GRplayde: Super Mario RPG - Week 3

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Roonmastor
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PostRe: GRplayde: Super Mario RPG - Week 1
by Roonmastor » Thu Sep 10, 2009 2:21 am

Yeah Alpha, go practice kung fu so you can take down Chinese assassins in Hong Kong while the rest of us catch up.

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Alpha eX
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PostRe: GRplayde: Super Mario RPG - Week 1
by Alpha eX » Thu Sep 10, 2009 2:53 am

Roonmastor wrote:Yeah Alpha, go practice kung fu so you can take down Chinese assassins in Hong Kong while the rest of us catch up.


I'll be fine, we have armed guards now :lol:

Will hold off till you all get to the same point, I should actually be working..

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Parksey
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PostRe: GRplayde: Super Mario RPG - Week 1
by Parksey » Thu Sep 10, 2009 2:54 pm

Finished World One. Mario's level 7, Mallow (urgh) is level 6. Not had any difficulty whatsoever so far. Mallow needed healing quite a lot, but I upped his defense when he moved up a level and he's been okay since.

The game itself is... alright. I'll play through to the end, but it's only the Playde thing that will keep me going - I can see why I gave up when left to my own steam. It's a little harsh to criticise it for using isometric 3D back when it was cutting edge, but the viewpoint is horrible.

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Seven
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PostRe: GRplayde: Super Mario RPG - Week 1
by Seven » Thu Sep 10, 2009 3:15 pm

3? Doesn't seem to be it. Sounds like five if I'm counting two on list and Cyburn, myself and Alpha Ex.

Anyway I love the game, but it does seem to lack stuff to do in comparison to PM1 & TTYD. :? Still, Chapter 2 may have tons of sidequests...

...I hope.

Bluesky: SevenFisher.bsky.social || Steam ID: SevenFisher
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Captain Kinopio
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PostRe: GRplayde: Super Mario RPG - The Sequel Begins
by Captain Kinopio » Thu Sep 10, 2009 6:16 pm

Players
Steak Monkey - 1
MCN - 1
Alpha Ex - 1
Parksey - 1
Seven - 1
Cyburn - 1
PsychicSykes - 1
Herbi - 1
Dandy Kong
Banjo
final-fx
ladybayred
Roonmaster
suzzopher
St Nick
mokeyjoe
DarrenK


Yep Chapter 2 this week. Lets hope this one is a bit more, errrrr......enjoyable :shifty:

Last edited by Captain Kinopio on Mon Sep 14, 2009 6:08 pm, edited 1 time in total.
Time for adventure
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SEP
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PostRe: GRplayde: Super Mario RPG - Week 1
by SEP » Thu Sep 10, 2009 6:21 pm

As far as I am aware, Chapter 1 is relatively short in comparison to the others, so I think we should leave that decision until a little later.

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Dandy Kong
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PostRe: GRplayde: Super Mario RPG - Week 1
by Dandy Kong » Fri Sep 11, 2009 10:58 am

Finally got around to playing this last night. Played until the point where the freaky one got his coin back. Is this anywhere near the end of chapter 1?

As far as I'm concerned: let's keep it one chapter a week, please. My time is limited and there's also a few other games I like to play at the moment.

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Dandy Kong
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PostRe: GRplayde: Super Mario RPG - Week 1
by Dandy Kong » Fri Sep 11, 2009 8:28 pm

And... made it to the sewers as well.

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Captain Kinopio
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PostRe: GRplayde: Super Mario RPG - Week 1
by Captain Kinopio » Sat Sep 12, 2009 5:26 pm

I have some serious catching up today in the next couple of days :fp:

I blame The Beatles

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Irene Demova
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PostRe: GRplayde: Super Mario RPG - Week 1
by Irene Demova » Sat Sep 12, 2009 9:23 pm

Starting tommorow :wub:

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Captain Kinopio
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PostRe: GRplayde: Super Mario RPG - Week 1
by Captain Kinopio » Sat Sep 12, 2009 9:38 pm

What a couple of last day larrys we are :lol:

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Banjo
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PostRe: GRplayde: Super Mario RPG - Week 1
by Banjo » Sat Sep 12, 2009 9:46 pm

Yeah, I've been meaning to ask for a bit of help here.

Karl and MCN supplied my with links to an emulator, which works fine. However, the ROM for the game won't. I download it, go to boot it up and get screen saying that I don't have the program to run it. So what do I do?

Any help here or through PM please, much aprreciated. I bloody want to play this game! :x

_wheredoigonow_
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Jazzem
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PostRe: GRplayde: Super Mario RPG - Week 1
by Jazzem » Sat Sep 12, 2009 9:47 pm

Seven wrote:3? Doesn't seem to be it. Sounds like five if I'm counting two on list and Cyburn, myself and Alpha Ex.

Anyway I love the game, but it does seem to lack stuff to do in comparison to PM1 & TTYD. :? Still, Chapter 2 may have tons of sidequests...

...I hope.


It gets better in that regard Probably still not up to the expansive extras of the Paper Marios, but there's definitely stuff on the side to do. One near the end lead to the funniest bit in the game for me :mrgreen:

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SEP
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PostRe: GRplayde: Super Mario RPG - Week 1
by SEP » Sat Sep 12, 2009 9:57 pm

Banjo wrote:Yeah, I've been meaning to ask for a bit of help here.

Karl and MCN supplied my with links to an emulator, which works fine. However, the ROM for the game won't. I download it, go to boot it up and get screen saying that I don't have the program to run it. So what do I do?

Any help here or through PM please, much aprreciated. I bloody want to play this game! :x


Open up the emulator, then go File > Open.

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Banjo
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PostRe: GRplayde: Super Mario RPG - Week 1
by Banjo » Sat Sep 12, 2009 9:58 pm

Nuh, ain't working. I'll play around with it some more tomorrow.

_wheredoigonow_
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SEP
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PostRe: GRplayde: Super Mario RPG - Week 1
by SEP » Sat Sep 12, 2009 10:00 pm

Banjo wrote:Nuh, ain't working. I'll play around with it some more tomorrow.


Wait, do you have WinRAR installed?

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Banjo
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PostRe: GRplayde: Super Mario RPG - Week 1
by Banjo » Sat Sep 12, 2009 10:01 pm

I haven't a clue.

_wheredoigonow_
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SEP
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PostRe: GRplayde: Super Mario RPG - Week 1
by SEP » Sat Sep 12, 2009 10:02 pm

Banjo wrote:I haven't a clue.


See MSN. Sending you the right ROM.

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Captain Kinopio
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PostRe: GRplayde: Super Mario RPG - Week 1
by Captain Kinopio » Sun Sep 13, 2009 1:59 pm

How we going peeps, still only got 6 week 1 finishers.

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Banjo
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PostRe: GRplayde: Super Mario RPG - Week 1
by Banjo » Sun Sep 13, 2009 3:38 pm

Well, I'm still sorting out my retard computer, and preparing for going back to uni, so I may be playing catch-up like I did last time.

_wheredoigonow_

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