Halo: MCC (XSX|S/XB1/Steam/Win10) - Combat Evolved GR games on Wednesday nights.

Anything to do with games at all.
User avatar
ignition
Member
Joined in 2008

PostRe: Halo: MCC (Xbox One) - 1st big update out now!!, launching Sep 1st on Gamepass
by ignition » Fri Aug 31, 2018 9:49 am

HSH28 wrote:
Photek wrote:If not interested in MP no real point in re-installing for Non X1X.


I presume if you've got an Xbox One S, you get HDR if you have a compatible TV?


Just to clarify, is there no visual/performance enhancement at all for X1S users on a non-HDR 1080p screen?

Image
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Halo: MCC (Xbox One) - 1st big update out now!!, launching Sep 1st on Gamepass
by Photek » Fri Aug 31, 2018 9:55 am

Nope. No visual enhancements.

Image
User avatar
Frank
Member
Joined in 2009

PostRe: Halo: MCC (Xbox One) - 1st big update out now!!, launching Sep 1st on Gamepass
by Frank » Fri Aug 31, 2018 11:22 am

Why is it a 73GB update for everyone then? :shifty:

Also, started Halo 3 yesterday. First level, had the game proper hang for both of us playing online (like, the picture froze, but the sound seemed to keep playing, you could just hear PEW PEW PEW, then a good 30+ seconds later it all started playing again).

Glad it didn't kick us both from the game, but that doesn't sound like it's properly fixed yet!

Image
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Halo: MCC (Xbox One) - 1st big update out now!!, launching Sep 1st on Gamepass
by Photek » Fri Aug 31, 2018 11:56 am

Assets haven’t been uprezzed just resolution and HDR implementation. Rest are huge bug fixes, re starting network code for each game etc.

Image
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Halo: MCC (Xbox One) - 1st big update out now!!, launching Sep 1st on Gamepass
by Photek » Thu Sep 06, 2018 1:33 pm

Good Morning MCC Players,
Today we are updating our matchmaking offering to all 14 of the playlists that have previously discussed in posts leading up to the update. These additions to the playlist lineup includes playlists selected by the community including cross game Big Team Battle, Team Action Sack, H3 Lone Wolves, HCE Team Arena, and H3 Team Doubles. Remember, this is the playlist lineup that the community itself helped shape via feedback and surveys.
In addition to adding a few new playlists, we have made significant weighting adjustments to existing playlists based on player feedback and from our MCC Playlist Quick Poll conducted over the past long weekend. All of the details can be found directly below.

Playlists Offering
Big Team Battle (Unranked)
H3 Big Team Battle (Unranked)
Social Slayer (Unranked)
Team Action Sack (Unranked)
H3 Lone Wolves (Unranked)
H4 Team Arena (Unranked)
H3 Team Arena (Ranked)
H2A Team Arena (Ranked)
H2C Team Arena (Ranked)
HCE Team Arena (Unranked)
H3 Team Doubles (Ranked)
H3 Team Hardcore (Ranked)
H2C Team Hardcore (Ranked)
HCE Team Doubles (Ranked)

As previously noted, please keep in mind that the team will be monitoring playlist activity closely and if a playlist(s) fail to sustain a positive matchmaking experience for players, that playlist(s) could end up being moved to "rotational" status rather than a full-time offering. The best thing you can do is vote with your play time! And as always, keep the feedback coming!

Playlist Map and Mode Weighting Changes
H3 Big Team Battle Weighting Adjustments
Removed all Team Sniper game variants
Increased weighting on all Valhalla and Standoff game types.
H2A Team Arena Weighting Adjustments
Reduced weighting for all Stonetown game types
H2C Team Arena (Ranked)
Reduced all Team Sniper game variants
Reduced weighting on all Tombstone, Elongation, Desolation, and Foundation game types
Removed Burial Mounds
HCE Team Doubles (Ranked)
Removed Wizard
Reduced weighting on Rat Race

MCC Quick Poll Results
Last weekend we reached out to players to receive feedback specifically for the Halo 3 Team Arena playlist. Based on the feedback provided from that survey, we have made some significant weighting adjustments to the Halo 3 Team Arena Playlist. This includes reducing how often Objective gametypes are played and increasing the amount that Team Slayer BRs appears as a gametype. As well, there were clear choices of what maps and modes within them that players wanted to play. Our weightings have been adjusted to reflect the votes players have made on what ya'll want to play in this playlist! Here is some data and results from the playlist.

