Fortnite Battle Royale - Season 7 starts with new areas, a Plane, Weapon/Vehicle skins & Creative. The Block announced.

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Monkey Man
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PostRe: Fortnite Battle Royale - v5.21 Patch Notes inc Heavy Sniper Rifle & Soaring 50’s LTM
by Monkey Man » Tue Aug 21, 2018 5:19 am



Sean Hamilton, Community Coordinator at Epic Games – has made a comment on /r/FortniteBR teasing an upcoming item in the upcoming Patch v5.30 which is scheduled for Thursday, August 23rd.

Are you a player on the go? Carry an escape plan in your back pocket with a new item making it’s way to Battle Royale!


A stone version of the Tomato Head has re-appeared through a portal, Dataminers viewing the Fortnite API have found another Tomato-related event set for August 27th at 11AM Pacific Time. -

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PostRe: Fortnite Battle Royale - Patch v5.30 will release on Thursday with weekly challenges starting Friday
by Monkey Man » Thu Aug 23, 2018 2:10 pm

V5.30 PATCH NOTES

JUMP IN,

Open Rifts on-the-go in Battle Royale and take on the new Horde Challenge in Save the World.

Rift-To-Go (Battle Royale)
Escape danger or dive into it! The Rift-To-Go is any player’s ace in the hole, creating a Rift for themselves and allies. Be careful that no enemies follow you through.



Score Royale LTM (Battle Royale)
Collect points to claim Victory Royale in this new Limited Time Mode. Whoever has the most points at the end of the match wins.

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Blockbuster Contest Winner (Battle Royale)
The repairs to Risky Reels have been completed and a new movie arrives to mark the occasion! Attend the premiere of "Prepare For Collision" from creator jafnthony and enjoy this limited time cinematic.



GENERAL

New Message of the Day format for both Save the World and Battle Royale modes.
Added keyboard presets to the keyboard input tab in the settings.
Now you can quickly select either the default keyboard controls (Standard) or the original (Old School) controls.

Bug Fixes

Fixed a delay when trying to open the top bar menu immediately after switching to the Store tab.
Fixed UI bug where holding down the primary button on a Widget, then moving to a new widget, would result in the current selection disappearing.
Fixed issues with burst-fire weapon local ammo amount occasionally being displayed incorrectly when equipping or unequipping while firing.
The shader cache now adjusts how many shader entries are processed each frame based on how long it takes to compile each shader.
This makes the process faster when the operating-system or driver has internally cached the shaders on a previous run.
Fixed an issue causing autorun to immediately turn off after being toggled on.
Modified the Options screen so that player inputs will not immediately cause it to close during gameplay.
Fixed reticle hit notify image appearing when switching quickly from a melee weapon to a ranged weapon after inflicting damage.
Fixed an issue that occasionally allowed weapons to display ammo in the magazine if all ammo was dropped while reloading.
Fixed an issue with trying to fire while opening a door, which was causing a fire animation to play without the weapon actually firing.
Smoke generated from the destruction of objects is now 50% more translucent than before, increasing visibility close up.

BATTLE ROYALE

LIMITED TIME MODE: SCORE ROYALE
Summary

Earn points by collecting coins, opening loot containers and eliminating other players. The first to cross the High Score threshold wins the Victory Royale!

Mode Details

Early game Storm circles are larger and the Storms move in more slowly, giving players more time to spread out and search for loot.
Late game Storms move in fast! Earn enough points for the Victory Royale before they close in.

Scoring Chart

Winning Score (Solo) 2000
Winning Score (Duos) 3000
Winning Score (Squads) 4500
Use an Apple or Mushroom 10
Open an Ammo Box 25
Open a Llama 50
Open a Supply Drop 100
Eliminate an Enemy 100
Open a Treasure Chest 50
Find a Bronze Coin 30
Find a Silver Coin 50
Find a Gold Coin 100

LIMITED TIME MODE: PLAYGROUND

What's New?

Playground has been updated with a couple dozen new ATK's available, some more ramps to jump them off of, and a handful of new Rifts scattered throughout the map. Head to the hilltops and see if you can find them all.

