Halo Wars 2 (X1/PC) Creative Assembly. Crossplay, Arena support, & XB1X visual enhancements out late October (p6)

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Monkey Man
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PostHalo Wars 2 (X1/PC) Creative Assembly. Crossplay, Arena support, & XB1X visual enhancements out late October (p6)
by Monkey Man » Tue Aug 04, 2015 4:37 pm

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An all-new enemy threatens the Halo universe and the only thing standing between Armageddon and humanity is the brave crew on board the Spirit of Fire.

Halo Wars 2 delivers real-time strategy at the speed of Halo combat. Get ready to lead armies of Spartans and other Halo fighting forces like Warthogs, Scorpions and exciting new units in a brutal war against a terrifying new enemy on the biggest Halo battlefield ever.

https://www.halowaypoint.com/en-gb/games/halo-wars-2

Developer: 343 Industries/Creative Assembly
Publisher: Microsoft Studios
Release Date: 21st February 2017 (17th Feb for Ultimate Edition buyers)
Platform: Xbox One and Windows 10
Genre: Real-Time Strategy
Multiplayer: 1-6 players, no cross play between XB1 & Win 10 at launch
Demo link - https://www.microsoft.com/en-gb/store/p ... tfaDQKQ$$$
£40 from amazon - https://www.amazon.co.uk/Halo-Wars-2-Xb ... B01GVMVYNC
http://www.xbox.com/en-GB/games/halo-wars-2
https://www.facebook.com/HaloWarsII/
https://twitter.com/CAGames or https://twitter.com/Halo



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Halo Wars 1: Definitive Edition Early access FAQ - https://www.halowaypoint.com/en-us/foru ... sts?page=1

Campaign

The Return of the Spirit of Fire: Experience a riveting campaign which reintroduces the Spirit of Fire to the current Halo timeline, as Captain Cutter and his crew fight a dangerous new enemy intent on conquering everything in their path. Brought to life through detailed in-game graphics and the cinematic artistry of Blur Studio, the story of Halo Wars 2 dives straight into the chaotic state of the Halo universe directly after the events of Halo 5: Guardians.

The Dawn of Atriox: Halo Wars 2 introduces a new menacing villain to the Halo universe – Atriox, the leader of a violent, mercenary force known as The Banished. The Banished bring many classic Halo alien weapons of war to the battlefield with an explosive new redesign, making them as brutal and deadly as anything the UNSC has ever encountered in their battles with the Covenant.

The Biggest Halo Battlefield Ever: Halo Wars 2 takes place on the mythical Ark, an incredibly powerful and mysterious alien installation created by the Forerunners millennia ago. The Ark was first introduced in Halo 3, and is the literal birthplace of the series’ eponymous Halo rings. Now players will have a chance to fight to control that power for themselves.

A New Kind of Strategy: Halo Wars redefined the real-time strategy (RTS) genre on consoles and Halo Wars 2 is set to take that evolution even further with a hybrid of action-oriented and classic tactical gameplay modes. Veteran developer Creative Assembly (Total War: Rome II, Total War: Shogun 2) brings decades of RTS experience to the Halo universe and delivers a game which will be action-packed fun for players new to strategy games and deeply challenging and rewarding for RTS experts.


Multiplayer

Skirmish: Test your battle strategies against a range of AI difficulty levels. Fight across all the environments and multiplayer game modes with as many AI and co-op friends (or enemies!) as each mode will allow.

Strongholds: Strongholds is a fast-paced, timed game mode where the objective is to control more bases than your opponent when the timer stops.

Domination: Domination offers the classic RTS gameplay of Halo Wars, now with all the new units, leaders, special abilities, and depth of Halo Wars 2. Build your base, build your army, and battle for control of the map and supremacy of the Ark!

Deathmatch: In Deathmatch you’ll plan and build your base and army, but instead of fighting for map control you’ll fight until only one player remains standing. Outthink and outflank your opponents, then have a celebratory barbecue on the smoking remains of their home bases.

Blitz: An all-new multiplayer mode that is an exciting addition to the Halo Wars series with a unique approach to RTS gameplay.












Screenshots

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gamescom 2015: Halo Wars 2 Sets Its Weapons for Fun

Microsoft and Halo developer 343 Industries have been waiting for years to find the right partner to collaborate with on the next Halo Wars game, and Creative Assembly – the SEGA-owned developer behind the popular Total War series and the award-winning Alien: Isolation – is that partner. Check out our debut trailer above, and get ready for Halo Wars 2!

Halo Wars 2 is an exciting new strategy game filled with fast-paced action, massive battles, and an all-new Halo story, launching simultaneously on Xbox One and Windows 10 in fall 2016. It will continue the series’ legacy of redefining the real-time strategy genre on consoles, while debuting on Windows 10 for the first time.

Halo Wars 2 will feature a robust, story-driven campaign and plenty of multiplayer action. While we’re not talking about the game’s story (or where it takes place in the Halo timeline) just yet, we are very excited about the way it contributes to the expanding Halo universe, and we look forward to sharing more in the future.

