Halo 5: Guardians (Xbox One) - Coronavirus Relief Fund DLC (p81)

Anything to do with games at all.
7256930752

PostRe: Halo 5: Guardians (Xbox One) - Warzone Firefight Update out on Wed, H5 to be F2P until 5/6 (p74)
by 7256930752 » Wed Jun 29, 2016 3:05 pm

Photek wrote:
Hime wrote:
KjGarly wrote:Started this on Sunday, what a start so far. Much better than 4 even though I actually enjoyed that. I'm off work tomorrow so might give the MP a try. Been a very very long time since I've destroyed folk in Halo's MP I'm probably going to be a pile of wank at it.

Have you reached the end of mission 5 yet? I can't bring myself to go back to it.

What happens at the end of Mission 5? Apart from 1 fight that Monkey joined in to help me and mate on legendary I can't remember anything else too hard during our Legendary run.

EDIT:
:lol: It is the same boss, here's Monkey, Me and my mate Killing it on Legendary:



You want anyone to jump in tonight hime? The next level is rather special.

With 3 people as you can see it's a piece of pish, you can only damage his back but cos he's facing others its easier, also you play him a few more times but its nowhere near as hard, the reason that one is hard is because the space you fight him in is TINY and he spawns enemies, thankfully we killed him in 2mins so it never got that far. Towards end you fight 3 of them, but I think it's been patched to reduce that to 2! :x

Yeah it's that strawberry floater. I can imagine it's a piece of pics in coop but it really doesn't work in single player. Really enjoyed it up to the point as well so yeah if you fancy helping they would be great.

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Monkey Man
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PostRe: Halo 5: Guardians (Xbox One) - Warzone Firefight Update out on Wed, H5 to be F2P until 5/6 (p74)
by Monkey Man » Wed Jun 29, 2016 3:19 pm

Halo 5 is currently 50% off - https://store.xbox.com/en-GB/Xbox-One/G ... 62269c15cc

F2P version not up yet.

5pm will probably be Firefight Update time.

Firefight preview stream, Forge stuff starts at 2hr:38mins - https://www.twitch.tv/halo/v/75087632

Includes Forge Gravity walls - https://clips.twitch.tv/halo/DarkHerdPMSTwin

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Photek
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PostRe: Halo 5: Guardians (Xbox One) - Warzone Firefight Update out on Wed, H5 to be F2P until 5/6 (p74)
by Photek » Wed Jun 29, 2016 4:32 pm

KjGarly wrote:Don't think so, I reached the point of Master Chief buggering off to find Cortana and Locke and Castle being tasked with finding him. Started on the 1st episode from the Halo Nightfall series this morning before work, not bad apart from the dodgy looking Elite.

So does The Arbiter make an appearance? I remember seeing him basically tell the tale of Halo 2 to Locke during the new Halo 2 Anniversary intro.

The Arbiter is in a cut scene yes.

I'm on from 9 tonight Hime but I can help most nights from 10ish, prob best to get 1 other as well cos me and mate couldn't crack it.

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PostRe: Halo 5: Guardians (Xbox One) - Warzone Firefight Update today, H5 to be F2P until 5/6 (p74) GRcade Firefight Team at
by Monkey Man » Wed Jun 29, 2016 5:13 pm

Firefight out now!! 7 GB -


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Photek
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PostRe: Halo 5: Guardians (Xbox One) - Warzone Firefight Update today, H5 to be F2P until 5/6 (p74) GRcade Firefight Team at
by Photek » Wed Jun 29, 2016 5:33 pm

See you guys online at 9! :toot:

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PostRe: Halo 5: Guardians (Xbox One) - Warzone Firefight Update out now!!, H5 to be F2P until 5/6, GRcade Firefight Team at
by Monkey Man » Wed Jun 29, 2016 8:00 pm

Had 6 or 7 Firefight games, a lot tougher than the beta, most of the time we didn't get past the 3rd round. Lot of fun though.

For a limited time, to celebrate the launch of Warzone Firefight, players can now earn Gold REQ Packs for their hard fought victories!

Here’s how it works:

1st Warzone Firefight Victory: 1 Gold REQ Pack
3rd Warzone Firefight Victory: 3 Gold REQ Packs
10th Warzone Firefight Victory: 5 Gold REQ Packs

Ready your REQs, party up and take down all enemy forces that stand in your way!


