GRecommends: Top 10 Sega Master System games (Results revealed, p2)

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SerialCeler
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Joined in 2008
AKA: Booripides
Location: Stuck in the Tron machine

PostRe: GRecommends: Top 10 Sega Master System games (Vote now, deadline 18 May)
by SerialCeler » Sun Jun 03, 2018 9:30 am

Sorry Jawa, you were the only one to vote for Ghost House.

1st
Hang-On
Developer: Sega AM2, Publisher: Sega
First released: 1985


2nd=
Alex Kidd in Miracle World
Sega AM7, Sega
1987


2nd=
Wonder Boy III: The Dragon's Trap
Westone, Sega
1989


4th=
Castle of Illusion starring Mickey Mouse
Sega AM7, Sega
1990


4th=
Enduro Racer
Sega AM2, Sega
1987


4th=
OutRun
Sega AM2, Sega
1986


4th=
Shinobi
Sega, Sega
1988


4th=
Sonic the Hedgehog
Sonic Team, Sega
1991


9th=
After Burner
Sega AM2, Sega
1987


9th=
Choplifter
Sega, Sega
1986


9th=
The Lucky Dime Caper starring Donald Duck
Sega AM7, Sega
1991


9th=
Fantasy Zone
Sega, Sega
1986


9th=
Golden Axe
Sega AM1, Sega
1989


9th=
Rampage
Bally Midway,Sega
1986


Bubbling under: Everything else got one vote

Total games nominated: 41, Total votes: 67, Total voters: 7

Thanks for voting :toot:

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jawafour
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PostRe: GRecommends: Top 10 Sega Master System games (Vote now, deadline 18 May)
by jawafour » Sun Jun 03, 2018 9:38 am

SerialCeler wrote:Sorry Jawa, you were the only one to vote for Ghost House...

:x ( :lol: ).

Great work, Celer - I'd kinda forgotten about just how fond I am of the Master System and the games on this list have really brought the system back into my mind! I never have picked up Rampage and I'd like to try that.

Rock on, Sega Master System :toot: .

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Jazzem
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PostRe: GRecommends: Top 10 Sega Master System games (Results revealed, p2)
by Jazzem » Sun Jun 03, 2018 2:46 pm

Nice work Celer! The effort put into these is appreciated :)

Ace that Wonderboy III scored highly :toot: Shinobi too, easily my favourite arcade port on the system. It tweaks the mechanics enough to make it distinctive enough from the arcade while still not losing the original's essence. There is one pixel perfect jump needed in a later stage that can eff off though, especially if you're playing with any input lag D:


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