GRcade Mafia | Rules & Future Game Discussion

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Partridge Iciclebubbles
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PostRe: GRcade Mafia | Rules & Future Game Discussion
by Partridge Iciclebubbles » Thu Jan 26, 2017 5:21 pm

Qikz wrote:It is, but I'm going to put a threshold, because if someone gets lynched or killed on the back of one or two votes then I don't think that's necessarily fair.

Perhaps a good system would be to have it so guilty requires 2 more votes than innocent at minimum to pass?


That would be a terrible system if the mafia only have one less player.

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Gently-Hung Holly Wreath
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PostRe: GRcade Mafia | Rules & Future Game Discussion
by Gently-Hung Holly Wreath » Thu Jan 26, 2017 5:24 pm

Threshold is gooseberry fool.

Any majority is a majority, be that 1 or 10 votes.

Here is the best way to be a game master. Let the game run.

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Harry Ellis
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PostRe: GRcade Mafia | Rules & Future Game Discussion
by Harry Ellis » Thu Jan 26, 2017 7:00 pm

In general the greater freedom players have, the better.

One man should not have this much power in this game. Luckily I'm not an ordinary man.
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Qikzen
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PostRe: GRcade Mafia | Rules & Future Game Discussion
by Qikzen » Thu Jan 26, 2017 7:32 pm

The Basics

The game plays across two phases. First, we have the DAY PHASE.

DAY PHASE
This is the main bulk of play. Players can post and it's where the town get to make their move. The day phase will begins as soon as the night phase ends.

During the day phase, players get to vote a single player to be put up for lynch. They do this by posting LYNCH: playerName.

This can happen at any time of the day, but must end by 6PM UK Time. Players may also vote NO LYNCH.

If this wins the majority there will not be a lynch.

As of 6PM UK Time the player with a pluarity of players votes will be put in the stand and will go up for the vote to either save, or end their life. In the event of no candidate reaching this threshold, an automatic No Lynch will occur

Players will vote up to 8PM by either posting VOTE: GUILTY or VOTE: INNOCENT in the thread.

At 8PM, the votes are tallied and if the player is found GUILTY (by recieving a pluarity of the votes) they are executed and they are removed from the game. Their role and Last Will will then be revealed to the thread.

Last Will?

A last will is a message from beyond the grave. At any time during the game players may make ammendments to their last will. This can contain any information that they have gathered and any suspicions they may have. Beware, if there is a forger in the game, they can target you during the night phase and forge your last will and change the information. This change cannot be undone/Will last until you re-write your last will - if you re-write a forged last will you will/will not be told of the forgeryNote. You cannot ammend the will after the end of the night/day phase you die and they can contain role related information such as your results.

An example of a good Last Will for a person with the lookout role.

Qikz the Lookout

N1 - targeted Kezzer - nobody visited
N2 - targeted Kezzer - visited by Pancake
N3 - targeted Kezzer - visited by Falsey and Errkal


At the end of the day phase, the game will head into the NIGHT PHASE at 9PM

NIGHT PHASE

Nobody is permitted to post in the thread until the night phase officially ends. Anyone who does will either be ejected from the game or replaced if another player is available. During the night phase, anyone with night roles will PM me with their actions. The night phase will end when I post to say it has ended, but this will usually be at 11PM each night although it might last a bit longer on other nights. The results will be posted to the thread by myself and only then will the game back into the DAY PHASE; meaning players will be able to post again.


I'd say personally that that sounds fine. I'll move onto the rules in a bit.

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Partridge Iciclebubbles
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PostRe: GRcade Mafia | Rules & Future Game Discussion
by Partridge Iciclebubbles » Thu Jan 26, 2017 7:57 pm

You are massively overanalysing things and worrying about things that don't need to be fixed.

As Falsey said, just let the game run and don't ruin things by getting too zealous in the rules being applied to the absolute letter.

Simplicity is better than confusion.

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Qikzen
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PostRe: GRcade Mafia | Rules & Future Game Discussion
by Qikzen » Thu Jan 26, 2017 8:50 pm

Moggy wrote:You are massively overanalysing things and worrying about things that don't need to be fixed.

