Gaming accessibility | Video gaming for everyone! | MotionInput (touchless) breakthrough

Anything to do with games at all.

I consider myself to have challenges with the following aspects with regard to playing video games

Poll ended at Thu Jan 12, 2023 1:10 pm

Audio
0
No votes
Visual
3
38%
Control/movement
1
13%
Other (please state)
0
No votes
None
4
50%
 
Total votes: 8
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jawa_
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PostRe: Gaming accessibility | Video gaming for everyone!
by jawa_ » Thu Jul 13, 2023 9:10 pm

jawa_ wrote:...Sony has advised that Project Leonardo has resulted in the Access Controller for PS5...

The PlayStation 5 Access controller will launch in December at a price point of £79.99. Let's hope that this enables more folk to enjoy gaming!

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jawa_
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PostRe: Gaming accessibility | Video gaming for everyone!
by jawa_ » Fri Jul 21, 2023 4:35 pm

jawa_ wrote:
jawa_ wrote:...Sony has advised that Project Leonardo has resulted in the Access Controller for PS5...

The PlayStation 5 Access controller will launch in December at a price point of £79.99. Let's hope that this enables more folk to enjoy gaming!


Image

The Access controller is now up for pre-order via PlayStation Direct.

The package costs £79.99 and includes:

PS5 Access controller
USB cable
8 Pillow button caps (attached to controller)
4 Flat button caps
4 Curve button caps
2 Overhang button caps
1 Wide flat button caps
Standard stick cap
Dome stick cap (attached to controller)
Ball stick cap
23 tags
Quick start guide and safety guide

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Ironhide
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PostRe: Gaming accessibility | Video gaming for everyone!
by Ironhide » Fri Jul 21, 2023 5:22 pm

I'm fairly dubious about how easy those buttons are to press, I have very little strength in my fingers and can't use switches that require more than 20g pressure to activate (the two big buttons on the MS accessibility control require around 60g so I can't press them).

Just had a look at the preorder page and there's no information about the force needed to activate the buttons or move the stick.

Image
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jawa_
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PostRe: Gaming accessibility | Video gaming for everyone!
by jawa_ » Fri Jul 21, 2023 5:54 pm

Ironhide wrote:I'm fairly dubious about how easy those buttons are to press, I have very little strength in my fingers and can't use switches that require more than 20g pressure to activate (the two big buttons on the MS accessibility control require around 60g so I can't press them).

Just had a look at the preorder page and there's no information about the force needed to activate the buttons or move the stick.

Yeah, I've done a quick search and there doesn't yet seem to be that level of info available, Ironhide. Hopefully a few reviews around the time of launch will explore the pressures and sensitivities of the stick and buttons.

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Carlos
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AKA: SanCarlos

PostRe: Gaming accessibility | Video gaming for everyone!
by Carlos » Fri Jul 21, 2023 9:53 pm

Let’s hope this leads to rebindable buttons being a default on all console titles.

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jawa_
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PostRe: Gaming accessibility | Video gaming for everyone! | One Special Day - 6 October
by jawa_ » Tue Oct 03, 2023 5:06 pm

Image

twitter.com/SpecialEffect/status/1707700625733980161



SpecialEffect are raising the profile of #onespecialday which takes place on 6 October. Their aim is to ask the gaming industry to assist them in their goal to make gaming for everyone.

If anyone - and/or their employer! - would like to help achieve this, more information is available on Special Effect's website.

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Monkey Man
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PostRe: Gaming accessibility | Video gaming for everyone! | One Special Day - 6 October
by Monkey Man » Thu Oct 05, 2023 7:36 pm

twitter.com/stevesaylor/status/1709540848931684600



Congrats to Turn 10 etc.

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Ironhide
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PostRe: Gaming accessibility | Video gaming for everyone! | One Special Day - 6 October
by Ironhide » Thu Oct 05, 2023 7:48 pm

I'd probably have to use so many assists that I wouldn't really feel like I was actually playing it.

Dragon Age 2 was a previous winner of a similar 'award' for accessibility and the dickheads (EA) went and made the sequel totally inaccesible by turning it into a 3rd person action RPG.

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jawa_
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PostRe: Gaming accessibility | Video gaming for everyone! | One Special Day - 6 October
by jawa_ » Fri Oct 06, 2023 5:41 pm

twitter.com/NoMansSky/status/1710230310871314717



Terrific to see Hello Games supporting SpecialEffect on One Special Day... today! :toot: .

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jawa_
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PostRe: Gaming accessibility | Video gaming for everyone! | One Special Day - 6 October
by jawa_ » Fri Oct 06, 2023 5:51 pm

...and lots of other folk are doing fantastic work to support the event, too, including:

> CSR Racing

twitter.com/CSRRacing/status/1710268768775979065



> The Yogcast

twitter.com/SpecialEffect/status/1710280981058363546



> Runescape

twitter.com/SpecialEffect/status/1710278866680377430



> Gamechoir

twitter.com/gamechoir/status/1710227864941948992



> Supercell

twitter.com/supercell/status/1710186878446834067



> Coatsink

twitter.com/Coatsink/status/1709984834460733807



...and many more! :toot: .

