Halo 5: Guardians (Xbox One) - Coronavirus Relief Fund DLC (p81)

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Monkey Man
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PostHalo 5: Guardians (Xbox One) - Coronavirus Relief Fund DLC (p81)
by Monkey Man » Fri May 16, 2014 10:47 am

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RELEASE DATE: 27th October 2015
FORMAT: Xbox One
DEVELOPER: 343 Industries
PUBLISHER: Microsoft Studios
GENRE: First Person Shooter
PLAYERS: 1-24
ONLINE MULTIPLAYER: 1-24
ONLINE CO-OP: 1-4

http://www.xbox.com/en-gb/games/halo-5-guardians
https://www.halowaypoint.com/en-us/game ... s/xbox-one
https://twitter.com/Halo
http://huntthetruth.tumblr.com/

Built from the ground up to take advantage of the Xbox One and Xbox Live, Halo 5: Guardians is the next installment of the legendary sci-fi franchise, from developer 343 Industries. It features the most ambitious campaign and multiplayer experience in franchise history, all running at 60 frames per second on dedicated servers.

In Halo 5: Guardians, a mysterious and unstoppable force threatens the galaxy, the Master Chief is MIA, his loyalty is under question, and it’s time for you to hunt the truth. Featuring epic worlds and epic battles on an epic scale, Halo 5: Guardians’ riveting campaign weaves a dramatic story full of new and fan-favorite characters and enemies that will forever change the Halo universe. The Master Chief and Blue Team have gone missing, and tasked to hunt them down is the UNSC’s elite man hunter – Spartan Locke and Fireteam Osiris. As the pursuit continues, they begin to unravel the mystery behind an unstoppable force that threatens the entire galaxy.

It’s the next evolution of Halo combat, evolving the series’ core gameplay with new and improved movement and gunplay, and powerful Spartan Abilities that deepen the battlefield experience with an even-more-dynamic arsenal. You can play with up to three friends through seamless drop-in/out online cooperative play on dedicated servers. Or, play solo and work with your Spartan team – letting the new Fireteam A.I. turn them into deadly weapons on the battlefield.

Halo 5: Guardians also features the most multiplayer content in the series, with over 20 multiplayer maps available at launch and more than 15 extra multiplayer maps being added through June 2016 – at no additional cost. In addition to testing your skills in Halo’s competitive four-on-four Arena combat mode, the all-new Warzone mode presents a massive multiplayer experience, built from the ground up to take full advantage of Xbox One and Xbox Live. Supporting up to 24 players, Warzone fuses all the best elements of Halo into one gigantic multiplayer mode, featuring maps that are three to four times larger than any previous map in the series. Players will freely take on multiple objectives, battling against enemy players as well as A.I. opponents in what is sure to become one of the deepest, most beloved Halo multiplayer modes ever created.

Challenge your friends, crush your rivals, and discover the next pulse-pounding chapter of the Halo saga, when Halo 5: Guardians launches exclusively for Xbox One on October 27.

http://news.xbox.com/2015/06/xbox-halo- ... -27-launch

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The Xbox One Halo 5: Guardians Limited Edition Bundle

Our Xbox One Halo 5: Guardians Limited Edition Bundle is headlined by a 1TB custom-designed Xbox One console and controller, inspired by Spartan Locke and UNSC technology. It features two-tone paneling, blue metallic accents, graphics on the vents, and in-game sounds, including the Plasma Grenade charging up when turning the console on, smart-link activation when hitting the eject button and more. The sleek design details extend to the included Limited Edition wireless controller – which complements the console with chrome and metal details, and a honeycomb pattern and insignias. It also includes a 3.5mm audio jack, allowing you to plug your favorite gaming or audiophile headphones directly into the controller, making it perfect for Halo 5 multiplayer sessions. And, the mono Xbox One Chat headset is included, featuring mute switch, rotational volume dial and adjustable mic boom. The bundle is truly a one-of-a-kind collector’s item.

The bundle includes a full game download of Halo 5: Guardians. You’ll also get the Warzone REQ Bundle, which packs in 14 premium Requisition Packs, FOTUS-class armor, and exclusive multiplayer emblem. As if that wasn’t enough, the bundle also includes an alloy Guardian model designed by Metal Earth, the Halo: The Fall of Reach animated series, team dossiers for Blue & Osiris, and Spartan Locke’s classified orders. The bundle is available in most major markets worldwide starting on October 20 (October 22 in Japan), priced at $499.99 USD. If you purchase this bundle, you will have the added benefit of pre-downloading Halo 5: Guardians in advance, so you’re locked, loaded and ready to play on day one - October 27.