CONTENT UPDATE NOTES

ARENA

New/Updated Features:


New Arena map added - Molten
Fiesta game type updated with latest REQ weapons

Arena Bug Fixes:

Fixed issue where Alpha zombie's camo was adversely affected by exposure to fog or weather effects
All Infection game mode medals now have correct rarity in PGCR
Intro VO added for Assault and Grifball

Arena Tweaks and Changes:

Powerups are now correctly prioritized over weapons in pick-up priority
Assault arm timing changes
Arm time reduced to 5 seconds (from 7)
Disarm time increased to 25 seconds (from 7)
Infected Sword no longer drops on death when assassinating an Infected.
Alpha Infected now move faster, but are visible on radar when running at full speed
Added Custom Games player trait option to disable weapon pickup

WARZONE

New/Updated Features:


New Warzone map added - Attack on Sanctum
New Warzone Assault map added - Prospect
New Co-op Warzone mode - Warzone Firefight
8-player round-based co-operative Warzone experience with dynamic objectives
Playable on Escape from A.R.C., Raid on Apex 7, March on Stormbreak, Skirmish at Darkstar, Attack on Sanctum, and Urban
Added 5 New Achievements
New Firefight-specific PGCR
Warzone Boss Refresh
Updated Bosses - Boss encounters updated across all Warzone maps
Randomization - Some Boss spawns are now selected randomly each match
Mythic Bosses - Mythic Bosses can now spawn in Warzone, Mythic Takedowns are worth 200 VP
Victory Points - Point value for Legendary Bosses reduced to 100 VP
Added the new Grunt Goblin Boss across Warzone and Warzone Firefight
Warzone Personal Scoring Update - more positive Warzone actions now increment the player's Personal Score in the Back-Button Scoreboard
Examples of additional actions include: assists, vehicle destructions, non-Boss AI kills
Warzone Firefight Commendations added
Warzone Firefight Achievements added

Warzone Bug Fixes:

Reduced hitching in Warzone matches

Tweaks and Changes:

Increased speed of REQ Energy regeneration from 35s per level to 30s per level
Mantis Boss can no longer be splattered, and has increased Health
Elite bosses can no longer be assassinated until their shields have dropped
Faceplate of Knight bosses can no longer be shot off to kill instantly
New color hierarchy for bosses in Warzone to better reflect their difficulty
Incineration Cannons now have reduced REQ energy cost
The default Plasma Caster now has reduced REQ energy cost
All Gravity Hammers outside of Tartarus' Gavel now have reduced REQ energy cost

CAMPAIGN

Score Attack added for Campaign
New achievements added for Campaign Score Attack
SANDBOX

New/Updated Features:

Added new weapon – Halo 2 Beam Rifle
Added new weapon – Halo 2 Beam Rifle Alpha
Added new weapon – Halo 2 Beam Rifle Delta
Added new weapon – Sorrow of Teash
Added new weapon – Scale of Soirapt
Added new weapon – 7 Wood
Added new vehicle - Wasp
Added new vehicle - Temple Ghost
Added new vehicle - Temple Wraith
Added new vehicle - Temple Banshee
Added new Ammo Expert Armor Mod

Sandbox Bug fixes:

Fixed a bug that could cause inconsistent Mantis missile locks on Banshees and Phaetons
Fixed a bug that allowed instant activation of power ups
Fixed a bug where holding crouch while airborne allowed players to not show up on radar regardless of speed
Made the damage timings between Smart Link and regular lunges more consistent when using the Gravity Hammer and Energy Sword
Fixed a bug that caused the visual FX of the Hannibal Mantis Stomp to appear incorrectly
Fixed several bugs related to Gravity Hammer animations
Removed Boost Meter from Rally Hogs
Fixed a bug that could allow Selene's Lance to cause a ton of unintended damage
Fixed a bug where destroying a Wraith after boarding it wouldn't provide a medal

CHARACTER

New/Updated Features:

Added new Grunt Goblin Warzone boss, legendary and mythic variants
New visuals, tuning and weapons for Warzone bosses - every differently tuned variant now has a unique visual
AI-driven Wraiths are now more dangerous
Added a new tier of Grunt minion

Character Bug fixes:

