GRplayde (unofficial edition) - Goldeneye 007

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mokeyjoe
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PostGRplayde (unofficial edition) - Goldeneye 007
by mokeyjoe » Sat Mar 20, 2010 8:39 pm

As there was some interest in the Perfeect Dark thread I thought it might be a good time to revisit it's legendary predecessor.

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Wikipedia wrote:
Developer: Rareware
Publisher: Nintendo
Platforms: Nintendo 64
Release date: EU - August 25 1997

GoldenEye 007 is a 1997 first-person shooter video game developed by Rare for the Nintendo 64 video game console, based on the 1995 James Bond film GoldenEye.
The game received overwhelmingly positive reviews and sold over eight million copies. It is considered an important title in the development of first-person shooters, and has become particularly well-known for the quality of its multiplayer deathmatch mode, as well as its incorporation of stealth and varied objectives into its single player missions. It is featured in several lists of the greatest video games of all time.


Edge: 9/10
Electronic Gaming Monthly: 9.37/10
GameSpot: 9.8/10
IGN: 9.7/10
N64 Magazine: 94%

Player list:
Somebody Else's Problem
Dalagonash
mokeyjoe
Seven
Cyburn2
Superking
Staydead
Denster

Checkpoints:

Week 1 (Monday 22nd March - Sunday 28th March) Complete on at least Agent difficulty
Week 2 (Monday 29th March - Sunday 3rd April) Complete on Secret Agent/Perfect Agent.
Week 3+ (Monday 4th April onwards) Speed runs etc


The structure is pretty informal, so feel free to rush ahead or dawdle as you like, but I would expect people to finish it on Agent at least - it's pretty easy. If people want to do speed runs I can update this post to reflect times.

The game is widely available on N64 so you shouldn't have much trouble finding a cart. It also emulates pretty well on Project 64 and 1964, although the music can be a little choppy on my netbook. If you're emulating then I recommend using a dual analogue pad and using the 2.4 (dual controller) control scheme, then mapping both controllers one and two to the appropriate sticks and buttons on your pad. This way you'll get a dual analogue scheme.

Last edited by mokeyjoe on Sun Mar 21, 2010 12:51 am, edited 4 times in total.
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Captain Kinopio
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PostRe: GRplayde (unofficial edition) - Goldeneye 007
by Captain Kinopio » Sat Mar 20, 2010 8:43 pm

I would play but I don't have the N64 here anymore, and I'm not emulating it.

Time for adventure
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Cyburn2
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PostRe: GRplayde (unofficial edition) - Goldeneye 007
by Cyburn2 » Sat Mar 20, 2010 8:47 pm

played through this before, be worth another ago, and also due to playing Perfect Dark (XBLA) my skills will be homed.

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Seven
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PostRe: GRplayde (unofficial edition) - Goldeneye 007
by Seven » Sat Mar 20, 2010 8:50 pm

Count me in. :-) Will be using emulator (I do have original, but I want 60hz).

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Dalagonash
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PostRe: GRplayde (unofficial edition) - Goldeneye 007
by Dalagonash » Sat Mar 20, 2010 9:02 pm

I'll be using an emulator to play this with a 360 pad, use a c-button move, stick aim (Solitare?) method and set the C-buttons to left stick and stick to right stick on a 360 pad to bring the controls up to date.

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I totally do this thing called StreetPass UK and it's real good like.
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mokeyjoe
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PostRe: GRplayde (unofficial edition) - Goldeneye 007
by mokeyjoe » Sat Mar 20, 2010 9:09 pm

Dalagonash wrote:I'll be using an emulator to play this with a 360 pad, use a c-button move, stick aim (Solitare?) method and set the C-buttons to left stick and stick to right stick on a 360 pad to bring the controls up to date.


I tried that and it felt really twitchy, I kept strafing when I was trying to go forward. I found the dual control options worked better. I am using a sixaxis though, the 360 pad may feel different. The manual aim on the sixaxis is smooooth.

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Seven
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PostRe: GRplayde (unofficial edition) - Goldeneye 007
by Seven » Sat Mar 20, 2010 9:22 pm

I'm using Project 64 (V1.6) & Xbox 360 pad, but I'm still not sure how to tweak them correctly. I'm finding it bit hard to get used to.

Also theres alot of missing graphics in my Rom file. Bah. Will have to do though. Just wish it's available on XBLA; mainly its single player campagin. Oh well, this will do.

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Seven
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PostRe: GRplayde (unofficial edition) - Goldeneye 007
by Seven » Sat Mar 20, 2010 9:31 pm

Despite above, I'm having aloooooot of fun with this. It's better as it's 60fps on my PC, even if there was graphical errors. I'd like to see blueish (dark anyway) sky than black sky, but that's not issue (and if it is I could always set up N64 after making room).

I'm on 3rd level. Breezing through levels. Sometimes I miss my youth, wish I could go back and experience it for first time. It was big game. One of my favourite Christmas games, that's for sure (got it at Christmas. Not sure what year, maybe 1998?).

:wub: Goldeneye.

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PostRe: GRplayde (unofficial edition) - Goldeneye 007
by Dalagonash » Sat Mar 20, 2010 9:36 pm

When I was a nipper, playing this between Mario 64, I could never hack 00 Agent, heck Secret Agent was a genuine challenge.