As Falsey said, just let the game run and don't ruin things by getting too zealous in the rules being applied to the absolute letter.

Simplicity is better than confusion.


There is no confusion with well defined rules that need to be followed.

I just want to make sure the rules are written in a way people understand.

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Christmas CrackErrkal
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PostRe: GRcade Mafia | Rules & Future Game Discussion
by Christmas CrackErrkal » Thu Jan 26, 2017 9:06 pm

You do also need to learn that some rules dont matter.

For example, kill hexx, lynch hexx, Vote hexx are the same thing so don't fuss when someone gets the wrong word

However, night phase starts at 11, don't edit etc. Are rules to be rigid with.

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Partridge Iciclebubbles
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PostRe: GRcade Mafia | Rules & Future Game Discussion
by Partridge Iciclebubbles » Thu Jan 26, 2017 9:47 pm

Errkal wrote:You do also need to learn that some rules dont matter.

For example, kill hexx, lynch hexx, Vote hexx are the same thing so don't fuss when someone gets the wrong word

However, night phase starts at 11, don't edit etc. Are rules to be rigid with.


Rigid is ok when things are kept simple, a rigid "night phase ends at 11pm. Day phase starts when I say so" just leads to utter confusion.

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Qikzen
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PostRe: GRcade Mafia | Rules & Future Game Discussion
by Qikzen » Fri Jan 27, 2017 8:01 pm

Roles

Town

Town roles win when they eliminate all the Mafia and neutral roles.

Vigilante (Town Killing)
- 2 Bullets
- Can shoot once in the night phase
- Shoots self if innocent is killed.

Veteran (Town Killing)
- Can put themselves on alert up to 3 times.
- When on alert, anyone who visits them will be killed by the Veteran.

Jailor (Town Killing)
- Can jail someone each night, effectively role blocking them.
- Has 3 executions which go through any night immunity.
- If innocent is executed, all subsequent executions are lost.
- Can send a PM (via game runner) to the person in his jail asking questions.

Vampire Killer (Town Killing)
- Searches a player each night to see if they're a vampire.
- If they are, you kill them.
- If a vampire visits you, you will kill them.
- Becomes a Vigilante with 1 bullet on death of all vampires.


Escort (Town Support)
- Can role block a player each night.

Retributionist (Town Support)
- Can bring one player back from the dead at any point in the game.
- It is announced in the thread that the person is back alive, and that the power is used.

Mayor (Town Support)
- Can claim to be the mayor.
- Mayor vote counts for 3 votes.
- Player announced in the thread by the game runner when they claim their role.

Medium (Town Support)
- Can talk to one member of the dead each night via PM, sent through the game runner.

Transporter (Town Support)
- Can switch the positions of two players, meaning effects targeted at one will target the other and vise versa.
- Can transport themselves.
- Players not notified when they are transported (changed this from game 2)


Investigator (Town Investigative)
- Investigates a player each night.
- Recieves a small blurb and three possible roles their target might be.

Spy (Town Investigative)
- Recieves the PM sent by the Godfather to the game runner (warts and all).

Lookout (Town Investigative)
- Can watch a player each night.
- Is notified if the player is visited and by whom, but not what role or action was performed on them.

Cop (Town Investigative)
- Can visit a player each night.
- Will find out of said player is SUSPICIOUS or NOT SUSPICIOUS.

Bodyguard (Town Protective)
- Can choose to protect a player each night with their life.
- If protected player is attacked, bodyguard will die.
- Can also choose to wear a bullet proof vest and protect themselves once throughout the game.

Doctor (Town Protective)
- Can choose to protect a player each night.
- Player is immune to all night attacks that night, other than a jailor's execution.
- Cannot target the same person twice in a row.



Mafia

All Mafia roles win when they have an even number or outnumber the town.

Framer (Mafia Deception)
- Targets a player each night.
- If targeted player is investigated by a Cop they return as SUSPICIOUS.
- If targeted player is investigated by an investigator, they return a false positive (incorrect role list).

