[GRdev] Hobbyist game development

Anything to do with games at all.
User avatar
OrangeRKN
SONM & Cake Sec.
SONM & Cake Sec.
Joined in 2015
Location: Reading, UK
Contact:

PostRe: [GRdev] Hobbyist game development
by OrangeRKN » Thu Oct 04, 2018 8:19 pm

Nothing specific at the moment, although I have an idea for a spiritual revisit to Link's Awakening that it would work for. I do not have the skill for that, but I can dream :lol:

Made some more progress with fencing, shop, paving and swamp tiles (edit: plus chests, owl statues, weathercock, gravestone):

Image

The swamp was interesting because the inverse palette means that the white of the objects pushes out/bleeds into the surrounding black background, rather than the other way round as across most of the other tiles. That made it harder to get a feeling for small detail and I think makes rounding the edges of objects harder too.

User avatar
Tafdolphin
Member
Member
Joined in 2008

PostRe: [GRdev] Hobbyist game development
by Tafdolphin » Mon Oct 15, 2018 9:33 am

Good start today. Opened up inky to find more than two thirds of my recent game has completely disappeared. Gone. The scene files are still there, they're just empty. I have no idea why. There was no crashes, and I save regularly. All I have left is the intro and, thankfully, all the functions I wrote for determining gender pronouns.

Motivation is already an issue for me on these projects, and now I just want to strawberry floating give up.

Gemini73 wrote:Yes your are a sanctimonious twat

Bloggy blog blog blog.

Night Call: a game what I worked on
User avatar
OrangeRKN
SONM & Cake Sec.
SONM & Cake Sec.
Joined in 2015
Location: Reading, UK
Contact:

PostRe: [GRdev] Hobbyist game development
by OrangeRKN » Mon Oct 15, 2018 10:43 am

That sounds upsetting to say the least. Make sure to take regular backups so it hopefully isn't a problem you ever face again. When I'm coding I try to version control anything substantial in git.

User avatar
Tafdolphin
Member
Member
Joined in 2008

PostRe: [GRdev] Hobbyist game development
by Tafdolphin » Mon Oct 15, 2018 10:47 am

OrangeRKN wrote:That sounds upsetting to say the least. Make sure to take regular backups so it hopefully isn't a problem you ever face again. When I'm coding I try to version control anything substantial in git.


The problem with inky is that it saves in a way I didn't really understand. Like other engines like Twine each new project is saved as a single file. Unlike twine however, when you instruct it to create new scenes in-engine through its language, it physically creates new text files that it saves to the same directory the .ink file was created in. I was working straight out of my docs folder and so suddenly things became very messy. However, I didn't touch anything, and now those text files have disappeared for a no apparent reason. Likely it was my fault somehow, but still.

I've now moved everything into a separate folder, obviously.

However this means the game is essentially a write-off. So much of what I'd written was intertwined with what I'm left with that I have to either completely rewrite what I have, or try and remember what was there and stitch it back in. I don't have the motivation to do either at the moment.

Gemini73 wrote:Yes your are a sanctimonious twat

Bloggy blog blog blog.

Night Call: a game what I worked on
User avatar
OrangeRKN
SONM & Cake Sec.
SONM & Cake Sec.
Joined in 2015
Location: Reading, UK
Contact:

PostRe: [GRdev] Hobbyist game development
by OrangeRKN » Mon Oct 15, 2018 11:43 am

There is an off-chance you got hit by this if you're on Windows 10: https://www.theverge.com/2018/10/9/1795 ... letion-fix


Return to “Games”

Who is online

Users browsing this forum: Hound and 50 guests