Forza Horizon 4 (XB1/Win10) - A Game For All Seasons. Fortune Island DLC, 13th Dec. Spring to it.

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BID0
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PostRe: Forza Horizon 4 (XB1/Win10) - A Game For All Seasons. Spring is in the air.
by BID0 » Mon Oct 22, 2018 10:13 am

DarkRula wrote:At kriffing last. 20/20 Drift Zones complete.
And everything else is already proving easier.

I'm actually enjoying the drifting on this. I have about 4-5 left now :wub: I've been tinkering with a few motors and have got a couple of cars that can do 80mph sideways, they are absolutely insane for boosting skill points.

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Trelliz
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PostRe: Forza Horizon 4 (XB1/Win10) - A Game For All Seasons. Spring is in the air.
by Trelliz » Mon Oct 22, 2018 10:15 am

I think I'm going to have to go full nerd and start a spreadsheet of my own lap times for point to point rally events as I doubt the route creator will let you do rivals as that would be a massive amount of data to store. I'm going to investigate if the game tracks 'lap' times for point to point events rather than total time and then just have to let the AI go for 30 seconds or so before starting an event in whatever car I want. There are some great routes that you are only allowed to drive one car in - the rally route over the mountain by the viaduct is great but you have to drive a bloody corvette that isn't suited to it at all :fp:

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DarkRula
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PostRe: Forza Horizon 4 (XB1/Win10) - A Game For All Seasons. Spring is in the air.
by DarkRula » Mon Oct 22, 2018 10:31 am

BID0 wrote:
DarkRula wrote:At kriffing last. 20/20 Drift Zones complete.
And everything else is already proving easier.

I'm actually enjoying the drifting on this. I have about 4-5 left now :wub: I've been tinkering with a few motors and have got a couple of cars that can do 80mph sideways, they are absolutely insane for boosting skill points.


I accepted a long time ago that I'll never be good at drifting in confined areas. I'm just too inconsistent. Nearly every single one of those drift zones has been cheesed at the last second, and with the last two I had to swap to a Ford Hoonicorn as it was getting to the point on S-Bends where I'd be spending almost as much time on it as I had the first one I'd tried to three-star.

I also got a Bugatti Veyron from a wheelspin, so I'm happy with that.

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PostRe: Forza Horizon 4 (XB1/Win10) - A Game For All Seasons. Spring is in the air.
by rinks » Mon Oct 22, 2018 11:50 am

FFS.

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DarkRula
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PostRe: Forza Horizon 4 (XB1/Win10) - A Game For All Seasons. Spring is in the air.
by DarkRula » Mon Oct 22, 2018 12:33 pm

"There was a Forza Edition car and a Legendary item, but I just had to get the common tripe between them."
And there was a Ferrari. That really is some bad luck.

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PostRe: Forza Horizon 4 (XB1/Win10) - A Game For All Seasons. Spring is in the air.
by rinks » Mon Oct 22, 2018 1:03 pm

Seeing how the Super Wheelspin is meant to be a premium thing, there ought to be some guarantee of getting at least one decent item. At least this was a freebie one.

I noticed that you can buy spins using Forzathon points, and the Super costs more than three times a regular one. Don't know why anyone would bother.

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DarkRula
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PostRe: Forza Horizon 4 (XB1/Win10) - A Game For All Seasons. Spring is in the air.
by DarkRula » Mon Oct 22, 2018 1:55 pm

I admit to buying a few Supers, but that was during winter when I already owned most of the stuff on the shop and had an overflow. With that house that doubles Forzathon points earned, there certainly will be an overflow.

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BID0
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PostRe: Forza Horizon 4 (XB1/Win10) - A Game For All Seasons. Spring is in the air.
by BID0 » Mon Oct 22, 2018 3:15 pm

relatable :lol: I've never had a Super Wheelspin give me better stuff than a regular one, only ever the same but usually worse.

And like you say, you can get nearly 4 regular Wheelspins in the Forzathon shop for the cost of a Super Wheelspin that has 3 spins

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False
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PostRe: Forza Horizon 4 (XB1/Win10) - A Game For All Seasons. Spring is in the air.
by False » Mon Oct 22, 2018 3:18 pm

spent like 350k buying a forza edition m5 and modding it up for drifting to do the drift story

and then it gives you some other cars to use instead

wtf dude

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BID0
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PostRe: Forza Horizon 4 (XB1/Win10) - A Game For All Seasons. Spring is in the air.
by BID0 » Mon Oct 22, 2018 3:53 pm

Yeh the story modes force you in to pre selected vehicles :( the game could really do without them to be honest, all 4 "stories" are poorly executed.

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PostRe: Forza Horizon 4 (XB1/Win10) - A Game For All Seasons. Spring is in the air.
by DarkRula » Mon Oct 22, 2018 4:04 pm

To be fair, the stories are 4's version of the bucket list.

