Forza Motorsport 7 (XB1/Win10) - was delisted on 15th September. 2021

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mcjihge2
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PostRe: Forza Motorsport 7 (XB1/Win10) - XB1X Update etc out now
by mcjihge2 » Sat Nov 11, 2017 6:48 pm

Forzathon has started on this now.

https://forums.forzamotorsport.net/turn10_postst112206_Forzathon-events-Nov--10-24--Boss-302-FE--NISMO--Astronaut.aspx

The format is a series of challenges - 5laps here, 5 laps there etc. so its more drawn out than horizons. It wasnt working too well last night but it seems ok now.

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Monkey Man
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PostRe: Forza Motorsport 7 (XB1/Win10) - XB1X Update etc out now
by Monkey Man » Fri Feb 16, 2018 1:52 pm

Forza Motorsport 7 February Update

We’re only a couple of months into 2018 and Forza Motorsport 7 is in full gear. Last week we announced our plans for the Forza Racing Championship 2018 Season, which will kick off with our ForzaRC Pre-Season Invitational on March 24.

Today we’re launching the next major update for Forza Motorsport 7. We’re excited to announce that today’s update introduces highly requested features to the game, including our new Spectate and Seed the Grid features. This update also includes a host of improvements across all aspects of the game – from performance improvements in multiplayer to UI enhancements in the Forza Driver’s Cup feature, and many more. For the full list of improvements that are included with this update, check out the full release notes on the Forza Forums.

Finally, we have the Dell Gaming Car Pack – available today as part of the Forza Motorsport 7 Car Pass – which brings seven new vehicles to Forza Motorsport 7’s 700+ vehicle lineup, including the most highly anticipated car in recent Forza memory, the 2018 Bugatti Chiron.

Let’s start off with a look at two blockbuster features arriving in the game today.

Spectate, Seed the Grid & More

We’re happy to introduce both Spectate and Seed the Grid features today, two features that have proven to be among the most heavily requested features from Forza fans. Both features have been re-imagined, rebuilt, and optimized for esports viewing in Forza Motorsport 7.

With Spectate, players can hop into public and private lobbies and view the races as they happen. For Forza Motorsport 7, we’ve put a big emphasis on performance with Spectate. Viewers will notice dramatically improved car movement when spectating races; no stuttering or jittering cars. Live spectating now features the same quality of motion as found when viewing Saved Replays. We’ve also dramatically improved the car positioning. We’ve done away with our old predictive position system which was error-prone. Now, car position in Spectate mode is completely accurate. This increased fidelity eliminates car jittering and phantom collisions, resulting in a dramatically improved viewing experience.

With Forza Motorsport 7’s new Seed the Grid feature, lobby hosts now have the option to set the race grid as they see fit. Before the race, hosts can choose “Grid Order” from the menu to manually reorder the race grid. Hosts can move any player anywhere on the grid and new UI elements highlight additional information on player positioning. Spectating players will automatically be pushed to the back of the grid, regardless of where they are placed in the grid.

In addition to Spectate and Seed the Grid features, we’ve worked hard to improve multiplayer loading and performance in Forza 7. New behind-the-scenes improvements mean that the game loads cars as soon as the player gets onto the track. The result is quicker loading into the track and onto the race.

Spectate and Seed the Grid are fantastic additions to Forza Motorsport 7 and we look forward to seeing what the Forza community does with these new tools. These features are just the start of our commitment both to Forza Motorsport 7 and esports – look to see additional new features arriving in the months ahead. In the meantime, you can get a look at Spectate and Seed the Grid in action with the 2018 Forza Racing Championship Pre-Season Invitational, which will be broadcast live on Mixer on March 24.

More here - https://www.forzamotorsport.net/en-us/n ... ary_update

Full release notes -

The February Update for Forza Motorsport 7 has arrived. In addition to adding much anticipated features to the game like Spectate and Seed the Grid as well as the cars of the Dell Gaming Car Pack (for more on this, see our full story on FM.net), this update includes numerous fixes and improvements across many different aspects of the game. Highlights include multiplayer lobby optimization – players will notice noticeably quicker loading into multiplayer races, improved clarity for “hard complete” status in the Forza Driver’s Cup, and more.

The following is a list of additional improvements introduced to the game with this update. In addition to the improvements listed below, this update also numerous UI, localization, and behind-the-scenes improvements that are not listed here.

