I've been working on game maker for the last 5 weeks making a game for my uni coursework. It's a pretty nice piece of kit, keep in mind though you'll be limited in your scope if you don't know how to code (I don't). You can still make stuff just expect to do a lot of things in roundabout ways.
There's a really good series of tutorials that gives useful code snippets for simple functions like movement so you get that functionality in early, it's mostly artwork oriented (the guy is) but he's great. I'll try to find them.
I made a map of a Gecko walking around and "eating" nectar droplets like the ones in Pikmin a while ago.
I would love to make an old-school shmup in the vein of Radiant Silvergun etc. Apparently GM is up to the task, and if so, I really do need to get cracking on and learning games development in the meantime.
According to Rami Ismail of Vlambeer (Ridiculous Fishing etc), one can learn GM and make a game like Radiant Silvergun in about 3-4 years (part time).
Octoroc wrote:You need to get your (drawing) priorities straight.
I need to do lots of things. But I keep getting stuck.
Just do one thing at a time. You've already made something, which is further than most people will get.
Thanks. I was getting really frustrated last time. Following tutorials and finding things not working. strawberry floating malformed comment! Wanted to make a To The Moon like Doctor Who game. Then get sued.