Halo Infinite (XB/PC/Cloud/Game Pass) - Big Update out now.
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CUSTOM GAME BROWSER
Since the release of the Forge Beta with the Winter Update, just a month ago, the floodgates have well and truly opened to a barrage of incredible community-created maps and modes. For a look at some of our favorites, be sure to check out our Forge Features blog series.
Of course, in order to unlock the true potential of Forge and make these wonderfully unique experiences (which have long been such a definitive aspect of Halo) more accessible to everyone, we’re excited to announce that we’re debuting the V1 of the Custom Game Browser today—months ahead of our original target!
Previously scheduled to release in Season 3, we fully agree with players who felt that the Custom Game Browser should be a priority—it’s a key support structure for what players create in Forge and a pillar for the community.
The team worked incredibly hard to land this feature so much further in advance, but with that comes the caveat that this is a “V1.” It is therefore likely to have some rough edges, but we felt it was more important that we get this in the hands of players sooner rather than later. The CGB will, of course, continue to evolve with support over time.
ENTER EMPYREAN
The Pit has come to Halo Infinite!
This beloved map from Halo 3 has been officially rebuilt in Forge by the 343 Industries team and is now reborn as Empyrean.
As we continue to support Halo Infinite, we have been working to bring various fixes and improvements across the title which are directly aimed at addressing key areas of player feedback.
Here are a few notable callouts that have come with this update…
Mouse & Keyboard: Improvements have been made to mouse and keyboard input. This includes aiming improvements, enabling red reticle, adding a walk button (which has its own suite of custom options around speed and hold/toggle), and improvements have also been made to the mouse scroll wheel input.
Networking & Desync: Improvements have been made to networking, which should reduce instances of “desync.” Vehicles desycning, melee attacks not registering, and blank shots (due to fake reloads) should all see improvements with this update.
Player reporting: In-game player reporting has been added to the scoreboard (accessed during a match by pressing the Back button) and post-game carnage report. Players can also be muted from the Back button scoreboard.
Sandbox updates: Melee clang logic for the Energy Sword has also been updated—if both players have no shields and melee each other, both players will now trade melees and die in order to prevent the Energy Sword from tearing through teams without trading. Check out the details in our Sandbox blog.
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