Gamernetwork (Eurogamer/USgamer/RPS...) bought by Reedpop (PAX, NYComic Con)

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PostRe: Gamernetwork (Eurogamer/USgamer/RPS...) bought by Reedpop (PAX, NYComic Con)
by Jenuall » Tue Mar 20, 2018 10:47 pm

There are other board designs? Mind blown.

Also isn't all the whitespace on Eurogamer just because people are blocking where a big strawberry float of advert should be?

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PostRe: Gamernetwork (Eurogamer/USgamer/RPS...) bought by Reedpop (PAX, NYComic Con)
by Gemini73 » Wed Mar 21, 2018 4:40 am

While I am no longer a member of Eurogamer, (and haven't been for some time), I would pop by for the rare good article that would crop up and the DF stuff. Went there yesterday and even my desktop was like WTF!

Who ever green-lit that garbage needs a slap. Awful. Bloody awful. :dread:


...and they kept the -/+ karma system in place for trolls even though everyone, except the trolls, hate it. :fp:

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PostRe: Gamernetwork (Eurogamer/USgamer/RPS...) bought by Reedpop (PAX, NYComic Con)
by Green Gecko » Wed Mar 21, 2018 8:16 am

Eurogamer have an actual web development team so I'm sure it was more considered than that as they've been meaning updates for years. I feel bad for them honestly.

But there are a few usability, readability and whitespace issues. Is it a bit low on content density for its audience.

And that doesn't include hsh's unique difficulty identifying segments without solid colour lines (strokes, and we have them), which I honestly find quite interesting.

The thing I find really strange and redundant is in their "Archive" view (which is for any article after the first 7 which is ridiculous as EG often have more than 7 articles per day during busy periods, forcing you to use this constantly) the social media share buttons after every single headline, that is awful use of space and doesn't make sense as who shares an article before reading it?

Some strange decisions like that but I'm sure they'll tweak it.

It is a bit easier to read on mobile but lots of scrolling.

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PostRe: Gamernetwork (Eurogamer/USgamer/RPS...) bought by Reedpop (PAX, NYComic Con)
by smurphy » Wed Mar 21, 2018 5:22 pm

It must be horrible being a webdev having to cater for ads filling literally 50% of the screen.

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PostRe: Gamernetwork (Eurogamer/USgamer/RPS...) bought by Reedpop (PAX, NYComic Con)
by HSH28 » Wed Mar 21, 2018 5:58 pm

Green Gecko wrote:And that doesn't include hsh's unique difficulty identifying segments without solid colour lines (strokes, and we have them), which I honestly find quite interesting.


Its not that I can't identify things that aren't separated by solid lines, its just that its much easier to separate things that are bordered and for me it just plain looks better.

As for GResponsive having 'strokes', you've still got posts floating on a white background which is almost as bad and the lines within the posts that separate things out are barely visible compared to the old style.

Anyway I'm happy with things as they are/were.

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PostRe: Gamernetwork (Eurogamer/USgamer/RPS...) bought by Reedpop (PAX, NYComic Con)
by Saint of Killers » Wed Mar 21, 2018 7:42 pm

Oh look, another EuroGamer redesign which isn't as good as the last one which itself wasn't as good as the one it replaced. It really is business as usual at EG despite the buyout!

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PostRe: Gamernetwork (Eurogamer/USgamer/RPS...) bought by Reedpop (PAX, NYComic Con)
by OrangeRKN » Thu Mar 22, 2018 10:11 am

smurphy wrote:It must be horrible being a webdev having to cater for ads filling literally 50% of the screen.


It's a good thing, you're encouraging people to use adblockers

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PostRe: Gamernetwork (Eurogamer/USgamer/RPS...) bought by Reedpop (PAX, NYComic Con)
by DarkRula » Thu Mar 22, 2018 11:20 am

If I ever wanted to place ads on my blog, or even my showcase site, I'd only ever have one or two - and in non-obtrusive places. These sites that have ads littered everywhere that they can affect the running of the site itself - just no. I can understand wanting more ad revenue, but there comes a time when you're literally overdoing it.