I look forward to rectifying my prior lack of skills :twisted:

And yeah, now you mention is Mokey, I hadn't factored in the dual control setups, with a bit of tinkering I will hopefully set up a full two stick with sensitivity set up.

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I totally do this thing called StreetPass UK and it's real good like.
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mokeyjoe
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PostRe: GRplayde (unofficial edition) - Goldeneye 007
by mokeyjoe » Sat Mar 20, 2010 9:37 pm

Seven wrote:Despite above, I'm having aloooooot of fun with this. It's better as it's 60fps on my PC, even if there was graphical errors. I'd like to see blueish (dark anyway) sky than black sky, but that's not issue (and if it is I could always set up N64 after making room).

I'm on 3rd level. Breezing through levels. Sometimes I miss my youth, wish I could go back and experience it for first time. It was big game. One of my favourite Christmas games, that's for sure (got it at Christmas. Not sure what year, maybe 1998?).

:wub: Goldeneye.


I'm using the Project 64 1.7 beta with Jabos Direct 3d 8 plugin. Either that or 1964 with Mudlords Rice plugin. I have blue skies and no graphical errors. But it depends if you want to strawberry float about with plugins or not.

Casino Royale's on telly. Gonna get in the Bond frame of mind :)

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PostRe: GRplayde (unofficial edition) - Goldeneye 007
by SEP » Sat Mar 20, 2010 9:44 pm

I'm using Project64 1.7 beta with Nrage's direct control plugin, so I can play with keyboard and mouse.

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Captain Kinopio
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PostRe: GRplayde (unofficial edition) - Goldeneye 007
by Captain Kinopio » Sat Mar 20, 2010 10:25 pm

Dalagonash wrote:When I was a nipper, playing this between Mario 64, I could never hack 00 Agent, heck Secret Agent was a genuine challenge.

I look forward to rectifying my prior lack of skills :twisted:

And yeah, now you mention is Mokey, I hadn't factored in the dual control setups, with a bit of tinkering I will hopefully set up a full two stick with sensitivity set up.


What about 007 mode, pure genius 8-)

I was only about 13/14 but I set it to 'real mode' with maximum accuracy and maximum damage, it was essentially one shot kill :mrgreen:

Never got past the first level mind. :lol:

Time for adventure
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Qikz
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PostRe: GRplayde (unofficial edition) - Goldeneye 007
by Qikz » Sat Mar 20, 2010 10:46 pm

I'll play, but I want to try and set up my N64 for it first.

The Watching Artist wrote:I feel so inept next to Qikz...
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mokeyjoe
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PostRe: GRplayde (unofficial edition) - Goldeneye 007
by mokeyjoe » Sat Mar 20, 2010 10:56 pm

Herbi wrote:
Dalagonash wrote:When I was a nipper, playing this between Mario 64, I could never hack 00 Agent, heck Secret Agent was a genuine challenge.

I look forward to rectifying my prior lack of skills :twisted:

And yeah, now you mention is Mokey, I hadn't factored in the dual control setups, with a bit of tinkering I will hopefully set up a full two stick with sensitivity set up.


What about 007 mode, pure genius 8-)

I was only about 13/14 but I set it to 'real mode' with maximum accuracy and maximum damage, it was essentially one shot kill :mrgreen:

Never got past the first level mind. :lol:


Yeah, that was cool. Perfect Dark has a similar mode but I never unlocked it.

I remember doing the bunker level with only fists, sneaking around taking out the guards one by one. It was hard but when I managed it I was like 8-)

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Seven
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PostRe: GRplayde (unofficial edition) - Goldeneye 007
by Seven » Sat Mar 20, 2010 11:04 pm

Hooked on this already. I just got to train level :oops: I'll be going back to some of these levels and see if I can unlock time cheat, as well beat them. I might try to dig up my N64 and see where I was at, I remember I did new game about three years ago but hopefully I still have old save....doubt it though.

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Seven
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PostRe: GRplayde (unofficial edition) - Goldeneye 007
by Seven » Sat Mar 20, 2010 11:14 pm

Ah, I still got my save. Everything obtained, except for few cheats (mainly RPC90) as I remember copying my brother's save to just get these cheats for myself :shifty:

I did all levels on Perfect Agent - maybe with some help, I can't remember - but it did take me ages back then.

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Superking
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PostRe: GRplayde (unofficial edition) - Goldeneye 007
by Superking » Sat Mar 20, 2010 11:23 pm

I'll play but on my N64 as its meant to be played :wub:

One's never alone with a rubber duck
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smurphy
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PostRe: GRplayde (unofficial edition) - Goldeneye 007
by smurphy » Sat Mar 20, 2010 11:26 pm

I would, but after so much Perfect Dark recently I have a feeling Goldeneye may be unpalatable, especially with all the advancements in PD, doubly so with the re-release updates. Last time I played GE it wasn't quite how I remembered it, and I don't want to destroy the memories any further.

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hamm sandwich
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PostRe: GRplayde (unofficial edition) - Goldeneye 007
by hamm sandwich » Sun Mar 21, 2010 12:13 am

I wish I could play but no N64 anymore. I remember buying the GoldenEye OST to accompany 4 player split-screen bouts with Tina Turner on repeat. I think I was the only one who enjoyed that. :|

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PostRe: GRplayde (unofficial edition) - Goldeneye 007
by SEP » Sun Mar 21, 2010 12:29 am

hamm sandwich wrote:I wish I could play but no N64 anymore.


There are ways around that.

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