Suffocate Peon wrote:Collection of character designs...
Quite a lot there, took 3 years.
Blimey, SP - your first GRcade post in nearly a year and I've only just spotted it. That's an incredible range of work... I love the mix between the boldness of colour and intricacy of design. The larger pieces remind me of those old "magic eye" pictures! Great stuff and I'd love to see more if you make any .
The Watching Artist wrote:I have a painting hanging in the Worthing Museum and Art Gallery as part of the Open 16 show...
That's terrific news, Matt - I'm glad to hear that you're part of another art show .
Do you class your artwork as the third step in your legendary Sunflower series? The blue shades work really well, whilst the "dead" aspect remains as intriguing as ever.
Need some opinions. Working on my pic which I'm hoping to enter into a competition which may see it published into a Doctor Who book this year. Got till the end of the month. It uses my last drawing I posted. My idea was to try to make an arty film like poster but mashed together with old school book covers. http://tardis.wikia.com/wiki/Target_Books_novelisations_covers Its for a story called "The Seeds of Doom" in which some pods are found in Antarctica. Needless to say things get out of control and a pod opens causing an infection which transforms a scientist into a Krynoid. A type of galactic weed that settles on planets and eats the animal life. I've tried to reflect some of the story elements in the design. With the pod appear as negative space to form the legs at the same time. Some "sketches"=
So I've tried out a few things. A basic border (so bits appear in the foreground). Using some basic photoshop filters I was able to make some noise for the snow (I'm not keen on the lines its made though) and various background elements. I can keep playing with these and the colours. With the later ones I tried to create something that looked like the transformation happening at a cellular level. In one scene a blood sample is taken. Some different types of font. I'm planning to try and draw my own once I've got a proper idea what to do. I think I'm going to merge the two examples. So a looser less ordered one like the "horror" type but with vines to maintain the theme.
I'd like to know what people think works best. And what doesn't.
Imo the fourth one is best because the cellular one goes too far with costrasting forms to the monster and overpowers the drawing.
Also you can blow up the text then try doing object> expand or right click > outline on the text in Illustrator then use the window > pathfinder to unite it and the framing device behind it. Put a copy of the text over the top. It'll make the lower third look more interesting, with the primary/secondary information element (depending on your pov) being the title of the production it should have more presence. You could experiment with an arch 3D effect on the text also, like this upper half. I can't remember the menu path, sorry. I'm sure you can do the same things in photoshop by merging layers or using shapes and stuff.
(btw I drew and vectored that in about 30 mins for a £20 profit so it's not amazing lol. Also crab hands because time constraints )
The Watching Artist wrote:...I'd like to know what people think works best. And what doesn't.
Man, that figure looks so cool, Matt. As I mentioned before, I feel that it is the combination of clean artwork and superb dark shading that really makes it pop.
As for the background... I'd agree with Gecko that one wouldn't want to swamp (no pun intended!) the character. I quite like the design of the third image, albeit perhaps with a more subtle background (pattern) colour; maybe a silver/white effect to deliver a 'snow' quality?
Really good work, dude, and I'd be very keen to see any future versions that you produce!
And, yeah.... as ever when I look at your artwork, the availability of a fridge magnet version would be ace (my preference would be for just the figure and background; i.e. no wording) .
The 1st one has best palette and contrast. The 2nd one is too stark which has the side affect of making the green pale. The font needs at least 1/4 or 1/3rd of the overall composition and, if that isn't enough, a stroke or flat shadow on it to add impact.
I would actually make the monster larger, even if it means cropping the edges slightly, so it looks like it is coming out of the page at you.
I would include notes with the submission, to do an embossed cover for the monster so it looks like it is popping out with all that great texture. And the mosaic effect is begging for a iridescent or glitter effect (not in the design, in the ink, like a pokemon sticker/card). That would however be very expensive to print, a foil underlayer maybe wouldn't be that much.
Green Gecko wrote:I forgot that I originally agreed with Floex about the cellular background too. The finer concentric rings in the radial ray patterns were less stark than the wider ones in the last revisions.
I know the cell pattern may have taken ages, but sometimes you have to let go of your baby. Maybe it would work in the text fill instead?
Now you've confused me. Not sure there is enough space inside the font to really show the cells. But I've just hand drawn a new font (I started by tracing the other off the screen and then drawing into it ) so I'll try that later once its scanned in etc.
Quickly mocked up the first one with a border. This time a white one. Thought the black was too heavy. A thin line might work though. I also moved the main elements up a bit.
Two options like this. The border goes all the way round (and I clean out the over lapping lines of the ground) or I extend the snow so the border only appears in the background*. This would give me a little more room to enlarge the font.