Halo 5: Guardians (Xbox One) - Coronavirus Relief Fund DLC (p81)

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NickSCFC

PostRe: Halo 5: Guardians (Xbox One) - Halloween Update (p80)
by NickSCFC » Fri Oct 19, 2018 1:25 pm

Venom wrote:HOLY gooseberry fool! In over 1 yr 3 months this thread about the 'biggest' Halo game hasn't increased it page count. The majority of the posts on this page are from Photek! (no offence). If it wasn't for him it would be stuck on July 2017!


Worst. Combo. Breaker. Ever.

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Monkey Man
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PostRe: Halo 5: Guardians (Xbox One) - Halloween Update (p80)
by Monkey Man » Mon Mar 30, 2020 8:00 pm

twitter.com/Halo/status/1243568859803561984


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JT986M2
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PostRe: Halo 5: Guardians (Xbox One) - Coronavirus Relief Fund DLC (p81)
by JT986M2 » Wed Jul 08, 2020 10:46 am

Quick question regarding all the REQ cards they throw at you during multiplayer.

I understand the majority of them are for the PvE multiplayer aspect (aside from the Spartan customisation options) but can I do anything with the weapon cards I have loads of? I was playing 'Warzone: Firefight' last night for the first time, and I noticed I have loads of cards for certain power weapons - more than I'll likely be able to ever use even if I used multiples per match. Which is unlikely because it seems like getting vehicles on the go at the earliest possible point is the way to go.

Also, I couldn't seem to find a match for just plain ol' Warzone using matchmaking. So can anyone explain what the difference between 'Warzone' and 'Warzone: Firefight' is please? I know what Warzone: Firefight is now that I've played it, but from the brief descriptions in the lobby it sounds like 'Warzone' is large teams of 'real' people fighting for objectives against each other - sort of like an FPS MOBA?

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Photek
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PostRe: Halo 5: Guardians (Xbox One) - Coronavirus Relief Fund DLC (p81)
by Photek » Wed Jul 08, 2020 11:52 am

You're kinda right, Warzone is 2 of teams of 12 against each other along with a sh*t load of enemy AI and you get points for taking the AI enemies down. Warzone Firefight is 8 players on same team fighting wave after wave of AI. In Warzone you lock down certain areas from enemy team and you take turns in attack and defend. (I think my memory is extremely fuzzy) because I played trad or BTB mp on Halo 5 the most.

You can sell the Req cards if you want and save up for a bigger pack but I always had WAY too many, and yes you can bring them all into battle, you can only open the really powerful ones towards the end of a game.

EDIT: yes you take and defend areas while taking out big enemies and other smaller AI so it is like a FPS Moba.

Short Vid of me and some other Grcaders back in the day playing Warzone:



Jesus I have a LOT of old vids of grcade playing Halo 5, good times with Monkey, Instansoup and Kanbei to name a few.

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Monkey Man
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PostRe: Halo 5: Guardians (Xbox One) - Coronavirus Relief Fund DLC (p81)
by Monkey Man » Wed Jul 08, 2020 5:51 pm

Fun times, looking forward to see what Warzone brings us on Halo Infinite.

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Photek
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PostRe: Halo 5: Guardians (Xbox One) - Coronavirus Relief Fund DLC (p81)
by Photek » Thu Jul 09, 2020 4:32 pm

Monkey Man wrote:Fun times, looking forward to see what Warzone brings us on Halo Infinite.


You running me over! :lol:

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JT986M2
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PostRe: Halo 5: Guardians (Xbox One) - Coronavirus Relief Fund DLC (p81)
by JT986M2 » Thu Jul 09, 2020 4:35 pm

Any of you guys find the 'mute player' or 'mute all' doesn't work all the time? I've had several matches over the past few days where people in the lobby or same team are using gooseberry fool quality microphones and it's picking up all kinds of kids/music/screaming in the background. Yet neither mute option works consistently? Sometimes it does, sometimes it does strawberry float all.

I'm currently looking into new headphones so I can attach a mic and tell them to mute their bloody mic!

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Photek
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PostRe: Halo 5: Guardians (Xbox One) - Coronavirus Relief Fund DLC (p81)
by Photek » Thu Jul 09, 2020 4:40 pm

JT986M2 wrote:Any of you guys find the 'mute player' or 'mute all' doesn't work all the time? I've had several matches over the past few days where people in the lobby or same team are using gooseberry fool quality microphones and it's picking up all kinds of kids/music/screaming in the background. Yet neither mute option works consistently? Sometimes it does, sometimes it does strawberry float all.

I'm currently looking into new headphones so I can attach a mic and tell them to mute their bloody mic!

Open a party and then you won't hear anyone's mic afaik or they can't hear you... some games are diff...

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