Halo: MCC (XSX|S/XB1/Steam/Win10) - Combat Evolved GR games on Wednesday nights.

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Monkey Man
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PostRe: Halo: MCC (Xbox One) - Insider Program Update & coming to Gamepass? (p124)
by Monkey Man » Wed Apr 18, 2018 11:39 am


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Photek
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PostRe: Halo: MCC (Xbox One) - Development Update 3 (p124)
by Photek » Wed Apr 18, 2018 12:46 pm

So first patch to drop later this summer (bug permitting).

All games 4K bar Halo 2 Anniversary which will have scaled Resolution that should be near 4K most of the time.

I'm convinced this is coming to PC when it's patched again.

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PostRe: Halo: MCC (Xbox One) - Development Update 3 (p124)
by 7256930752 » Wed Apr 18, 2018 1:42 pm

Photek wrote:So first patch to drop later this summer (bug permitting).

All games 4K bar Halo 2 Anniversary which will have scaled Resolution that should be near 4K most of the time.

I'm convinced this is coming to PC when it's patched again.

Have you tried the Halo 3 mode in Halo 5?

I found it borderline impossible as the improved fidelity and relative lack of cover means you can get stuck out in the open as a sitting duck. I hope it's not the same with this.

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Photek
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PostRe: Halo: MCC (Xbox One) - Development Update 3 (p124)
by Photek » Wed Apr 18, 2018 1:50 pm

Hime wrote:
Photek wrote:So first patch to drop later this summer (bug permitting).

All games 4K bar Halo 2 Anniversary which will have scaled Resolution that should be near 4K most of the time.

I'm convinced this is coming to PC when it's patched again.

Have you tried the Halo 3 mode in Halo 5?

I found it borderline impossible as the improved fidelity and relative lack of cover means you can get stuck out in the open as a sitting duck. I hope it's not the same with this.

I played Halo 3 in the MCC and it already has improved Fidelity but it was much the same. The problem with Halo 5 is that you start with a Battle rifle which is very accurate and also there are dmr's all over the place in both bases. It means you get mullered when out in the open but the same was true in Halo 3. Try walking across the middle of that map unscathed...

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PostRe: Halo: MCC (Xbox One) - Development Update 3 (p124)
by 7256930752 » Wed Apr 18, 2018 1:53 pm

Photek wrote:
Hime wrote:
Photek wrote:So first patch to drop later this summer (bug permitting).

All games 4K bar Halo 2 Anniversary which will have scaled Resolution that should be near 4K most of the time.

I'm convinced this is coming to PC when it's patched again.

Have you tried the Halo 3 mode in Halo 5?

I found it borderline impossible as the improved fidelity and relative lack of cover means you can get stuck out in the open as a sitting duck. I hope it's not the same with this.

I played Halo 3 in the MCC and it already has improved Fidelity but it was much the same. The problem with Halo 5 is that you start with a Battle rifle which is very accurate and also there are dmr's all over the place in both bases. It means you get mullered when out in the open but the same was true in Halo 3. Try walking across the middle of that map unscathed...

I really don't remember it being much of a problem in 3 but maybe it's starting with the BR as you say. Just imagine what people will do with the Halo 1 pistol.

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PostRe: Halo: MCC (Xbox One) - Development Update 3 (p124)
by Venom » Wed Apr 18, 2018 3:43 pm

I'm looking forward to this!

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Frank
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PostRe: Halo: MCC (Xbox One) - Development Update 3 (p124)
by Frank » Thu Apr 26, 2018 8:24 am

Started playing through Halo 1 again to mop up a few more of the easy(ish) achievements. Forgot about the "connection error" bug in co-op :dread: :fp: Just got onto the Truth and Reconciliation, beat the Hunters, then it kicked me. Is that going to be fixed with all these patches, or are they just going to make it look even prettier while still being unplayable? :shifty:

Wouldn't be so bad if it saved checkpoints in co-op, but for some reason you've *got* to start from the start of the level every time.

Will have to stick with split-screen co-op for the first game. I don't recall it being as bad in the later games...

