NO Half Life 2: Episode 3 at E3 this year. Sadness erupts.

Anything to do with games at all.
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Photek
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PostRe: Half Life 2: Episode 3 Grab your officials whilst you can!
by Photek » Mon May 25, 2009 4:35 pm

$ilva $hadow wrote:I've yet to see Source engine convey any sense of realism as well, Half Life games feel damn lifeless. Unreal engine games have a bit of soul at least, I don't feel like a floating camera.

I'd constitute that as 'rubbish' wouldn't you?

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$ilva $hadow
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PostRe: Half Life 2: Episode 3 Grab your officials whilst you can!
by $ilva $hadow » Mon May 25, 2009 4:45 pm

Err no I wouldn't. There's a big difference between saying an engine is rubbish, and saying that I felt like a floating camera in the Half Life games, but felt much better in TF2 and Left 4 Dead.

Unfortunately, you all love to make gooseberry fool up and quote things out of context, then put up a fuss and cry when you get verbally bitchslapped back to the middle ages for doing so.

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Agent47
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PostRe: Half Life 2: Episode 3 Grab your officials whilst you can!
by Agent47 » Mon May 25, 2009 5:32 pm

$ilva $hadow wrote:You just wanted the last word a47, you countered with points that I did not make, just like Photek does in this here post. It's a dick thing to do.

I wanted no such thing, I just wanted to get the thread back onto the topic of its title: Episode 3. Now stop being a banana split, for the love of god. :fp:


Right, anyone have any idea where Episode 3 might be heading - other than the Borealis - and what twists the story may take this time? It's gonna take a lot to beat Episode 2, though...

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PostRe: Half Life 2: Episode 3 Grab your officials whilst you can!
by $ilva $hadow » Mon May 25, 2009 5:43 pm

Nice.

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PostRe: Half Life 2: Episode 3 Grab your officials whilst you can!
by Dowbocop » Mon May 25, 2009 6:46 pm

Agent47 wrote:
$ilva $hadow wrote:You just wanted the last word a47, you countered with points that I did not make, just like Photek does in this here post. It's a dick thing to do.

I wanted no such thing, I just wanted to get the thread back onto the topic of its title: Episode 3. Now stop being a banana split, for the love of god. :fp:


Right, anyone have any idea where Episode 3 might be heading - other than the Borealis - and what twists the story may take this time? It's gonna take a lot to beat Episode 2, though...


When I saw the Aperture Science container on the ship in Ep 2 I jumped to the obvious conclusion that it was the portal gun, but the way Vance, Kleiner and Magnusson were talking about it made it seem a bit more destructive than that (so a Combine nerve gas bomb or something).

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PostRe: Half Life 2: Episode 3 Grab your officials whilst you can!
by Alvin Flummux » Mon May 25, 2009 8:30 pm

I reckon it's the Portal Gun technology that the Combine are after - right now they're trapped on Earth, isolated, but with that technology in their hands they could engineer a new method of creating inter-dimensional gateways that doesn't require a massive tower. Essentially it's like transforming anything big and bulky into a nice, sleek little device.

Maybe the Borealis was a test bed for Aperture Science technology on a larger scale than in the ground labs - a giant Portal Gun - and when they tested it they misconfigured some settings and wound up in the middle of some god fosaken ice sheet.

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Photek
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PostRe: Half Life 2: Episode 3 Grab your officials whilst you can!
by Photek » Tue May 26, 2009 9:55 am

Alvin Flummux wrote:I reckon it's the Portal Gun technology that the Combine are after - right now they're trapped on Earth, isolated, but with that technology in their hands they could engineer a new method of creating inter-dimensional gateways that doesn't require a massive tower. Essentially it's like transforming anything big and bulky into a nice, sleek little device.

Maybe the Borealis was a test bed for Aperture Science technology on a larger scale than in the ground labs - a giant Portal Gun - and when they tested it they misconfigured some settings and wound up in the middle of some god fosaken ice sheet.


Interesting observation, I'm not sure that the 'portal' gun would work on a grand scale but as you said they could be looking for a way back to there homeworld. Thats the main problem with Valve, they give nothing away, not even a smidge. I love them to bits but I'd like a little bit of information. Although maybe its not too great knowing everything. I'm still wondering if its ok that I know that im a big daddy in Bioshock 2 or not!?

$ilva $hadow wrote:...then put up a fuss and cry when you get verbally bitchslapped back to the middle ages for doing so.

Please tell me you're an American teenager because if not: :fp: x 1mil

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PostRe: Half Life 2: Episode 3 Grab your officials whilst you can!
by $ilva $hadow » Tue May 26, 2009 2:36 pm

Yeah, get them cheap shots in and ignore the fact that you couldn't put up a solid argument at all. :lol:



I hope it's not portal gun technology. I liked portal, but I enjoyed the action pieces of Half Life games more than the 'puzzles'. I don't want to have to play Portal within Half Life 2 Episode 3.


Also the less vehicle sections, the better. I hate driving the buggy.

