Forza Horizon 4 (XB1/Win10) - Out October 2nd. Set in Britain.

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Monkey Man
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PostForza Horizon 4 (XB1/Win10) - Out October 2nd. Set in Britain.
by Monkey Man » Sun Jun 10, 2018 9:40 pm

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Developer: Playground Studios
Publisher: Microsoft Studios
Platform: Xbox One/Microsoft Windows 10
Release Date: 2nd October 2018
Genre: Arcade Racing
Multiplayer: ??
Co-op: ??
http://www.xbox.com/en-GB/games/forza-horizon-4
https://www.facebook.com/forzamotorsport
https://twitter.com/ForzaMotorsport





Today, during the Xbox E3 2018 briefing, we showed how seasons change everything in the worldwide debut of Forza Horizon 4, the latest entry in the award-winning Forza Horizon series. This highly anticipated follow-up to 2016’s breakout hit Forza Horizon 3 brings players dynamic seasons in a shared open-world that change every week. Experience beautiful, historic Britain in spectacular native 4K and HDR, collect over 450 cars, and become a Horizon Superstar. Forza Horizon 4 will launch worldwide on Xbox One, Windows 10 and Xbox Game Pass on October 2, 2018 as an Xbox Play Anywhere title.

The Forza franchise has a strong history of featuring industry-leading cars and Forza Horizon 4’s British automotive cover cars are no exception – the McLaren Senna and the 1997 Land Rover Defender 90. In celebration of our long-term partnership with McLaren, the McLaren Senna will make its North American debut in our Mixer booth, located in the South Hall of the Los Angeles Convention Center during a Mixer live stream on Tuesday, June 12 at 11 a.m. PDT and displayed for E3 attendees throughout the week. E3 attendees can also take the Senna for a test drive in Forza Horizon 4 at the Microsoft Theater.

Featuring a shared-world experience with dynamic seasons in stunning native 4K and HDR, Forza Horizon 4 reimagines open-world driving with new features, historic locations in Britain, and more choice and customization than ever before.

Seasons Change Everything – Forza Horizon 4 features dynamic seasons that change gameplay, unlocking new events and routes, impacting driving conditions, and transforming open-world exploration – all in native 4K and HDR. Players will be able to master driving in dry, wet, muddy, snowy and icy conditions in a shared world where everyone experiences changes in time of day, weather and seasons together.

Open-World Freedom – Forza Horizon 4 allows players to choose their path to becoming a Horizon Superstar. We’re proud to introduce two of our most fan-requested features – a brand new Route Creator that lets you design and share your own custom race routes anywhere in the open world and the option to play at 60 frames per second for players on Xbox One X.

Collect Over 450 Cars and Customize Your Horizon Life – With over 450 cars from more than 100 licensed manufacturers, Forza Horizon 4 features the largest and most diverse Horizon car roster yet with all the customization options Forza players love, like new Drift Suspension upgrades and driver personalization with character clothing, accessories and emotes. And for the first time in the Horizon series, players can own property that unlocks new items and gameplay perks.

Go it Alone or Team Up – Players can choose to play alone, cooperatively or join multiplayer for casual fun or ranked teams. In addition, integrated Mixer broadcasting and spectating features add to an already fun and rewarding experience.

Available for pre-order starting on Monday, June 11 at your local Microsoft Store and on Microsoft.com, Forza Horizon 4 arrives worldwide on October 2, exclusively on Xbox One, Windows 10 PCs and Xbox Game Pass. Deluxe and Ultimate Editions will also be available for pre-order, which offer the base game, Formula Drift Car Pack and Forza Horizon 4 Car Pass. In addition, Ultimate Edition owners will receive early access to the game on September 28, the Day One Car Pack, two expansions and VIP Membership.

Meet the Forza Horizon 4 Cover Cars

Appearing on the cover of Forza Horizon 4 is the McLaren Senna – named for legendary Formula 1 driver, Ayrton Senna – which will make its North American debut via Mixer on June 12 at E3. Designed to personify the McLaren vision at its most extreme, the Senna delivers an intense driving experience dedicated to creating the most personal connection possible between car and driver. We are thrilled to continue our partnership with McLaren and look forward to sharing more about how we’re working with McLaren to merge the automotive and gaming industries.