Key Takeaways for Maps and Modes
BR Team Slayer appears to be the favorite mode across maps.
King of the Hill is the second most preferred game mode and preferred maps include Construct, Guardian, and The Pit.
CTF is most preferred on Heretic, Narrows and The Pit and comes in at third most preferred game mode
Oddball is fourth and mostly enjoyed on Guardian and Blackout, and slightly liked on Heretic.
Team Snipers is fifth and liked most on Narrows, Snowbound, Blackout, and Construct
Assault was universally the least selected game mode across maps..

Most Liked Maps Across Modes
The Pit, Narrows, Guardian, and Heretic

Least Liked Map Across Modes
Isolation, Assembly, Ghost Town, Snowbound

Image
User avatar
Monkey Man
Member
Joined in 2008

PostRe: Halo: MCC (Xbox One) - 1st big update out now and now free on Game Pass
by Monkey Man » Thu Sep 20, 2018 7:21 am

Hello MCC Players,

Our latest patch for MCC is almost upon us. In our continuous effort to being as transparent as possible we wanted to get these notes out to you beforehand. Below is a complete list of the bug fixes and improvements we are making to the title in our next update.

PATCH NOTES

Global

Updated Matchmaking logic to help players in less populated regions find matches
Current Highest Rank on a Player Detail’s page no longer fails to load
Fixed an issue with Server list not refreshing properly when switching between LAN mode & Xbox Live
Idle players will no longer re-queue into Matchmaking
General stability improvements in various network scenarios
Improved chat behavior in lobbies between Matchmaking games
Fixed rival data population issue on Playlist Leaderboards
General Leaderboard improvements
Fixed several issues that prevented hosts from earning various Achievements when clients were correctly given progress
Fixed an issue where players who disconnected were awarded wins during matchmade games
Quit ban code has been added and will be monitored to determine how they are enabled soon

Halo 1

Added the Blind Skull to allow screenshots to be taken without HUD elements as well as for players seeking higher scores with campaign scoring
Fixed issue with Rocket Launcher rounds firing slightly offset from reticle
Resolved Gamertag persistence over player with Active Camo
Improvements to targeted player enemy name HUD location
Improvements to networking code for shot registration
Improvements to AR registration resolving inability to shoot powerups and players
Improvements to Shotgun hit registration at close-range
Improvements to kill feed & respawn countdown timer
Adjusted text for Custom Game “Kill Penalty” option header to now read “No Kill Penalty”

Halo 2

Improved stability during split screen after players unexpectedly lose network connectivity
Improved behavior in scenarios where Xbox One X & other Xbox models are playing Live Co-op together
Fixed issue where Cortana appeared partially rendered during Great Journey in classic graphics

Halo 3

Fixed an issue where a dedicated server would not be allocated to host a matchmade game in certain networking scenarios
Fixed a crash which could occur when accessing terminals with the text language set to French
Fixed Golf Club reticle
Golf Ball now appears in its intended glistening white
Fixed insertion points for The Ark on playlist Tanks, Tanks, Tanks

Halo 4

Fixed a crash which could occur in Spartan Ops
Fixed a rare issue with HUD elements duplicating/overlapping during Lightning Flag gametypes
Improved texture LOD (level of detail) throughout Halo 4 Campaign
Fixed ordering of movement speed options in Custom Games
General fixes to Skull names & descriptions in SPOPs

ODST

Fixed an issue where the player is not brought to the PGCR after the last mission in a Playlist
Players who do not have ODST installed are now brought to the Game Install screen when they join a party intending to play ODST together
Fixed checkpoint issue when progressing to Data Hive on Street Smart playlist
Fixed an issue preventing players from immediately accessing ODST after switching Xbox profiles

