Forza 6 (Xbox One/Win10) - Apex Premium Edition out now (p13)

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Photek
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PostRe: Forza 6 (Xbox One) - This is what we've been racing towards, out now!!!
by Photek » Mon Sep 21, 2015 2:09 pm

if you see my clip there's still a few bastards/bad drivers but with leagues presumably the further you get the less of these peep's you'll meet.

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Harry Bizzle
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PostRe: Forza 6 (Xbox One) - This is what we've been racing towards, out now!!!
by Harry Bizzle » Mon Sep 21, 2015 10:53 pm

This made a fantastic first impression:

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Then I started the next race and promptly got smashed off the road by Alpha Ex's drivatard. :|

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abcd
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PostRe: Forza 6 (Xbox One) - This is what we've been racing towards, out now!!!
by abcd » Tue Sep 22, 2015 9:26 am

I've been enjoying the game very much....however....

There does seem to be a lot of birds that always tend to flock over the race track whilst I'm racing. It's incredibly distracting.

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Trelliz
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PostRe: Forza 6 (Xbox One) - This is what we've been racing towards, out now!!!
by Trelliz » Tue Sep 22, 2015 9:36 am

Harry Bizzle wrote:This made a fantastic first impression:
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I like the 2017 Ford GT, however:

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Cannot unsee.

jawa2 wrote:Tl;dr Trelliz isn't a miserable git; he's right.
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mcjihge2
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PostRe: Forza 6 (Xbox One) - This is what we've been racing towards, out now!!!
by mcjihge2 » Tue Sep 22, 2015 6:02 pm

Has any one tried an endurance race yet? Im psyching myself up for the atlanta one.

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Trelliz
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PostRe: Forza 6 (Xbox One) - This is what we've been racing towards, out now!!!
by Trelliz » Tue Sep 22, 2015 6:27 pm

I tried an endurance race in Gran Turismo 5, one of the shorter ones too. Afterwards I wished I hadn't. Be sure to get some top-grade xp/cash boost mods ready beforehand, I read someone made over 3 mil from one race alone.

jawa2 wrote:Tl;dr Trelliz isn't a miserable git; he's right.
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mcjihge2
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PostRe: Forza 6 (Xbox One) - This is what we've been racing towards, out now!!!
by mcjihge2 » Fri Sep 25, 2015 7:38 pm

I did the atlanta endurance race - 40 laps, took about an hour, only on average difficulty (+30%) I used the dare from the back of the pack (+30% cr) and i only got about 300,000cr and went 3 levels from 17 to 20. I used a new dragon Lamborghini and got to level 5 in that. I was expecting better rewards.

I had cosmetic damage so i didnt have to pit for fuel.

I dont like how having (only) a dare mod on makes your lap times void.

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mcjihge2
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PostRe: Forza 6 (Xbox One) - This is what we've been racing towards, out now!!!
by mcjihge2 » Sun Sep 27, 2015 4:16 pm

Hi there. Can we have a gamertag list in the OP please. All my friends leader boards are very empty.

Where are the general gamertag posts anyway?

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Chris
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PostRe: Forza 6 (Xbox One) - This is what we've been racing towards, out now!!!
by Chris » Sun Sep 27, 2015 4:17 pm

I have this so feel free to add me for leader boards - hydroburn87.

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Monkey Man
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PostRe: Forza 6 (Xbox One) - This is what we've been racing towards, out now!!!
by Monkey Man » Sun Sep 27, 2015 4:22 pm

mcjihge2 wrote:Hi there. Can we have a gamertag list in the OP please. All my friends leader boards are very empty.

Where are the general gamertag posts anyway?

Post in this thread & I'll add you to a list in the OP which I'll start tonight or Monday.

General Gamertag list, might be worth giving it a bump - t:xbros-online---game-with-grcade-on-xbox-one-gamertags-in-op?f=2&st=0

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mcjihge2
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PostRe: Forza 6 (Xbox One) - This is what we've been racing towards, out now!!!
by mcjihge2 » Sun Sep 27, 2015 4:42 pm

Thanks.

mcjihge2 - GCE

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Trelliz
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PostRe: Forza 6 (Xbox One) - This is what we've been racing towards, out now!!!
by Trelliz » Sun Sep 27, 2015 4:48 pm

Trelliz - Treliz (yes, one L)

jawa2 wrote:Tl;dr Trelliz isn't a miserable git; he's right.
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mcjihge2
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PostRe: Forza 6 (Xbox One) - This is what we've been racing towards, out now!!!
by mcjihge2 » Tue Sep 29, 2015 8:46 pm

Im liking the Ghost league.


