Halo 5: Guardians (Xbox One) - Coronavirus Relief Fund DLC (p81)

Anything to do with games at all.
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Photek
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PostRe: Halo 5: Guardians (Xbox One) - Every Halo FPS from now on will have split-screen (p77)
by Photek » Thu Jul 06, 2017 6:31 pm

Halo 5 getting 4K X1X update.

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Photek
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PostRe: Halo 5: Guardians (Xbox One) - Every Halo FPS from now on will have split-screen (p77)
by Photek » Thu Jul 06, 2017 6:32 pm

twitter.com/halo/status/882992740304289792


'True 4K' so think it's gonna be native 4K.

Also Halo
1, 3, ODST and 4 back compat. DLC included for Free.

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Peter Crisp
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PostRe: Halo 5: Guardians (Xbox One) - True 4K Update for XB1X (p80)
by Peter Crisp » Fri Jul 07, 2017 1:37 am

Well that's the least surprising news of the year.

Vermilion wrote:I'd rather live in Luton.
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PostRe: Halo 5: Guardians (Xbox One) - True 4K Update for XB1X (p80)
by Photek » Fri Jul 07, 2017 1:36 pm

Got a mid air ground pound kill by sheer luck the other night on this:

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PostRe: Halo 5: Guardians (Xbox One) - True 4K Update for XB1X (p80)
by Photek » Tue Sep 05, 2017 1:32 pm

Anyone interested in doing the qualifying rounds for Arena?

I'm 3 games in and aim to do a few more tonight.

I finished top in a couple which was surprising.

Double grenade kill from the grave:
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Final Kill with the Halo 2 BR:
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PostRe: Halo 5: Guardians (Xbox One) - True 4K Update for XB1X (p80)
by Photek » Mon Sep 25, 2017 7:23 pm

twitter.com/halo/status/912364926815002624

:wub:

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PostRe: Halo 5: Guardians (Xbox One) - Halo 3 Classic Throwback playlist is now live (p80)
by Photek » Mon Sep 25, 2017 10:15 pm

They nailed the Halo 3 playlist, you can’t sprint and you run and jump the same as back in the day. Excellent. :wub:

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PostRe: Halo 5: Guardians (Xbox One) - Halo 3 Classic Throwback playlist is now live (p80)
by Monkey Man » Tue Nov 07, 2017 3:39 pm



Inside Xbox One X Enhanced: Halo 5

Many of gaming’s most compelling stories come from those who’ve helped to create our favorite Xbox One games. In our Inside Xbox One X Enhanced series, these creators will share the behind-the-scenes accounts of the work involved in enhancing these epic games for Xbox One X, how they’ve helped chart the course of the world’s most powerful console, and what that means for the future of gaming. Today, we’ll be chatting with 343 Industries’ Chris Lee, Studio Head of FPS Games, about the action-packed shooter Halo 5: Guardians.

What specifically is your development team doing to enhance Halo 5: Guardians for Xbox One X?

The Xbox One X provides a ton of additional power that we’ve used to lift the Halo 5: Guardians resolution to 4K Ultra HD while maintaining the smooth 60fps gameplay experience. Additionally, the team was able to go in and change some level of detail settings so we can render more detail further away from the player.

The Xbox One X update that enables 4K on Xbox One X is also the 11th free content release we’ve created for Halo 5: Guardians. Along with Xbox One X enhancements, the “Overtime” update includes the multiplayer game mode Oddball, support for the new “Halo 5: Guardians Local Server” app on Windows 10 that lets gamers use their Windows 10 PC into a local server for Halo 5 custom games, new in-game skins, and weapon tuning updates. These content updates are available to all Xbox One players!

How do these enhancements impact the gaming experience?