Also joining the McLaren Senna on the cover of Forza Horizon 4 is the 1997 Land Rover Defender 90, a four-wheel driving experience specifically designed for exciting off-road adventures. We have been honored to work with Land Rover on previous Horizon titles and adding a British icon like the Land Rover Defender 90 was a natural choice to help showcase the beautiful, historic background of Britain and the variety of gameplay available for players.

For more information on the Forza Horizon 4 cover cars, please visit the McLaren Automotive and Land Rover web pages.

https://news.xbox.com/en-us/2018/06/10/ ... horizon-4/

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Last edited by Monkey Man on Mon Jun 11, 2018 12:06 am, edited 2 times in total.
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Peter Crisp
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PostRe: Forza Horizon 4 (XB1/Win10) - Out October 2nd
by Peter Crisp » Sun Jun 10, 2018 9:48 pm

Looks amazing :toot: :toot: :toot: :toot: :toot: :toot: .

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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andythevillan
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PostRe: Forza Horizon 4 (XB1/Win10) - Out October 2nd
by andythevillan » Sun Jun 10, 2018 10:51 pm

The seasons aspect of this looks really interesting and 60FPS on the X is a great enhancement on previous FH

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Trelliz
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PostRe: Forza Horizon 4 (XB1/Win10) - Out October 2nd
by Trelliz » Sun Jun 10, 2018 10:52 pm

Its going to be weird having a Forza set here, I expect to go around picking holes in their anachronism of our fair land. Pleased to see bikes in the trailer, however I wonder what happens with that online world if you don't have XBL Gold. It looks amazing, hopefully on a normal Xbone it'll still hold up. Also i'm holding back on putting any money down until they clarify any microtransactions or if they try the same gooseberry fool with vip passes from FM7.

EDIT:

From the forza website:

We’re proud to introduce two of our most fan-requested features – a brand new Route Creator that lets you design and share your own custom race routes anywhere in the open world and the option to play at 60 frames per second for players on Xbox One X.


That'll be cool, there was something like that in 3 but not quite.

And for the first time in the Horizon series, players can own property that unlocks new items and gameplay perks.


Sounds like a new framing for getting unlocks, but could be a fun test drive unlimited-like thing too.

Tragic Magic wrote:It's so pink when he bangs it on teh floor. Pi mm p boy pink.

Never pre-order or pre-purchase a console, game or season pass.
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Monkey Man
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PostRe: Forza Horizon 4 (XB1/Win10) - Out October 2nd. Set in Britain.
by Monkey Man » Mon Jun 11, 2018 12:22 am


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PostRe: Forza Horizon 4 (XB1/Win10) - Out October 2nd. Set in Britain.
by Gemini73 » Mon Jun 11, 2018 12:27 am

So excited for this.

“But I don't want to go among mad people,” Alice remarked. “Oh, you can't help that,” said the Cat: “we're all mad here".
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PostRe: Forza Horizon 4 (XB1/Win10) - Out October 2nd. Set in Britain.
by Monkey Man » Mon Jun 11, 2018 10:03 am



It's important to note, however, that while the shared world experience is Playground’s vision for how best to enjoy Forza Horizon 4, it’s not an online-only game.

“Always online is a problem for people,” admits principal game designer Mike Brown. “Sometimes you just don’t want to play with other people; sometimes people are just put off by the idea of having to cope with other people.”

“It comes with loads of other problems, such as your internet goes down, you can’t play. Our servers go down; you can’t play. So we solved that problem by saying that Forza Horizon 4 will not be an always-online game. As much as this is a shared-world game, and we believe it’s much better played with other people, you can totally just click a button and play the entire game in single player with Drivatars if that’s your wont.”

Offline, the seasons will still change weekly, based on your system clock.


