Page 1 of 1

Re: Go! Beatship! Find The Rhythm On Your iPhone

Posted: Tue Dec 22, 2009 3:09 pm
by Prototype
BUT WHEN WILL I BE ABLE TO BUY IT ANEURIN

Re: Go! Beatship! Find The Rhythm On Your iPhone

Posted: Tue Dec 22, 2009 3:27 pm
by Turok
In the credits of Bowling for Columbine is some guy (girl?) called Aneurin. Trufax.

Re: Go! Beatship! Find The Rhythm On Your iPhone

Posted: Mon Mar 01, 2010 1:53 pm
by TheTurnipKing
Juvenile Scene Detective wrote:
Christmastype wrote:BUT WHEN WILL I BE ABLE TO BUY IT ANEURIN


Not for a long strawberry floating time unless someone writes me a Fourier transformer

What does it do, exactly?

Re: Go! Beatship! Find The Rhythm On Your iPhone

Posted: Fri Apr 02, 2010 8:38 pm
by TheTurnipKing
I don't understand the math, I'm afraid.

But what I meant to suggest was creating a lookup array of the values you needed on a system where the fourier transformers were available, saving the values out in a data file, and loading those on systems where the transforms aren't available.

I know programmers have occasionally done something similar with functions like Sin and Cos on slow systems, because looking up a value from an array is a lot quicker than having the systems actively try and calculate Sin and Cos. (as well as potentially more accurate, since the values can be calculated on a faster, more accurate system)

Re: Go! Beatship! Find The Rhythm On Your iPhone

Posted: Mon Apr 05, 2010 11:10 am
by TheTurnipKing
Juvenile Scene Detective wrote:I'm not sure how that's meant to be workable with an audio stream, unless you're suggesting re-recording every stream at increments of 0.01bpm all the way from 60bpm up to 200. I hear Apple are bringing out a new iPhone with 5TB of memory though so I'll wait and see :)

Seriously: I'm not going down that road now, it's genuinely too complex for me to understand (never mind implement) and there's no way it's going to work on a device with as limited power as the iPhone. The closest similar product I can think of is Celemony's Melodyne and that's RIDICULOUSLY INTENSE. I was being way too ambitious with the idea.

I've scaled back the concept to resemble my Flash exhibition demo in terms of gameplay, which is less complex technically and actually achievable (I think). I hope to finish development some time in the next month, as I'm pouring weekend free time into Beatship now that I have a proper job that only requires me to work weekdays.

I've done some work on Beatship since yesterday, and it's growing very quickly from a torn-down framework into a functional game engine (it helps that I already developed this system three times over for the original Flash game, so I know what to do and what I can do this time to improve it, especially with freer processing resources and a fixed resolution).

That said, despite my optimism I have however stopped bothered to update the development blog because there's a reasonable chance I may never finish Beatship. If it's not ready to launch by the time I have to renew my developer license (some time in September) then depending on its state of completion I may never launch it at all. We'll just have to see whether I get enough done soon to commit to getting it out there.

Does it have to be a full audio stream, though? Something like this seems like generating the audio may be the way to go?

Obviously, without any real knowledge of Beatship or the iPhone, I'm pretty much just stabbing at the dark. Like I said, the maths is beyond me, and I'm not entirely sure what it does or what you were attempting to achieve with the idea, so whether it's even remotely useful is pretty much going to be pure luck.

http://en.wikipedia.org/wiki/Lookup_table

Re: Go! Beatship! Find The Rhythm On Your iPhone

Posted: Sun Dec 19, 2010 10:58 am
by Mockmaster
Did this ever come out for the iPhone?

Re: Go! Beatship! Find The Rhythm On Your iPhone

Posted: Mon Dec 20, 2010 9:19 am
by Mockmaster
That's a shame. Oh well, if you lost the passion for it then fair enough. Hopefully you'll push on with other projects.