Ok, a more in depth analysis from my own perpective... *Ahem*
Resident Evil.My first 'experience' of Resident Evil-if you can call it that, was actually a video of the Sega Saturn version, that was bundled with the console. Needless to say I watched it over and over, somewhat enthralled.
The first proper version of this I played was actually the directors cut, complete with the sexy Resident Evil 2 demo. I remember noticing all the little differences from the demo and the final version
I still have the haunting corridor music etched into my brain, coupled with moans and the sounds of shuffling feet. The game may be horrifically dated now, but at the time the visuals and haunting sound effects were simply awe inspiring, the soundtrack at least still stands out today, even if not much else does.
I must have lost a lot of time to the original Resident Evil, albeit on the somewhat girly 'training' difficulty, yes at that tender age I wasnt quite butch enough to tackle the normal difficulty. That said, even now I still find this entry in the series bastard hard, not quite Code: Veronica levels of difficulty though. I still remember the haunting trip back from the guardhouse after defeating the hideous Plant 42, touching the cold door handle, and seeing
that FMV, of the hunter following your footsteps through the garden. Possibly the scariest introduction of a monster in a game yet. At the time it was real crap your pants territory, especially if you had no ammo left aside from a few herbs and a rusty combat knife! Even now the hunters in the original Resident Evil are things to be feared...
The Directors cut itself also added an 'advanced' mode, which upped the difficulty, but also added new camera angles and enemy/item placements. If you look closely enough you may even get to shoot a zombie Forrest... A feature later retained for the Gamecube remake
The Gamecube 'REmake' brought a whole new dimension to the game, completely revitalising a game that at the time was not even all that old. The graphics, even now in the HD era are still astounding, and probably impress me than anything on the current crop of consoles- Resi 5 included. The lighting effects if you ask me are some of the best ever seen, casting realtime shadows over every surface with the flicker of a candle, or the flash of the raging storm outside. Those of us who considered ourselves reasonably familliar with the Spencer mansion were also catered for, with new areas, and vastly superior puzzles. It wasn't just that though, Capcom had added something far more sinister...
I bet you thought that first zombie you killed remaining on the floor long after you left was just some fancy graphcial effect right? I bet you sure never expected it to get up again did you? Enter the crimson heads, which did for zombies what viagra did for the impotent. Crimson heads made zombies
terrifying again, they were bigger than you, stronger than you, and most importantly
faster than you. One wrong move and they would claw your face off. After that you can be sure even RE veterans now made sure not to leave a room without at least setting fire to most of the inhabitants.
I have to admit I was never all that keen on Deadly Silence, while I did admire the technical briilaince of cramming an old game onto the DS, and removing all load times (YAY!). I never really got on all that well with the new 'touch' puzzles, and that bizarre random occurence where you dropped all your weapons to slash at a group of enemies with your old trusty.....combat knife. Gah. That said though, I still loved having a good portable Resi in my pocket. I did also have a brief flirtation with Sega Saturn Resident Evil, which was nigh on identical to the Playstation original, save for a few extra costumes and the battle mode-which if you have played either The 4th Survivor, or Mercenaries you have played many times before, albeit better.
Ahh...now if you will excuse me, I have a giant snake to kill, and emblem to collect, and some evil corporations to defeat. Ciao!