Fortnite Battle Royale - Season 7 starts with new areas, a Plane, Weapon/Vehicle skins & Creative. The Block announced.

Anything to do with games at all.
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Ho-Ho-Ho-tek
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PostRe: Fortnite (Epic's new I.P.)
by Ho-Ho-Ho-tek » Mon Mar 12, 2018 1:34 pm



I think it’s a tiny matter too, considering that when it launched it had a glitch that allowed both consoles to play in same session.

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PostRe: Fortnite (Epic's new I.P.)
by Floex » Mon Mar 12, 2018 3:17 pm

Of course he wants it :lol:

It's great for us but to play devils advocate, what does it mean from a business perspective? Why should Sony do it?
I'd be saying the same if Microsoft were market leader.

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PostRe: Fortnite (Epic's new I.P.)
by Peter Crisp » Mon Mar 12, 2018 3:20 pm

From a purely technical standpoint do both consoles have the same amount of input lag for the controller?
Does that even make any sense :shifty: .

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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PostRe: Fortnite (Epic's new I.P.)
by Ho-Ho-Ho-tek » Mon Mar 12, 2018 4:23 pm

Floex wrote:Of course he wants it :lol:

It's great for us but to play devils advocate, what does it mean from a business perspective? Why should Sony do it?
I'd be saying the same if Microsoft were market leader.

Don’t understand why it makes any difference to Sony, not like Xbox is going to catch up...

The Developers want to do it also.

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PostRe: Fortnite (Epic's new I.P.)
by Monkey Man » Mon Mar 12, 2018 7:39 pm


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PostRe: Fortnite (Epic's new I.P.)
by Floex » Thu Mar 15, 2018 3:49 pm

So Drake & Travis Scott were playing this last night with one the of top Fortnite players on Twitch :lol:

https://www.twitch.tv/videos/238954097

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PostRe: Fortnite (Epic's new I.P.)
by Ho-Ho-Ho-tek » Thu Mar 15, 2018 3:57 pm

Floex wrote:So Drake & Travis Scott were playing this last night with one the of top Fortnite players on Twitch :lol:

https://www.twitch.tv/videos/238954097


Apparently was a record breaking stream for viewers. I can't say it warms me to the game.

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PostRe: Fortnite (Epic's new I.P.)
by Floex » Thu Mar 15, 2018 4:00 pm

I have yet to play PUBG but this is the new addiction. I know you're not a fan of the building mechanic but once you get your head around it really changes the game. As someone who hated the thought of Minecraft esq building game with guns, this has blown me away in how good it is. The shooting mechanics need tightening which is funny since they had a test recently that vastly improved it but has yet to materialise.

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PostRe: Fortnite (Epic's new I.P.)
by Monkey Man » Thu Mar 15, 2018 4:12 pm



Fortnite V3.3 Patch Notes

GENERAL
Wondering what’s happening with Fortnite? Find real-time info via the Epic Games Status Page here - https://status.epicgames.com/
Bug Fixes
Improved server performance and reduced bandwidth usage when players are jumping.
Korean, Japanese, and Chinese languages will display properly in the UI when changing languages while playing the game.

BATTLE ROYALE

WEAPONS + ITEMS
Remote Explosives added.
Rare rarity.
Found in Supply Llamas, Treasure Chests, Floor Loot or Supply Drops.
Stacks of 4 (Max of 10).
Smoke Grenade has been vaulted.
Bug Fixes
Updated the ‘No Scope Hunting Rifle’ name to simply be ‘Hunting Rifle’.
Fixed missing environmental impact FX on Hunting Rifle projectiles.

GAMEPLAY
Limited Time Mode: Blitz
*NOTE: This mode will be enabled on 3/19.

Blitz has much shorter storm times resulting in faster & more intense matches!
Maximum match length is 15 minutes.
The match will start with the storm circle already closing in over the island.
Adjustments to loot availability:
Increased chances of treasure chests spawning from 50-70% to 80-90%.
Increased chances of ammo boxes spawning from 65-80% to 85-95%.
Floor Loot spawns nearly 100% of the time.
Supply Drop spawn interval lessened from 180s (+/- 30s) to 80s (+/- 20s).
Supply Drop descent time shortened from 60s to 30s.
Launchpad spawn likelihood greatly increased.
Harvesting resources doubled.
Resources found in loot increased from 30 to 100.
Treasure chest health increased from 200 to 500.
Ammo box health increased from 120 to 250.
Bug Fixes
Fixed an issue causing the unintentional rotation of stairs.
Fixed an issue causing an eliminated player’s collision to stick around temporarily, making it difficult to pick-up their dropped items.

UI
Bug Fixes
Fixed the News window not displaying once you select Battle Royale.
Fixed a bug that sometimes made characters appear with the wrong orientation when previewing items in the front end menu.

ART/ANIMATION
Updated the circular bullet impact FX so that they help indicate the direction the shot came from.

AUDIO
Bug Fixes
Fixed gunshot sound stuttering that would occur when firing an automatic weapon at low ammo counts.
Fixed issue that caused gunfire and other sounds to play at louder volume than usual.