WEAPONS + ITEMS

Rift-To-Go added.
Rift-To-Go is a portable Rift that can be carried in inventory and deployed immediately.
When activated, you are teleported into the sky and placed in skydiving mode.
The Rift will remain at the location it was deployed for 10 seconds, allowing other players to use it.
Epic rarity. Drops in stacks of 1 with a max stack size of 2.
Can be found in chests, Vending Machines, Supply Drops and Loot Llamas.
Pump Shotgun equip time has been shortened from 0.96 seconds to 0.88 seconds.
Double Barrel shotgun now has a spread reduction of 15% while crouched.
Clingers will now only explode when their fuse has expired.
Clingers will no longer explode if the object they are attached to is destroyed. They will be affected by gravity and fall until they stick to another object or their fuse expires.
Impulse Grenade max stack size increased from 8 to 9.
Bouncers now need line of sight of a player to activate.

Bug Fixes

Damage Traps will now properly affect enemy players who are within their range.
Remote Explosives now damage everything in their radius that can be destroyed.

GAMEPLAY

Added the ability to use Emoticons and Squad Comms while knocked down.
Combat and Builder Pro Configs: Added functionality to the right stick click action that will cycle available traps if the player isn't repairing or rotating a build piece.
Added an option to auto-sort consumable items to the rightmost empty quick bar slot when picked up.

Added smoothing to motion controls on platforms that support it.
Lowered the dead-zone used for aiming on Xbox One controllers.
Tuned controller input and accelerations to allow for more fine tuning when aiming.

Bug Fixes

Vehicles will now fall properly if the structure beneath them is destroyed.
Characters who crouch and uncrouch will no longer cause visual or hitbox inconsistencies.
Fixed an issue causing 0 damage number to be displayed.
Players affected by network issues such as packet loss are now limited in how far they will move until the connection is stable again.
Additionally, fixed some inconsistencies with how far and fast players could move under these conditions.
The Save the World reward flow will no longer occasionally appear in Battle Royale.
When health and shield damage occur at the same time, they will now be combined and displayed as a single shield damage number.
Fixed an issue with controller aiming where the input was not properly scaled when aiming down sights or aiming with a scoped weapon.
This will slightly increase sensitivity when aiming down sights or with a scoped weapon.
Players will no longer emote with their pickaxe in hand.
Fixed issue where damage would always show blue numbers when a player’s shield amount would get stuck at a value between 0 and 1.
Fixed some shrubs and bushes that took more swings to harvest then intended. They will now be destroyed after the intended number of swings.
Weapons will now auto reload if they are equipped and their ammo type is looted.
Vending Machines now display the proper costs in the Playground LTM.

PERFORMANCE

Fixed some very long hitches seen during long game sessions caused by the Replay System.
Optimized loading of Outfits to reduce disk load during the early game (particularly skydiving). This should mean buildings and Outfits load faster.
Improved building streaming performance on Xbox One and Switch. This will help buildings load in more quickly during skydiving, reducing the chances of landing on a low-detail model.
Improved load times on Xbox One and Switch.

AUDIO

Additional stereo content has been added to your own gunfire sounds.
Laser Chomp tail swing audio adjusted to more closely match the animation.

Bug Fixes

Emote music no longer breaks when playing back to back emotes.
Music now plays properly when using the Hang Time glider.
Added a max time for the clock ticking sound that plays prior to the Storm shrinking.
Prevents 3 minutes of this sound from playing at the end of a Playgrounds match.
Pick Squeak pickaxe now properly squeaks on every hit.

UI

Added a display timer and new animation for Item Shop carousel tiles.

Bug Fixes

Health bars for objects with more than 1000 health now display properly.
Fixed an issue where you couldn't use LT/L2 to zoom on the fullscreen map while spectating because it would open the report player window.
The ATK now displays the proper controls for players on a gamepad.
Fixed an issue where all buses would display as enemy buses on the starter island.

ART + ANIMATION

Bug Fixes

Purple trails on Split Wing Glider will now appear properly.
Whiteout Outfit now has 100% more neck.

REPLAY SYSTEM

Bug Fixes

The camera will no longer get stuck following the Battle Bus in replays.
Shield bar will now properly update after a player is revived.
Weapon icons on nameplates will now display properly.

MOBILE

Players must now select a preferred fire mode before proceeding to matchmaking.
A dedicated button to powerslide while driving has been added to the UI.
The button for exiting a vehicle will now always remain consistent.
Turbo building will no longer be interrupted by switching structure types.

Bug Fixes

Fixed camera jitter while moving and looking simultaneously.
Fixed an issue where settings would appear in-game lower than intended resulting in missing shadows and lower image quality.

https://www.epicgames.com/fortnite/en-U ... otes/v5-30

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PostRe: Fortnite Battle Royale - Patch v5.30 inc Rift-To-Go/Blockbuster Contest Winner & Score Royale LTM
by Return_of_the_STAR » Thu Aug 23, 2018 3:22 pm

Since updating the game on the switch it’s suffering from judder and has become slow, especially when building. Is anyone else having this issue on the switch?

