Geometry Wars Evolved 2

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more heat than light
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PostGeometry Wars Evolved 2
by more heat than light » Sun Aug 17, 2008 12:18 pm

The Current GRcade Champions

Deadline: RoughOutline [21,217,670]
King : heatlight [7,817,375]
Evolved : geekboi [42,516,650]
Pacifism : A Nickah [495,670,000]
Waves : First Tsurugi [8,263,895]
Sequence : Tim Curry [62,709,015]


The GRcade Geo Wars Crew!

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I thought we should have a proper thread for this to compare strategies, share tips, and maybe post some scores from the inevitable high score thread elsewhere.

So, what's GW2 all about? It's the sequel to the original Live Arcade hit, Geometry Wars: Retro Evolved, which in itself was the sequel to a hidden game in Project Gotham Racing 2 called Geometry Wars. Using the dual-stick setup familiar then to players of arcade classic Robotron, and familiar now to players of 8 million other Xbox Live Arcade "me-too" games, players are tasked with shooting enemies and racking up points in a particle-heavy explosion of colour, intensity, and twitch-gaming excess. This sequel expands the original's 1 mode to 6 separate ones, and adds 4 player offline competitive and co-op multiplayer into the mix.

More modes than the original, you say? What new ideas has Bizarre Creations come up with, then? The company has this to say about the first 3 modes out of the 6 available:

Deadline
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The first mode is Deadline. This is also the mode which is unlocked in the trial version of the game (both single and multiplayer). The idea is simple: score as many points as you can in 3 minutes. You have as many lives as you want, but of course if you die a lot then you won't be scoring as many points as the next guy. You also have bombs, but these are limited (you start with three).

Destroyed enemies drop Geoms (little glittery yellow things) which you can pick up by driving your ship over them. These Geoms increase your score multiplier, so grab as many of these as you possibly can! Every game mode has Geoms, and you should always pick them up. I can't stress this enough: pick up the Geoms to score big! Your multiplier is no longer capped at 10x either, so having multipliers of many thousands is quite normal (if you're good enough)!

King
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This mode is easy to explain, but very tactical once you start to really get into it. Again the premise is very basic: circular "zones" appear all over the grid. You can drive into these zones, and whilst inside them you are safe (the enemies can't enter the zones). You can shoot outwards, destroying the baddies outside your zone. However (and it's a big HOWEVER), after a short time the zone will collapse and you'll be left exposed. Whilst outside a zone you can't shoot at all, meaning that you had better hot foot it to another zone as quickly as you can!

Try to collect a bunch of Geoms as you move between the zones. If you're playing with a friend in co-operative mode, try this tactic: one of you stay inside the zone shooting outward, whilst the second player collects the fallen Geoms. Then swap when the zone decays. That's the trick to scoring big in co-op!

Evolved
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You can think of Evolved as a super charged version of Retro Evolved 1. You start with three lives and three bombs, and you keep playing until those lives run out. There are quite a few changes this time though... here's the short list:

* New enemies make an appearance, like the gates, rockets, etc.
* Overall balance has been changed, so the game gets more exciting after a shorter amount of time (no more spending the first three minutes of the game waiting for it to get intense!)
* No more multiple weapon types. We nuked the first "starter" weapon from GWRE1, as well as the big, slow gun. The only weapon that you'll use throughout GWRE2 is a tweaked version of the faster-firing weapon (which was pretty much the fan favourite to begin with anyway).
* Tiny spinners (the little purple guys which split from the big spinners) no longer track the player. They stay rotating in one spot, acting more like a "blocker" than a normal "follower" type enemy.
* Gravity wells now destroy enemies on exploding! Not only that, but it'll give you 5x the score for the privilege! Gravity Wells should now be a priority to take out when things get busy. Note: destroying enemies in gate explosions (and bouncing bullets off of gates) also gives the same 5x score bonus.
* Repulsars have a new look, and slightly changed behaviour. They no longer repulse your bullets, but they are still only vulnerable from the backside.
* Lives and bombs are still given once you reach a set score, but this time the gap between them gets exponentially larger each time. In other words the first extra life/bomb is given at 100,000, then the second at 10 times this amount, and the third at 10 times that amount.
* Of course, "Snake spawn" is no longer an issue. :-)

Unlocking more modes...

The first (and only) game mode available to you when you first start GWRE2 is Deadline. More modes are unlocked one at a time as you play. The game is a little bit clever about unlocking modes though... if you are totally awesome and rack up some really high scores then you'll find that King unlocks after two or three games of Deadline. If you're not so super awesome, then it'll take five or six attempts.

Once you've unlocked the game in single player it then becomes available to play in multiplayer with up to three friends.

Even still, if's perfectly possible to unlock all game modes fairly quickly if you want to sample all that GWRE2 has to offer in a short time. Don't think that unlocking Sequence equals the end of the game though; just like Retro Evolved 1, it's all about the replayability!


Here are details of the other 3 game modes. I'll update them to Bizarre's official descriptions when the article's up:

Pacifism

An entire game mode based on the famous Achievement from the original game, Pacifism gives you 1 life and no weapons. The only way to destroy the enemies is to fly through gates and catch them in the resulting explosion.