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Photek
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PostRe: Halo: MCC (Xbox One) - Development Update 3 (p124)
by Photek » Thu Apr 26, 2018 9:12 am

Frank wrote:Started playing through Halo 1 again to mop up a few more of the easy(ish) achievements. Forgot about the "connection error" bug in co-op :dread: :fp: Just got onto the Truth and Reconciliation, beat the Hunters, then it kicked me. Is that going to be fixed with all these patches, or are they just going to make it look even prettier while still being unplayable? :shifty:

Wouldn't be so bad if it saved checkpoints in co-op, but for some reason you've *got* to start from the start of the level every time.

Will have to stick with split-screen co-op for the first game. I don't recall it being as bad in the later games...

I got that in Halo 2 Anniversary but none of the other halo's which is odd. I presume its among the fixes they are pushing.

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Frank
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PostRe: Halo: MCC (Xbox One) - Development Update 3 (p124)
by Frank » Thu Apr 26, 2018 9:15 am

Yeah, I've been reading a few other people's issues and some people get it on games that are fine for others, it's really weird :slol:

I remember it being awful on Halo 1 for me and then a lot better on the other games (I think it happened once on 4, but that was it). Wonder if it's worth waiting for the patch just in case.

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Photek
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PostRe: Halo: MCC (Xbox One) - Development Update 3 (p124)
by Photek » Sat Apr 28, 2018 12:16 pm

Halo 3 playlist on this is still really active in MP.

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Frank
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PostRe: Halo: MCC (Xbox One) - Development Update 3 (p124)
by Frank » Sat May 05, 2018 8:27 pm

Spent about half an hour earlier trying to get the Bandana skull on the Silent Cartographer. Grenade jumps are not my area :fp: Ended up just crashing the warthog into the corridor, flipping it over and using that to push myself through the roof :slol:

Glad they hadn't patched that out yet otherwise I'd still be there struggling with it!

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Frank
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PostRe: Halo: MCC (Xbox One) - Development Update 3 (p124)
by Frank » Sun May 13, 2018 10:55 am

Finished CE again :wub: Got all the skulls and the terminals and got a couple of the little level-specific achievements (No Smoking and the one for not being ejected on the final warthog ride :slol: )

In my stats at the end of the level it said I killed three Brutes on the Maw. I didn't realise they even had Brutes in CE! Was that an addition for the MCC version or has it just gone a little weird?

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Monkey Man
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PostRe: Halo: MCC (Xbox One) - Development Update 3 (p124)
by Monkey Man » Tue May 22, 2018 10:16 am

twitter.com/ske7ch/status/998698726901170176


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Frank
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PostRe: Halo: MCC (Xbox One) - 1st look at the Intelligent Delivery feature (p125)
by Frank » Tue May 22, 2018 11:31 am

Every game should do that so I don't have to install multiplayer that I'll never use :shifty:

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PostRe: Halo: MCC (Xbox One) - 1st look at the Intelligent Delivery feature (p125)
by Gemini73 » Tue May 22, 2018 12:12 pm

That's great news. MCC takes up far too much HD space, so being able to just install what I want is just what the doctor ordered.

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Monkey Man
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PostRe: Halo: MCC (Xbox One) - 1st look at the Intelligent Delivery feature (p125)
by Monkey Man » Wed Jun 06, 2018 1:17 pm

Invites to the 2nd wave are going out.

MCC Development Update #4 -

FLIGHT #2 - NOW BOARDING ALL ROWS
As you likely know by now, a critical component of the MCC update project is partnering closely with the community to get hands-on play, testing, and feedback for in-progress builds via the Xbox Insider app.

Following the conclusion of our first MCC Insider public flight (which went really well thanks to your help!) the team has been working on the next release. Today we’re happy to confirm that the second public flight is taking place this week!

PARTICIPANTS
For flight #2 the team is looking to roughly double the size of the participant pool that helped out in the first flight. This means that everyone who was invited to flight #1 will receive an invite again in addition to several thousand new MCC Insider Program members who have been patiently waiting on the sidelines.