Knight bosses can no longer be headshot while performing their weak spot destruction animation (non-boss knights still can)
Elite bosses can no longer be assassinated while their shields are up (non-boss elites still can)

REQS

Added Daily Login Reward REQ Pack
Added Warzone Firefight Daily Win REQ Pack

USER INTERFACE

PGCR (Post Game Carnage Report) now displays your best Firefight completion time per map. This is the time when the fifth and final round is completed, and is shared amongst all team members at that time.
PGCR now displays your performance in each round of Firefight. This is displayed out of 5 stars, with 5 stars being the best. Note some of these bonuses are all or nothing (such as surviving the round).
PGCR now celebrates if you've earned an exceptionally rare or Legendary medal.
Additional Firefight stats have replaced the in-game tracking of Warzone Marine Kills and Warzone Core Kills.
Fixed Infection scoreboard to properly display a player who has left the match.
Fixed swapped text when placing in Platinum versus Diamond CSR.

FORGE

New/Updated Features:

New Canvas: Tidal
Four lighting variants!!!
Increased certain budgets
Increased physics budget ~50% (!)
Max object count on map raised to 1600 (!!!) objects
Reminder: More objects on screen = worse performance

New Objects:

gameplay> weapons>
Magnum [Extended Mag]
SMG [Extended Mag]
SMG [Bayonet]
SMG [Silencer]
SMG [Stabilization Jets]
SMG [Long Barrel]
SMG [Kinetic Bolts]
SMG [Recon Sight]
SMG [Projection Sight]
SMG [Laser Targeter]
Assault Rifle [Extended Mag]
Assault Rifle [Bayonet]
Assault Rifle [Knight Blade]
Assault Rifle [Silencer]
Assault Rifle [Stabilization Jets]
Assault Rifle [Long Barrel]
Assault Rifle [Kinetic Bolts]
Assault Rifle [Recon Sight]
Assault Rifle [Longshot Sight]
Assault Rifle [Laser Targeter]
Battle Rifle [Extended Mag]
Battle Rifle [Bayonet]
Battle Rifle [Knight Blade]
Battle Rifle [Silencer]
Battle Rifle [Stabilization Jets]
Battle Rifle [Long Barrel]
Battle Rifle [Kinetic Bolts]
Battle Rifle [Classic Sight]
Battle Rifle [Longshot Sight]
Battle Rifle [Sentinel Sight]
Battle Rifle [Laser Targeter]
DMR [Extended Mag]
DMR [Bayonet]
DMR [Knight Blade]
DMR [Silencer]
DMR [Stabilization Jets]
DMR [Long Barrel]
DMR [Kinetic Bolts]
DMR [Recon Sight]
DMR [Sentinel Sight]
DMR [Laser Targeter]
Shotgun [Lawgiver]
Hydra Launcher [Typhon]
SAW [Appetite for Destruction]
Rocket Launcher [Ad Victoriam]
Rocket Launcher: SPNKr [EM]
Sniper Rifle [End of the Line]
Railgun [Arclight]
Spartan Laser [Endgame]
Storm Rifle [Fury]
Carbine [Rain of Oblivion]
Plasma Pistol [Void's Tear]
Energy Sword [Infected]
Energy Sword [Ravening Sliver]
Needler [Hailstorm]
Beam Rifle [Sword of the Faithful]
Beam Rifle: Halo 2 [Standard]
Beam Rifle: Halo 2 [Alpha]
Fuel Rod Cannon [Light of Urs]
Plasma Caster [Scourge of Fire]
Boltshot [Closed Fist]
Suppressor [Song of Peace]
LightRifle [Barbed Lance]
Scattershot [Loathsome Thing]
Binary Rifle [Retina of the Mind's Eye]
Incineration Cannon [River of Light]
Plasma Rifle: Brute: Halo 2 [Sorrow of Teash]
Gravity Hammer [Corpsemaker]
gameplay> vehicles> type> land>
Mongoose: Scout [Woodland]
Mongoose: Scout [Tundra]
Mongoose: Scout [Corp]
Mongoose: Scout [Urban]
Mongoose: Gungoose [Woodland]
Mongoose: Gungoose [Tundra]
Mongoose: Gungoose [Corp]
Mongoose: Gungoose [Urban]
Warthog: Chaingun [Rally]
Warthog: Chaingun [Woodland]
Warthog: Chaingun [Tundra]
Warthog: Chaingun [Corp]
Warthog: Chaingun [Urban]
Warthog: Gauss [Woodland]
Warthog: Gauss [Tundra]
Warthog: Gauss [Corp]
Warthog: Gauss [Urban]
Warthog: Rocket [Woodland]