H2A Multiplayer

Fixed an issue that caused shadows to not render properly when playing in 4K
Fixed Assault Rifle ammo counter displaying incorrect number of rounds
Fixed inconsistent button mapping for Banshee Tricks on Universal Bump & Jump layout
Fixed issue with displaying Infection medals & kill feed in games with more than 12 players

Campaign General

ODST & Halo 3 level completion stats are no longer lumped together on the Playlists Main Menu
Fixed an issue where Campaign progress could appear blank after launching the title
Improved some inaccuracies with Playlist leaderboard entries
Improved accuracy of icons in campaign scoring PGCR
Pause Menu UI no longer disappears when viewing Skull & Difficulty details

Matchmaking General

Improved Profile Switching behavior in the Matchmaking Find Game flow
Custom Games General

Reverting gametype settings now individually reverts to the previously saved version’s configuration, rather than the default template

Forge & Films

Players who have not purchased ODST are now redirected appropriately when attempting to access ODST Films
Players can now save screenshots when the Xbox is not connected to Xbox Live

Settings

“Set For All Games” option no longer appears available when selecting non-universal control schemes
Impulse Triggers are now re-enabled after selecting Restore Default Settings
Subtitles options now appear under Audio Settings submenu for convenience
Fixed issue where Roster session Leader is unable to access Network Settings after all members have left the Squad

Keep an eye out for our next MCC blog as it will contain details on current bug investigations, playlist fixes and updates, and more information beyond what bugs we are fixing in our upcoming update. As always we would like to say thank you to those who have taken the time to give us your constructive feedback on MCC. It is very much appreciated and helps us to bring the changes you want to see in game.

Cheers,
Postums

https://www.halowaypoint.com/en-us/foru ... 30e5/posts

Image
User avatar
Frank
Member
Joined in 2009

PostRe: Halo: MCC (Xbox One) - 1st big update out now and now free on Game Pass
by Frank » Thu Sep 20, 2018 8:17 am

Has there been any mention of the audio log issues in ODST? Noticed the other day that whenever you go back into the city map the first audio log you find will be the first audio log ever, so you'd have to collect every single one in one sitting without entering any missions. Or is that just how it is? I seem to recall a similar issue with the original version too.

Image
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Halo: MCC (Xbox One) - 1st big update out now and now free on Game Pass
by Photek » Thu Sep 20, 2018 12:47 pm

New Patch out today:

MCC Update Patch Notes - 9/20/18
Update patch notes here



Taken from Waypoint :

Hello MCC Players,

Our latest patch for MCC is almost upon us. In our continuous effort to being as transparent as possible we wanted to get these notes out to you beforehand. Below is a complete list of the bug fixes and improvements we are making to the title in our next update.PATCH NOTES
Global

Updated Matchmaking logic to help players in less populated regions find matches

Current Highest Rank on a Player Detail’s page no longer fails to load

Fixed an issue with Server list not refreshing properly when switching between LAN mode & Xbox Live

Idle players will no longer re-queue into Matchmaking

General stability improvements in various network scenarios

Improved chat behavior in lobbies between Matchmaking games

Fixed rival data population issue on Playlist Leaderboards

General Leaderboard improvements

Fixed several issues that prevented hosts from earning various Achievements when clients were correctly given progress

Fixed an issue where players who disconnected were awarded wins during matchmade games

Quit ban code has been added and will be monitored to determine how they are enabled soon

Halo 1

Added the Blind Skull to allow screenshots to be taken without HUD elements as well as for players seeking higher scores with campaign scoring

Fixed issue with Rocket Launcher rounds firing slightly offset from reticle

Resolved Gamertag persistence over player with Active Camo

Improvements to targeted player enemy name HUD location

Improvements to networking code for shot registration

Improvements to AR registration resolving inability to shoot powerups and players