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PostRe: Gamernetwork (Eurogamer/USgamer/RPS...) bought by Reedpop (PAX, NYComic Con)
by KK » Thu Apr 12, 2018 8:32 am

Eurogamer wrote:Why the games media has a diversity problem - this website especially

A note from the editor: recently on Twitter, a number of games websites were called out for their poor representation of female writers, and to our great shame Eurogamer had the worst ratio of the lot. We've been thinking hard since about how we got into this deplorable position and how we can improve the diversity of voices on the site and provide better representation - not just for women, but for other underrepresented groups as well. In a similar analysis based on race, for example, we would come off even worse.

Keza MacDonald - games editor at the Guardian and a former Eurogamer contributor - kindly offered her advice, and after we met to talk about the issue, I asked her if she would be happy to set her thoughts about it down in an article for Eurogamer. She agreed.

We do this not to try to put this issue to bed, but to keep it open, even if it doesn't reflect well on us. This isn't the end of the conversation, or of our efforts to reflect a broader and more inclusive gaming community. It's the start. - Oli Welsh

A couple of weeks ago, somebody went through most of the major games websites and calculated what percentage of the bylines on each were from female writers. The results were, as you might predict, unbalanced; on average, 75 per cent of the articles were written by men. But Eurogamer came off astonishingly poorly in this analysis, with less than 1 per cent of its output in February of this year attributed to female writers. That's worse than any other outlet.

https://www.eurogamer.net/articles/2018 ... especially

About time one of the more preachy tech websites got its own house in order (see also as it's name dropped, The Guardian - i.e. pay, tax affairs, treatment of staff).

Just as a comparison, the magazines I read, T3 (occasionally) and Official PlayStation (every month)...

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No need for a big song and dance about it (well, not publicly anyway), they just did it gradually over time. See also the Official Xbox Magazine in the US, which had a female editor for ages.

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PostRe: Gamernetwork (Eurogamer/USgamer/RPS...) bought by Reedpop (PAX, NYComic Con)
by Tafdolphin » Thu Apr 12, 2018 11:23 am

Living up to my sig quote, that PS mag image sure is a whole load of white folks being white.

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PostRe: Gamernetwork (Eurogamer/USgamer/RPS...) bought by Reedpop (PAX, NYComic Con)
by Pedz » Thu Apr 12, 2018 12:16 pm

Personally I would employ the person better suited to the job than by marking a checklist of diversity. I mean if a black person or a white person were up for the same job and the white person is better qualified why would I employ the person who's fit the job less. I guess now a days that doesn't matter.

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PostRe: Gamernetwork (Eurogamer/USgamer/RPS...) bought by Reedpop (PAX, NYComic Con)
by OrangeRKN » Thu Apr 12, 2018 12:53 pm

Pedz wrote:Personally I would employ the person better suited to the job than by marking a checklist of diversity. I mean if a black person or a white person were up for the same job and the white person is better qualified why would I employ the person who's fit the job less. I guess now a days that doesn't matter.


People in hiring positions have subconscious biases, with a tendency for bias towards people similar to themselves. You will struggle to eliminate that from the hiring process.

A more diverse staff may mean a wider appeal in more diverse markets.

Your candidates are already filtered by potential candidates looking at your business and deciding whether it is a place they would fit in.

You're potentially correcting for historical biases.

It's not the end goal to be favouring candidates based on something other than job suitability, but you want to be in a place where you are hiring the best candidates from across the board and are appealing to the largest audience you can.

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PostRe: Gamernetwork (Eurogamer/USgamer/RPS...) bought by Reedpop (PAX, NYComic Con)
by Lotus » Thu Apr 12, 2018 1:05 pm

What if, having done all that, you still end up with one gender or skin colour holding the majority of roles?

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PostRe: Gamernetwork (Eurogamer/USgamer/RPS...) bought by Reedpop (PAX, NYComic Con)
by Tafdolphin » Thu Apr 12, 2018 1:23 pm

Lotus wrote:What if, having done all that, you still end up with one gender or skin colour holding the majority of roles?