This also means that most of the overall MCC Insider Program population will still not be included quite yet. As we’ve discussed before, this is a gradual ramp up that will eventually include more and more players until anyone and everyone who wants to participate is given the opportunity. For flight #2 though, we’re still keeping things intentionally limited in scope albeit double that of the last release. We still sincerely appreciate your interest and eagerness to help and we do need your support – please hang in there a little bit longer, the call will come.

MCC Insider Program members should keep an eye on their inboxes for the account they used to sign-up – invites started going out yesterday (6/4). Please note it could take up to 24-36 hours for the email to appear so please give it some time.

SCOPE
This flight will be similar to the first in that it will once again focus on multiplayer. However, where flight #1 centered around Halo 2: Anniversary content and peer-to-peer networking, flight #2 will feature Halo 3 with the goal of validating MCC’s matchmaking dedicated servers.

As with all flights, keep in mind that this represents a snapshot of an in-progress build at a specific moment in time – which is not as current as what’s being actively developed at this very moment. This is also clearly limited in scope which means many of MCC’s features and broader offerings are not included. Participants will want check out the “Known Issues” post within the Xbox Insider App for the latest and greatest details to be aware of.

Since this flight focuses on dedicated servers, we also anticipate that some players may experience suboptimal latency or performance due to low or unpredictable regional population. Also, for the purposes of this flight, the team will be using a subset of the dedicated server data centers around the world to help keep things focused and manageable. While the flight participant lists were built with locale in mind, we’re still at the mercy of people actually having time and inclination to participate in each play session. Your mileage may vary if you live outside of North America but please do let us know if you encounter unusual performance.

SCHEDULE
Following flight #1 we received a good deal of feedback from participants who desired more content and more variety. This time around we’re happy to report that we’ve heard you loud and clear and have built out a rotating content offering to mix things up over the duration of the flight. We’ve also added more sessions, particularly to try and accommodate players in Europe, but also because some of you just wanted to play even more.

Here are the official play times and content offerings for flight #2:

Thursday, June 7

Halo 3 4v4
11:00AM PDT - 2:00PM PDT
7:00PM PDT - 10:00PM PDT
Friday, June 8

Halo 3 BTB
11:00AM PDT - 2:00PM PDT
7:00PM PDT - 10:00PM PDT
Saturday, June 9

Halo 3 4v4 & Halo 3 FFA
11:00AM PDT - 2:00PM PDT
4:00PM PDT - 7:00PM PDT

A lot more at the link https://www.halowaypoint.com/en-us/news ... t-update-4

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Photek
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PostRe: Halo: MCC (Xbox One) - MCC Development Update #4 & more invites going out (p125)
by Photek » Wed Jun 06, 2018 1:27 pm

When is it coming out FFS? :x

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Photek
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PostRe: Halo: MCC (Xbox One) - MCC Development Update #4 & more invites going out (p125)
by Photek » Thu Jun 07, 2018 11:43 am


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PostRe: Halo: MCC (Xbox One) - MCC Development Update #4 & more invites going out (p125)
by NickSCFC » Thu Jun 07, 2018 6:24 pm

Photek wrote:


Great video, thanks for sharing.

The difference is almost night and day, especially the lighting. Certainly don't remember it being so jagged, but I did play on a 26" TV back in the day.

The multiplayer demo the following year was what sold me the Xbox though.


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Photek
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PostRe: Halo: MCC (Xbox One) - MCC Development Update #4 & more invites going out (p125)
by Photek » Thu Jun 28, 2018 2:10 pm

Had a blast at the weekend with mates playing this on MP

Halo 2 one bomb:

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6 player 'Jenga' in Halo 3 Custom matches:

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Halo 3 campaign Tsavo Highway, 3 player co-op to see if it was playable if mate with best bb hosted (not me) and yep it's perfect:

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After every MP game we get ejected from the halo party which is a pain but on the plus side, not only will the updated patch version not do this, but I was watching a video yesterday and it goes from one map to next map in about 5 seconds keeping everyone. :o

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