Improvements to Shotgun hit registration at close-range

Improvements to kill feed & respawn countdown timer

Adjusted text for Custom Game “Kill Penalty” option header to now read “No Kill Penalty”

Halo 2

Improved stability during split screen after players unexpectedly lose network connectivity

Improved behavior in scenarios where Xbox One X & other Xbox models are playing Live Co-op together

Fixed issue where Cortana appeared partially rendered during Great Journey in classic graphics

Halo 3

Fixed an issue where a dedicated server would not be allocated to host a matchmade game in certain networking scenarios

Fixed a crash which could occur when accessing terminals with the text language set to French

Fixed Golf Club reticle

Golf Ball now appears in its intended glistening white

Fixed insertion points for The Ark on playlist Tanks, Tanks, Tanks

Halo 4

Fixed a crash which could occur in Spartan Ops

Fixed a rare issue with HUD elements duplicating/overlapping during Lightning Flag gametypes

Improved texture LOD (level of detail) throughout Halo 4 Campaign

Fixed ordering of movement speed options in Custom Games

General fixes to Skull names & descriptions in SPOPs

ODST

Fixed an issue where the player is not brought to the PGCR after the last mission in a Playlist

Players who do not have ODST installed are now brought to the Game Install screen when they join a party intending to play ODST together

Fixed checkpoint issue when progressing to Data Hive on Street Smart playlist

Fixed an issue preventing players from immediately accessing ODST after switching Xbox profiles

H2A Multiplayer

Fixed an issue that caused shadows to not render properly when playing in 4K

Fixed Assault Rifle ammo counter displaying incorrect number of rounds

Fixed inconsistent button mapping for Banshee Tricks on Universal Bump & Jump layout

Fixed issue with displaying Infection medals & kill feed in games with more than 12 players

Campaign General

ODST & Halo 3 level completion stats are no longer lumped together on the Playlists Main Menu

Fixed an issue where Campaign progress could appear blank after launching the title

Improved some inaccuracies with Playlist leaderboard entries

Improved accuracy of icons in campaign scoring PGCR

Pause Menu UI no longer disappears when viewing Skull & Difficulty details

Matchmaking General

Improved Profile Switching behavior in the Matchmaking Find Game flow

Custom Games General

Reverting gametype settings now individually reverts to the previously saved version’s configuration, rather than the default template

Forge & Films

Players who have not purchased ODST are now redirected appropriately when attempting to access ODST Films

Players can now save screenshots when the Xbox is not connected to Xbox Live

Settings

“Set For All Games” option no longer appears available when selecting non-universal control schemes

Impulse Triggers are now re-enabled after selecting Restore Default Settings

Subtitles options now appear under Audio Settings submenu for convenience

Fixed issue where Roster session Leader is unable to access Network Settings after all members have left the Squad

Keep an eye out for our next MCC blog as it will contain details on current bug investigations, playlist fixes and updates, and more information beyond what bugs we are fixing in our upcoming update. As always we would like to say thank you to those who have taken the time to give us your constructive feedback on MCC. It is very much appreciated and helps us to bring the changes you want to see in game.

Cheers,
Postums

Image
User avatar
rinks
Member
Member
Joined in 2008
Location: Aboard the train that goes around the world

PostRe: Halo: MCC (Xbox One) - 1st big update out now and now free on Game Pass
by rinks » Thu Sep 20, 2018 3:18 pm

Good one.

User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Halo: MCC (Xbox One) - 1st big update out now and now free on Game Pass
by Photek » Fri Oct 19, 2018 10:23 am

Infection for Halo 2 Anniversary, Halo 3 and Halo 4 has been added for as part of a Halloween update.

Image
User avatar
Monkey Man
Member
Joined in 2008

PostRe: Halo: MCC (Xbox One) - free on Game Pass. Infection returns (p128)
by Monkey Man » Tue Nov 20, 2018 10:07 am

MCC NOVEMBER UPDATE

Today we're excited to add some new features and additional improvements to Halo: The Master Chief Collection via a new build update. This month's new features include the Match Composer for Social Matchmaking, expanded Controller Customization Options, Timer options for Halo: Combat Evolved multiplayer, and a player name color toggle for both Halo 2 Classic and Halo: CE. In addition, we have added the US West data center to our global dedicated server pools available for MCC Matchmaking. And finally, on top of all of these new features, we have plenty of additional bug fixes to further improve your MCC experience. Read on for the full details and a few other noteworthy items related to MCC!