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Monkey Man
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PostRe: Forza 6 (Xbox One) - This is what we've been racing towards, out now!!!
by Monkey Man » Tue Oct 06, 2015 3:37 pm



The Logitech G Car Pack for Forza Motorsport 6 arrives on Tuesday, October 6! This pack features seven amazing cars for you to collect, customize, and race in Forza 6. From two classic '67 models to one of the "longest" cars in Forza history in the Cadillac XTS Limo, this pack has something for everyone. Forza 6 Car Pass owners will get these cars for no additional charge -- for everyone else, you can purchase the cars individually or as a pack on Xbox One!


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Trelliz
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PostRe: Forza 6 (Xbox One) - This is what we've been racing towards, out now!!!
by Trelliz » Tue Oct 06, 2015 3:39 pm

I was about to post this - a pretty decent car pack. Very little filler and I'm glad they're expanding the historical rosters. The limo looks stupid, but could be hilarious for drifting if you give it a beefy engine and drivetrain swap.

jawa2 wrote:Tl;dr Trelliz isn't a miserable git; he's right.
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PostRe: Forza 6 (Xbox One) - This is what we've been racing towards, out now!!!
by mcjihge2 » Sun Oct 25, 2015 1:38 pm

AI cant handle the wet in the car park at silverstone

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If you cant drive past them, drive under them

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Two wheels to insure the scuffed Michelin man at Long Beach

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Monkey Man
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PostRe: Forza 6 (Xbox One) - This is what we've been racing towards, out now!!!
by Monkey Man » Tue Nov 03, 2015 8:43 pm

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Forza Motorsport 6 November Content Update

Our latest content update for Forza Motorsport 6 has now arrived, bringing with it lots of new fixes and improvements to the Forza 6 experience. We break down the big improvements in greater detail below. In addition to the changes listed below, for this content update, we’re also bringing another treat for Forza 6 fans – a new free car! Check out the details below on the 2015 Nissan #23 GT-R LM NISMO, which will be available to all Forza Motorsport 6 players at no additional charge.

November Content Update

CARS
· Fixed an issue where pop-up headlights on equipped cars would inadvertently engage automatically in Forzavista. In addition, fixed an issue where headlights pins in Forzavista would not function correctly for cars with pop-up headlights.
· Fixed an issue where electric cars did not burn battery with Fuel/Tire Wear Difficulty set to “simulation”
· Various fixes and improvements on a number of cars in the game

TRACKS
· LIME ROCK – Fixed an issue where cars entering the pits at high speeds would not have damage fixed during the pit stop
· NÜRBURGRING – Fixed an issue where cars could leave the environment after colliding with a barrier on the first turn of the Nürburgring + GP ribbon

AUDIO
· Corrected/updated engine audio on a number of cars in the game
· We’ve made some changes in the various available audio mix presets in the game. For example, the “Headphones” setting has been adjusted to make the player’s car more audible in the mix. This mix will work with all playback devices and is recommended for those who prefer to have their car audio more prevalent in the mix.

MULTIPLAYER
· Server enhancements to improve matchmaking performance. These enhancements should result in improved multiplayer connections, especially for the small population of Forza 6 players who were previously having trouble connecting to multiplayer in the game.
· We’ve made a change to address an issue where players could hold a multiplayer lobby open for an indefinite amount of time by not finishing a race. As a result of this change, players can no longer sit idle in League races and accrue points. In addition, players who are inactive for a certain period of time in a race will be removed.
· Fixed an issue where lobby hosts in an Xbox Live party would inadvertently stop waiting for players in his/her party after matching into a public lobby game, backing out, and then making a private multiplayer game
· Fixed an issue where MP lobbies with roll-off delay were preventing the rear view mirror from appearing for players

MODS
· Non-performance enhancing Mods will not set dirty lap times
· Using a Mod that forces sim damage on in a race will now result in Drivatar cars also taking sim damage
· Crew Chief Mods can no longer be sold

LIVERY/TUNING
· Fixed an issue where players could unlock and share locked liveries by altering the livery in ForzaVista and then entering the Test Drive section of the game
· Fixed an issue where tunes were inadvertently prevented from being shared due to language filter bug