Warthog: Rocket [Tundra]
Warthog: Rocket [Corp]
Warthog: Rocket [Urban]
Warthog: Scout [Rally]
Warthog: Scout [Woodland]
Warthog: Scout [Tundra]
Warthog: Scout [Corp]
Warthog: Scout [Urban]
Scorpion [Woodland]
Scorpion [Tundra]
Scorpion [Corp]
Scorpion [Urban]
Mantis [Woodland]
Mantis [Tundra]
Mantis [Corp]
Mantis [Urban]
Ghost [Sword]
Wraith [Sword]
gameplay> vehicles> type> air>
Wasp [Standard]
Banshee [Sword]
primitives> blocks> simple>
Block: Simple [2x4x8]
Block: Simple [2x8x8]
Block: Simple [4x8x16]
Block: Simple [4x16x16]
Block: Simple [8x16x32]
Block: Simple [8x32x32]
Block: Simple [16x32x64]
Block: Simple [16x64x64]
natural> plants> flowers>
Plant: Flowers [1x1; daisies; yellow]
Plant: Flowers [10x10; daisies; yellow]
Plant: Flowers [30x30; daisies; yellow]
Plant: Flowers [1x1; fuchsii; mauve]
Plant: Flowers [10x10; fuchsii; mauve]
Plant: Flowers [30x30; fuchsii; mauve]
Plant: Flowers [1x1; harebells; purple]
Plant: Flowers [10x10; harebells; purple]
Plant: Flowers [30x30; harebells; purple]
natural> plants> bushes>
Plant: Bush [3x6x1; fern; green]
Plant: Bush [3x3x7; bromeliad; green]
Plant: Bush [7x6x3; fern; green]
natural> terrain> flats>
Terrain: Flat [16x10x2; Tidal]
Terrain: Flat [32x20x2; Tidal]
Terrain: Flat [64x40x4; Tidal]
Terrain: Flat [118x73x13; Tidal]
Terrain: Flat [238x180x24; Tidal]
Terrain: Flat [325x251x32; Tidal]
natural> terrain> ramps>
Terrain: Ramp [23x26x6; Tidal]
Terrain: Ramp [46x52x11; Tidal]
Terrain: Ramp [93x104x23; Tidal]
Terrain: Ramp [187x209x46; Tidal]
Terrain: Ramp [311x348x77; Tidal]
natural> terrain> banks>
Terrain: Bank [32x58x11; Tidal]
Terrain: Bank [65x116x23; Tidal]
Terrain: Bank [131x232x46; Tidal]
Terrain: Bank [212x382x76; Tidal]
natural> terrain> slope-helper>
Terrain: Slope Helper [19x30x16; Tidal]
Terrain: Slope Helper [38x61x31; Tidal]
Terrain: Slope Helper [76x122x62; Tidal]
Terrain: Slope Helper [153x245x125; Tidal]
Terrain: Slope Helper [237x425x225; Tidal]
natural> terrain> hills>
Terrain: Hill/Bowl [73x53x15; Tidal]
Terrain: Hill/Bowl [147x106x29; Tidal]
Terrain: Hill/Bowl [244x176x49; Tidal]
Terrain: Hill/Bowl [354x255x70; Tidal]
natural> rocks> flats>
Rock: Flat [16x10x2; Tidal]
Rock: Flat [32x20x2; Tidal]
Rock: Flat [64x40x4; Tidal]
natural> rocks> chunks>
Rock: Chunk [23x22x16; Tidal]
Rock: Chunk [23x24x17; Tidal]
Rock: Chunk [25x27x21; Tidal]
Rock: Chunk [30x36x27; Tidal]
Rock: Chunk [37x52x25; Tidal]
Rock: Chunk [46x44x32; Tidal]
Rock: Chunk [44x80x53; Tidal]
Rock: Chunk [47x89x51; Tidal]
Rock: Chunk [84x108x33; Tidal]
Rock: Chunk [92x88x63; Tidal]
Rock: Chunk [87x214x78; Tidal]
Rock: Chunk [116x131x70; Tidal]
Rock: Chunk [127x161x73; [Tidal]
Rock: Chunk [114x120x157; Tidal]
Rock: Chunk [111x223x93; Tidal]
Rock: Chunk [147x150x449; Tidal]
Rock: Chunk [260x313x223; Tidal]
Rock: Chunk [272x154x425; Tidal]
natural> rocks> cliffs>
Terrain: Cliff [120x31x81; Tidal]
Terrain: Cliff [221x55x151; Tidal]
natural> rocks> arches>
Rock: Arch [60x72x65; Tidal]
Rock: Arch [101x141x130; Tidal]
natural> rocks> columns>
Rock: Column [25x38x51; Tidal]
Rock: Column [51x69x102; Tidal]
natural> rocks> arrangements>
Rock: Arrangement [24x23x21; Tidal]
Rock: Arrangement [21x48x20; Tidal]
natural> rocks> boulders>
Rock: Boulder [5x5x5; Tidal]
Rock: Boulder [8x8x8; Tidal]
Rock: Boulder [15x15x15; Tidal]
Rock: Boulder [30x30x30; Tidal]
natural> plants> bushes>
Plant: Bush [5x6x6; tillandsia; a; green]
Plant: Bush [5x6x6; tillandsia; b; green]
Plant: Bush [9x11x8; banana; sapling; green]
Plant: Bush [11x9x8; banana; sapling; green]
Plant: Bush [23x25x16; palm; sapling; green]