Creative Assembly has a wealth of experience in creating high-quality real-time strategy games, making them the ideal partner to develop Halo Wars 2. We are thrilled to be working with Creative Assembly, and can’t wait for our fans to see the studio’s unique and exciting contribution to the Halo universe with Halo Wars 2.

http://news.xbox.com/2015/08/gamescom-halo-wars-2

Last edited by Monkey Man on Wed Oct 18, 2017 10:16 am, edited 29 times in total.
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RockerShaun
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PostRe: Halo Wars 2 (X1/PC) announced, out late 2016
by RockerShaun » Tue Aug 04, 2015 9:55 pm

Fantastic news. One of the main reasons I bought an Xbox One over a PS4 so 'bout time it has been made official. Personally hoping they stick to the RTS-Lite approach that made the original Halo Wars such a hit.

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Peter Crisp
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PostRe: Halo Wars 2 (X1/PC) announced, out late 2016
by Peter Crisp » Tue Aug 04, 2015 10:07 pm

I thought the first game was the best attempt yet at an RTS on console so I'm over the moon that they're trying again.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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Monkey Man
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PostRe: Halo Wars 2 (X1/PC) announced, out late 2016
by Monkey Man » Wed Aug 05, 2015 10:09 am


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Ario
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PostRe: Halo Wars 2 (X1/PC) announced, out late 2016
by Ario » Wed Aug 05, 2015 9:49 pm

Utter scenes on the Giantbomb livestream when someone suggested Halo Wars 2 as a laugh and then it actually happened.

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Garth
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PostRe: Halo Wars 2 (X1/PC) announced, out late 2016
by Garth » Wed Aug 05, 2015 9:56 pm

Played the gooseberry fool out of Halo Wars, really happy this is on the way! :D

It's releasing around the same time as the Halo ground combat tabletop miniatures game, I'll be all over both:
http://imgur.com/a/2MEmm

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ITSMILNER
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PostRe: Halo Wars 2 (X1/PC) announced, out late 2016
by ITSMILNER » Thu Aug 06, 2015 6:07 am

I think its a given that they'll make Halo Wars available on XBone now. I wonder if they will just go the BC route or make it an add on for the master chief collection

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Photek
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PostRe: Halo Wars 2 (X1/PC) announced, out late 2016
by Photek » Thu Aug 06, 2015 11:38 am

magicmilner wrote:I think its a given that they'll make Halo Wars available on XBone now. I wonder if they will just go the BC route or make it an add on for the master chief collection

BC route. It's not really the same game as the others, if you use that logic then the recent top down halo's would be added to MCC, Reach should get same treatment ODST and Halo 3 did tho.

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Monkey Man
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PostRe: Halo Wars 2 (X1/PC) Creative Assembly, out late 2016
by Monkey Man » Fri Jun 03, 2016 11:42 am


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Peter Crisp
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PostRe: Halo Wars 2 (X1/PC) Creative Assembly, out late 2016
by Peter Crisp » Fri Jun 03, 2016 12:05 pm

I'm interested in seeing how they take advantage of the rumoured new hardware with this.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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Winckle
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PostRe: Halo Wars 2 (X1/PC) Creative Assembly, out late 2016
by Winckle » Fri Jun 03, 2016 3:16 pm

Any chance of cross platform multiplayer?

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ITSMILNER
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PostRe: Halo Wars 2 (X1/PC) Creative Assembly, out late 2016
by ITSMILNER » Fri Jun 03, 2016 4:58 pm

I would say cross platform is a given considering the PC push Microsoft have been on. They'll show of HW2 at E3 and they will announce the first HW is BC on XBO right after the show, really enjoyed what I played of the original before

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Monkey Man
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PostRe: Halo Wars 2 (X1/PC) Creative Assembly, out late 2016
by Monkey Man » Fri Jun 03, 2016 5:45 pm

Peter Crisp wrote:I'm interested in seeing how they take advantage of the rumoured new hardware with this.

It'll more than likely be UWA so will scale across XB1, Scorpio & various PCs.

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RockerShaun
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PostRe: Halo Wars 2 (X1/PC) Creative Assembly, out late 2016
by RockerShaun » Sun Jun 05, 2016 5:53 pm

Really looking forward to this, they better not strawberry float it up!

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NickSCFC
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PostRe: Halo Wars 2 (X1/PC) Creative Assembly, out late 2016
by NickSCFC » Fri Jun 10, 2016 5:40 pm

Open beta next week (June 13th - 20th)

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Garth
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PostRe: Halo Wars 2 (X1/PC) Creative Assembly, out late 2016
by Garth » Fri Jun 10, 2016 5:44 pm

So ready for this!

ALL UNITS! :mrgreen:

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NickSCFC
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PostRe: Halo Wars 2 (X1/PC) Creative Assembly, out late 2016
by NickSCFC » Fri Jun 10, 2016 5:59 pm

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Monkey Man
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PostRe: Halo Wars 2 (X1/PC) Creative Assembly, out late 2016
by Monkey Man » Fri Jun 10, 2016 6:03 pm

More screenshots -

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Photek
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PostRe: Halo Wars 2 (X1/PC) Creative Assembly, out late 2016. Open Beta 13-20th June & Screenshots
by Photek » Fri Jun 10, 2016 7:34 pm

Liking the screenies!

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Monkey Man
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PostRe: Halo Wars 2 (X1/PC) Creative Assembly, out late 2016. Open Beta 13-20th June & Screenshots
by Monkey Man » Fri Jun 10, 2016 8:11 pm

Was hoping we'd get a beta announced at E3 for some games so very pleased one's leaked already.

Last edited by Monkey Man on Mon Jun 13, 2016 1:23 am, edited 2 times in total.
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