NOTE: This update may not load automatically, so please check your 'Update' section if you don't see the changes described below.

More details here - https://www.halowaypoint.com/en-us/news ... ber-update

Image
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Halo: MCC (Xbox One) - free on Game Pass. Infection returns (p128)
by Photek » Tue Nov 20, 2018 10:12 am

Patch out now, including Match Composer - curate what game types you want to be cued for, which game, which type of match the amount of players etc :

Today we're excited to add some new features and additional improvements to Halo: The Master Chief Collection via a new build update. This month's new features include the Match Composer for Social Matchmaking, expanded Controller Customization Options, Timer options for Halo: Combat Evolved multiplayer, and a player name color toggle for both Halo 2 Classic and Halo: CE. In addition, we have added the US West data center to our global dedicated server pools available for MCC Matchmaking. And finally, on top of all of these new features, we have plenty of additional bug fixes to further improve your MCC experience. Read on for the full details and a few other noteworthy items related to MCC!

NOTE: This update may not load automatically, so please check your 'Update' section if you don't see the changes described below.

MATCH COMPOSER
This new feature, which was first revealed in the October Update blog, is now ready for prime time thanks to ongoing playtesting and feedback via several Insider Flights over the past few weeks. We've copied over some of the initial information shared last month to help explain this new feature but over the course of flighting a few things have changed. See below for the latest and greatest specifics.

WHAT IS THE MATCH COMPOSER?
With five different multiplayer games in MCC, it’s very challenging to offer enough playlists to meet the wants and needs of so many different styles of play. To accommodate every gametype and mode for each title would require dozens of individual playlists – something that just isn’t practical in a world where we want to ensure players can successfully find matches and maintain a positive overall matchmaking experience.

To better support the broad diversity of game types available within MCC, the team has built a new social Matchmaking option that allows players to essentially “build their own playlist” by picking the games and modes you enjoy the most. This system, often referred to in the community as “mixtape matchmaking”, has been one of MCC's most requested features and the team is excited to bring this to the game today.

The Match Composer allows you to pick the game size, game(s), and gametype(s) you want to play and matches you into social games with other players who’ve chosen the same selections. The more options you select, the more possible games and gametypes you can match into.

If you only want to play Halo 3, 2v2 Slayer you can select those options and search only for that. An important caveat to this flexibility is that there is no guarantee that you’ll quickly find a match (or if you’ll even find a match at all) when restricting your choices to more niche options. The more you limit and refine your search criteria, the more you shrink the pool of potential players to match. This is something the team will be watching closely and we’re very eager to get player feedback on how everything works and how it holds up under different populations and regional usage.

Wit this update, Match Composer will appear as the top most option in the Multiplayer Settings. With this feature’s addition, we will be retiring Social Matchmaking playlists under the “Find Game” option. This new feature will allow for quick matches similar to previous playlists through the use of presets and by customizing your own play experience.

HOW DO I USE THE MATCH COMPOSER?
The Match Composer lets you choose from pre-set options or supports a “Custom” option where you can define your Social Matchmaking preferences by making a series of selections. The Match Composer will then search and match you with other players who have chosen the same selections. From MCC’s Multiplayer Menu, select “Match Composer” to get started.