Forger (Mafia Deception)
- Can rewrite a targeted players will, or submit a false will for someone who hasn't written one.
- Powerful tool of deception when used with the Janitor.

Janitor (Mafia Deception)
- Cleans a Mafia kill, hiding all information about the players death.
- This includes role, any legitimite last will and cause of death.

Mafioso (Mafia Killing)
- Sent for all Mafia kills unless specified by the Godfather.
- Becomes the Godfather if the Godfather is killed.

Godfather (Mafia Killing)
- Immune at night
- Chooses where to send his Mafia goons each night via PM.
- Returns as NOT SUSPICIOUS when looked at by a Cop.

Consort (Mafia Support)
- Mafia version of the Escort.
- Can role block a single target each night.

Consierge (Mafia Support)
- Mafia version of the investigator.
- When checking a player, Consierge will see the exact role of the targeted player.

Blackmailer (Mafia Support)
- Targets a player each night.
- Said player will then be silenced (meaning they can't post in the thread for that day).


Neutral

Neutral Benign roles have various win conditions.

Survivor (Neutral Benign)
- Retired from play for now.

Amenesiac (Neutral Benign)
- Can at any point "remember" who they are.
- They can remember to be the role of any single player that has died.
- They can now only remember at the end of a night phase.
- The fact they've remembered a role is announced in the thread now, but not who the amnesiac is.
- Win if they remember a role and win as that roles win condition.


Neutral Evil roles have varied win conditions.

Jester (Neutral Evil)
- Retired from play for now.

Witch (Neutral Evil)
- Can target a player each night and take control of their abilities.
- To do this they choose a player to control and one to target.
- The controlled player will then target the other with whatever power they may have (outside of personal powers like vests)
- Witch can choose target to target itself.
- Wins with the Mafia

Executioner (Neutral Evil)
- Has a target given at the beginning of the game.
- If they can get their target lynched, they will win their own personal victory.
- If their target dies due to other means, they will assume the role of Jester.



Neutral Killing roles win when they are the last player standing.
Arsonist (Neutral Killing)
- Can pick a player each night to douse on fire.
- They then have two matches, when used they will light anyone they've doused on fire during the night phase.
- Can only douse one player at a time, the target is aware they've been doused.
- Fire goes through any immunity.

Serial Killer (Neutral Killing)
- Targets a player each night and kills them.
- Is immune to night kills.
- If anyone is visiting the serial killers target, he will kill everyone at the scene.
- If jailed, he will target and kill the jailor automatically.

Werewolf (Neutral Killing)
- Targets a player every other night (starting on night 2) to kill.
- Is immune to night kills.
- If anyone is visiting the werewolves target, he will kill everyone at the scene.
- If jailed, he will target and kill the jailor automatically.



Neutral Chaos roles win when they have converted all that oppose them and outnumber any others left in the game.

Vampire (Neutral Chaos)
- Can target a player each night and turn them into a vampire.
- Vampires can talk to each other via PM.
- Appears NOT SUSPICIOUS to the cop.
- If any member of the Mafia outside of the godfather is targeted, they will die.
- Cannot convert night immune targets (included those protected by doctor/in jail)

Cult Leader (Neutral Chaos)
- Can target a player each night and turn them into a cultist.
- Cult members can talk to each other via PM.

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Partridge Iciclebubbles
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PostRe: GRcade Mafia | Rules & Future Game Discussion
by Partridge Iciclebubbles » Fri Jan 27, 2017 8:49 pm

TL;DR

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Mini E
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PostRe: GRcade Mafia | Rules & Future Game Discussion
by Mini E » Mon Jan 30, 2017 6:16 pm

Ditto. I'll make it up as I go along.

teh bork wrote:The appointment of Moyes is me done with that club until he and the 3 idiots running it have strawberry floated off. I'd boo him, but I think I'll sell my ticket game by game and get some money back. I'm so angry about this, the final nail in the coffin of this great club.

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