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Agent47
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PostRe: Half Life 2: Episode 3 Grab your officials whilst you can!
by Agent47 » Tue May 26, 2009 5:41 pm

I'd actually like the tables to be turned in this one, with Gordon on the offensive, with the upper hand.

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PostRe: Half Life 2: Episode 3 Grab your officials whilst you can!
by Extralife » Wed May 27, 2009 12:31 am

I have sort of wondered how you would go about fighting the Advisors. They'd need to give you some means of blocking their telekensis and such in order for you to stand a chance. In all of the previous encounters they are either too busy escaping to kill or you get lucky and narrowly avoid death. I suppose they could just tone down their abilities in the next game and have them more like gunship battles.

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PostRe: Half Life 2: Episode 3 Grab your officials whilst you can!
by Peter Crisp » Wed May 27, 2009 11:23 pm

I just hope we can get an ending to the story. I'd like to see a few epic battles in the distance while you help on the fringes to give them as many advantages as you can. Maybe we could see a treaty of non-aggression signed between the two sides rather than just battling for a victory of annihilation over the combine?

It would be a more apt way to finish the series I feel.

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PostRe: Half Life 2: Episode 3 Grab your officials whilst you can!
by Dowbocop » Thu May 28, 2009 11:15 am

Peter Crisp wrote:I just hope we can get an ending to the story. I'd like to see a few epic battles in the distance while you help on the fringes to give them as many advantages as you can. Maybe we could see a treaty of non-aggression signed between the two sides rather than just battling for a victory of annihilation over the combine?

It would be a more apt way to finish the series I feel.


Or the introduction of a new species/faction to finish HL2 and open up HL3

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PostRe: Half Life 2: Episode 3 Grab your officials whilst you can!
by Agent47 » Thu May 28, 2009 1:57 pm

Dowbocop wrote:
Peter Crisp wrote:I just hope we can get an ending to the story. I'd like to see a few epic battles in the distance while you help on the fringes to give them as many advantages as you can. Maybe we could see a treaty of non-aggression signed between the two sides rather than just battling for a victory of annihilation over the combine?

It would be a more apt way to finish the series I feel.


Or the introduction of a new species/faction to finish HL2 and open up HL3

That sounds somewhat plausible. Not so sure about the new species, but it's a safe bet that Episode 3 will end on a HL3 tie-in.

http://garybaileywriting.wordpress.com/ - A place to read a little flash fiction.
http://theminigamereview.blogspot.com/ - My own personal review space.
http://silentilshortstories.blogspot.com/ - A showcase of short stories I have written.
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Alvin Flummux
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PostRe: Half Life 2: Episode 3 Grab your officials whilst you can!
by Alvin Flummux » Thu May 28, 2009 1:59 pm

Send Freeman into the Combine's home universe in a host created by G-Man. At the end you become G-Man as a result of Combine homeworld technology.

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PostRe: Half Life 2: Episode 3 Gents, Start your Engines *****
by Shalashaska » Thu May 28, 2009 3:00 pm

Bring Shepherd and the aliens from Opposing Force back into the fray.
But I very much doubt it :(

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$ilva $hadow
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PostRe: Half Life 2: Episode 3 Gents, Start your Engines *****
by $ilva $hadow » Thu May 28, 2009 7:11 pm

Shalashaska wrote:Bring Shepherd and the aliens from Opposing Force back into the fray.
But I very much doubt it :(



Sheperd is the MAN!

I love opposing force. It's better than Half Life, such a huge difference just from a perspective change.

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Winckle
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PostRe: Half Life 2: Episode 3 Gents, Start your Engines *****
by Winckle » Sun May 31, 2009 2:00 pm

$ilva $hadow wrote:Sheperd is the MAN!

I love opposing force.

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$ilva $hadow wrote:It's better than Half Life

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We should migrate GRcade to Flarum. :toot:
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$ilva $hadow
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PostRe: Half Life 2: Episode 3 Gents, Start your Engines BITCH
by $ilva $hadow » Sun May 31, 2009 3:08 pm

It really felt much better to me, to be playing as Sheperd and not some geekfuck Gordon :lol: I didn't enjoy the 'puzzles' of Half Life at all. Opposing Force just did away with that rubbish and felt so much more natural.

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Alvin Flummux
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PostRe: Half Life 2: Episode 3 Gents, Start your Engines BITCH
by Alvin Flummux » Sun May 31, 2009 3:12 pm

So... Opposing Force has to playing your average stereotypical military hard man? I suppose under the circumstances that'd feel empowering, but most FPS games don't see you playing a bespectacled nerd.

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Agent47
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PostRe: Half Life 2: Episode 3 Gents, Start your Engines BITCH
by Agent47 » Sun May 31, 2009 3:17 pm

I wish the thread title would quit changing, I keep thinking something has been shown or news has been shared! :oops:

http://garybaileywriting.wordpress.com/ - A place to read a little flash fiction.
http://theminigamereview.blogspot.com/ - My own personal review space.
http://silentilshortstories.blogspot.com/ - A showcase of short stories I have written.

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