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PostRe: Forza Horizon 4 (XB1/Win10) - A Game For All Seasons. Spring is in the air.
by mcjihge2 » Mon Oct 22, 2018 7:12 pm

I increased my tier yesterday and got 75k cr gifted. I await to see if it increases in Friday

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PostRe: Forza Horizon 4 (XB1/Win10) - A Game For All Seasons. Spring is in the air.
by BID0 » Tue Oct 23, 2018 8:58 am

Me too. The dizzying heights of Tier 11 now. I won't be able to hit Tier 12 until next year when they give away Forza 6. I'm looking forward to that as from what I have read it's the best in the series. I enjoyed Apex and still go on that for the weekly challenges.

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PostRe: Forza Horizon 4 (XB1/Win10) - A Game For All Seasons. Spring is in the air.
by Monkey Man » Tue Oct 23, 2018 9:12 am

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Patch out now -

We're constantly working to improve the experience in Forza Horizon 4. Below you will find a summary of items fixed or improved upon in this Content Update.

Route Creator

This update adds the Route Creator to Forza Horizon 4. Create custom routes of up to 40 miles from any Asphalt, Dirt or Cross-Country Event starting location. Draw the custom route by driving your car, and place checkpoints anywhere you want to. Blueprint Creator has been updated to allow you to use custom routes.

New Horizon Story

This update adds a new Horizon Story to Forza Horizon 4 called 'British Racing Green', which explores a century of cars built in Britain. Access the story in Broadway by reaching Level 50, and unlock a new quick chat phrase, a new unique clothing item, and the classic Bentley 8 Litre.

Cross-Platform Fixes

General stability and performance improvements.
Multiple engine audio improvements based on community feedback.
Added quit option in Quickplay Team Adventure after finishing an Adventure.
Improvements to Force Feedback understeer effect
Fix for progress loss on Forzathon Challenges.
Fix for rewards not being awarded in Seasonal Championships and Trial events.
Fix for blurring on the edges of a moving target car in Photo Mode.
Fix to avoid early completion of Trial events and allow all events to be finished.
Fix for VIP House reward exploit.
Fix for reset system not placing the car correctly when changing season after an event.
Improvements to free-roam Drivatar behaviour, when driving round tight corners
Fix for calculation of team score in Horizon Stories Co-op sessions during time-based challenges.
Fix for Forzathon Weekly Bonus not updating correctly in the UI.
Fix for HDR brightness calibration screen.
Fix for traffic cars not spawning sometimes after a Barn Find cinematic.
Fix for displayed value of VIP house when VIP owned, but house not purchased.
Fix for rotating wheels when car is stationary in Pause Menu, ForzaVista and Drone Mode.

PC Fixes

Fix for video options being lost when tweaking AMD GPU clock speeds.
Increased quality of grass and tree procedurals at distance when Procedural Quality setting is set to Extreme.
Fix for 'low streaming bandwidth' message on high spec PCs when GPU-limited.
Fix for crash when changing audio devices whilst a video is playing.

Xbox Fixes

No Xbox-specific fixes.

https://support.forzamotorsport.net/hc/ ... -23rd-2018


Last edited by Monkey Man on Tue Oct 23, 2018 6:56 pm, edited 1 time in total.
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BID0
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PostRe: Forza Horizon 4 (XB1/Win10) - A Game For All Seasons. Route creator & a new story out today.
by BID0 » Tue Oct 23, 2018 9:48 am

Some good fixes there. Being able to quit in Quickplay Team Adventure is welcome. Although why haven't they done it on other online modes :x

HDR brightness too :msgreen: the game can be dark af sometimes so hopefully that's a fix for that.

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False
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PostRe: Forza Horizon 4 (XB1/Win10) - A Game For All Seasons. Route creator & a new story out today.
by False » Tue Oct 23, 2018 11:14 am

still dont have any strawberry floating traffic on the pc version though

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BID0
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PostRe: Forza Horizon 4 (XB1/Win10) - A Game For All Seasons. Route creator & a new story out today.
by BID0 » Tue Oct 23, 2018 11:28 am

Yeh it's odd, same on Xbox. I see lots when doing street races and you occasionally see them around speed cameras and during drift challenges. That's been the case with Horizon on Xbox One though, I think it might be a memory utilisation issue (in FH3 it would be the same but if you sat long enough in an area eg doing a speed camera, the traffic would keep appearing and be insanely heavy to the point of creating a car wall across the road).

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PostRe: Forza Horizon 4 (XB1/Win10) - A Game For All Seasons. Route creator & a new story out today.
by Gemini73 » Tue Oct 23, 2018 3:50 pm

Yep, attempting to 3 star a speed trap on FH3 will always see more and more traffic appear with each attempt. The only way around it is to return 20 mins or so later when the system has reset itself.

“But I don't want to go among mad people,” Alice remarked. “Oh, you can't help that,” said the Cat: “we're all mad here".
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mcjihge2
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PostRe: Forza Horizon 4 (XB1/Win10) - A Game For All Seasons. Route creator & a new story out today.
by mcjihge2 » Tue Oct 23, 2018 7:00 pm

Out on thursday

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DarkRula
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PostRe: Forza Horizon 4 (XB1/Win10) - A Game For All Seasons. Route creator & a new story out today.
by DarkRula » Tue Oct 23, 2018 7:07 pm

Route Creator looks good. Can see myself getting stuck in with it a lot.

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