Hime wrote:Venom wrote:It's really good to hear Bonnie Ross/Microsoft say this and it sounds sincere as if they have been evaluating the negative reactions to MCC & H5. My friends and I have played Halo split-screen since the first game and have done in all subsequent games whenever we have met up. When a friend was first with XBO and Halo 5 everyone was perplexed as to why the newest game didn't have split screen! It is a great social experience, whilst not for everybody it is big part of the DNA of the Halo games. So in the words of Embrace gamers have wanted to say 'come back to what you know.' It seems Microsoft have heeded that message and understand the mantra embedded within Field of Dreams 'If you build they will come.' I hope other FPS makers learn take heed.
There is definitely some revisionist history going on here as Halo 5 reviewed well and the multiplayer is still very popular.
Hey man, I know people can be fiercely loyal to their favourite console but come on! When Halo: The Master Chief Collection launched it had severe problems with the online multiplayer that left many gamers waiting for matchmaking. Xbox websites, dedicated Xbox fans (on here too) all can confirm this. Microsoft themselves have spoken and apologised for it. To ignore the connectivity issues with Halo: MCC is revisionist.
Halo 5 did receive substantially positive reviews. Whilst not broken it received criticism from the public for the
story, the lack of Master Chief, dedicated fans on Halo Waypoint and elsewhere have explained why they found it disappointing.
Bloomberg reported that US chain Gamestop said sales were disappointing. I have yet to play Halo 5, it being Microsoft's biggest franchise I'm sure it is a game of the highest quality but whether it be the story, ad campaign,
lack of split-screen 4-player, a crowded FPS market or something else, I don't know, it hasn't engaged the Xbox community as much as other Halo games.