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jawa_
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PostRe: Gaming accessibility | Video gaming for everyone! | One Special Day - 6 October
by jawa_ » Fri Oct 06, 2023 6:02 pm

Plus...

> Steam

twitter.com/SpecialEffect/status/1709978299051483613



> Thunderful Games

twitter.com/Thunderfulgames/status/1709985471592362478



> Tate Multimedia

twitter.com/TateMultimedia/status/1710014236498202743



> Gang Beasts

twitter.com/gangbeasts/status/1710242702959182208



It's great to have companies from right across the gaming world supporting SpecialEffect!

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jawa_
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PostRe: Gaming accessibility | Video gaming for everyone! | Xbox accessibility update
by jawa_ » Tue Oct 17, 2023 7:51 pm

Monkey Man wrote:

twitter.com/XboxWire/status/1714316592291487942



^ Monkey Man highlighted this Xbox accessibility update in an Xbox chat thread and it's also worth it being mentioned here. Check out the full story - which includes a number of great initiatives and approaches! - by clicking here.

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Knoyleo
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PostRe: Gaming accessibility | Video gaming for everyone! | Xbox accessibility update
by Knoyleo » Mon Apr 22, 2024 10:06 am

https://www.bbc.co.uk/news/articles/cyxen4v97dro

Can touchless tech create 'equitable' gaming?

For many people, grabbing a mouse or games controller to operate their computer is second nature.

However, for some disabled people, it can be a challenge, or even impossible.

There are alternative input methods such as eye-tracking - but they often require specialised equipment.

And while gaming giants such as Sony have designed accessible controllers for their own consoles, they don't work for everyone.

Which is where software like MotionInput - and the concept of "touchless computing" - come in.

The aim: to allow anyone to play any game, using only standard laptop equipment.

Rather than requiring users to be able to operate a mouse or keyboard, MotionInput lets them create whatever new inputs for clicks or controls work best for them.

Users can choose whatever facial expressions or physical gestures suit them and their needs, inputted via their computer's webcam.

So, for example, pulling a fish face could represent a right click, or raising your eyebrows could be a double click.

The software which supports it is available for free on the Microsoft Store.

Professor Dean Mohamedally, professor of computer science at University College London, has led development of MotionInput over the last four years with the help of more than 200 students.

He said it "democratises" previous technologies, enabling children to play games using their own body movements, in an example of "equitable computing".

"It is easy," says Safiya, one of several pupils at the Richard Cloudesley School in London. The school has been helping UCL students spot potential bugs or issues in the software.

"It helps me experience every action of the game", Safiya added.

A fan of games on the now discontinued Nintendo Wii, such as tennis and boxing, she had only previously tried Nintendo's own hardware.

"This new controller helps me play better," she said.

I got to try MotionInput for myself – mainly on popular games Minecraft and Rocket League, but also on more complex titles such as Doom and Forza Motorsport.

It took practice and perseverance to master the intricacies of some of the control methods.

And I can now say I played Minecraft with my eyes, even if I could not quite avoid crashing into the odd virtual cow.

But I was trying multiple different inputs in a short space of time, whereas in reality people are likely to focus on one or two that are easiest for them to use, so my experience probably was not typical.

What makes this personalised tech possible is artificial intelligence (AI) software provided by Intel. It uses machine learning to recognise a user's body parts and how their motions or expressions correlate to certain actions during gameplay.

This sort of assistive technology has huge power to transform lives, and with so much of modern life happening around our devices, enabling more people to access them easily has clear benefits.

Dr Lynsay Shepherd, senior lecturer in cybersecurity and human-computer interaction at Abertay University, agrees.

"In the context of gaming, it’s important that computers and consoles are accessible for individuals, something that has become particularly evident in the wake of the COVID-19 pandemic," she says.

"Games can reduce feelings of social isolation and support positive mental health, and people with accessibility issues deserve opportunities to engage in gaming."

She notes similar efforts led by charities such as SpecialEffect and Able Gamers, who work with developers to create custom controllers, are also helping disabled gamers have better experiences.

But she said accessible technologies had to remain easy to use and affordable if they were to be adopted more widely.

"The games industry can support development of these technologies by creating a pipeline to help gamers with accessibility issues become involved in testing, and by hiring gamers with disabilities as accessibility consultants," she said.


At the moment the focus is on gaming, but tech such as MotionInput has potential that reaches far beyond just entertainment.

It is believed touchless computing could be beneficial in healthcare, construction and education.

"Given our increasingly digitised society, these [technologies] can support people in maintaining social ties and provide assistance in the work environment," Dr Shepherd added.

The future aim of UCL's MotionInput software is to commercialise its non-accessibility applications.

But for now, it’s all about the games.


AI being put to good use, and a much more universal approach to tackling accessibility needs in games.

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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Green Gecko
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PostRe: Gaming accessibility | Video gaming for everyone! | MotionInput (touchless) breakthrough
by Green Gecko » Mon Apr 22, 2024 5:43 pm

That could be useful in art as well. It's a good example of how accessibility helps everyone. You just need a cause that's morally vindicating enough for corporations to fund it or make them look good, and you get free software that can do a range of culturally beneficial things. :)

"It should be common sense to just accept the message Nintendo are sending out through their actions."
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