Halo Infinite announced (XB1/Win 10)

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Monkey Man
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PostHalo Infinite announced (XB1/Win 10)
by Monkey Man » Sun Jun 10, 2018 9:14 pm



The Master Chief returns in Halo Infinite – the next chapter of the legendary franchise. Developed by 343 Industries and created with our new Slipspace Engine. This thrilling engine demo provides a glimpse into the future of the Halo franchise, leading it into new and unexpected directions.

Xbox One and Windows 10 Exclusive.


E3 2018: World Premiere of Halo Infinite

For millions of fans around the world, Halo has become the quintessential Xbox experience. Whether it’s descending onto the shores of Installation 04 in The Silent Cartographer from Halo: Combat Evolved, struggling against the endless onslaught of Covenant in Halo: Reach or landing a perfect four-shot in Halo 5: Guardians, the Halo franchise is filled with unforgettable moments.

At E3 2018, 343 Industries officially announced that the next chapter in the epic Halo saga is in active development – Halo Infinite. Unveiled through a thrilling engine demo, Halo Infinite will be a new Halo experience centered on the Master Chief that continues the current storyline.

Speaking of the engine demo, viewers will have noticed the name Slipspace Engine. The new Slipspace Engine, created by 343 Industries specifically to power future Halo experiences, will enable the studio to deliver on the wonder and beauty of the Halo universe with emergent experiences for gamers of today and tomorrow.

Of course, fans around the world will break down every single frame of the engine demo for more clues on what Halo Infinite could entail. We caught a couple of hidden Easter eggs – can you? 343 Industries stated that the game, art, and tech elements are still in progress and many of the assets and designs will certainly evolve between now and the release of the game; what fans should take away from the engine demo is the promise of the Slipspace Engine and its capabilities in powering “Halo Infinite” and how the story will center on the Master Chief.

Only time will tell what 343 Industries has in store for the future of the Halo franchise, but we’re excited for the potential of the Slipspace Engine, its capabilities in powering Halo Infinite and how the story will center on the Master Chief.

Be sure to stay tuned to Xbox Wire for all the latest E3 2018 news this week.

https://news.xbox.com/en-us/2018/06/10/ ... alo-title/

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Last edited by Monkey Man on Wed Jun 13, 2018 1:51 pm, edited 2 times in total.
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NickSCFC
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PostRe: Halo Infinite announced (XB1/Win 10)
by NickSCFC » Sun Jun 10, 2018 9:17 pm

Those graphics look stunning, glad to see some out of the box thinking from 343i with Halo :)

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Garth
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PostRe: Halo Infinite announced (XB1/Win 10)
by Garth » Sun Jun 10, 2018 9:59 pm

E3 2018 is a monumental moment for the Halo franchise and for us here at 343 Industries, and we couldn’t be more excited to share with you a glimpse of our new Slipspace Engine, which will power our next title, Halo Infinite. It’s been a busy stretch here at 343 since the launch of Halo 5: Guardians between supporting the title with post-release updates and secretly working on our new Slipspace Engine tech in parallel. Finally showing the world some of what we’ve been working on has really energized the team!

The Slipspace Engine demo shown at the E3 2018 briefing is the culmination of years of work and is infused with the passion of hundreds of people here at 343 Industries. When we started this project, the team’s vision for the game was ambitious – so much so that we knew we had to build new tech to fully realize our goals for Halo Infinite. The E3 demo showcases some of the exciting potential of this technology – everything you see is running in-engine. We still have a long way to go until we ship the game, so things will certainly evolve between now and the release of Halo Infinite, though the engine demo is a clear indication of the direction we are heading with our next game and a great snapshot of where our tech is right now.

It’s hard to believe that 343 Industries was formed just over a decade ago. Over the years, the team has learned a lot from creating Halo 4 and Halo 5 and from you, our community. I hope you can see nods to some of that in our demo, such as the approach to some visual elements. Halo Infinite will feature Sparth’s (Art Director, Nicolas Bouvier) new art style that draws significant inspiration from the most iconic and historic parts of the Halo franchise and your feedback, all while modernizing and taking advantage of the full power of the Xbox One family. The new Master Chief helmet directly showcases our new art style.