MISCELLANEOUS
· Fixed an issue in replays, where telemetry for Drivatar cars was showing “stock,” even if the car was upgraded
· Fixed an issue where Drivatars would be duplicated in a multiplayer lobby

Free Car: 2015 Nissan #23 GT-R LM NISMO
When Nissan management told its chief designer Ben Bowlby not make an “Audi copy” in the company’s run-up to LeMans, he took the instructions to heart. The GT-R LM NISMO is nothing like the Audi LeMans Prototypes. In fact, the GT-R LM is unlike anything ever built for the track. For starters, the engine is in front of the cockpit, a design not seen in more than 10 years. Furthermore, that engine powers the front wheels. The rear wheels receive power through a Kinetic Energy Recovery System (KERS). With well over 1,000 hp between the combustion engine and KERS, the GT-R LM has the power to compete. In the true essence of prototypes, it is a highly experimental design. Success in the 2015 World Endurance Championship and 24 Hours of Le Mans eluded the team, but Nissan’s racing development program continues to push the envelope on this intriguing design. Find out for yourself if the concept is viable on the track in Forza 6.

http://www.forzamotorsport.net/en-us/ne ... ent_update


Also some DLC is out for £5.59 -



The eBay Motors Car Pack for Forza Motorsport 6 arrives on Tuesday, November 3! This pack features seven amazing cars for you to collect, customize, and race in Forza 6, including the most successful car in Grand Prix history, an unforgettable Plymouth, and an Australian racing legend, among others.

Check out the cars of the pack:

• 1988 McLaren #12 Honda McLaren MP4/4
• 1980 Lancia #31 Lancia Corse Beta Montecarlo Turbo
• 2014 Maserati #35 M.Calamia Swiss Team MC Trofeo
• 1977 Holden Torana A9X
• 1969 Datsun 2000 Roadster
• 2014 Mazda #70 SpeedSource Lola B12/80
• 2000 Plymouth Prowler

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mcjihge2
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PostRe: Forza 6 (Xbox One) - This is what we've been racing towards, Nov Update & a free car (p11)
by mcjihge2 » Tue Nov 03, 2015 9:53 pm

The Mclaren is a good addition. But should have been in the core game to give some F1 variety o the Lotus.

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Trelliz
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PostRe: Forza 6 (Xbox One) - This is what we've been racing towards, Nov Update & a free car (p11)
by Trelliz » Tue Nov 03, 2015 10:00 pm

I guess as Microsoft sponsor Lotus they could swing the current F1 car, but don't have the rights to any of the others.

There's been talk of "something special" that isn't the content update or the free car, so will have to wait and see on that. I hope its at least a track if not the announcement of an expansion.

jawa2 wrote:Tl;dr Trelliz isn't a miserable git; he's right.
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Monkey Man
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PostRe: Forza 6 (Xbox One) - This is what we've been racing towards, Nov Update & a free car (p11)
by Monkey Man » Wed Nov 04, 2015 3:26 pm



Turn 10 Studios and Bethesda Game Studios Announce Two Special Edition Fallout 4 Cars Coming to Forza 6

Players in Forza Motorsport 6 will soon be able to race in post-nuclear style thanks to two new Fallout 4-themed cars coming to Forza 6 on Xbox One. Turn 10 Studios and Bethesda Game Studios, the makers of the highly anticipated Fallout 4, today announced a partnership that will give fans the chance to experience Fallout in the Xbox One-exclusive racing game.

Starting today, all Forza Motorsport 6 players will receive an exclusive Fallout 4-themed version of the 1956 Ford F100 in the game. With a retro-futuristic Vault-Tec theme, the Fallout 4 F100 will be sent to Forza 6 players in celebration of the upcoming Nov. 10 launch of Fallout 4 on Xbox One.

Also coming soon, for a limited time, all players of Fallout 4 on Xbox One will receive the super sleek Chryslus Rocket 69 coupe – the future of speed!

“Everyone asks us if you can drive the cars in Fallout 4, and now we can say yes – in Forza, our favorite racing game,” said Todd Howard, Game Director at Bethesda Game Studios.

Stay tuned to ForzaMotorsport.net and www.Fallout4.com for future updates on the custom Chryslus Rocket 69 model coming to Forza Motorsport 6.

http://news.xbox.com/2015/11/04/two-spe ... o-forza-6/

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