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Cheeky Devlin
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PostRe: Sony confirm 'Project Morpheus' VR headset!
by Cheeky Devlin » Wed Mar 19, 2014 1:44 am

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From that angle it looks like they've stolen it from Daft Punk.

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1cmanny1
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PostRe: Sony confirm 'Project Morpheus' VR headset!
by 1cmanny1 » Wed Mar 19, 2014 1:48 am

Is Oculus not at GDC? I am still more excited for that, the PC support is really the crucial thing. Modders are wonderful people.

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Cheeky Devlin
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PostRe: Sony confirm 'Project Morpheus' VR headset!
by Cheeky Devlin » Wed Mar 19, 2014 1:51 am

1cmanny1 wrote:Is Oculus not at GDC? I am still more excited for that, the PC support is really the crucial thing. Modders are wonderful people.


I'm pretty sure it is. Eurogamer mentioned Palmer Luckey being at GDC.

EDIT: Eurogamer have their stuff up now.
http://www.eurogamer.net/articles/2014-03-19-sony-announces-project-morpheus-virtual-reality-headset-for-playstation-4
Sony has announced Project Morpheus, its virtual reality headset for PlayStation 4. It's a prototype for now, but Sony intends to develop it further for a commercial launch.

Morpheus is a visor style head-mounted display that works with the PlayStation Camera to deliver a virtual reality experience. Inertial sensors are built into the head mount unit and the Camera, which the headset requires to work, tracks head orientation and movement so as the player's head rotates the image of the virtual world rotates in real-time.

It also works with the PS Move motion controller. Morpheus reproduces the player's hands and sword, for example, within the game so the player feels like they are physically fighting enemies.

3D audio comes from the front, behind, left and right, recreating stereoscopic sounds heard from below and above.

At the Game Developers Conference this week Sony is showing off the tech with a demo of CCP's space dogfighting game Eve Valkyrie, which is also in development for rival VR headset Oculus Rift, Eidos Montreal's Thief and a couple of its own tech demos: The Castle, which uses the Move controller, and The Deep, which lets you observe waters from inside a shark proof cage.

Below are the current specifications of the prototype. Sony stressed they are subject to change:

Component: Processor unit, head-mounted unit
Display Method: LCD
Panel Size: 5 inches
Panel Resolution: 1920×RGB×1080 (960×RGB×1080 per eye)
Field of View: 90 degrees
Sensors: Accelerometer, Gyroscope
Connection interface: HDMI + USB
Function: 3D audio, Social Screen

Sony Worldwide Studios boss Shuhei Yoshida said: "At SCE we view innovation as an opportunity to build on our mission to push the boundaries of play.

"Project Morpheus is the latest example of innovation from SCE, and we're looking forward to its continued development and the games that will be created as development kits get into the hands of content creators."

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Last edited by Cheeky Devlin on Wed Mar 19, 2014 1:53 am, edited 3 times in total.
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Shadow
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PostRe: Sony confirm 'Project Morpheus' VR headset!
by Shadow » Wed Mar 19, 2014 1:52 am

OR are there, they have a seminar/conference tomorrow, I think.

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1cmanny1
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PostRe: Sony confirm 'Project Morpheus' VR headset!
by 1cmanny1 » Wed Mar 19, 2014 1:58 am

Shadow wrote:OR are there, they have a seminar/conference tomorrow, I think.


Excellent.

Someone one Gaf said 90 degrees FOV isn't enough.

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PostRe: Sony confirm 'Project Morpheus' VR headset!
by Shadow » Wed Mar 19, 2014 2:05 am

1cmanny1 wrote:
Shadow wrote:OR are there, they have a seminar/conference tomorrow, I think.


Excellent.

Someone one Gaf said 90 degrees FOV isn't enough.


I've used it and never felt the FOV was an issue, I think the lens tech would get around it tbh. It fills your peripheral vision.

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Venom
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PostRe: Sony confirm 'Project Morpheus' VR headset!
by Venom » Wed Mar 19, 2014 2:54 am

This slide shows how VR could be used in games. Trust me when I say I won't be playing no haunted house games. But maybe I'd try the Last of Us 2 with life sized clickers.