Image

Match Composer includes four options to custom tailor your Social Matchmaking experience:

Game Preset
Game Size
Game(s) Included
Game Categories Included
GAME PRESET OPTIONS
These are pre-configured selections that allow players to jump into right matches quickly. The presets can be customized after being selected if there are specific offerings within them that you'd like to remove. Here is a list of the Match Composer presets currently available:

Slayer – this includes all Halo Games with only the Team Slayer Game Type and is 4v4.
Objective – this includes all Halo games with Capture the Flag, Assault, and King of the Hill and is 4v4.
Big Team Battle – this includes all Halo games with Team Slayer, Capture the Flag, Assault, King of the Hill, and Action Sack Variants and is 8v8.
SWAT – this includes H2C, H2A, H3, and H4 with only the Team SWAT Game Type and is 4v4.
Snipers – this includes all Halo games with Team Snipers Game Type and is 4v4.
Infection – this includes H2A, H3, and H4 with only the Infection Game Types and is a 12 player FFA.
Custom – this is used if you want to build the match experience you would like to play.
Any – this includes all Halo games with any gametype supported for 4v4.

SUPPORTED MATCH OPTIONS
Here's a handy matrix of supported games/modes/player-counts that are currently supported with the Match Composer:

Image

The team is always listening to player feedback and will be monitoring things closely now that Match Composer is out in the wild. Our goal is to offer the most currently-popular modes while not making the system overly complex or splitting the population up so much that it degrades the matchmaking experience. Please leave feedback on the Match Composer in the MCC forum here on Halo Waypoint and let us know how it’s working for you, if there are options that should be included, and any other input you have to help the team further improve this feature.

ADDITIONAL OPTIONS & DEDICATED SERVERS

Two new customization options have been added to MCC, both of which can be found under the “Gameplay” portion of the “Options & Career: Settings” menu.

Enemy Player Name Color: This option allows you to change the color of enemy player names in Halo: Combat Evolved and Halo 2 Classic between Red or the Legacy Blue.
Multiplayer Game Timer: An entirely new feature added to Halo: Combat Evolved, which can be toggled to show you “Time Remaining,” “Time Elapsed,” or “None” to preserve the legacy experience.
US West Server: This Azure datacenter location now supports Halo: The Master Chief Collection matchmaking!
Team Hardcore Game/Map Variants: With Halo 2 Classic Team Hardcore and Halo 3 Team Hardcore being removed from competitive Matchmaking, we have placed all of the map and game variants in the “Official HCS” account file share. To access this file share to download the maps and gametypes, open your roster by pressing “X”, select your own gamertag, then select the option “Find Player”. From here enter the gamertag “Official HCS” and select “File Share”. You will be able to download each of the maps and modes for each of the maps and game types to play the Team Hardcore settings in Custom games.

PLAYLIST UPDATES

We have collected a lot of feedback on rotational playlists and the demand for permanent offerings for SWAT, Snipers, Infection, and Grifball has been very vocal. We are happy to announce that with today’s update these are all being added to the Match Composer Social Matchmaking with no current plans to rotate them out. However, Halo 3: Lone Wolves is moving out of social and will find its new home in the competitive ranked playlists.

The following changes are included with today's update:

Halo 3 Social Offerings

2v2: Added Sandbox variants Tundra and Vessel to 2v2
4v4: Added Orbital, High Ground, Epilogue, Valhalla, Last Resort, Cold Storage, Pantheon, Tundra, and Wastelands
8v8: Added sandbox variants Utah mambo, Vindictive, Wastelands, and Workplace Bravo
8v8 Action Sack: Added in Big Team Battle Heavies variants for Avalanche, Sandtrap, Standoff, and Valhalla

COMPETITIVE RANKED PLAYLIST UPDATES

Changes will be happening to our Ranked Playlists as we have been monitoring the health of them for a while and will be moving some of them out based on low engagement. The playlists below will be ranked after the update and live under the “Competitive” options in the Multiplayer Menu. We also have updated maps in the Halo 3 Team Arena playlist to include some fan favorites that have been requested.

