[GRdev] Hobbyist game development

Anything to do with games at all.
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OrangeReindeer
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PostRe: [GRdev] Hobbyist game development
by OrangeReindeer » Thu Oct 04, 2018 8:19 pm

Nothing specific at the moment, although I have an idea for a spiritual revisit to Link's Awakening that it would work for. I do not have the skill for that, but I can dream :lol:

Made some more progress with fencing, shop, paving and swamp tiles (edit: plus chests, owl statues, weathercock, gravestone):

Image

The swamp was interesting because the inverse palette means that the white of the objects pushes out/bleeds into the surrounding black background, rather than the other way round as across most of the other tiles. That made it harder to get a feeling for small detail and I think makes rounding the edges of objects harder too.

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Rudolphin
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PostRe: [GRdev] Hobbyist game development
by Rudolphin » Mon Oct 15, 2018 9:33 am

Good start today. Opened up inky to find more than two thirds of my recent game has completely disappeared. Gone. The scene files are still there, they're just empty. I have no idea why. There was no crashes, and I save regularly. All I have left is the intro and, thankfully, all the functions I wrote for determining gender pronouns.

Motivation is already an issue for me on these projects, and now I just want to strawberry floating give up.

Gemini73 wrote:Yes your are a sanctimonious twat

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Night Call: a game what I worked on
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OrangeReindeer
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PostRe: [GRdev] Hobbyist game development
by OrangeReindeer » Mon Oct 15, 2018 10:43 am

That sounds upsetting to say the least. Make sure to take regular backups so it hopefully isn't a problem you ever face again. When I'm coding I try to version control anything substantial in git.

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Rudolphin
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PostRe: [GRdev] Hobbyist game development
by Rudolphin » Mon Oct 15, 2018 10:47 am

OrangeRKN wrote:That sounds upsetting to say the least. Make sure to take regular backups so it hopefully isn't a problem you ever face again. When I'm coding I try to version control anything substantial in git.


The problem with inky is that it saves in a way I didn't really understand. Like other engines like Twine each new project is saved as a single file. Unlike twine however, when you instruct it to create new scenes in-engine through its language, it physically creates new text files that it saves to the same directory the .ink file was created in. I was working straight out of my docs folder and so suddenly things became very messy. However, I didn't touch anything, and now those text files have disappeared for a no apparent reason. Likely it was my fault somehow, but still.

I've now moved everything into a separate folder, obviously.

However this means the game is essentially a write-off. So much of what I'd written was intertwined with what I'm left with that I have to either completely rewrite what I have, or try and remember what was there and stitch it back in. I don't have the motivation to do either at the moment.

Gemini73 wrote:Yes your are a sanctimonious twat

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Night Call: a game what I worked on
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OrangeReindeer
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PostRe: [GRdev] Hobbyist game development
by OrangeReindeer » Mon Oct 15, 2018 11:43 am

There is an off-chance you got hit by this if you're on Windows 10: https://www.theverge.com/2018/10/9/1795 ... letion-fix

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PostRe: [GRdev] Hobbyist game development
by lex-man » Sat Oct 20, 2018 1:30 am

Woo, I actually finished the game dev course. Suppose I'd better actually make a game.

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PostRe: [GRdev] Hobbyist game development
by lex-man » Sun Nov 04, 2018 7:05 pm

I started working on my game. Got it working pretty well although have a bit of problem aiming at the zombies going to add a cross-hair and am working on menu screens and stuff.

Image

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OrangeReindeer
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PostRe: [GRdev] Hobbyist game development
by OrangeReindeer » Tue Nov 06, 2018 1:04 pm

Sounds like you're getting along nicely. I'm guessing that's still a lot of placeholder art, but that background makes reading the score and seeing the characters and other elements a bit difficult!

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PostRe: [GRdev] Hobbyist game development
by lex-man » Tue Nov 06, 2018 7:31 pm

OrangeRKN wrote:Sounds like you're getting along nicely. I'm guessing that's still a lot of placeholder art, but that background makes reading the score and seeing the characters and other elements a bit difficult!


I'm kind of treating this as a learning experience more than full development cycle so I'll probably just iron out a few more of the kinks and then move on to something better.

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OrangeReindeer
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PostRe: [GRdev] Hobbyist game development
by OrangeReindeer » Tue Nov 06, 2018 9:00 pm

Fair nuff!

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Somebody Else's Presents
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PostRe: [GRdev] Hobbyist game development
by Somebody Else's Presents » Wed Nov 07, 2018 4:56 pm

I've decided on my week off to start mucking about with an old Gamemaker Studio project I had going on in 2014. The graphics are absolutely terrible placeholders, because I have no artistic skill with pixel art whatsoever, and it plays pretty well so far.

Image

It's a platform game about raising money on a walk from Lands End to John O'Groats, while overcoming creatures representing self-doubt. I'm planning on 20 levels (have 6 made so far). It also gives slightly sarcastic messages when you die.

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lex-man
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PostRe: [GRdev] Hobbyist game development
by lex-man » Sat Nov 10, 2018 10:14 pm

I think I've finished with my prototype, at least for the time being.

I've added an aim thing. It works off the x axis of a mouse but the direction of the moment will invert when you're facing down the screen.

There are ton of stuff I'd like to add such as a top score list, power ups, bonus cops to save and have another go at the control system. Anyway if you want to have a go at the game you can play it at the following link.

http://www.sharemygame.com/share/a6ce58 ... c02f46e4ea

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As Fat as Santa
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PostRe: [GRdev] Hobbyist game development
by As Fat as Santa » Wed Nov 14, 2018 3:18 pm

Hey guys. I grabbed RPG Maker and thought I may try to make a crappy little RPG. Thing is I was wondering about music. Any of you know of any good and free music programs to make some chiptunes? I ain't no musician, but it'd be fun to try something.

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PostRe: [GRdev] Hobbyist game development
by lex-man » Fri Nov 16, 2018 11:30 pm

Pedz wrote:Hey guys. I grabbed RPG Maker and thought I may try to make a crappy little RPG. Thing is I was wondering about music. Any of you know of any good and free music programs to make some chiptunes? I ain't no musician, but it'd be fun to try something.


I think this is meant to be pretty easy to use:

https://lmms.io/

You can also just try and find free stuff online by searching sound cloud or somewhere like bensound:

https://www.bensound.com/royalty-free-music


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