This year, we’re delivering the greatest games lineup in our history and the greatest value in all of gaming. Visit xbox.com to learn more about all the Xbox One bundles this year.


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Xbox One Limited Edition Halo 5: Guardians Wireless Controllers

We’ve got two limited edition Halo-themed Xbox One wireless controllers with unique laser-etched designs. The first, the Xbox One Limited Edition Halo 5: Guardians Wireless Controller, features metallic blue accents inspired by Spartan Locke and UNSC military insignias, and comes with a bonus REQ Pack including the Resolute visor. As noted above, this controller will be included with the Xbox One Halo 5: Guardians Limited Edition Bundle. The second, the Xbox One Limited Edition Halo 5: Guardians – The Master Chief Wireless Controller, features the signature green and metallic orange accents of the Master Chief’s armor, and it comes with a bonus REQ Pack including the Dauntless visor. And of course, both controllers include a 3.5mm audio jack. Both will be available for $69.99 USD ERP at retailers worldwide, starting in early October.


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ASTRO Gaming A40+MixAmp M80 Halo 5: Guardians Edition Headset

Officially licensed for the Xbox One, the new ASTRO A40+MixAmp M80 Halo 5: Guardians Edition headset features a custom dark chrome matte finish with metallic blue accents, and a subtle-yet-striking Halo-inspired graphical treatment. With this headset, you can enjoy the best sound quality, and an unprecedented level of control over your gaming audio environment in the biggest Halo game yet.

In addition, the headset comes with an in-game REQ Pack. The ASTRO A40+MixAmp M80 Halo 5: Guardians Edition headset hits stores in September – but you can pre-order it now for $220.00 at select retailers nationwide, or directly from ASTRO Gaming.

http://news.xbox.com/2015/08/gamescom-h ... m-hardware






Screenshots

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More screens etc here - https://www.halowaypoint.com/en-us/game ... s/xbox-one

GameInformer coverage for June 2015 - http://www.gameinformer.com/p/halo5.aspx



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Whether playing as Chief or Locke, you're accompanied by a fireteam of 3 A.I. which you can command/issue orders to in the campaign
Highlighting an enemy and hitting up on the D-Pad orders your team to assault an enemy
Other commands include picking up certain weapons, using turrets, driving warthog, etc
AI teammates can revive you as well
Confirmed: Linda, Kelly, and Fred join the Chief
Game starts out before Chief is on the run
Audio has been heavily reworked from the ground up for Xbox One (bullet sounds, debris, etc)
8 months after Halo 4 ends, cataclysmic events are tearing apart star systems, these are tied to the Guardians (Forerunner entities shown in the first teaser trailer)
Game Informer played the second mission, taking command of Chief and Blue Team to take back an ONI research vessel abandoned for 2 years
Team banter replaces interactions with Cortana to flesh out the characters
There are multiple routes to take in levels
The zealous religions Covenant are slowly abandoning Jul M'dama's leadership in Halo 4
Spoilers: Cortana's silhouette is seen by the Chief after he's separated from Blue Team, she says: "John, the domain is open. Meridian is next. You only have 3 days, John. The Reclamation is about to begin."
XBL Gold is not required for online co-op.
Halo 5 will launch with over 20 multiplayer maps
15 DLC maps by June 2016
All maps will be free
Teases a "completely new, epic multiplayer experience" they'll reveal at E3. Incorporates "all aspects of the Halo sandbox for the first time ever"
This MP experience is described as a "dream of ours and all our fans to build something like this"


We went to 343 Industries to get the first hands-on with Master Chief's campaign. As you can see from the cover imagery, the Chief is now accompanied by the legendary Blue Team in both single-player and four-player co-op. Linda, Fred, and Kelly were abducted when they were six years old alongside John to be turned into Spartan-II super soldiers. This tight-knit squad grew up together and battled through many adventures in the expanded fiction, but this will mark their first significant role in a core Halo game. With the loss of Cortana in Halo 4, Blue Team steps up to interact with Chief, appear in cutscenes, and accept commands from him in single-player. In co-op play, everyone takes on a specific member, each with a different loadout unique to their specialty.