Halo CE Team Doubles
Halo 2 Classic Team Arena
Halo 2 Anniversary Team Arena
Halo 3 Team Arena
Halo 3 Hardcore Team Doubles
Halo 3 Lone Wolves
Halo 3 Team Arena

Added Orbital, High Ground, Epilogue, Cold Storage, Pantheon, Tundra, and Wastelands.
Removed Last Resort

NOVEMBER UPDATE BUG FIXES
Global

Improved Player Idle warnings
Local Files are now called “Private Files”; we’ll be sharing the reasons for this change in a future post
Made several improvements during scenarios where players have been involuntarily disconnected from their internet connection or Xbox LIVE
Multiple crash fixes across the board
Resolved some incorrect data and leaderboard discrepancies
Halo: CE

Renaming Custom Game map variants now conveys the correct 23-character limit
Player names now fade away at a rate closer to Xbox CE
Halo 2

Fixed co-op disconnection issues during various scenarios
Halo 3

Fixed an incorrect Connection Lost error message when splitscreen co-op resumes from an Xbox suspend state
Fixed various issues with viewing Terminals in certain supported languages
Halo 4

Updated text & icons for 4K across both Campaign & PVP
ODST

Clients are now prompted to download ODST when Host chooses ODST during a session
Fixes to Sadie’s Story achievements when collecting audio logs across multiple playthroughs of Mombasa Streets
H2A Multiplayer

Fixed issue where shooting Blast! cans on H2A maps would not count toward Achievements
Campaign General

Fixed various small art decorators appearing as flat black objects in Halo 3 & ODST
Fixed issue where co-op players were disconnected after choosing Restart Mission
Score & Time results now correctly upload to Leaderboards if players are disconnected from the internet during their runs
Rival Score improvements on Campaign Playlist PGCRs
Improved co-op PGCR support for Playlists now includes Cumulative Score, Rivals & Top 5 Friends
Matchmaking General

Party/Team matching rules are now more consistently applied when backfilling
Fixed issues with rank threshold not being respected for matching in various backfilling scenarios
Team Doubles matching now backfills appropriately after a Squad Leader quits
Made refinements to conditions where players are warned for idling in Matchmaking
Custom Games General

Improved messaging for notifying new Game Session Leaders when a Squad Leader exits during countdown timer
Roster now better sorts accounts signed into the host/session leader’s console
Fixed various H2A environment decorators appearing as flat black objects in 4K
Forge & Films

Correct H2A Map variant names now appear in Film Summary
Players now receive a warning message when trying to save Forge map variants with blank Description fields

LOOKING AHEAD

We're excited to get the November update into your hands and hope you'll keep your feedback coming and let us know how the Match Composer and other new additions are working out. As always, you can leave feedback, suggestions, and issue information right here in the MCC forum on Halo Waypoint. Work on MCC continues and the the team plans to keep attacking issues and has more goodness in store like the long-awaited Custom Game Browser. We don't anticipate that big feature coming until next year, but keep an eye out for a more modest update to MCC later in December.

Thank you to everyone who continues to play MCC and share feedback! Your support and passion fuels the team - please keep it coming!

Stay tuned for more MCC updates to come and until then, we'll see you online!

Image
User avatar
Frank
Member
Joined in 2009

PostRe: Halo: MCC (Xbox One) - free on Game Pass. November Update out now inc Match Composer aka MixTape etc
by Frank » Tue Nov 20, 2018 12:29 pm

Photek have you got Monkey Man on ignore? :shifty:

Also patch notes mention improved co-op support this is encouraging 8-)

Image
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Halo: MCC (Xbox One) - free on Game Pass. November Update out now inc Match Composer aka MixTape etc
by Photek » Tue Nov 20, 2018 1:33 pm

It took me a few minutes to edit my post down and he posted in that time.

Image
User avatar
Monkey Man
Member
Joined in 2008

PostRe: Halo: MCC (Xbox One) - free on Game Pass. January Update out now.
by Monkey Man » Wed Jan 16, 2019 8:32 pm

MCC January Update

Hello friends and welcome to the first MCC Update Blog of 2019! The team is back in action after an awesome update-filled 2018 and some holiday downtime we're excited to share kick off the new year with a brand new MCC patch. Back in November, we introduced the Match Composer for Social Matchmaking along with new aiming customization, ban rules, and a slew of fixes – all driven by player feedback. Today’s update brings you into Halo’s Winter Celebration and adds a new “modern aiming” option, a few more skulls to Halo: CE, and numerous bug fixes. Let’s dive into the details!

https://www.halowaypoint.com/en-us/news ... ary-update

Image
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Halo: MCC (Xbox One) - free on Game Pass. January Update out now.
by Photek » Thu Jan 17, 2019 10:12 am

Interested in the Modern Aiming feature should improve things.