PERFORMANCE
Optimized shield effects on players to improve overall frame rate.

Save the World changes at the link - https://www.epicgames.com/fortnite/en-U ... dated=true

Also Xbox cross-play has been turned on.

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PostRe: Fortnite (Epic's new I.P.)
by Ho-Ho-Ho-tek » Thu Mar 15, 2018 4:20 pm

Floex wrote:I have yet to play PUBG but this is the new addiction. I know you're not a fan of the building mechanic but once you get your head around it really changes the game. As someone who hated the thought of Minecraft esq building game with guns, this has blown me away in how good it is. The shooting mechanics need tightening which is funny since they had a test recently that vastly improved it but has yet to materialise.

Don't get me wrong now, I don't hate the game at all, it's a good game, I've played it a ton and will still keep playing it but when I have a spare half hour and fancy some Battle Royal I play PUBG, 2 of my mates won't touch Fortnite but one of them prefers it to PUBG so I play duo's with him and generally PUBG on my own or with all 4 of us.

For an older dude like my the slower pace (certainly at start) of PUBG just suits but I will play it tonight more than likely to check out the update. I do hate the outfits and dances people buy though, I mean you can get stuff in PUBG but it's nowhere as near pronounced, having a douche in a pink bear costume kill you then do a dab is highly annoying and puts me right off.

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PostRe: Fortnite (Epic's new I.P.)
by Venom’s Christmas Carol » Thu Mar 15, 2018 4:33 pm

I just came to say that every YouTuber and his/ her uncle seem to be playing this. I don't know if it's because people are genuinely loving this or if it's because of the hype and it's the game of the moment.


Floex wrote:Of course he wants it :lol:

It's great for us but to play devils advocate, what does it mean from a business perspective? Why should Sony do it?
I'd be saying the same if Microsoft were market leader.



With reference to Minecraft, I read a quote which I think was from Phil Spencer which said that Sony have a bigger install base and they don't want the competition to have access to them.

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PostRe: Fortnite (Epic's new I.P.)
by Ho-Ho-Ho-tek » Thu Mar 15, 2018 4:52 pm

Venom wrote:I just came to say that every YouTuber and his/ her uncle seem to be playing this. I don't know if it's because people are genuinely loving this or if it's because of the hype and it's the game of the moment.


Floex wrote:Of course he wants it :lol:

It's great for us but to play devils advocate, what does it mean from a business perspective? Why should Sony do it?
I'd be saying the same if Microsoft were market leader.



With reference to Minecraft, I read a quote which I think was from Phil Spencer which said that Sony have a bigger install base and they don't want the competition to have access to them.

Why don't they just say that then instead of talking bollocks:

Sony’s excuse for blocking PlayStation and Xbox cross-platform play last year blamed “exposing what in many cases are children to external influences we have no ability to manage or look after.


https://www.theverge.com/2018/3/12/17111546/microsoft-sony-fortnite-cross-play-ps4-xbox-one

It just seems childish to me, it doesn't make any difference to finding games on either platform, it'd be great to be able to play with a grcade crew no matter what the format. I'm sure when PUBG releases on PS4 MS and PUBG Corp will say they can do cross play and Sony will refuse again.

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PostRe: Fortnite (Epic's new I.P.)
by zXe » Thu Mar 15, 2018 9:38 pm

if anyone has a code for iOS version would be much appreciated.

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PostRe: Fortnite (Epic's new I.P.)
by Mafro » Thu Mar 15, 2018 9:42 pm

Same. Didn't get in :x

HSH28 wrote:Assmung you ever get one that is.

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PostRe: Fortnite (Epic's new I.P.)
by Mafro » Fri Mar 16, 2018 7:53 am


HSH28 wrote:Assmung you ever get one that is.

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PostRe: Fortnite (Epic's new I.P.)
by Ho-Ho-Ho-tek » Fri Mar 16, 2018 9:05 am

:lol: :lol: :lol:

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PostRe: Fortnite (Epic's new I.P.)
by Floex » Fri Mar 16, 2018 12:14 pm

Insane idea to have cross play with this :lol:

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PostRe: Fortnite (Epic's new I.P.)
by SugarDave » Fri Mar 16, 2018 12:28 pm

Had a quick go on this and while fun, I can't fully get into it, probably because of all the time I've invested in PUBG. Was playing with my nephew who was regularly getting at least 10 kills a match and taking out entire squads on his own.

He's 10. :|

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PostRe: Fortnite (Epic's new I.P.)
by Rik_ » Fri Mar 16, 2018 2:07 pm

I think the thing is that it takes a long time to really get the hang of it, and 10 year olds obviously have a lot more time to play and master it than adults with adult things like jobs and gooseberry fool to do.

Also mobile cross play is dumb, can't imagine how arse the controls are on a touchscreen. Does raise the question of a Switch port though, if it can run on a tablet it can run on the Switch surely.

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PostRe: Fortnite (Epic's new I.P.)
by Peter Crisp » Fri Mar 16, 2018 3:15 pm

I just can't see it being fun for mobile players to face console or pc players who will obviously be just miles quicker than them and with massively better aim.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.

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