It's not about a majority of any colour, it's a problem with majorities of white people as white people are the 'ruling' majority in western society. We're the default.

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PostRe: Gamernetwork (Eurogamer/USgamer/RPS...) bought by Reedpop (PAX, NYComic Con)
by KK » Thu Apr 12, 2018 1:44 pm

You would need to look at who is applying for the jobs and if not, why not. Every subject matter isn't going to appeal to every single demographic.

You look at T3 and Stuff and in the last few years there has clearly been a drive internally to broaden the readership (the women covers were retired on both).

I know what I would have done: I would have hired some women and said absolutely strawberry float all about it. Because whether it genuinely is or isn't, it appears organic. It appears natural. To get into Eurogamer's situation, and others are exactly the same, where you've shone a spotlight on it, well that doesn't really help anybody. There will always now be people thinking you've only got the job to fill some diversity quota. It's also demoralising for the individual.

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PostRe: Gamernetwork (Eurogamer/USgamer/RPS...) bought by Reedpop (PAX, NYComic Con)
by Rax » Thu Apr 12, 2018 1:56 pm

Thats the issue I have with all of these kinds of schemes, its great to get out there and be seen to take a stand, but the flipside of that is you always wonder if its being done just for PR sake and are the women really qualified or hired to fill a quota. Much better to just quietly go about it and address the issue without making a big song and dance of it.

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PostRe: Gamernetwork (Eurogamer/USgamer/RPS...) bought by Reedpop (PAX, NYComic Con)
by Lotus » Thu Apr 12, 2018 1:59 pm

Tafdolphin wrote:
Lotus wrote:What if, having done all that, you still end up with one gender or skin colour holding the majority of roles?


It's not about a majority of any colour

Well clearly it is, you've said so yourself; white people as a majority is a "problem" (even in a majority-white country, which you can argue is what you'd expect to to be the case). I'm curious as to why that is.

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PostRe: Gamernetwork (Eurogamer/USgamer/RPS...) bought by Reedpop (PAX, NYComic Con)
by OrangeRKN » Thu Apr 12, 2018 2:21 pm

I don't think we should talk about majorities, we should instead talk about over-representation and under-representation. If a country is 60% white then it seems reasonable to have a majority of white people, on average, because that is representative.

With gender imbalance its easier, because that's roughly 50% no matter where you are.

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PostRe: Gamernetwork (Eurogamer/USgamer/RPS...) bought by Reedpop (PAX, NYComic Con)
by Tafdolphin » Thu Apr 12, 2018 2:24 pm

Lotus wrote:
Tafdolphin wrote:
Lotus wrote:What if, having done all that, you still end up with one gender or skin colour holding the majority of roles?


It's not about a majority of any colour

Well clearly it is, you've said so yourself; white people as a majority is a "problem" (even in a majority-white country, which you can argue is what you'd expect to to be the case). I'm curious as to why that is.


When I say that, I mean any other colour. And I don't think we're talking majorities inline with population statistics, we're talking white people dominating certain industries.

EDIT: Orange is right here, over/under representation is better than Maj/minorities

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PostRe: Gamernetwork (Eurogamer/USgamer/RPS...) bought by Reedpop (PAX, NYComic Con)
by Green Gecko » Fri Apr 13, 2018 8:36 pm

I think a key issue is not attracting diverse talent as well, in part by being underrepresentive in the first place, which becomes a chicken and egg scenario. One definitely present in so many tech related industries.

The question isn't whether or not there are highly qualified women gaming journalists when stacked up against men, there absolutely are, it's why there aren't as many applicants when the gender ratio of players and the competition of gaming publications is a good balance.

There's also the business and product argument, in art forms I think you have better art of writing or whatever it is is created from a diverse pool of talent, and so yes hiring more women with different experiences in this sector is a fair argument for content and not just diversity. And it's not women's unfair advantage or men's fault that women have different experiences, it is just quite factual and so fairly objective in my opinion. If your opinions are potentially more interesting than yet another white male journalist, and this may help broaden your demographic, that's a good argument for a hire in my opinion, and not related to discrimination, positive or negative. It's a quality assessment.

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