natural> trees> fulls>
Tree: Full [14x18x26; banana; green]
Tree: Full [20x12x25; banana; green]
Tree: Full [20x21x27; banana; green]
Tree: Full [21x24x26; banana; green]
Tree: Full [23x38x42; palm; bent; green]
Tree: Full [26x27x52; palm; curved; green]
Tree: Full [26x27x73; palm; green]
natural> plants> flowers>
Plant: Flowers [1x1; daisies; snowy]
Plant: Flowers [10x10; daisies; snowy]
Plant: Flowers [30x30; daisies; snowy]
Plant: Flowers [1x1; fuchsii; snowy]
Plant: Flowers [10x10; fuchsii; snowy]
Plant: Flowers [30x30; fuchsii; snowy]
Plant: Flowers [1x1; harebells; snowy]
Plant: Flowers [10x10; harebells; snowy]
Plant: Flowers [30x30; harebells; snowy]
natural> plants> bushes>
Plant: Bush [3x6x1; fern; snowy]
Plant: Bush [7x6x3; fern; snowy]
props> barrels>
Barrel [2x2x3; oil drum; open]
Barrel [2x2x3; oil drum; closed]
props> exploding>
Fuel Station [UNSC]
props> destructible> pallets>
Pallet: Wood [4x6x1]
Pallet: Wood [4x12x1]
Pallet: Wood [8x6x1]
Pallet: Wood [8x12x1]
props> toys> dolls>
Doll: Chief
Doll: Cortana [ :D ]
Doll: Cortana [ >:[ ]
Doll: Didact
Doll: Librarian
Doll: 5th Spartan
props> creatures> piggies>
''Olive'' the Piggy Princess [16x32x20; toy]
''Olive'' the Piggy Princess [32x64x40; toy]
''Olive'' the Piggy Princess [64x128x80; toy]
props> creatures> whales>
''Timmy'' the Space Whale [16x32x20; toy]
''Timmy'' the Space Whale [32x64x40; toy]
''Timmy'' the Space Whale [64x128x80; toy]
props> creatures> grunts>
Grunt [8x12x12; toy]
Grunt [16x24x24; toy]
Grunt [32x48x48; toy]
props> creatures> accessories>
Sunglasses [3x3x1; Olive]
Sunglasses [8x8x2.5; Timmy]
Sunglasses [24x24x8; Olive]
Sunglasses [64x64x20; Timmy]
props> vehicles> submarine>
Submarine [15x56x16]
props> sports> golf>
Golf: Club [7 wood]
Golf: Ball [4.5x4.5x4.5]
Golf: Tee [1x1x5]
Golf: Cup [16x16x6]
Golf: Pin [2x8x33]
Terrain: Golf Hole [58x58x6; Green]
Terrain: Golf Hole [58x58x6; Alpine]
Terrain: Golf Hole [58x58x6; Tidal]
Terrain: Golf Hole [58x58x6; Glacier]
Terrain: Golf Hole [58x58x6; Asteroid]
props> construction> pipes>
Pipe: Small [2x128x2]
Pipe: Crouching [9x4x9]
Pipe: Crouching [9x8x9]
Pipe: Crouching [9x16x9]
Pipe: Crouching [9x32x9]
Pipe: Crouching [9x64x9]
Pipe: Crouching [9x96x9]
Pipe: Crouching [9x128x9]
Pipe: Standing [12x4x12]
Pipe: Standing [12x8x12]
Pipe: Standing [12x16x12]
Pipe: Standing [12x32x12]
Pipe: Standing [12x64x12]
Pipe: Standing [12x96x12]
Pipe: Standing [12x128x12]
props> construction> vents>
Vent [6x2x6]
Vent [6x4x6]
Vent [6x8x6]
Vent [6x16x6]
Vent [6x32x6]
Vent [6x64x6]
props> beach>
Surfboard [2x7x1; ]
Chair: Beach [3x4x5; ]
Pool Noodle [6x1x1; ]
Parasol [13x13x10; ]
props> interactive> switch>
Interactive: Switch [1x1x2; secret]
props> misc>
Cup [8x8x10; party]
extras> fx> hologram>
FX: Hologram [cortana orb]
FX: Hologram [starfield; red]
FX: Hologram [starfield; blue]
FX: Hologram [Covenant; hex dome]
FX: Hologram [Covenant; swirl; medium]
FX: Hologram [Covenant; swirl; large]
FX: Hologram [Covenant; galaxy; medium]
FX: Hologram [Covenant; galaxy; large]
FX: Hologram [Forerunner; terminal; small]
FX: Hologram [Forerunner; terminal; medium]
extras> blockers> type> grenade>
Blocker: Projectile [1x1]
Blocker: Projectile [1x2]
Blocker: Projectile [2x2]
Blocker: Projectile [2x4]
Blocker: Projectile [4x4]
Blocker: Projectile [4x8]
Blocker: Projectile [8x8]
Blocker: Projectile [8x16]
Blocker: Projectile [16x16]
Blocker: Projectile [16x32]
Blocker: Projectile [32x32]
Blocker: Projectile [32x64]
Blocker: Projectile [64x64]
Blocker: Projectile [64x128]
Blocker: Projectile [128x128]
Preview Objects