“We sidestep the issues people have with losing connection to the server, or having poor internet, or losing their internet when they move house,” says Fulton. “We’re not forcing you to be online, and the game handles very gracefully either you opting out, or you losing connection – maybe our servers go down. What other games tend to do is maybe they’ll boot you out, you’ll be back at the front end, maybe you’ve lost progress. Doesn’t happen in our game; it’ll very seamlessly transition you back to an offline state of play, which is great.

Of course, there are other problems that plague online-based experiences, but Playground explains it’s already intercepted and addressed a series of important ones to protect the traditional Forza Horizon experience. Yes, you can still pause the game. Yes, you can use photo mode. Yes, you can even rewind. And, no, you can’t be griefed by strangers.

“You can imagine the scenario,” begins Brown. “You’re flying through a drift zone, you’re about to nail your all-time high score, someone flies in from the side, ploughs into the side of you, ruins your day.”

This can’t happen in Forza Horizon 4, at least not with strangers. Players unknown to you will be ghosted on contact.

“Now any player you meet online who you’re not a friend with, who’s not in your convoy, they won’t be able to negatively impact your experience,” says Brown.

AI-powered Drivatars of Forza Horizon 2 and 3 are being replaced by real players within a 72-player server.

So everything in the game world is synchronised for all players. Time of day is synchronised. Weather conditions are synchronised. Seasons are synchronised. So seasons last one week per season, and then the season changes. So you will play in spring, for example, for a week, and then we’ll countdown to the season transition and you’ll move into summer.

There’s also a quick chat system available via the d-pad for players without a mic, or who may be separated by language barriers. We’ll also be able to form convoys with players met within Forza Horizon 4 instantly and take part in every race and every activity in up to six-player co-op.

The hourly content is something Playground Games is calling Forzathon Live, which will be open to any players currently roaming the map who wish to take part (Forzathon Live supports 12 players).

“What happens is you get 15 minutes and a group target of something like a Danger Sign, or an area where you have to do skills in, and it’s this cool piece of chaotic gameplay where… everyone’s taking part,” says Thaker-Fell. “If you manage to beat stage one in the time limit you then go through to stage two, and then eventually to stage three.”

“Then, at the end of it, everyone gets the same reward, which you can spend in this new area called the Forzathon Shop.”

There are no individual scoreboards; just a group target. The idea is that it’s geared around teamwork rather than competition.

Brown explains that players who just want to explore, photographers, tuners, and painters will all be able to work through Horizon Life in Forza Horizon 4 in their own way. Even streamers, via Mixer, will be able to earn progress based on how often they stream and the viewers they amass.

“In Horizon Life you’ll be able to earn progress in the game… and level up and get rewards through any of those activities,”
says Brown. “If all you want to do is paint, the game will recognise that; it will give you objectives and challenges and rewards, and you can level up and see all the game’s content just through being a painter. It’s the ultimate evolution of Forza’s play-how-you-want philosophy.”

Another feature, which Playground is dubbing Horizon Stories, adds a host of bespoke driving opportunities spearheaded by a large injection of new characters to the Horizon world.

“In previous games, everyone you’ve ever met at the festival, worked or lived at the festival,” says Brown. “Because you’re living there now we wanted to try and add more life to the world, so through a feature we’re calling Horizon Stories you’ll now meet people from around the UK; [they’re] colourful characters which will give you loads of really cool driving opportunities.”

Brown explains we’ll be able to pick up gigs like being a stunt driver in a movie, or assisting in a car documentary shoot.

http://uk.ign.com/articles/2018/06/10/f ... rst?page=1

Last edited by Monkey Man on Mon Jun 11, 2018 10:23 am, edited 3 times in total.
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Photek
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PostRe: Forza Horizon 4 (XB1/Win10) - Out October 2nd. Set in Britain.
by Photek » Mon Jun 11, 2018 10:09 am

The season's are tied to your system clock? that's pretty cool, so it'll be summer in summer, autumn in autumn etc.

You can see people messing with clock to see effects coming down the line.

