[iup=3515676]Photek[/iup] wrote:Well I think Halo 4's campaign is better than all those game you listed (that ive played). How you think Halo 2's campaign is better is beyond me. Its the only Halo campaign I didnt finish
. Gives me an incentive to play Halo 2's Anniversary campaign however.
Personally, Halo 2's campaign suffered from being just a little bit dull. I only managed half of Halo 4's campaign so I can't say how exciting the second half was, but what I played was just a little bit dull... and with worse enemies.
The Prometheans are no Elites, are they?
Halo 2 was obviously redeemed as a packaged by the awesome, groundbreaking (for consoles) multiplayer. Halo 4's MP was just an awful back-step - I mean, they even fudged Firefight by getting rid of it and giving us Spartan Ops. Which was, you guessed it, also just a little bit dull.
I am surprised that people defend it. Well, I am not really, as the Halo series as some really ardent lovers who lap it up (I won't go into the story/lore argument again, but people get invested in that too and that affects how they view the games).
The big question is, would Halo 4's SP be held up as a great FPS campaign if it was a new IP released with little fanfare. Some may say it would, and that it gets a harsh reception due to being held against Bungie's work and previous Halo campaigns.
I would argue that it wouldn't, and that Halo 4's SP is a bit dump. As a comparison, I played Killzone 2's SP from the start and while that suffers from the same generic sci-fi story trappings as Halo's, it kept my interest. It was consistent and the fact that it was a set over one campaign, in one city, over a few days, gave it some narrative structure and cohesion. Whoops, I'm mentioning story again.
But, yeah, I'd stick Killzone 2 above it in terms of single player. And Resistance 2. And Bioshock 2 as well. All have better campaigns, with better "stories" too. All weren't universally praised as the best thing ever, but they all comfortably beat Halo 4.
It's not like I have "fallen out of love" with Halo either, as I was a big fan of Reach. The story there was a little confusing (as I think some of it again required the background universe set up in the books), but it worked thanks to the whole "doomed squad/planet" aspect. That and ODST were probably the Halo series best attempts at character. I don't think a sarcastic comment from Cortana is this much-vaunted relationship that people go on about. She was good as a bossy HUD in the first one though. Less is better, again, I think. Once it was rammed down your throat that these had some great bond, you sort of choke on it a bit.
So I obviously still think the original Halo has the best "plot" of all the games and is all the plot I need from Halo's generic, slightly dull, sci-fi trappings. If they have to try and shoe-horning something "deeper" in and fit it in with their expanded lore, than ODST and Reach did it better. ODST had the balls to do something quite different too, and mess around with the structure of the game a little bit.