These are some new objects we're tinkering with that we're excited to share because they're so fun to play with.

gameplay> gravity-manipulators> slides> - These came from wanting to take the old Forge one-way shield hack out of the shields and make it a gameplay tool. They can pull Spartans (and other objects) along the floor, walls, and even on the ceiling (ziplines 'r' back!)
Gravity: Slide [2x4; invisible]
Gravity: Slide [2x8; invisible]
Gravity: Slide [2x16; invisible]
Gravity: Slide [2x32; invisible]
Gravity: Slide [2x64; invisible]
Gravity: Slide [2x128; invisible]
Gravity: Slide [4x4; invisible]
Gravity: Slide [4x8; invisible]
Gravity: Slide [4x16; invisible]
Gravity: Slide [4x32; invisible]
Gravity: Slide [4x64; invisible]
Gravity: Slide [4x128; invisible]
Gravity: Slide [8x4; invisible]
Gravity: Slide [8x8; invisible]
Gravity: Slide [8x16; invisible]
Gravity: Slide [8x32; invisible]
Gravity: Slide [8x64; invisible]
Gravity: Slide [8x128; invisible]
Gravity: Slide [16x4; invisible]
Gravity: Slide [16x8; invisible]
Gravity: Slide [16x16; invisible]
Gravity: Slide [16x32; invisible]
Gravity: Slide [16x64; invisible]
Gravity: Slide [16x128; invisible]
Gravity: Slide [32x4; invisible]
Gravity: Slide [32x8; invisible]
Gravity: Slide [32x16; invisible]
Gravity: Slide [32x32; invisible]
Gravity: Slide [32x64; invisible]
Gravity: Slide [32x128; invisible]
gameplay> gravity-manipulators> bouncers> - These bounce Spartans/objects off of them like simple trampolines.
Gravity: Bouncer [4x4; invisible]
Gravity: Bouncer [8x8; invisible]
Gravity: Bouncer [12x12; invisible]
Gravity: Bouncer [16x16; invisible]
Gravity: Bouncer [20x20; invisible]
Gravity: Bouncer [24x24; invisible]
Gravity: Bouncer [32x32; invisible]
Gravity: Bouncer [48x48; invisible]
Gravity: Bouncer [64x64; invisible]