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PostRe: Forza Horizon 4 (XB1/Win10) - Out October 2nd. Set in Britain.
by Moggy » Mon Jun 11, 2018 10:11 am

Set in Britain? Will it be a realistic simulation of roadworks, potholes and traffic jams?

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PostRe: Forza Horizon 4 (XB1/Win10) - Out October 2nd. Set in Britain.
by Gemini73 » Mon Jun 11, 2018 10:12 am

Moggy wrote:Set in Britain? Will it be a realistic simulation of roadworks, potholes and traffic jams?


That'll be DLC.

“But I don't want to go among mad people,” Alice remarked. “Oh, you can't help that,” said the Cat: “we're all mad here".
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PostRe: Forza Horizon 4 (XB1/Win10) - Out October 2nd. Set in Britain.
by Garth » Mon Jun 11, 2018 10:21 am

Looks fantastic. Love that it's set in Britain (no UKIP).

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PostRe: Forza Horizon 4 (XB1/Win10) - Out October 2nd. Set in Britain.
by Moggy » Mon Jun 11, 2018 10:21 am

Photek wrote:The season's are tied to your system clock? that's pretty cool, so it'll be summer in summer, autumn in autumn etc.

You can see people messing with clock to see effects coming down the line.



Photek wrote:So the seasons are tied to your system clock? thats pretty cool.


Yes Photek, it’s pretty cool.

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PostRe: Forza Horizon 4 (XB1/Win10) - Out October 2nd. Set in Britain.
by Photek » Mon Jun 11, 2018 10:24 am

Can’t see how to delete post

PC froze so didnt know original went up. :fp:

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PostRe: Forza Horizon 4 (XB1/Win10) - Out October 2nd. Set in Britain.
by Buffalo » Mon Jun 11, 2018 11:46 am

GRcade’s own Mike Brown dropping the knowledge! Go on Shadow, lad! :wub:

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PostRe: Forza Horizon 4 (XB1/Win10) - Out October 2nd. Set in Britain.
by Jenuall » Mon Jun 11, 2018 12:48 pm

I've never played a Forza game (Horizons or otherwise) and haven't really been a fan of racing at all since the PS2 days, but I have to say the FH4 section of the MS conference was very impressive - I'm really interested in this game now! :D

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PostRe: Forza Horizon 4 (XB1/Win10) - Out October 2nd. Set in Britain.
by Trelliz » Mon Jun 11, 2018 1:01 pm

Apart from The Crew 2 (which may as well not exist compared to this) this seems to be the only headline racing game at e3, certainly compared to all the dystopia/zombie open world shooters.

Tragic Magic wrote:It's so pink when he bangs it on teh floor. Pi mm p boy pink.

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PostRe: Forza Horizon 4 (XB1/Win10) - Out October 2nd. Set in Britain.
by DarkRula » Mon Jun 11, 2018 1:28 pm

Whoo! This is looking stunning, and reading those features makes this sound like the new standard of open-world festival-racers. Driving in the UK is going to be such a joy.

Also, since the line used for the Hogwarts Express is here [1:26 of the trailer] can we recreate the scene in Chamber of Secrets?

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PostRe: Forza Horizon 4 (XB1/Win10) - Out October 2nd. Set in Britain.
by Peter Crisp » Mon Jun 11, 2018 1:32 pm

I'm really excited for this and it's going to look amazing.
I wonder if the use of the internal clock will also change the lighting conditions of races so all races played during the day will be in daylight.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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PostRe: Forza Horizon 4 (XB1/Win10) - Out October 2nd. Set in Britain.
by Trelliz » Mon Jun 11, 2018 6:34 pm

I'm thinking of sacking off Onrush to GAME while it has some value in exchange for MS bux as I know i'll be going for the ultimate edition when this comes out :shifty:

Tragic Magic wrote:It's so pink when he bangs it on teh floor. Pi mm p boy pink.

Never pre-order or pre-purchase a console, game or season pass.
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PostRe: Forza Horizon 4 (XB1/Win10) - Out October 2nd. Set in Britain.
by Somebody Else's Problem » Mon Jun 11, 2018 7:47 pm

It is now my goal to drift a London black cab.

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