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Photek
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PostRe: Sony confirm 'Project Morpheus' VR headset!
by Photek » Wed Mar 19, 2014 5:16 am

:lol: :fp:

Not a chance I'm sitting in my living room with that on!

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1cmanny1
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PostRe: Sony confirm 'Project Morpheus' VR headset!
by 1cmanny1 » Wed Mar 19, 2014 5:39 am

Photek wrote::lol: :fp:

Not a chance I'm sitting in my living room with that on!


But you are happy talking to a box? I seriously bet you are Nick's alt.

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Photek
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PostRe: Sony confirm 'Project Morpheus' VR headset!
by Photek » Wed Mar 19, 2014 5:57 am

It's completely different...you don't chat to mates online?

I wouldn't wear oculus either settle down you clown, which isn't far from what you'd look like with that on your head feeling around for your cup of tea.

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1cmanny1
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PostRe: Sony confirm 'Project Morpheus' VR headset!
by 1cmanny1 » Wed Mar 19, 2014 6:01 am

The only people that say that are trolls.

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Irene Demova
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PostRe: Sony confirm 'Project Morpheus' VR headset!
by Irene Demova » Wed Mar 19, 2014 6:03 am

Ey3toy

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Photek
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PostRe: Sony confirm 'Project Morpheus' VR headset!
by Photek » Wed Mar 19, 2014 6:09 am

Trolling what? I don't want to be wearing any of it for anything, no matter what platform. You telling me you wouldn't feel like a tool with that on your head? Good for you.

I presume when wearing these things the tv/monitor screen isn't being used so missus could watch tv? Minor benefit that is.

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Victor Mildew
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PostRe: GDC: Sony's 'Innovation at PlayStation' panel - VR heads
by Victor Mildew » Wed Mar 19, 2014 6:39 am

Venom wrote:
Cheeky Devlin wrote:The real question is what makes it different from the Rift and what's the price?


I would guess a launch price of around £300. But all it needs is one killer app, one immersive RPG like a Skyrim or Fallout and I would pay that money just to play it.


SHUT UP AND TAKE MY MONEY!

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ITSMILNER
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PostRe: Sony confirm 'Project Morpheus' VR headset!
by ITSMILNER » Wed Mar 19, 2014 7:57 am

I take it no dates for release were mentioned yet?

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Christopher
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PostRe: Sony confirm 'Project Morpheus' VR headset!
by Christopher » Wed Mar 19, 2014 8:26 am

This sort of thing is not for me, I'd feel like a nob sitting in my lounge with that on my head. Same way as I refuse to talk to my PS4.

More hardware announcements and still no games announced from Sony, so pleased I invested in a PS4.

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Death's Head
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PostRe: Sony confirm 'Project Morpheus' VR headset!
by Death's Head » Wed Mar 19, 2014 8:33 am

Photek wrote:You telling me you wouldn't feel like a tool with that on your head? Good for you.


Do you not feel like a tool waving your arms around and jumping up for the benefit of Kinect, or have you never done that on either the 360 or XBO?

Yes?
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Photek
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PostRe: Sony confirm 'Project Morpheus' VR headset!
by Photek » Wed Mar 19, 2014 8:34 am

I don't use Kinect motion stuff of that very reason. :dread:

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Xeno
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PostRe: Sony confirm 'Project Morpheus' VR headset!
by Xeno » Wed Mar 19, 2014 8:35 am

Every single VR headset will make you look like a plank, the secret to enjoying it will be not to bloody care.

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Xeno wrote:Chewing takes effort. What he needs is Emma Watson to chew his food then transfer it to him for him to swallow.

I dont know why, but that sounds strawberry floating incredible.

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Moggy
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PostRe: Sony confirm 'Project Morpheus' VR headset!
by Moggy » Wed Mar 19, 2014 8:40 am

If this was coming out for a handheld then I would agree that you would look like an idiot when you were on the train. At home though, who cares if you look a bit silly?

And just think of the porn… :shock: :datass:


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