Playing this with little one on normal difficulty, she's quite good on the warthog turret.

Image
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Halo: MCC (Xbox One) - free on Game Pass. January Update out now.
by Photek » Tue Jan 22, 2019 10:41 am

The Master Chief Collection Is What Happens When A Studio Doesn’t Give Up On A Game


https://kotaku.com/the-master-chief-collection-is-what-happens-when-a-stud-1831925439

Master Chief Collection is a far better game than when it launched. In the four years since it debuted it’s become one of the better examples of how it’s never too late to get things right. Microsoft could have simply abandoned it in favor of people playing the old games through the Xbox One’s backwards compatibility program but didn’t. The collection is now arguably worth owning an Xbox One for, assuming you like Halo of course, and is now the basis for a series of big Halo 3 throwback tournaments taking place throughout 2019. It was a long time coming.


Spurred on by the launch of the Xbox One X, 343 Industries announced in the fall of 2017 that it was going to really clean house on Master Chief Collection’s multiplayer architecture, helped in part by an extensive beta program starting in the beginning of 2018. In effect, rather than putting more bandaids on the game, the studio was going to rebuild its online portion through big updates to the game’s underlying engine. It was finally implemented in the game in the summer of 2018 in a whopping 73 GB update after months of quiet, unrushed play testing. It worked. No more dropped matches. No more obnoxious queue times. No more weird breakdowns or glitches when trying to go from a multiplayer match in one Halo to a matchmaking in a playlist in another.

Image
User avatar
CitizenErased
Member
Joined in 2011

PostRe: Halo: MCC (Xbox One) - free on Game Pass. January Update out now.
by CitizenErased » Tue Jan 22, 2019 2:19 pm

Now just release it on PC so I can play it ta.

User avatar
Monkey Man
Member
Joined in 2008

PostRe: Halo: MCC (Xbox One) - free on Game Pass. January Update out now.
by Monkey Man » Tue Jan 22, 2019 7:18 pm

CitizenErased wrote:Now just release it on PC so I can play it ta.

343 Industries will announce “some exciting Halo: The Master Chief Collection news” during the Halo Championship Series Invitational at SXSW 2019 from March 15 to 17, the company teased.

“If you are not able to make it [to the event itself], be sure to tune in to Mixer and Twitch each day at 12:00 p.m. CT,” reads a Halo Waypoint news post. “Not only will you be treated to amazing matches and gameplay, but we’ve also got some exciting Master Chief Collection news to reveal during the show.”

https://gematsu.com/2019/01/exciting-ha ... -sxsw-2019

Maybe your wish will be granted.

Image
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Halo: MCC (Xbox One) - free on Game Pass. January Update out now.
by Photek » Wed Jan 23, 2019 10:05 am

Monkey Man wrote:
CitizenErased wrote:Now just release it on PC so I can play it ta.

343 Industries will announce “some exciting Halo: The Master Chief Collection news” during the Halo Championship Series Invitational at SXSW 2019 from March 15 to 17, the company teased.

“If you are not able to make it [to the event itself], be sure to tune in to Mixer and Twitch each day at 12:00 p.m. CT,” reads a Halo Waypoint news post. “Not only will you be treated to amazing matches and gameplay, but we’ve also got some exciting Master Chief Collection news to reveal during the show.”

https://gematsu.com/2019/01/exciting-ha ... -sxsw-2019

Maybe your wish will be granted.

It'd be great if it was coming to PC AND Reach was being added.

Image

Return to “Games”

Who is online

Users browsing this forum: ITSMILNER, Kriken and 540 guests