Re: Galak-Z - Due August 4th in US, EU release date yet to be confirmed but probably same as US

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PostRe: Galak-Z - Due August 4th in US, EU release date yet to be confirmed but probably same as US
by Saint of Killers » Sun Sep 01, 2013 11:29 am

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Crimson wrote:More new gameplay



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30 minutes of gameplay. - http://www.twitch.tv/raptr/c/3166638

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The game is about a year out and... it's not a shmup.

Last edited by Saint of Killers on Wed Jul 15, 2015 12:13 pm, edited 9 times in total.
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PostRe: Galak-Z: PAX Trailer & direct feed footage (with intervi
by cooldawn » Sun Sep 01, 2013 11:46 am

Loving the design and the mechanics of this game. Not a twin-stick shooter for the win. Looks fantastic.

I feel so confident in these indie partnerships Sony has got going at the moment. PS4 is when I start buying all these games.

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PostRe: Galak-Z: PAX Trailer & direct feed footage (with intervi
by Floex » Sun Sep 01, 2013 12:16 pm

It looks nice and all but I'm just not excited to play this one on the PS4. I'm not spending x amount of money on a new console to play something that can easily be done on current consoles.

Last edited by Floex on Sun Sep 01, 2013 12:38 pm, edited 1 time in total.
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PostRe: Galak-Z: PAX Trailer & direct feed footage (with intervi
by KomandaHeck » Sun Sep 01, 2013 12:35 pm

Been interested in this since we saw it at E3. Looks like a lot of fun.

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PostRe: Galak-Z: PAX Trailer & direct feed footage (with intervi
by Saint of Killers » Fri Nov 01, 2013 11:44 am

30 minutes of gameplay. - http://www.twitch.tv/raptr/c/3166638

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PostGalak-Z: 17-Bit redefines the 2D shooter
by Christopher » Tue Dec 10, 2013 11:34 am

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Jake Kazdal, CEO and creative director of 17-Bit, has an image problem. At first glance, Galak-Z is the latest in a long line of indie homages, another earnest love letter to a bygone era of pop and videogame culture. Screenshots portray a game in thrall to arcade shooters and anime. But while Kazdal grew up playing Asteroids and R-Type, and watching Robotech and Space Battleship Yamato, Galak-Z is no mere homage. He acknowledges his influences, but instead of a list of 2D shooters, he speaks of Far Cry 3, Halo and GTA, and of tactical space combat powered by advanced AI and physics. The problem is, you can’t sell mechanics with screenshots.

“It’s been a very difficult message for us,” he says. “This is going to be one of our biggest challenges, especially as we move into the heavy marketing phase – how to sell this. It’s not something that you’ve played before, and it’s not what it looks like. People just think it’s some twin-stick shooter, and it’s not.”

It really isn’t. Spin the left analogue stick and your craft rotates on the spot. Press Cross and you fire lasers in the direction you’re facing. Hold Circle and you can lock on to multiple enemies at once, loosing off a volley of homing missiles when you release the button. Shoulder buttons handle acceleration: R1 for forward thrusters, L1 for reverse and R2 to boost.

Galak-Z’s PS4 release is still a year away, and the PC version will follow later, but the game already feels remarkably complete, at least mechanically. Much remains to be done – when we speak, Kazdal and team have just begun work on procedural generation. Still, Galak-Z seems set to do for the 2D shooter what 17-Bit’s Skulls Of The Shogun did for turn-based strategy: take a beloved genre and bring it up to modern standards.

“This is our entire creed,” Kazdal says. “I don’t want to play any more 8bit, retro-looking platformers. I played enough of those in the ’80s. I don’t want to play another bullet-hell shooter. I’ve played a thousand of those. There’s no reason you shouldn’t take advantage of the modern stuff we have that makes development much faster and easier. We can do so much more now with so much less than was required back then.”


http://www.edge-online.com/features/galak-z-17-bits-transformation-of-the-2d-shooter-demands-a-closer-look/


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PostRe: Galak-Z: 17-Bit redefines the 2D shooter
by degoose » Tue Dec 10, 2013 11:54 am

that's a pretty cool looking game, it's brilliant that due to the ps4 opening up more for indie games and steam being another way of selling them , small developers can really push out the ideas and games to a lot more platforms with ease.

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PostRe: Galak-Z: 17-Bit redefines the 2D shooter
by jiggles » Tue Dec 10, 2013 12:07 pm

"My name is Jake Kazdal, and I'm here to drop some names."

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PostRe: Galak-Z: 17-Bit redefines the 2D shooter
by Saint of Killers » Tue Dec 10, 2013 12:08 pm


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PostRe: Galak-Z: 17-Bit redefines the 2D shooter
by Christopher » Tue Dec 10, 2013 12:10 pm

Fine, merged :oops:

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PostRe: Galak-Z: 17-Bit redefines the 2D shooter
by Qikz » Tue Dec 10, 2013 12:10 pm

It's not a bullet hell shmup but it certainly looks interesting. Will have to give this a go.

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PostRe: Galak-Z: 17-Bit redefines the 2D shooter
by Saint of Killers » Fri Mar 07, 2014 3:58 pm

This has now been announced for Vita too.

Can't link to it just now but news is up on PS EU blog.

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PostRe: Galak-Z: 17-Bit redefines the 2D shooter
by Delusibeta » Fri Mar 07, 2014 5:31 pm

Saint of Killers wrote:This has now been announced for Vita too.

Can't link to it just now but news is up on PS EU blog.

The link, for reference.

Pretty cool.

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PostRe: Galak-Z: 17-Bit redefines the 2D shooter
by Saint of Killers » Fri Mar 07, 2014 6:21 pm

Cheers ears.
Couldn't link before as I was browsing via the Vita.

A release date would be welcome also.

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PostRe: Galak-Z: 17-Bit redefines the 2D shooter
by Crimson » Tue Mar 18, 2014 11:44 pm

More new gameplay


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PostRe: Galak-Z: 17-Bit redefines the 2D shooter
by aayl1 » Wed Mar 19, 2014 9:01 am

Wow, this is my first hearing of this, and it looks brilliant.

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PostRe: Galak-Z - Due August 4th in US, EU release yet to be confirmed but probably same as US
by Saint of Killers » Wed Jul 15, 2015 12:13 pm

twitter.com/17_BIT/status/620962359922724864



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