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PostRe: Fortnite Battle Royale - Patch v5.30 inc Rift-To-Go/Blockbuster Contest Winner & Score Royale LTM
by Monkey Man » Thu Aug 23, 2018 8:26 pm

Return_of_the_STAR wrote:Since updating the game on the switch it’s suffering from judder and has become slow, especially when building. Is anyone else having this issue on the switch?


Yeah it's been mention on Reddit - https://www.reddit.com/r/FortNiteBR/com ... d/e4oojw5/

https://streamable.com/x6lqr

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PostRe: Fortnite Battle Royale - Patch v5.30 inc Rift-To-Go/Blockbuster Contest Winner & Score Royale LTM
by Monkey Man » Sat Aug 25, 2018 8:32 am

The rift has been slowly destroying a circle of cactuses via lightning strike then this happened -



Tomato Temple has also replaced Tomato Town, now more chests/weapons there -

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PostRe: Fortnite Battle Royale - Tomato Towers & a mysterious cube
by andretmzt » Tue Aug 28, 2018 11:19 am

Just got put in a squad match by myself. :|

Came third. :datass:

I went after a few squads as I managed to pick up a Scoped Assault Rifle but I had to keep running once they worked out where I was. In the end I was stuck between two groups of three....

HSH28 wrote:No Last Guardian.
No new exclusive PS4 games.
No longer free MP for PS4.

Microsoft win E3.
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PostRe: Fortnite Battle Royale - Tomato Towers & a mysterious cube
by Monkey Man » Tue Aug 28, 2018 2:52 pm

V5.30 CONTENT UPDATE

BOUNCE OVER,

Make a move with the new item that's making its appearance into Battle Royale. A new hero backflips into Save the World!

Shockwave Grenade (Battle Royale)
This new item launches players great distances without inflicting fall damage. The blast is so strong, you can launch players through structures!



Solid Gold LTM (Battle Royale)
All things that glitter are gold! Battle with all legendary weapons in the Solid Gold and Solid Gold 50v50 LTM’s, available now!

BATTLE ROYALE

LIMITED TIME MODE: 50V50 SOLID GOLD

What’s New?

The 50v50 LTM will consist of only legendary weapons and items for a limited time. Drop in and loot up!

WEAPONS + ITEMS
Shockwave Grenade added.
Shockwave Grenade will knock players back and destroy objects in their path after being knocked back.
Allies, enemies, and vehicles hit with Shockwave Grenade will not take fall damage.
Drops in stacks of 2, maximum stack size of 6.
Epic Rarity.
Can be found in Supply Drops, Vending Machines, Llamas, and chests.

https://www.epicgames.com/fortnite/en-U ... ent-update

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PostRe: Fortnite Battle Royale - v5.30 Content Update inc Shockwave Grenade, Solid Gold and Solid Gold 50v50 LTM’s
by Monkey Man » Thu Aug 30, 2018 8:00 pm

Season 5 Week 8 Challenges

Free Challenges

Place (10) Traps – 5 Battle Stars & 500 XP
Search (7) Chests in Wailing Woods – 5 Battle Stars & 500 XP
(4) Shotgun Eliminations (HARD) – 10 Battle Stars & 1,000 XP

Battlepass Challenges

Deal (250) damage with a Pickaxe to opponents – 5 Battle Stars & 500 XP
Use a Rift at (10) different Rift spawn locations – 5 Battle Stars & 500 XP
Search between 3 oversized seats (HARD) – 10 Battle Stars & 1,000 XP
Stage 1: Eliminate an opponent in Greasy Grove – 1 Battle Star & 100 XP
Stage 2: Eliminate an opponent in Lonely Lodge – 1 Battle Star & 100 XP
Final Stage: Eliminate an opponent in Fatal Fields – 1 Battle Star & 100 XP

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PostRe: Fortnite Battle Royale - v5.30 Content Update inc Shockwave Grenade, Solid Gold and Solid Gold 50v50 LTM’s
by andretmzt » Fri Aug 31, 2018 4:20 pm

Won my first solo match wooohoooo! :toot:

Or probably more correctly I didn't lose. My final opponent blew themselves up with a rocket launcher in the tiny circle we were running around in. :slol:

HSH28 wrote:No Last Guardian.
No new exclusive PS4 games.
No longer free MP for PS4.