GENERAL
Automatically received DLC cars will now reflect Car Collector Tier progress.
Fixed an issue where the driver’s current car color changes to gray after driving a rental car then quitting out of Test Drive from Free Play.
Fixed issues with Specialty Dealer where players would lose credits if trying to purchase Specialty Dealer vehicles while disconnected from their network.
Message Center tabs now indicate which categories have unread messages.
Fixed an issue where VIP crown was not showing up for certain VIP players.
When langue is set to UK English, all in-game dates will now use UK English formatting.
Restarting a Free Play or Forza Driver Cup race will no longer cause the player list to be empty.
Auction House players who attempt to buy a DLC car that does not have a corresponding marketplace offer will now see the message, “This is exclusive content and not available at this time.”
Fixed an issue where Drivatar opponents would drive off into sand trap at Catalunya National Circuit on Unbeatable difficulty.
Fixed an issue where Drivatars in P Class tend to drive off track after chicanes on Unbeatable difficulty.
Fixed an issue where Drivatars in P Class tend to slow down significantly at Turn 1.
Fixed an issue where some players could not see the full list of currently active #Forzathon events in the game.
Fixed an issue where players could not load some older saved replays.
Driver’s hands no longer clip through the steering wheel in the 1992 Lancia Delta HF Integrale EVO.


CARS
Fixed Forzavista implode/explode animations for a number of cars including 1956 Ford F-100, 1975 Fiat X1/9, and others.
Fixed an issue with the Dodge Ram Forza Edition, where entering a Rivals event with vehicle in Homologated state then installing stock parts would cause the game to crash.
Fixed an issue on 1968 Holden Monaro GTS where mud flaps were causing unrealistic behavior when the car was lowered.
Added new manufacturer colors for the 2019 Hyundai Veloster Turbo.
Removed steering wheel from “wheel-less cockpit view” for 2016 Porsche 911 GT3 RS.
Fixed issue with 2009 BMW M5, where undercarriage would appear as floating apart from the car in some instances.
Fixed an issue with the 2015 Ferrari 458 Speciale where the aftermarket wing was too wide.
Brake lights of 2017 BMW #24 BMW Team RLL M6 GTLM will now shatter when Simulation Damage is enabled.


TRACKS
Fixed a mesh issue on Suzuka Full Circuit Alt, causing phantom wall collisions at the Turn 12 chicane.
Corrected mismatches between surface types and visual mesh at Porsche Curves at Le Mans.
Fixed a collision mesh issue on Bathurst that caused vehicle to catch air prior to colliding with the wall.
Fixed an issue where player would receive dirty lap for driving on the rumble strip at Turn 18 of Yas Marina Full Circuit.
Fixed an issue where rumble strip at Turn 1 of Silverstone was causing unrealistic hopping behavior for car.
Fixed a mesh issue on Prague Short, causing phantom wall collisions at first chicane after Turn 1.
Fixed an issue where rumble strip at Turn 1 of Brands Hatch was causing unrealistic hopping behavior for car.


LIVERY EDITOR
Fixed an issue where copy and paste buttons were not working in “Creative Vinyl Group” and “Apply Decals” features. In addition, functionality for pressing Left Thumb Stick has been restored.
Fixed an issue where selected wheel color is sometimes lost when using the Livery Editor.
Fixed an issue where, if a player’s console is offline, the game does not use the user’s livery when entering pre-race, instead loading the default livery for the car instead.
Fixed an issue on the 2017 Porsche #92 Porsche GT Team 911 RSR, which caused decals to be mirrored on stock hood.


MARKETPLACE
Fixed an issue where cars from Doritos Car Pack were appearing incorrectly in the FM7 Marketplace.
Fixed an issue where “New” breadcrumb would not disappear from FM7 Marketplace menu.


PC
Fixed an issue where information on the next race was missing in Forza Driver’s Cup campaign.
Fixed an issue with Text to Speech chat affecting multiplayer gameplay.
Text to Speech chat now has 100-character limit for PC players (same as console character limit).
Fixed an issue where setting Dynamic Render Quality to a specific level changes the Performance Target from “Unlocked,” but the menu still shows the setting as “Locked.” Now, when any advanced option is changed using the mouse, Dynamic Optimization changes from “Dynamic” to “Custom.”


MULTIPLAYER
Improved performance when navigating car manufacturer screens from multiplayer lobbies.
Fixed an issue where players would sometimes see vehicle liveries with gray textures (or no liveries at all) in the Buy and Rent car multiplayer menus.
Fixed an issue where track information was not appearing in certain post-race multiplayer screens.
Fixed an issue where, when HUD Option “Lap Time, Position, Score, and Quick Stops” were set to “Conditional” in Public and Private MP drag lobbies, then race time, last lap timer and other UI elements would disappear after race start.
Fixed an issue where liveried cars would sometimes appear on rental cars after leaving the Car Select menu with a livery vehicle as the initial vehicle in that menu.
Fixed an issue on PC where, if one player does not ready up for the race, they get left behind and lose lobby functionality.
Fixed an issue where, in large lobbies, some players wouldn’t be able to load into the next race and would get stuck in previous track.
Fixed an issue where players could encounter low frame rate performance in private multiplayer lobby pre-race screen.


