendary rocket launcher drop rate by 2.05%
Removed Legendary Bolt-action Sniper Rifle
Removed Rare Pistol

Remote Explosives increased from Rare to Epic.
Port-a-Fort decreased from Epic to Rare.
Semi-Auto Sniper rifle decreased from Epic and Legendary to Uncommon and Rare.
Increased the frequency that the Semi-Auto sniper rifles drop to align more with their rarity class.
Increased Uncommon Semi-Auto sniper drop rate by 9.29%
Increased Rare Semi-Auto sniper drop rate by 9.29%
Dual pistols decreased in rarity from Epic and Legendary to Rare and Epic.
Suppressed pistol decreased in rarity from Epic and Legendary to Rare and Epic.
Burst Assault Rifle accuracy adjustments.
When holding down the trigger, the first 2 bursts are more accurate.
Spread down sights benefit increased from 35% to 40%.
Crouch spread benefit reduced from 25% to 20%.
Jumping/Falling spread penalty reduced from 25% to 10%.
Sprinting spread penalty reduced from 50% to 30%.
Increased drop stack count for Boogie Bomb from 1 to 2.
Increased maximum stack size for Stink Bomb from 5 to 6.
Increased maximum stack size for Shield Potions from 2 to 3
.

Bug Fixes

Fixed an issue that prevented audio and effects from playing on other players who are consuming a shield potion.

GAMEPLAY

In the moving storm phases, when the storm reaches its destination, it will cause a surge of energy that destroys player-built structures located on the storm wall.
Motion controls now function uniformly across input types on Nintendo Switch and mobile. Options have been added to the settings to allow you to switch your motion turn axis.
Motion deadzone has been removed.


Bug Fixes
Fixed an issue causing supply drop landing effects to play twice in some circumstances.
Fixed inconsistencies with auto-pickup when landing on pickups, and when pickups are first thrown from containers.

PERFORMANCE

Improved loading performance on Nintendo Switch to reduce issues with buildings loading late (i.e. low-res buildings during skydiving).
Fixed a large performance regression related to effects. This was causing poor framerate in the 5.30 release (especially on Nintendo Switch).

AUDIO

Boosted volume of the Remote Explosives placement sound.
Improve the quality of the sound played when dropping from the Bus on Mobile/Nintendo Switch platforms.
Improve spatialization of the chest open sound for other players nearby.

Bug Fixes

Reduced the spam of item pickup “bounce” sounds when pickups are sliding down hills.
Fixed several UI sound issues.

UI

Emote picker is now available in the lobby, no longer limited to just playing the first emote selected in your locker.
Fullscreen map now supports touch on Nintendo Switch.

Bug Fixes

Item shop now shows the item description when inspecting.
Road Trip week 8 and 9 display the correct completion value now.
Fixed issue where challenge bundles did not display the correct number of stars from the challenge tab.
Fixed issue where style preview would sometimes not be centered in the view correctly.
Banner rewards from the Battle Pass no longer show an empty description box.
Fixed an issue wherein rerolling a daily quest in Battle Royale would not select the new quest.
Style gift boxes will now show the 3D preview of the character with the style applied.
Fixed an issue where navigating in the locker would cause some drop in performance.
Fixed an issue where changing away from the Challenges Tab would cause some information to get stuck on the screen.
Fix an issue where continuously clicking on the "Select Game Mode" page would prevent it from closing.
Fixed an issue where using touch to open/close the map would cause d-pad controls to become unresponsive.
Fixed an issue with the loading screen showing incorrect information for non-leader party members.

ART + ANIMATION

Bug Fixes

Fixed an issue that could cause player models to not appear while in game.
Fixed an issue with spray quality temporarily appearing pixelated for some sprays.
Fixed the Downshift Glider rear light trails from clipping with geometry.

REPLAY SYSTEM

Bug Fixes

Fixed duplicate elimination effects on the recording player.

MOBILE

Added VOIP to Android.
Expanded device support to the Essential-PH, Motorola, HTC, Sony Xperia devices.
Major memory optimization on Android devices with Adreno GPUs. This addresses the performance degradation seen due to memory pressure.
Implemented a new Audio Mixer, which addresses issues with sound quality and consistency.
Items on the ground now have tooltips.
Custom HUD Layout Tool now has a more consistent apply/cancel flow.
The player healthbar and squad healthbars are now moveable in the Custom HUD Layout tool.
Dragging-and-dropping an item from the quickbar now drops the whole stack. To split a stack, drag-and-drop with the inventory window open.
Dragging-and-dropping an item from the quickbar no longer stops consumable use.
UI prompts now appear on vehicles for entering and switching seats.

Bug Fixes

Corrected some issues with screen resolution in certain locales on Android.
The screen will no longer timeout without user input on iOS.
Adjusted steering sensitivity on vehicles.
Players are now able to thank the bus driver.
Gyro controls are now usable regardless of orientation on iOS.
Resolved an issue with turbo-building sometimes being stuck “on” when using the quickbar to turbo-build.
Fixed the challenges button to use large buttons on mobile.
Fixed an issue where toggling between pickaxe/weapons wouldn’t properly change weapons.
Exhaust problems with the Street Racer Bike Gliders for mobile have been repaired. The Bikes should run clean now.
No longer able to interact with UI behind the challenges screen.
Players who are experiencing issues with abruptly going to the Home Screen when pressing jump on certain Samsung Galaxy devices can do the following to fix the issue.
Go to Settings > Display > Navigation > Hard Press Home Button > Turn the feature off

https://www.epicgames.com/fortnite/en-U ... otes/v5-40

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Monkey Man
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PostRe: Fortnite Battle Royale - Patch v5.40 inc Getaway LTM & The Grappler
by Monkey Man » Thu Sep 06, 2018 1:29 pm

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Dusty Factories Are Now A Museum - https://fortniteintel.com/2018/09/06/du ... -a-museum/ and now has a diner - https://fortniteintel.com/2018/09/06/du ... sty-diner/

Dataminers of the patch have found Battle Bus customization and looks like the Cube will head to Loot Lake and cause a volcano at the end of this season - https://fortniteintel.com/2018/09/06/ne ... o-the-map/

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That
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PostRe: Fortnite Battle Royale - Patch v5.40 inc Getaway LTM & The Grappler
by That » Thu Sep 06, 2018 4:09 pm

I don't play Fortnite but I love hearing about the bizarre story unfolding in the world. Very imaginative and surreal.

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