Halo 4

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Shadow
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PostRe: Halo 4
by Shadow » Thu Jun 09, 2011 6:41 pm

http://www.gameblurb.net/news/halo-4-details-leaked/

Someone over at Bungie.net has been very, very naughty…someone on the inside has loose lips and leaked some very interesting information about the upcoming Halo 4. SPOILERS to some extent, so read with caution…Also, remember that these are unconfirmed rumors, so if thay happen to not come true, please don’t come after me with an energy sword!



“Halo 4 returns players to the story of the Master Chief and Cortana in the events that follow the conclusion of Halo 3. Players will experience an all new story and introduce a new roster of enemies and weapons to the Halo experience. Set against the top secret Forerunner planetoid known to ONI as Sigma 7, players will encounter a dark new foe and unravel more of the mysteries behind the forerunners and the Office of Naval Intelligence.

At the heart of Halo 4 is a stronger focus than ever before behind story telling and player choice. Players will be offered an unprecedented level of customization and a narrative experience never before seen in a first person shooter. On a technical level Halo 4 pushes the boundaries of the action genre by incorporating larger battlefields than ever before and players will experience conflicts that seamlessly span land, sea and space.

Halo 4 will expand the series trademark arsenal of weapons and vehicles beyond any other title so far. Players can expect fan favorites to return along with new additions. Halo 4 will also feature the revolutionary new Arsenal Improvisation Mechanics that allow for menu-free, creative customization of weapons and vehicles in the heat of combat. Players will take their fight to a new level by dynamically tailoring their weapons and vehicles to suit any situations or enemies.”

At the moment it seems 343 are focusing on the new and improved story and weapons system (of which the new AIM mechanic is only mysteriously alluded to) but there was some video shown that fills in some of the gaps. Halo 4 is set on a Forerunner planet that has an inner and outer surface that provides two distinct styles. The outside is very industrial and features a wide range of hostile Forerunner tech and AI. The video showed space combat here. The inside of the planetoid is hollow and is sectioned off in to many tiers/bands (almost resembling Halo rings) that feature a myriad of natural environments not only resembling earth’s but many other alien terrains. The video featured combat across a multitude of environments from space to mountains, plains and oceans. Presumably, ONI had been top secretly researching the planet for some. There are UNSC forces on the planet but they look really degraded and disorganized and it was implied that they may be divided into factions and warring with each other. At one point we see a heavily modified warthog that has had the wheels replaced two kind of anti gravity devices. At another point the Chief is clearly sprinting which possibly implies a return of armor abilities. There was no sign of the Flood or the Covenant but at the very end of the trailer the ‘dark new threat’ was hinted at. The video ends with the Chief standing at a dark cave entrance and from within can be heard some menacing gurgling and grunting. Cortana says “They’re coming back … and there’s a LOT more of them this time”, the Master chief then readies a new weapon that looks like a cross between a rocket launcher and a Needler and it focuses on his helmet and visor and a number of strange digital effects ripple across his visor then the videos ends.


:shifty: Sounds plausible.

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PostRe: Halo 4
by TornadoShaun » Thu Jun 09, 2011 6:47 pm

Sounds reminiscent of the flood and that Hive Mind type thing in Halo 2.

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PostRe: Halo 4
by Garth » Thu Jun 09, 2011 7:19 pm

Shadow wrote:http://www.gameblurb.net/news/halo-4-details-leaked/

:shifty: Sounds plausible.


Debunked by Frankie on GAF (remember when I said he debunks false Halo rumours on GAF all the time but never commented in the many Halo remake rumour threads? :lol:).

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PostRe: Halo 4
by Garth » Fri Jun 10, 2011 10:31 pm

Some folks were asking about the music in the Halo 4 Teaser Trailer - it was composed by Neil Davidge, composer and producer on the last three Massive Attack albums.

http://halo.bungie.org/news.html?item=33511

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PostRe: Halo 4
by tomvek » Sat Jun 11, 2011 1:29 am

343 have put some Halo:CE and Halo 4 wallpaper up :D

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PostRe: Halo 4
by Codename 47 » Sat Jun 11, 2011 5:49 pm

Nice find, i'm a sucker for good game wallpapers :wub: Maybe it's just me but does anyone else think the logo on the Halo 4 wallpaper doesn't look right, i don't know there's just something about it that looks off. The Anniversary looks cool, but i'm a little surprised they didn't have him posing with the assault rifle on the box art like on the original cover.

Speaking of the Halo remake, do we know what engine it's running on? Some of the levels like 343 Guilty Spark are looking pretty stunning in the remake.

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PostRe: Halo 4
by Shadow » Sat Jun 11, 2011 7:39 pm

Codename 47 wrote:Nice find, i'm a sucker for good game wallpapers :wub: Maybe it's just me but does anyone else think the logo on the Halo 4 wallpaper doesn't look right, i don't know there's just something about it that looks off. The Anniversary looks cool, but i'm a little surprised they didn't have him posing with the assault rifle on the box art like on the original cover.

Speaking of the Halo remake, do we know what engine it's running on? Some of the levels like 343 Guilty Spark are looking pretty stunning in the remake.


It has two engines, the original handling all gameplay and physicsy stuffs and then the Reach engine running over the top for graphics. :)


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This image, to me, suggests they've found Onyx. Halsey and the other remaining spartans are in there as well as.. well.. who knows?

