GameMaker Studio

Anything to do with games at all.
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Ironhide
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Joined in 2008
Location: Autobot City

PostRe: GameMaker Studio
by Ironhide » Mon Mar 03, 2014 10:47 pm

I still haven't tried to make anything yet, I have a couple of ideas but as I don't have any artistic ability they'll probably end up looking like gooseberry fool.

The coding aspect doesn't worry me as much as I have had some (very basic) experience with Visual Basic and (the dreaded) PASCAL - admittedly this was nearly fifteen years ago.

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OldSoulCyborg
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Joined in 2010

PostRe: GameMaker Studio
by OldSoulCyborg » Wed Mar 18, 2015 10:45 pm

Just thought I'd revive this thread and post this easy to follow GameMaker tutorial series by Tom Francis, creator of Gunpoint:



He's basically creating a simple game from scratch and letting people watch.

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Dig Dug
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Joined in 2011

PostRe: GameMaker Studio
by Dig Dug » Thu Mar 19, 2015 12:50 am

I've been working on game maker for the last 5 weeks making a game for my uni coursework. It's a pretty nice piece of kit, keep in mind though you'll be limited in your scope if you don't know how to code (I don't). You can still make stuff just expect to do a lot of things in roundabout ways.

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Green Gecko
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Joined in 2008

PostRe: GameMaker Studio
by Green Gecko » Thu Mar 19, 2015 9:13 am

There's a really good series of tutorials that gives useful code snippets for simple functions like movement so you get that functionality in early, it's mostly artwork oriented (the guy is) but he's great. I'll try to find them.

I made a map of a Gecko walking around and "eating" nectar droplets like the ones in Pikmin a while ago.

"It should be common sense to just accept the message Nintendo are sending out through their actions."
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Yoshimi
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Location: Near Edinburgh

PostRe: GameMaker Studio
by Yoshimi » Wed Sep 07, 2016 11:48 am

Thread bump to point out the awesome Humble GameMaker Bundle that's just launched.

You can get Studio Pro, all the export modules (HTML5, Android, iOS etc), along with many games and source code for much cheapness.

I'm buying it all now, in the hope I'll have time to get back into GameMaker in the near future.

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Victor Mildew
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Joined in 2009

PostRe: GameMaker Studio
by Victor Mildew » Wed Sep 07, 2016 11:52 am

Bought.

Hexx wrote:Ad7 is older and balder than I thought.
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Green Gecko
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Joined in 2008

PostRe: GameMaker Studio
by Green Gecko » Wed Sep 07, 2016 11:54 am

All the export modules? Bloody hell that's mad. I am well up for exporting my things to html for easy Web sharing things. Thanks for the heads up.

"It should be common sense to just accept the message Nintendo are sending out through their actions."
_________________________________________

❤ btw GRcade costs money and depends on donations - please support one of the UK's oldest video gaming forums → HOW TO DONATE
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Pedz
Twitch Team
Joined in 2009
Contact:

PostRe: GameMaker Studio
by Pedz » Wed Sep 07, 2016 11:56 am

I bought iy, have no clue how to make a game though.

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Yoshimi
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Joined in 2008
Location: Near Edinburgh

PostRe: GameMaker Studio
by Yoshimi » Wed Sep 07, 2016 12:18 pm

Pedz wrote:I bought iy, have no clue how to make a game though.


Lots of great guides on YouTube. Have a look through this thread for some links. :)

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The Watching Artist
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Joined in 2008

PostRe: GameMaker Studio
by The Watching Artist » Wed Sep 07, 2016 12:19 pm

Pedz wrote:I bought iy, have no clue how to make a game though.

I don't know either yet.....


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Octoroc
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Location: Blighty

PostRe: GameMaker Studio
by Octoroc » Wed Sep 07, 2016 1:20 pm

You need to get your (drawing) priorities straight.

I got GM Pro in a deal a while ago, I've not done much with it though.

It's a decent IDE, but Unity is free, more ubiquitous and just, well, better IMO. It now has a dedicated 2D mode too.

So far this year, I have eaten NO mince pies.
Qazwsxedc
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Joined in 2014

PostRe: GameMaker Studio
by Qazwsxedc » Wed Sep 07, 2016 4:43 pm

I would love to make an old-school shmup in the vein of Radiant Silvergun etc. Apparently GM is up to the task, and if so, I really do need to get cracking on and learning games development in the meantime.

According to Rami Ismail of Vlambeer (Ridiculous Fishing etc), one can learn GM and make a game like Radiant Silvergun in about 3-4 years (part time).

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The Watching Artist
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Joined in 2008

PostRe: GameMaker Studio
by The Watching Artist » Fri Sep 09, 2016 12:53 pm

Octoroc wrote:You need to get your (drawing) priorities straight.

I need to do lots of things. But I keep getting stuck.

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Octoroc
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Location: Blighty

PostRe: GameMaker Studio
by Octoroc » Fri Sep 09, 2016 2:11 pm

The Watching Artist wrote:
Octoroc wrote:You need to get your (drawing) priorities straight.

I need to do lots of things. But I keep getting stuck.


Just do one thing at a time. You've already made something, which is further than most people will get.

So far this year, I have eaten NO mince pies.
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The Watching Artist
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Joined in 2008

PostRe: GameMaker Studio
by The Watching Artist » Sat Sep 10, 2016 12:03 am

Octoroc wrote:
The Watching Artist wrote:
Octoroc wrote:You need to get your (drawing) priorities straight.

I need to do lots of things. But I keep getting stuck.


Just do one thing at a time. You've already made something, which is further than most people will get.

Thanks. I was getting really frustrated last time. Following tutorials and finding things not working. strawberry floating malformed comment! :x Wanted to make a To The Moon like Doctor Who game. Then get sued. :datass:

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