Bug Fixes, Tweaks, and Cleanup:

Fixed crash on loading Plaza in Forge
Fixed Lighting issues:
Random Bright anomalies caused by a rendering issue
Missing lights on some objects caused buggy light interaction
Fixed issues with invisible blockers not functioning in custom games:
Invisible Blockers
Team Blockers
Vehicle Blockers
Fixed object physics not reacting to Grenades, Spartan Charging, etc. across all objects that make sense
Our "creatures" now support material swap so you can build proper giant effigies and shrines to them
Resolved issue where scripts from deleted objects would magically attach themselves to different objects
Known Issues:

We are aware that the "Generating Lighting" process can take longer than expceted on Tidal and are working on a fix. For now, the process should self-resolve after a period of time.

https://www.halowaypoint.com/en-gb/game ... -firefight

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KjGarly
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Joined in 2008
AKA: TheArbiter
Location: Liverpool

PostRe: Halo 5: Guardians (Xbox One) - Warzone Firefight Update out now!!, H5 to be F2P until 5/6, GRcade Firefight Team at
by KjGarly » Wed Jun 29, 2016 8:04 pm

How do I update the game? Just turned the Xbone on and it's not downloading anything and it's not in the last week updates.

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Buffalo
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Joined in 2008

PostRe: Halo 5: Guardians (Xbox One) - Warzone Firefight Update out now!!, H5 to be F2P until 5/6, GRcade Firefight Team at
by Buffalo » Wed Jun 29, 2016 8:15 pm

Start the game?

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PostRe: Halo 5: Guardians (Xbox One) - Warzone Firefight Update out now!!, H5 to be F2P until 5/6, GRcade Firefight Team at
by 7256930752 » Wed Jun 29, 2016 8:21 pm

Not sure I'll be able to get online tonight, I don't suppose anyone will be around during the day tomorrow?

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Photek
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PostRe: Halo 5: Guardians (Xbox One) - Warzone Firefight Update out now!!, H5 to be F2P until 5/6, GRcade Firefight Team at
by Photek » Wed Jun 29, 2016 10:09 pm

Firefight is epic, and ROCK hard, monkey and I only beat 1 map so far, you get a ton of req cards!

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PostRe: Halo 5: Guardians (Xbox One) - Warzone Firefight Update out now!!, H5 to be F2P until 5/6, GRcade Firefight Team at
by KjGarly » Wed Jun 29, 2016 11:29 pm

My first Halo MP match involved 2 members of the team quitting very early in the match so me and the other chap got slaughtered. Boost is gooseberry fool as when someone starts shooting you on the small maps you can't boost out of it and attack back before your healths depleted. And working my way through all Halo games has just made it all confusing for me getting mixed up with the bloody buttons :fp: I keep pressing the left trigger to toss a grenade and B to melee :fp: :fp:

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PostRe: Halo 5: Guardians (Xbox One) - Warzone Firefight Update out now!!, H5 to be F2P until 5/6, GRcade Firefight Team at
by Photek » Thu Jun 30, 2016 12:25 am

I'll be on tomorrow after the football.

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PostRe: Halo 5: Guardians (Xbox One) - Warzone Firefight Update out now!!, H5 now F2P until 5/6, GRcade Firefight Team at 10
by Photek » Thu Jun 30, 2016 9:59 am

If there's one thing Firefight achieves it's a spectacle, in this match we had 2 wraiths and 2 scorpions murderising the enemy:

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I've only gotten through all 5 rounds twice and both were on Attack on Sanctum (map in gif).

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PostRe: Halo 5: Guardians (Xbox One) - Warzone Firefight Update out now!!, H5 now F2P until 5/6, GRcade Firefight Team at 10
by 7256930752 » Thu Jun 30, 2016 10:46 am

Is it more, big open battles rather than defending an area now?