The team also heard feedback loud and clear on the amount of time spent playing as the Master Chief in Halo 5. In Halo Infinite, the game will focus on the Master Chief and continue his saga after the events of Halo 5.

I know waiting can be hard for folks who are excited for more info about the game. We are taking the time we need to make the right game and are making changes to how we approach things this time around. The goal of the entire 343 Industries team is to make a great Halo game for our fans that also invites new players into our franchise. We will have some new and unexpected directions to take folks in and I believe the way we achieve that is to build alongside our community, iterating and improving as we go.

In the future, you will be able to join early flighting programs that will let members of the community play the game with us, and give direct feedback, much like the current Insider flighting program for Halo: The Master Chief Collection. It will take some time for us to be ready to kick those flighting events off, but when we do they will start small and grow along the way.

I would love to hear from you as we build Halo Infinite. You can hit me up @tefferlee on Twitter and let me know what you think about the engine demo. Keep in mind that I do have a game to build so you won’t see me out there on social media quite as often as other folks, but I will definitely be listening along with the development team. And don’t worry, our community team constantly funnels feedback and info to us as well. If you are someone who wants to directly help realize our vision for this game, check out our careers page at the brand new 343industries.com site to see if there is a role for you here at the studio and Halo.

I’m incredibly proud of what the 343 Industries development team has done with the Slipspace Engine and this first tease of Halo Infinite, and I look forward to sharing more with you all in the future once we are ready. Thank you all for your support and passion for Halo. This is an exciting moment for all of us, and we look forward to embarking on this journey together!

Chris Lee, Studio Head, FPS

https://www.halowaypoint.com/en-us/news ... ney-begins

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captain red dog
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PostRe: Halo Infinite announced (XB1/Win 10)
by captain red dog » Sun Jun 10, 2018 10:08 pm

Glad to hear there is no more Spartan Locke bullshit, but they need to go some way to rectify the damage Halo 5 did to the series. It looks from that teaser like they are pushing back to the roots of the series, it has a Halo CE vibe about it, which can only be a good thing.

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PostRe: Halo Infinite announced (XB1/Win 10)
by Hime » Sun Jun 10, 2018 10:33 pm

Awesome. I know we don't know acting about it but I was hoping they would try going a different direction with the series. I didn't mind Halo 4 and 5 but they obviously haven't been overly successful, a more open world setting would really benefit the games going forward.

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PostRe: Halo Infinite announced (XB1/Win 10)
by Cheeky Devlin » Sun Jun 10, 2018 11:05 pm

I can definitely see this as a Halo take on what Far Cry does. Large open world with loads of missions and things to see and do.

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PostRe: Halo Infinite announced (XB1/Win 10)
by HSH28 » Sun Jun 10, 2018 11:12 pm

Don't know why they think they can't talk about what the game actually is, it doesn't make any sense to me.

Sure its a way out and they don't want to or can't go into detail about it, but an overview would make sense to me, without it you are going to end up with people either being disappointed because the game won't turn out the way they imagine it, or you'll turn people off because they'll imagine it's not going to be the game they want.

You can't get that initial response back after the announce.

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PostRe: Halo Infinite announced (XB1/Win 10)
by Cheeky Devlin » Sun Jun 10, 2018 11:16 pm

Watching the trailer again and we've got forerunner installations (And an actual Halo) but I'm wondering if the Covenant are back as the enemies.

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PostRe: Halo Infinite announced (XB1/Win 10)
by Photek » Sun Jun 10, 2018 11:18 pm

Halo Infinite looked more like Combat Evolved than anything else, which is a very good thing.

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PostRe: Halo Infinite announced (XB1/Win 10)
by Venom » Sun Jun 10, 2018 11:24 pm

HSH28 wrote:Don't know why they think they can't talk about what the game actually is, it doesn't make any sense to me.