SPLIT SCREEN
Fixed an issue where Player 2 was receiving milestone rewards meant for Player 1.
Fixed an issue where players could sometimes earn XP and credits for driving a rental car in split screen races.
Fixed an issue where, if an active guest signed out of the game using the Xbox Home button while in a split screen lobby, the game would restart.
Fixed an issue where only Player 1 could pause the game in split screen.
Saved rewards are now stored for Player 2.
Fixed an issue where, if Players 2 changed camera view when both players are in a tunnel, the lighting inside the tunnel would change permanently for both players.

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mcjihge2
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PostRe: Forza Motorsport 7 (XB1/Win10) - Feb Update out now inc Spectate & Seed the Grid
by mcjihge2 » Sat May 19, 2018 5:23 pm

The latest rivals challenge is an iteresting one. The rewards are based on % how far up the leader board you are. As time passes im getting higher up because more people are going slower than me :D So, yeah, If youve got this game and are crap - please post a time so that i can win some cars.

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mcjihge2
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PostRe: Forza Motorsport 7 (XB1/Win10)
by mcjihge2 » Fri Jun 08, 2018 6:06 pm

Theres another rival challenge on Le Mans, and if youre in the to 25% you get the Mini FE. Im about 36%, so yeah, if youve got the game, set a crap time to elevate me up the high score table so i can get the car. Thanks.

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Monkey Man
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PostRe: Forza Motorsport 7 (XB1/Win10)
by Monkey Man » Tue Jul 03, 2018 5:22 pm

According to Chris Esaki during the FM Monthly livestream the whole team at Turn10 is focusing on Forza Motorsport 7, enhancing the game, creating new features and delivering new content. Sounds like no FM8 in 2019.

July update - https://www.reddit.com/r/forza/comments ... m7_update/

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Peter Crisp
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PostRe: Forza Motorsport 7 (XB1/Win10)
by Peter Crisp » Tue Jul 03, 2018 9:42 pm

Hopefully that means Forza Horizon 4 will see more content to fill the gap.

Vermilion wrote:I'd rather live in Luton.
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Monkey Man
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PostRe: Forza Motorsport 7 (XB1/Win10)
by Monkey Man » Fri Mar 08, 2019 9:33 pm

twitter.com/manteomax/status/1104120765954310146



Thought the next FM would be out 2020 but maybe 2021 at the earliest now.

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Peter Crisp
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PostRe: Forza Motorsport 7 (XB1/Win10)
by Peter Crisp » Sat Mar 09, 2019 8:02 pm

It's going to be interesting to see just what they can add to the series for next gen.
The graphics are already pretty amazing on One X so it's all down to how good the AI and physics can become.

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Monkey Man
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PostRe: Forza Motorsport 7 (XB1/Win10)
by Monkey Man » Tue Apr 16, 2019 10:54 am

First news on new Forza Motorsport game coming on May 7

The next edition of Forza Monthly will see the first public mention of the next Forza Motorsport game.

Recently, Turn 10 confirmed that the bulk of the development team is being moved over to the development of the next Forza Motorsport title, a game which as yet remains unannounced.

On today's edition of Forza Monthly, the studio's own Brian Ekberg confirmed that the first news of the project will be coming on May 7 in the next edition of the show.

In past years, the Motorsport franchise has run in alternate years to the Horizon games, and we'd be expecting a grand reveal at E3 ahead of a launch before the holidays. We're not expecting that in 2019, as Turn 10 has previously confirmed that there will be no new launch this year.

So why are we hearing about the new game so soon? For the first time, the community is being involved in the concept stage of the game. Instead of Turn 10 making the game, then using community feedback to make it better, the process is being somewhat flipped on its head for the new title.

How much we'll hear we don't know, only that the first news will come from May's Forza Monthly. It goes down at 11am Pacific on May 7 on the official Forza channels on Mixer, Twitch and YouTube.

https://www.windowscentral.com/first-ne ... ming-may-7

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Venom
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PostRe: Forza Motorsport 7 (XB1/Win10) - First news on new Forza Motorsport game coming on May 7
by Venom » Tue Apr 16, 2019 5:23 pm


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PostRe: Forza Motorsport 7 (XB1/Win10) - First news on new Forza Motorsport game coming on May 7
by Errkal » Tue Apr 16, 2019 6:57 pm

That should be it’s own thread as it is it’s own game.