The fact they introduced Halsey to the games in Reach suggests to me they may be wanting to tie the universe together a bit, so I wouldn't be surprised to see her in H4.

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PostRe: Halo 4
by The People's ElboReformat » Sat Jun 11, 2011 11:55 pm

I need to admit something.


As much as I love Halo.


I have no strawberry floating idea what the story is about. Like the overall story an' gooseberry fool.


I'm not even sure what the Halo in the title of the games is.


:lol: :shifty:

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Frank
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PostHalo 4
by Frank » Sat Jun 11, 2011 11:59 pm

Shadow wrote:It has two engines, the original handling all gameplay and physicsy stuffs and then the Reach engine running over the top for graphics. :)


I hope they've fixed the Reach graphics engine so it doesn't have motion blur all over the shop this time. It was unbelievably bad in Reach :fp:

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PostRe: Halo 4
by Mogster » Sun Jun 12, 2011 9:05 pm

Zenigame wrote:I'm not even sure what the Halo in the title of the games is.

:lol: :shifty:

Seriously?

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It's a bit hard to miss. ;)

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Shadow
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PostRe: Halo 4
by Shadow » Sun Jun 12, 2011 10:43 pm

Frank wrote:
Shadow wrote:It has two engines, the original handling all gameplay and physicsy stuffs and then the Reach engine running over the top for graphics. :)


I hope they've fixed the Reach graphics engine so it doesn't have motion blur all over the shop this time. It was unbelievably bad in Reach :fp:


Really? Other than the opening cinematic with the two Falcons, I barely noticed it.

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TornadoShaun
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PostRe: Halo 4
by TornadoShaun » Sun Jun 12, 2011 11:10 pm

Shadow wrote:
Frank wrote:
Shadow wrote:It has two engines, the original handling all gameplay and physicsy stuffs and then the Reach engine running over the top for graphics. :)


I hope they've fixed the Reach graphics engine so it doesn't have motion blur all over the shop this time. It was unbelievably bad in Reach :fp:


Really? Other than the opening cinematic with the two Falcons, I barely noticed it.


This is exactly what I was thinking :lol:

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PostRe: Halo 4
by Skarjo » Sun Jun 12, 2011 11:13 pm

Anung wrote:EDIT: Call it H4LO


Oh God, that's exactly what they're going to do, isn't it.

Street mummy strawberry floaters.

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Frank
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PostHalo 4
by Frank » Mon Jun 13, 2011 12:18 pm

Anung wrote:
TornadoShaun wrote:
Shadow wrote:
Frank wrote:
Shadow wrote:It has two engines, the original handling all gameplay and physicsy stuffs and then the Reach engine running over the top for graphics. :)


I hope they've fixed the Reach graphics engine so it doesn't have motion blur all over the shop this time. It was unbelievably bad in Reach :fp:


Really? Other than the opening cinematic with the two Falcons, I barely noticed it.


This is exactly what I was thinking :lol:


Same, I played through the whole thing on Saturday and didn't notice much motion blur at all.


I can only assume you're all playing on tiny screens, then (or blinded by your love for the franchise ;) ). The motion blur was apparent in every cutscene in the game. Someone moves (even just lifting their arm to shield their eyes from the sun) and they become a blubbery, unfocused mess. It was godawful, especially in such a big name game.

If you're going to add so much ridiculous post-processing (that, lets face it, ruins the picture quality), at least give the option to turn it off, like they did with the film grain in Mass Effect.

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Shadow
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PostRe: Halo 4
by Shadow » Mon Jun 13, 2011 12:37 pm

50" Panasonic 8-)

Perhaps it is you, Frank, who has the shitty TV?

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Frank
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PostHalo 4
by Frank » Mon Jun 13, 2011 12:39 pm

Doubtful, there's little my brother is OCD about more than picture quality.

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PostRe: Halo 4
by Shadow » Mon Jun 13, 2011 12:41 pm

:lol: Whatever, if it's that big an issue for you, maybe you should give the Anniversary edition a miss then, eh?

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PostRe: Halo 4
by BID0 » Mon Jun 13, 2011 12:42 pm

Frank you on a LCD screen? Maybe that's why?

Anung wrote:Call it H4LO

It worked for Driv3r :shifty:

Zenigame wrote:I need to admit something.


As much as I love Halo.


I have no strawberry floating idea what the story is about. Like the overall story an' gooseberry fool.


I'm not even sure what the Halo in the title of the games is.


:lol: :shifty:

Halo is the planet you save in Halo 3.

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Frank
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PostHalo 4
by Frank » Mon Jun 13, 2011 12:47 pm

Shadow wrote::lol: Whatever, if it's that big an issue for you, maybe you should give the Anniversary edition a miss then, eh?


But everything else sounded perfect. Indestructible warthogs = \o/ online co-op = \o/

Reach's graphics engine :fp:

Would've been better if they made a new, good looking one from scratch. New studio, new start.

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PostRe: Halo 4
by Mafro » Mon Jun 13, 2011 12:51 pm

Nope, Frank is right, and I remember a few other mentioning it in the Reach thread. The motion blur in Reach was very noticeable and bloody annoying. Digital Foundry mentioned it in their analysis that it makes the framerate appear to be smoother http://www.eurogamer.net/articles/digit ... is-article

Last edited by Mafro on Mon Jun 13, 2011 12:53 pm, edited 1 time in total.
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