Some reviews of the 1st Nightfall episode -
All told, Nightfall gets off to a fast start that has me excited to watch the rest.
http://www.gameinformer.com/b/features/ ... ign=bufferThe first episode of Halo: Nightfall is a fine setup for a longer series, and an ambitious project to connect the future of the Halo series with its newly remastered past.
http://www.polygon.com/2014/11/6/716702 ... ode-reviewThis show was only green-lit because of the Halo name and it will die after this season because if this pilot is any indication it’s not only a bad Halo adaptation, it’s just a bad show. We now expect brilliance from our television. You can’t ride the Halo brand and expect poor storytelling, bad acting, and horrible CGI to get you anywhere. I want the industry to stop trying to adapt Halo because they’re doing it for all the wrong reasons. Just make an entertaining show and stop destroying my hopes and dreams.
http://www.theverge.com/2014/11/6/71640 ... l-thoughtsAs you would expect from Scott, the director of "Alien" and "Blade Runner," "Nightfall" is visually amazing. Episode 1 -- a review copy was provided by Microsoft -- looks fantastic. The sets, effects and costumes create a rich, fully-formed world that ties in tightly with the video games.
The problem? In a world where TV audiences can get movie-quality production in tightly written, multi-layered stories from numerous cable TV shows, "Halo: Nightfall" doesn't offer anything new and falls short in its story-telling.
http://www.bloomberg.com/news/2014-11-0 ... ntion.html Whether or not they do, it’s worth tuning in just to see the look of the show. Scott’s big-budget sci-fi expertise shines through in sets and special effects. A Covenant drop ship looks heavy and satisfying in the air, and a large alien (whose identity I won’t spoil) moves as if it’s made from foreign flesh and bone, not CG-created pixels. Weapons and armor will make Halo fans cheer as the show reproduces details faithfully.
The pilot’s one visual weakness turns out to be the appearance of near-human aliens, who mostly end up seeming like Homo sapiens subspecies “Great Makeupus.” The CG-generated alien figures look terrific, as do the human characters, so only those unfortunate souls caught in the middle end up awkward.
Microsoft and 343 characterize this as another step in the interaction between dramatic series and games in the Halo universe, and if Colter gets a chance to show some chops, it may make Locke a more compelling figure to play as. Until then … tune in for the special effects and the chance to reminisce about a series we’ve played for 13 years.
http://venturebeat.com/2014/11/06/halo- ... -universe/There is obvious potential here, though Halo: Nightfall has a long way to go to flesh out its characters. In terms of story, bridging the gap between this and Halo 5: Guardians seems like the easy part. Doing so with believable, sympathetic characters seems harder. There's time to to do that, but the first episode presents viewers with only sketches and outlines of characters.
http://www.polygon.com/2014/11/6/716702 ... ode-review