Playing Halo 5 in 4K shows off a ton of detail on our characters, weapons, and vehicles that was not possible to see in 1080p. From the materials and stitches on our Spartan’s gloves to operator instructions on the ARs all the little details really shine. H5 4k is not only a visual treat, but the enhanced power of Xbox One X has the same smooth gameplay throughout campaign and multiplayer, especially in massive Warzone matches and frenetic campaign maps. The load times are also significantly faster (especially noticeable in campaign), and the in-game cutscenes look beautiful when viewing in full fidelity at 4k.

More at the link - https://news.xbox.com/2017/11/06/inside ... guardians/

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PostRe: Halo 5: Guardians (Xbox One) - 4K Ultra HD etc XB1X update out now (p80)
by Albert » Tue Nov 07, 2017 4:51 pm

4K Ultra HD while maintaining the smooth 60fps gameplay experience


That's impressive. I can't manage that on a fairly beefy PC.

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Photek
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PostRe: Halo 5: Guardians (Xbox One) - 4K Ultra HD etc XB1X update out now (p80)
by Photek » Tue Nov 07, 2017 4:52 pm

Albear wrote:
4K Ultra HD while maintaining the smooth 60fps gameplay experience


That's impressive. I can't manage that on a fairly beefy PC.

Halo 5 isn't on PC though...

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Frank
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PostRe: Halo 5: Guardians (Xbox One) - 4K Ultra HD etc XB1X update out now (p80)
by Frank » Tue Nov 07, 2017 4:53 pm

Shame the 1X update didn’t reintroduce split screen with all dat extra power

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Peter Crisp
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PostRe: Halo 5: Guardians (Xbox One) - 4K Ultra HD etc XB1X update out now (p80)
by Peter Crisp » Tue Nov 07, 2017 10:21 pm

I may just be able to install this so I can play it before Halo 6 gets released.

Vermilion wrote:I'd rather live in Luton.
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PostRe: Halo 5: Guardians (Xbox One) - 4K Ultra HD etc XB1X update out now (p80)
by Photek » Sat Dec 16, 2017 1:45 am

Good games lads, it does get easier believe it or not but we still have Guardians to deal with. *shudders*

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PostRe: Halo 5: Guardians (Xbox One) - 4K Ultra HD etc XB1X update out now (p80)
by Monkey Man » Mon Jun 11, 2018 3:14 pm

Coming to Windows 10? Tonight? -

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Page got updated a few days ago. Both the Inside Xbox & PC Gaming show are on at 11pm tonight.

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Photek
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PostRe: Halo 5: Guardians (Xbox One) - Coming to Windows 10? (p80)
by Photek » Mon Jun 11, 2018 5:01 pm

Brerlappin wrote:If they actually bring this to PC instead of MCC after promising fans of "classic Halo" wouldnt be disappointed, well then i for one am a fan of classic halo that will be bitterly strawberry floatin disappointed.

I think MCC will follow.

It has a decent BTB play list with Halo 3 maps...

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PostRe: Halo 5: Guardians (Xbox One) - Coming to Windows 10? (p80)
by 7256930752 » Mon Jun 11, 2018 5:11 pm

Photek wrote:
Brerlappin wrote:If they actually bring this to PC instead of MCC after promising fans of "classic Halo" wouldnt be disappointed, well then i for one am a fan of classic halo that will be bitterly strawberry floatin disappointed.

I think MCC will follow.

It has a decent BTB play list with Halo 3 maps...

Avoid them if you want to keep your sanity. It is savage.

Halo 5 is alright Brer, the multiplayer has been constantly tweaked and is nicely balanced.

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PostRe: Halo 5: Guardians (Xbox One) - Coming to Windows 10? (p80)
by Monkey Man » Tue Sep 18, 2018 3:30 pm


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PostRe: Halo 5: Guardians (Xbox One)
by Photek » Fri Oct 19, 2018 10:26 am

Infection maps and modes in new update for Halloween including a kinds L4D mode.