Microsoft win E3.
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PostRe: Fortnite Battle Royale - v5.30 Content Update inc Shockwave Grenade, Solid Gold and Solid Gold 50v50 LTM’s
by Monkey Man » Sat Sep 01, 2018 12:57 pm


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PostRe: Fortnite Battle Royale - v5.30 Content Update inc Shockwave Grenade, Solid Gold and Solid Gold 50v50 LTM’s
by Chocolate Selection Box » Sat Sep 01, 2018 5:38 pm

- Late game storms now destroy buildings


Well, that's me never winning again.

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PostRe: Fortnite Battle Royale - v5.30 Content Update inc Shockwave Grenade, Solid Gold and Solid Gold 50v50 LTM’s
by Monkey Man » Mon Sep 03, 2018 12:56 pm

Coming soon -

Getaway LTM

Are you fit for the Job? 4 Safes have been loaded into Supply Drops scattered around the island, each carrying a large Jewel. You and your crew must locate a Safe, pick up the prize inside, and Getaway with the goods while battling enemies. The first 4 teams to make their way to a Van with a Jewel and Getaway win!



The Grappler
Soar around the map in style! A new mobility Item with the Epic Rarity makes it way into the Fortnite Battle Royale universe.


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Ho-Ho-Ho-tek
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PostRe: Fortnite Battle Royale - Getaway LTM & The Grappler coming soon
by Ho-Ho-Ho-tek » Mon Sep 03, 2018 1:42 pm

Someone in here told me that If I paid for a battle pass I'd have enough for another one if I played for 10-15hrs...I've put about 12 in and did challenges and still not near.

Going from PUBG to this is rage inducing, shooting someone and them instantly putting up a wall then within seconds a mini fort is stupid.

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PostRe: Fortnite Battle Royale - Getaway LTM & The Grappler coming soon
by OrangeReindeer » Mon Sep 03, 2018 1:49 pm

It's a competitive building game as much as (and perhaps more so) than it is a shooter. It's the same reason I stopped playing, but I don't think that makes it worse - just different.

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PostRe: Fortnite Battle Royale - Getaway LTM & The Grappler coming soon
by Ho-Ho-Ho-tek » Mon Sep 03, 2018 2:13 pm

OrangeRKN wrote:It's a competitive building game as much as (and perhaps more so) than it is a shooter. It's the same reason I stopped playing, but I don't think that makes it worse - just different.

You 'stop playing' a lot of games don't you.

http://grcade.co.uk/search.php?keywords=stopped&terms=all&author=OrangeRKN&sc=1&sf=all&sr=posts&sk=t&sd=d&st=0&ch=300&t=0&submit=Search

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PostRe: Fortnite Battle Royale - Getaway LTM & The Grappler coming soon
by OrangeReindeer » Mon Sep 03, 2018 2:17 pm

I also started playing roughly the same number at some point

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PostRe: Fortnite Battle Royale - Getaway LTM & The Grappler coming soon
by Ho-Ho-Ho-tek » Mon Sep 03, 2018 2:18 pm

Fair enough. :lol:

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PostRe: Fortnite Battle Royale - Getaway LTM & The Grappler coming soon
by DarkRula » Mon Sep 03, 2018 4:03 pm

Only reason I gave it up on the One is that Forza's a much better experience for me. I didn't have much of a reason to begin on Switch but did play for a while.
The survival part of the game is fun, and I don't mind there being no real progression, but as a shooter - this game had a record on me as I usually leave any I play within a month or two.
Once I get the One X I might dive back into it, even if just for the limited-time modes that are available.

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PostRe: Fortnite Battle Royale - Getaway LTM & The Grappler coming soon
by andretmzt » Mon Sep 03, 2018 6:27 pm

Why do people play squad games and jump to random locations. strawberry floating randoms. :dread:

HSH28 wrote:No Last Guardian.
No new exclusive PS4 games.
No longer free MP for PS4.

Microsoft win E3.
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PostRe: Fortnite Battle Royale - Getaway LTM & The Grappler coming soon
by Floex » Mon Sep 03, 2018 9:50 pm

Photek wrote:Someone in here told me that If I paid for a battle pass I'd have enough for another one if I played for 10-15hrs...I've put about 12 in and did challenges and still not near.

Going from PUBG to this is rage inducing, shooting someone and them instantly putting up a wall then within seconds a mini fort is stupid.


:lol: :lol:

Tragic.


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