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PostRe: Halo 5: Guardians (Xbox One) - Warzone Firefight Update out now!!, H5 now F2P until 5/6, GRcade Firefight Team at 10
by Photek » Thu Jun 30, 2016 11:09 am

Hime wrote:Is it more, big open battles rather than defending an area now?

Yes, it's especially big battles in the latter rounds (and the first one). One of the rounds is defend a building, and they are really hard because prometheans spawn INSIDE the buildings so you can't really get to building and defend you kind of need to attack it to take it over THEN defend, other rounds are kill certain number of prometheans in general, sometimes just a number of grunts, jackals, at least 2 will be kill a number of bosses, it shows totals on bottom right of screen so you know whats going on. I noticed one thing was a spinning orb thing that you have to defend, again VERY hard, a gooseberry fool TON of promethean and covenant enemies around it.

Bare in mind that during all these scenario's Promethean Knights and Elites are running about the place as well, make sure to kill as many fodder as possible to up your Req points, you get a serious amount of Req packs for completing all 5 rounds as well as a ton of Req points also. The Grunt in the robot suit is HILARIOUS, plus they've upped the grunt and jackal chatter, I was loling at the grunts saying to the others "bow to your grunt overlord" and Jackals dissing me when they killed me "I killed a Human, feels so good". When 8 players are running/driving about in later levels kitted out it really does look amazing, like a massive war is happening plus, unlike Regular Warzone and Warzone Assault, you get to be in parts of the maps you'd never venture to as each round shifts you around.

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PostRe: Halo 5: Guardians (Xbox One) - Warzone Firefight Update out now!!, H5 now F2P until 5/6, GRcade Firefight Team at 10
by Photek » Thu Jun 30, 2016 11:17 am

Never run at a boss with a Plasma Caster:

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:lol:

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PostRe: Halo 5: Guardians (Xbox One) - Warzone Firefight Update out now!!, H5 now F2P until 5/6, GRcade Firefight Team at 10
by 7256930752 » Thu Jun 30, 2016 3:47 pm

Photek wrote:
Hime wrote:Is it more, big open battles rather than defending an area now?

Yes, it's especially big battles in the latter rounds (and the first one). One of the rounds is defend a building, and they are really hard because prometheans spawn INSIDE the buildings so you can't really get to building and defend you kind of need to attack it to take it over THEN defend, other rounds are kill certain number of prometheans in general, sometimes just a number of grunts, jackals, at least 2 will be kill a number of bosses, it shows totals on bottom right of screen so you know whats going on. I noticed one thing was a spinning orb thing that you have to defend, again VERY hard, a gooseberry fool TON of promethean and covenant enemies around it.

Bare in mind that during all these scenario's Promethean Knights and Elites are running about the place as well, make sure to kill as many fodder as possible to up your Req points, you get a serious amount of Req packs for completing all 5 rounds as well as a ton of Req points also. The Grunt in the robot suit is HILARIOUS, plus they've upped the grunt and jackal chatter, I was loling at the grunts saying to the others "bow to your grunt overlord" and Jackals dissing me when they killed me "I killed a Human, feels so good". When 8 players are running/driving about in later levels kitted out it really does look amazing, like a massive war is happening plus, unlike Regular Warzone and Warzone Assault, you get to be in parts of the maps you'd never venture to as each round shifts you around.

So the req system is the 'progression' to better weapons/vehicles. Sounds like an interesting take on a horde mode, I was busy expecting an update of what was in Reach.

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Photek
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PostRe: Halo 5: Guardians (Xbox One) - Warzone Firefight Update out now!!, H5 now F2P until 5/6, GRcade Firefight Team at 10
by Photek » Thu Jun 30, 2016 3:58 pm

Yep, when you first boot it up you get like 4 packs also, to help introduce you to firefight. I'll be on after the football tonight.

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PostRe: Halo 5: Guardians (Xbox One) - Warzone Firefight Update out now!!, 50% off on Live, GRcade Firefight Team at 10pm
by 7256930752 » Thu Jun 30, 2016 5:03 pm

Just went back to single player and beat the warden on my first attempt in about 30 seconds :lol: :fp:

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Photek
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PostRe: Halo 5: Guardians (Xbox One) - Warzone Firefight Update out now!!, 50% off on Live, GRcade Firefight Team at 10pm
by Photek » Thu Jun 30, 2016 5:07 pm

:lol:

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