CASTLE RAID ON CASTELLO
Castle Raid is a brand-new mode designed to add a new gameplay element to the standard Infection experience. In this storm-the-castle mode, survivors must break into the Infected’s lair, steal a skull from a haunted casket, and then burn it in a pit of fire. An important thing to note is that every living person gets points if the skull is burned, so you're going to want to work together when moving the skull or else the Infected might win. And in preparation for the Infected's extreme camoflauge, you've come well-equipped with a COG Assault Rifle and Threat Marker SMG to spot them. Our very own Randy 355 & Blaze built this mode with the help of community member and scripting expert, Sn1p3r C.

SPEED DEMONS ON VIKING
Based on the original Halo 3 mode, Speed Demons is a faced-paced variant of Infection that often has you running and driving away from the Infected as fast as possible. Survivors start with a Battle Rifle and Shotgun, but can scavenge for weapons and vehicles around the map. Be careful though, these Infected are extremely fast and are equipped with Energy Swords and Gravity Hammers!

CONTINGENCY - LINEAR INFECTION
Last but certainly not least, the community-loved style of linear Infection gameplay is making it's first appearance in Halo matchmaking under the name Contingency. If you enjoy playing any of the "Survive the _____" maps and modes, such as Survive the Underground, that are often in the Custom Game Browser, this is the mode for you! Players will run from location to location as new rooms and pathways unlock around the map until they can make it and survive in the final zone.

Auxi Klutch, an Infection-loving Forger, created maps for this mode a while ago, but revisited them with us as we worked to add them into Infection. After getting the settings locked and ready for matchmaking, we asked him about the map-making process and the challenges faced when creating a similar experience across completely different maps.

"We initially made the maps in 2017 when we were just trying to make something that’s fun and used simple scripting. Each map took about a month to make before testing. The testing process got the maps to a pretty good state after hundreds of playthroughs, but then we just left them alone for a while. Fast forward a year and we started looking at them again with the help of 343's own Randy 355. At this point, we took another month to really polish the maps with new scripting implementations as well as edits to layouts and art details. I’m happy to say the maps are in the best shape they have ever been.

The most difficult piece of the puzzle was finding a consistent format for the maps to ensure players know what they are getting into on each map – a universal experience. We had to story board the maps with a beginning, middle, and end, but also make them have their own theme to make them unique. After that we added the scripting and made sure that every map followed the same formula for consistency. But, every now and again something would not work properly and we would have to troubleshoot the issue. Personally, this was my first “go” at scripting, and I learned so much from the experience as well as from fellow community members that knew scripting inside and out. Those Forgers really made these maps work, because the scripting required so many small movements and spawns at certain timings, that if we missed one thing, the scripting could fall out of sync."

Before showing off the four maps for this mode, we do want to give everyone a heads up that if you don't move into the next room in time, the maps will teleport you into the next playspace right alongside some very hungry zombies. You may not appreciate this tip until you actually jump in and give the mode a try, but as soon as the door opens up to the next zone, RUN!

Again, without further ado, here are the maps you can play Contingency on!

BLEAK ROCK BY PREACHER X21X
The shores aren't safe.

THE BURROWS BY AUXI CLUTCH
Dive deep into the dark and abandoned.

THE GREEN ZONE BY AUXI KLUTCH
Rally the hogs.

COASTAL HIGHWAY BY COMMANDERCOLSON
The ship may have sailed on trying to prevent the outbreak – but the heavily armed ocean freighter down at the docks hasn’t.


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PostRe: Halo 5: Guardians (Xbox One) - Halloween Update (p80)
by Venom » Fri Oct 19, 2018 12:48 pm

HOLY gooseberry fool! In over 1 yr 3 months this thread about the 'biggest' Halo game hasn't increased it page count. The majority of the posts on this page are from Photek! (no offence). If it wasn't for him it would be stuck on July 2017!

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Photek
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PostRe: Halo 5: Guardians (Xbox One) - Halloween Update (p80)
by Photek » Fri Oct 19, 2018 1:13 pm

The game is 3 years old. Settle down.

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