I said in other thread Geoff Keighley pressed Aaron Greenberg about it, this will be the continuation of the series and Master Chief's story and the game has a bigger bolder vision than before. So Halo: Destiny-ish perhaps.

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PostRe: Halo Infinite announced (XB1/Win 10)
by Photek » Sun Jun 10, 2018 11:33 pm

It’s Halo 6 but built on a brand new engine hence the delay. It’s not gonna be like Destiny or Anthem. The Halo mp is enough, rumour is MP in this will be everything from 4v4 to 32v32.

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PostRe: Halo Infinite announced (XB1/Win 10)
by HSH28 » Sun Jun 10, 2018 11:40 pm

Venom wrote:
HSH28 wrote:Don't know why they think they can't talk about what the game actually is, it doesn't make any sense to me.


I said in other thread Geoff Keighley pressed Aaron Greenberg about it, this will be the continuation of the series and Master Chief's story and the game has a bigger bolder vision than before. So Halo: Destiny-ish perhaps.


Maybe, but maybe not.

They've said its a continuation of the story, but the way they are being so vague about it might mean its not a story lead game in the way the other main Halo games have been.

The tech looked good and I like the idea of that setting again, but some idea of the focus of what the actual game is would have been better I think.

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PostRe: Halo Infinite announced (XB1/Win 10)
by Venom » Sun Jun 10, 2018 11:41 pm

Okay, cool.
The quote from 343i says 'Halo Infinite will feature Sparth’s (Art Director, Nicolas Bouvier) new art style that draws significant inspiration from the most iconic and historic parts of the Halo franchise.' What is that? From trailer I think it is less gritty, Master Chief looks more stylised.

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PostRe: Halo Infinite announced (XB1/Win 10)
by Tafdolphin » Sun Jun 10, 2018 11:45 pm

Cheeky Devlin wrote:I can definitely see this as a Halo take on what Far Cry does. Large open world with loads of missions and things to see and do.


Almost certainly open world judging from some of the shots there

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Photek
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PostRe: Halo Infinite announced (XB1/Win 10)
by Photek » Sun Jun 10, 2018 11:45 pm

Even the music was back to Halo 3 stuff. Late 2019 I reckon.

Can’t see it being open world but maybe massive places like the silent cartographer. Glad it’s on a Halo again tho.

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PostRe: Halo Infinite announced (XB1/Win 10)
by Brerlappin » Mon Jun 11, 2018 12:38 am

All I wanted was MCC on PC. I still cant even get a strawberry floating tingle in my dick at the prospect of a 343 Halo.

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Peter Crisp
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PostRe: Halo Infinite announced (XB1/Win 10)
by Peter Crisp » Mon Jun 11, 2018 12:41 am

Cheeky Devlin wrote:Watching the trailer again and we've got forerunner installations (And an actual Halo) but I'm wondering if the Covenant are back as the enemies.


I hope so as the Prometheans are rubbish.

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Photek
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PostRe: Halo Infinite announced (XB1/Win 10)
by Photek » Mon Jun 11, 2018 9:09 am

Peter Crisp wrote:
Cheeky Devlin wrote:Watching the trailer again and we've got forerunner installations (And an actual Halo) but I'm wondering if the Covenant are back as the enemies.


I hope so as the Prometheans are rubbish.

It's funny that Gears are going back to the Locust and Halo might be going back to The Covenant, I really think this Halo looks like a reboot of sorts. Really looking forward to it.

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PostRe: Halo Infinite announced (XB1/Win 10)
by Gemini73 » Mon Jun 11, 2018 10:24 am

Halo open world could be really cool.

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PostRe: Halo Infinite announced (XB1/Win 10)
by Tafdolphin » Mon Jun 11, 2018 10:28 am

Just watched the trailer again; those graphics really are something. An open world Halo with that sort of grunt could be very interesting indeed.

But, it's 343. After 2 tries and all the money in the world they've failed to make a Halo game that has been anywhere near the quality of the Bungie games, so gotta leverage all the positive aspects against that.

Last edited by Tafdolphin on Mon Jun 11, 2018 10:41 am, edited 1 time in total.
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