Waves
The 5 of you who bought PGR4 will remember this mode from that game, but it's been expanded. Survive waves of rockets attacking vertically and horizontally in formation across the screen. This quickly becomes screen-filling insanity.

Sequence
Rumoured to be pretty bloody tough, sequence mode charges you with destroying 20 levels of enemy spawns. If you die or take more than 30 seconds to destroy a spawn, the next one starts. Each spawn remains the same from game to game, so memorising the attack patterns is the key to big points.

Last edited by more heat than light on Fri Aug 29, 2008 8:36 am, edited 11 times in total.
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PostRe: Geometry Wars Evolved 2
by more heat than light » Sun Aug 17, 2008 12:20 pm

Just wanted to post this so I could show off these new Gamercards at mygamercard.net. If you lot want, I'll edit the first post with everyone who is a regular player, so we can get a proper leaderboard without continually posting scores.

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8-)

Last edited by more heat than light on Sun Aug 17, 2008 12:52 pm, edited 1 time in total.
Oblomov Boblomov wrote:MHTL is an OG ledge
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PostRe: Geometry Wars Evolved 2
by Dave » Sun Aug 17, 2008 12:26 pm

Yeah I noticed that at mygamercard last night. Pretty cool feature, they should do it for more games. Here's mine:

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I suxxor. :cry:

Last edited by Dave on Sun Aug 17, 2008 12:26 pm, edited 1 time in total.
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Eighthours
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PostRe: Geometry Wars Evolved 2
by Eighthours » Sun Aug 17, 2008 12:26 pm

I think that I may have to PM a mod to close this thread. After all, we don't want to be encouraging forumites to indulge in CRACK. :lol:

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PostRe: Geometry Wars Evolved 2
by Daniel » Sun Aug 17, 2008 12:43 pm

I only got this on Friday night when I got my Live issues sorted so Ill do a score card later. Really hooked on this.

Sequence reminds me a lot of Blast Factor on PS3.

Definetly worth the 800 points

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PostRe: Geometry Wars Evolved 2
by Mogster » Sun Aug 17, 2008 12:45 pm

Wow, nice find!

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I'm Let's Playing my way through the Tomb Raider series: https://www.youtube.com/c/JevanMoss
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PostRe: Geometry Wars Evolved 2
by Daniel » Sun Aug 17, 2008 12:51 pm

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Mine so far after a few hours play

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Pred
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PostRe: Geometry Wars Evolved 2
by Pred » Sun Aug 17, 2008 1:14 pm

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I'm really trying to improve my King and Pacifism scores, but I just can't seem to manage it.

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PostRe: Geometry Wars Evolved 2
by more heat than light » Sun Aug 17, 2008 1:18 pm

I'm trying to make the top 10k in all games. So Pacifism and Waves for me.

Oblomov Boblomov wrote:MHTL is an OG ledge
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PostRe: Geometry Wars Evolved 2
by Ario » Sun Aug 17, 2008 1:20 pm

Finally got Wax On and Wax off, I managed to get Surf too, just stuck on the King Achievement where you have to decay 30 safe zones without firing. Got to 29 once :x

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PostRe: Geometry Wars Evolved 2
by more heat than light » Sun Aug 17, 2008 1:25 pm

First post updated with scores. :)

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PostRe: Geometry Wars Evolved 2
by Daniel » Sun Aug 17, 2008 1:28 pm

Nice work! Me and few PS3 mates have a real Super Stardust score race going on and it made me enjoy the game much more so this should be fun!


Add me to 360 please if you want fellas...DanielFullard is myusername. Maybe mention who you are from here if its not obvious :lol:

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PostRe: Geometry Wars Evolved 2
by Ario » Sun Aug 17, 2008 1:30 pm

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I'm not very good...

Edit: You already added mine to the OP :o

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PostRe: Geometry Wars Evolved 2
by Eighthours » Sun Aug 17, 2008 1:42 pm

Wow, those Gamercards are awesome.

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more heat than light
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PostRe: Geometry Wars Evolved 2
by more heat than light » Sun Aug 17, 2008 1:43 pm

Eighthours wrote:Wow, those Gamercards are awesome.


Yeah, I love the way they're all different too. It must be random.

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PostRe: Geometry Wars Evolved 2
by ladybayred » Sun Aug 17, 2008 1:57 pm

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Particularly proud of my King score!

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PostRe: Geometry Wars Evolved 2
by more heat than light » Sun Aug 17, 2008 2:06 pm

ladybayred wrote:Particularly proud of my King score!


Nearly as good as mine! :P

I'll edit you into the crew, ladybayred.

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PostRe: Geometry Wars Evolved 2
by Pred » Sun Aug 17, 2008 2:23 pm

Out of the eight posted so far in the original post, I've got the best scores in all of the modes apart from King. 8-)

(I hope Nova and geekboi don't turn up for now! ;) )

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Johnny Ryall
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PostRe: Geometry Wars Evolved 2
by Johnny Ryall » Sun Aug 17, 2008 2:29 pm

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Although to be fair I haven't played it since the week of release.

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PostRe: Geometry Wars Evolved 2
by IntergalacticSpacePenguin » Sun Aug 17, 2008 2:32 pm

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I was quite happy with my Pacifism score untill I saw how much Pred had. :(

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