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Monkey Man
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PostRe: Forza Motorsport 7 (XB1/Win10) - Some news on next Forza Motorsport game.
by Monkey Man » Thu Dec 12, 2019 8:18 am

twitter.com/ForzaErwin84/status/1204864711663206403



Seems like development only started in May so not sure if it'll be out before 2021. Someone can start a new thread when its officially announced.

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Monkey Man
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PostRe: Forza Motorsport 7 (XB1/Win10) - Some news on next Forza Motorsport game.
by Monkey Man » Fri Jul 30, 2021 9:37 am

twitter.com/ForzaMotorsport/status/1420791563655860225



Licensing claims another victim.

Standard Edition is £7.49 - https://www.microsoft.com/en-gb/p/forza ... verviewtab

Ultimate Edition is £17.49 - https://www.microsoft.com/en-gb/p/forza ... verviewtab

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PostRe: Forza Motorsport 7 (XB1/Win10) - Being delisted on 15th September.
by BID0 » Fri Jul 30, 2021 9:50 am

Please be Gold in September :shifty: probably not though as Horizon 3 wasn't last year

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GrinWithoutaKat
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PostRe: Forza Motorsport 7 (XB1/Win10) - Being delisted on 15th September.
by GrinWithoutaKat » Fri Jul 30, 2021 10:38 am

Mad that there's not going to be a Forza Motorsport available for those that are digital only. Great that they are essentially giving the game to you for free if you've bought DLC. I bought the the VIP and Car Packs for this and FH4 without actually owning the games due to Game Pass, and planned to do the same for FH5. Figured I'd just have to buy them all for cheap when the did the usual delisitng sale at end of life, but that's a nice surprise.

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Bertie
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PostRe: Forza Motorsport 7 (XB1/Win10) - Being delisted on 15th September.
by Bertie » Fri Jul 30, 2021 12:51 pm

So if I buy any DLC they’ll give me Forza 7?

I have it on gamepass and it’s great for a racer to dip in and out of.

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Photek
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PostRe: Forza Motorsport 7 (XB1/Win10) - Being delisted on 15th September.
by Photek » Fri Jul 30, 2021 12:56 pm

The Next Forza Motorsport is supposed to be an Infinite GaaS jobbie, going on for at least 10 years, so I presume they'll renew licenses or get extended ones?

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PostRe: Forza Motorsport 7 (XB1/Win10) - Being delisted on 15th September.
by Robbo-92 » Fri Jul 30, 2021 1:37 pm

Bertie wrote:So if I buy any DLC they’ll give me Forza 7?

I have it on gamepass and it’s great for a racer to dip in and out of.


I think you’d just need to buy the Gold edition, tweet above seems to imply you’d only get a code for FM7 if you already owned the DLC. Gold edition looks to be cheaper than the DLC anyway at the moment (not sure if there is a season pass or not).

Photek wrote:The Next Forza Motorsport is supposed to be an Infinite GaaS jobbie, going on for at least 10 years, so I presume they'll renew licenses or get extended ones?


If they want it to last for a while they’ll have to, or just release another Forza after 4 or 5 years.

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PostRe: Forza Motorsport 7 (XB1/Win10) - Being delisted on 15th September.
by BID0 » Fri Jul 30, 2021 2:01 pm

Robbo-92 wrote:
Bertie wrote:So if I buy any DLC they’ll give me Forza 7?

I have it on gamepass and it’s great for a racer to dip in and out of.


I think you’d just need to buy the Gold edition, tweet above seems to imply you’d only get a code for FM7 if you already owned the DLC. Gold edition looks to be cheaper than the DLC anyway at the moment (not sure if there is a season pass or not).

It looks like you needed to have bought DLC before the announcement yesterday. Feel free to report back if you do get a code though :shifty:

Robbo-92 wrote:
Photek wrote:The Next Forza Motorsport is supposed to be an Infinite GaaS jobbie, going on for at least 10 years, so I presume they'll renew licenses or get extended ones?


If they want it to last for a while they’ll have to, or just release another Forza after 4 or 5 years.

They could remove the IP for licences they chose not to buy again either for specific users (like Rock Band) or blanket removal across the player base (like GTA).

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rinks
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PostRe: Forza Motorsport 7 (XB1/Win10) - Being delisted on 15th September.
by rinks » Fri Jul 30, 2021 8:38 pm

BID0 wrote:Please be Gold in September :shifty: probably not though as Horizon 3 wasn't last year

I’m not getting my hopes up, but they’ve got nothing to lose by giving it away, if they can’t sell it any more.

Guess I’ll be using my reward points to get the Ultimate edition.


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