We played an early mission set before Master Chief and Blue Team are declared AWOL by the very military that made them. The flipside of the campaign follows Spartan Jameson Locke, seen in the Halo: Nightfall TV series, as he tracks down Halo's signature hero to bring him in or take him down. Locke recruits a team of his own, Fireteam Osiris, to do the job. This mix of familiar and new faces rounds out the team of high-tech Spartan-IVs, who all come from elite military backgrounds. See if you can spot a returning fan favorite in our coverage trailer below.

Our lengthy hands-on sessions also included plenty of time in the revamped competitive Arena multiplayer. In the cover story, we break down specific changes to the Empire map from last winter's beta and we debut a never-before-seen map called Fathom. This undersea base looks gorgeous and is loaded with all kinds of hidden tricks for experienced players to dig in and discover. 343 also teases a new multiplayer mode never seen in a Halo game before.

http://www.gameinformer.com/b/news/arch ... 23520.aspx

Trailers





Gameplay



Changes from the Beta -

[spoiler]The team has spent the past few weeks poring over player feedback from the aforementioned sources. From this we have developed an extensive list of improvements for the game. What follows is a short summary of items that we are addressing for launch. Some of these improvements were already in development and didn’t make it in time for the beta. The majority of changes address issues that surfaced during the beta and relate to feedback coming directly from the community. It’s important to point out that there will be a massive list of additional improvements and bug fixes that are not captured here, as we hosted this beta almost a year from release.

In the ViDoc that introduced the new Spartan Abilities before the beta went live, I touched on the fact that a portion of the Halo community strongly prefers to play without sprint. The results from the HCFP surveys showed that nearly 11% of HCFP participants felt that Halo should not have sprint. It is important that we continue to evolve Halo multiplayer while ensuring that legacy Halo players feel right at home. As a result, I’m happy to say that we will provide toggles in custom games so that sprint and the other Spartan Abilities can be turned off. By putting these tools in the hands of players we will give them the ability to play the game their way, enabling them to create a more traditional style of Halo if they prefer.

Some of the other improvements that we are making to Spartan Abilities and general mobility coming out of the beta:

•Increase base speed (faster base movement)
•Increase strafe acceleration (faster, more responsive strafing)
•Reduce top sprint speed (narrow the delta between base movement and sprint)
•Modify Ground Pound controls to prevent conflicts w/ crouch jumping
•General tuning & bug fixes for all Spartan Abilities (Thrusters, Clamber, Ground Pound, etc.)

Other improvements we’ll be making to presentation based on fan feedback:

•Post-death replay: this will become an opt-in feature. After death, players will see a traditional follow-cam and have the option to view a replay of their death from the killer’s perspective (as long as the feature is enabled within the playlist)
•Medals: decrease frequency and number of medals displayed in the medal feed
•Spartan chatter: players will have the option to turn this on or off in the settings menu
•Adding highlights to placed/dropped weapons to make them easier to see
•General tuning for announcer and Spartan chatter to reduce the frequency of events and focus on the information that matters most to players

Coming out of beta we have a number of fixes and improvements already in flight for matchmaking but at a high level our focus is on the following:

•Much faster matches
•Better skill matching
•Better feedback to players in the lobby and matchmaking experiences
•Allow players to set desired datacenter for matchmaking (may impact matchmaking speed and skill balance)
•Improved party vs party matchmaking
•Hide CSR ranks until in match to de-incentivize quitting
•Punish quitters with CSR penalties and matchmaking bans

Some of the other improvements that we’ll be making to weapons in the game follow:

•Sniper Rifle: improve scope experience to making it less “clunky” and faster to scope
•DMR: adjust position of the scope to improve visibility
•Bring back the SPNKr Rocket Launcher as a legendary version of the weapon
•Reduce bonuses for automatic weapons in Smart-Link & w/ headshots
•Remove grenade detonation in mid-air based on weapon fire
•Ability to turn on/off vibration feedback for weapons
•General tuning and bug fixing for all weapons

In Conclusion...

With the Halo 5: Guardians Multiplayer Beta being held so early in development, there is a laundry list of other bug fixes and improvements that we are tracking as a team. Far too many to document here. Everything from weapon placements on maps, to lighting improvements, to rule tweaks in game modes and modifications to the motion tracker to encourage more movement at higher levels of play. Our team constantly looks for ways to improve the game and we’ll continue to do so until launch later this year and beyond.

Looking back, this beta has been an amazing gift for us. The feedback we have received from all of you has been invaluable in helping us to improve our game. On behalf of the entire Halo 5: Guardians team, we thank you for your support. We absolutely couldn’t do this without you. I hope you enjoyed your first glimpse into the future of Halo multiplayer and look forward to sharing more with you in the months ahead.

A lot more here - https://www.halowaypoint.com/en-us/comm ... -guardians


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Any time you transition to a new platform, there is the opportunity to look at things with a new perspective. For us at 343 Industries, the launch of the Xbox One was an opportunity to think about what stories we wanted to tell, how to tell them, and how best to push the “Halo” franchise to showcase the platform. And, most importantly, combining our passion for “Halo” with the vocal and informative input from our fans.

“Halo” isn’t simply a perennial game franchise, it’s a part of the Xbox platform itself. In terms of innovation and ideation, it’s sometimes important to people who might not even play “Halo.” And of course it’s a passion and an essential experience for two generations of gamers. So we asked ourselves, how do we begin and where do we go with “Halo” on Xbox One?

In the past, “Halo” games have pushed the Xbox forward, showcasing the console and its ecosystem in entertaining and innovative ways. Making a “Halo” game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial. It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the “Halo” game that fans deserve, and a game that is built from the ground up for Xbox One.

I’m happy to reveal that “Halo 5: Guardians,” the next installment in the legendary saga of the Master Chief, will launch on Xbox One in fall of 2015. In the tradition of every “Halo” game since its debut in 2001, it is a massive and exciting project.

“Halo 5: Guardians” is a bigger effort than “Halo 4.” That applies to the content and scope of the game, as well as the technology in what’s now a brand new and more powerful engine. Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen.

It’s a game that will hopefully demonstrate the talent, learnings and abilities of the 343 Industries team. A game that will incorporate the things we learned from “Halo 4” about technology, aesthetics, performance and scale – and perhaps more importantly, understanding and embracing a community of gamers who love what lies at the heart of this game, and the limitless potential of the “Halo” universe.

And 2015 won’t simply be the year of “Halo 5: Guardians,” it will also be a year that offers us a unique opportunity. The opportunity to invite old friends and new audiences into that universe through the “Halo” television series, launched as a unique collaboration with Steven Spielberg and some of the finest creative minds in the business. A series that will stand alone, as well as complement and enrich the game experience. We’ll have more to share on the “Halo” television series as we near its projected fall 2015 release.

Your Journey Begins in 2014

Many fans noted that I was very deliberate with my phrasing on stage at E3 last year. I spoke about a “journey,” rather than a destination – and that journey definitely begins in 2014 with a giant leap, rather than one small step. We’ll give you much more information about our plans for this year at the Xbox E3 2014 Media Briefing on June 9, and we’re confident that “Halo” fans will be pretty excited about the special plans we have in store.

So until E3, I’d like to express my gratitude to our massive and varied Halo community, whose energy, enthusiasm, criticism and kindness are the driving force behind what we do and what we hope to achieve in “Halo 5: Guardians.”

http://news.xbox.com/2014/05/games-halo ... nouncement

Last edited by Monkey Man on Mon Mar 30, 2020 8:01 pm, edited 135 times in total.
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MagicMarker
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PostRe: Halo reveal at 11am?
by MagicMarker » Fri May 16, 2014 10:47 am

Just an announcement or some sort of trailer?

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evanswolves
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PostRe: Halo reveal at 11am?
by evanswolves » Fri May 16, 2014 10:52 am

Bythe looks, just info, release window and such, even had CBOAT posting in the Halo topic on gaf

Also nicked from GAF:

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Venom
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PostRe: Halo reveal at 11am?
by Venom » Fri May 16, 2014 10:54 am

Microsoft certainly have been dominating the media spotlight recently. Very good PR work to build a sense of momentum.

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Floex
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PostRe: Halo reveal at 11am?
by Floex » Fri May 16, 2014 10:55 am

Whoa, must be pretty confident if the Halo reveal is today.

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Venom
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PostRe: Halo reveal at 11am?
by Venom » Fri May 16, 2014 10:57 am

Magazine is current issue with buy-bait headline!

https://itunes.apple.com/gb/app/x-one-magazine-no.-1-for-xbox/id471279873?mt=8

Edit: Buy-bait. Do you like that? I just made it up!

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blackoutHERO
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PostRe: Halo reveal at 11am?
by blackoutHERO » Fri May 16, 2014 11:00 am

Halo 3 PC release or nothing.

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Venom
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PostRe: Halo reveal at 11am?
by Venom » Fri May 16, 2014 11:01 am

Halo 5: Guardians.

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MagicMarker
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PostRe: Halo 5: Guardians
by MagicMarker » Fri May 16, 2014 11:02 am

Is that master chief or?

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evanswolves
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PostRe: Halo 5: Guardians
by evanswolves » Fri May 16, 2014 11:03 am

Fall 2015 :cry:

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Venom
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PostRe: Halo 5: Guardians. Fall 2015
by Venom » Fri May 16, 2014 11:07 am

60fps. That's a pretty big line being drawn in the sand. Up-rezzed or using the power of the cloud to make it 1080p?
Halo 5 is a 'journey.' I interpret this as possibly meaning a subscription game with multiple different chapters, or additional chapters as DLC (like the Fable Legends model). Guardians being the first one for Autumn 2015.

Information is released now so no disappointment for this year. Halo 2 Anniversary announcement incoming at E3!

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PostRe: Halo 5: Guardians. Fall 2015
by evanswolves » Fri May 16, 2014 11:13 am

Fall 2015 means this will have allthe DX12 gubbins going on aswell yeah? :shifty:

Makes you wonder what they have to show at E3 if theyve decided to announce this now...

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PostRe: Halo 5: Guardians. Fall 2015
by Drunken_Master » Fri May 16, 2014 11:17 am

So this constitutes a big announcement now? A crappy picture, a title and a little bit of blurb.

I remember the days when there'd at least be a fake CGI trailer.

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PostRe: Halo 5: Guardians
by Codename 47 » Fri May 16, 2014 11:21 am

MagicMarker » Fri May 16, 2014 11:02 am wrote:Is that master chief or?


That's what I was wondering as well :shifty: looking forward to hearing fan theories on who that other spartan(?) in the artwork is. Even more so as he or she almost over shadows Master Chief there. I'm a big sucker for Halo so I can't wait to see more. 343 are certainly saying the right things at the moment.

Very interesting that they've announced this now, so far ahead of E3. Of course we haven't had gameplay or anything but Halo is still their biggest franchise so you'd think an official unveiling is something they would save for E3. Maybe they've got even bigger still up their sleeve to announce.

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PostRe: Halo 5: Guardians
by Venom » Fri May 16, 2014 11:27 am

Codename 47 » Fri 16 May 2014, 10:21 am wrote:Very interesting that they've announced this now, so far ahead of E3. Of course we haven't had gameplay or anything but Halo is still their biggest franchise so you'd think an official unveiling is something they would save for E3. Maybe they've got even bigger still up their sleeve to announce.


It's the day of their terrible NPD sales results. It is just excellent PR work like political parties hire. They put this positive Halo 5 story out there to bury the bad news. Respect! Image

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more heat than light
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PostRe: Halo 5: Guardians. Fall 2015
by more heat than light » Fri May 16, 2014 11:30 am

Methinks this has been announced to paper over the fact the response to Kinect-free Xbox One was not as enthusiastic as they'd hoped.

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PostRe: Halo 5: Guardians. Fall 2015
by Photek » Fri May 16, 2014 11:30 am

Why dont they just announce Halo2 Anniversary too, its pretty much all but announced. Dat MasterChief. :wub: :datass:

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PostRe: Halo 5: Guardians. Fall 2015
by Venom » Fri May 16, 2014 11:34 am

Spencer has already intimated that the Kinect-less bundle was originally planned for E3 but the announcement couldn't wait. Like Codename47, this does make me wonder what Microsoft has planned for E3. What with their confidence in announcing it, it makes me wonder what their final megaton will be?!

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PostRe: Halo 5: Guardians. Fall 2015
by Learning Curve » Fri May 16, 2014 11:36 am

Not particularly interested after the disappointment that was Halo 4.

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PostRe: Halo 5: Guardians. Fall 2015
by Garth » Fri May 16, 2014 11:42 am

Autumn 2015, quite a while away yet then. So Halo 2 Anniversary this year?


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