Happy 25th Birthday Doom! - Romero announces Sigil (Out Now!)

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Cheeky Devlin
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PostHappy 25th Birthday Doom! - Romero announces Sigil (Out Now!)
by Cheeky Devlin » Mon Dec 10, 2018 9:24 am

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:toot: :toot: :toot: :toot: :toot: :toot: :toot: :toot: :toot:

25 years old today!

Also rumours that Romero might be releasing a 5th episode of levels. :nod:

https://www.eurogamer.net/articles/2018 ... -be-doom-5

UPDATE: Yup. Unofficial 5th Episode called Sigil

twitter.com/romero/status/1072118656111386625





https://www.romerogames.ie/sigil/

SIGIL™ is a free megawad for the original 1993 DOOM® created by John Romero. It contains nine single-player and nine deathmatch levels. The free megawad will be released in mid- February 2019 and requires players own the original 1993 registered version of DOOM® in order to play. SIGIL™ is the spiritual successor to the fourth episode of DOOM®, and picks up where the original left off.

In addition to the free megawad, SIGIL also releases in two limited edition fan boxes created by Limited Run Games. The fan boxes feature music by metal guitar legend Buckethead, including a custom song written expressly for SIGIL, and cover art by Christopher Lovell whose iconic, detailed work has been featured on numerous metal albums. (Note: The free megawad does not ship with Buckethead’s music or Christopher Lovell’s art.)
Image

THE BEAST BOX OF SIGIL INCLUDES THE FOLLOWING:
A beautiful demonic over-sized box, inspired by the id Anthology™ box, individually numbered and signed personally by John Romero and featuring the artwork of Christopher Lovell.

A 16GB 3-1/2-inch floppy disk-themed USB that includes the free megawad data and extras.

A 2-disc booklet styled case that includes the free megawad data and full soundtrack by Buckethead and behind-the-scenes information on the original game and the megawad’s development.

A beautiful 8" x 10" art print signed by the illustrator, Christopher Lovell.

A SIGIL-themed coin.

A pewter statue of John Romero’s head on a spike.

An XL-sized SIGIL T-shirt.

2 stickers: 1 SIGIL and 1 Romero Games.

WARNING: This item is limited to TWO per customer.



THE STANDARD EDITION OF SIGIL INCLUDES THE FOLLOWING:
A beautiful demonic standard-sized “big box” featuring the artwork of Christopher Lovell.

A 16GB 3 1/2-inch floppy disk themed USB that includes the free megawad data and extras.

A 2-disc jewel case that includes the free megawad data and soundtrack by Buckethead.

2 stickers: 1 SIGIL and 1 Romero Games.

Pre-orders for SIGIL’s fan boxes are open only from December 10 to December 24, 2018. Both the fan boxes and the free megawad will ship mid-February. There will be a limited amount of boxes produced.

Orders at Limited Run Games at 10am EST: SIGIL Beast Box and SIGIL Standard Box.


Brief(ish) interview with Romero about Sigil

Q: Why did you decide to create a megawad?

A: People have been asking me to make an entire episode for many years now, and that picked up a lot after I released E1M8B and E1M4B in 2016. Many messaged me to ask if I’d consider making a 5th episode for the 25th anniversary. So, back in 2016, that’s what I decided to do. Like all other mods, it will be free. However, I also wanted to do something special, so we decided to also create an incredible package that fans would love and include an amazing soundtrack by Buckethead. Everything that’s included in the fan boxes is really cool to show off, and Christopher Lovell’s art is fitting for such a hellish game. The Beast Box has to be the most evil game box I’ve seen.

Q: What’s the storyline for Sigil since it takes place after episode 4 and before DOOM II®?

A: After killing the Spiderdemon at the end of E4M8 (Unto the Cruel), your next stop is Earth — you must save it from hellspawn that is causing unimaginable carnage. But Baphomet glitched the final teleporter with his hidden sigil whose eldritch power brings you to even darker shores of Hell. You fight through this stygian pocket of evil to confront the ultimate harbingers of Satan, then finally return to become Earth’s savior. In summary, rip and tear!

Q: What is a megawad?

A: A megawad is a wad made up of other wads, and a wad is a default file format for DOOM® and DOOM II®. It stands for “where’s all the data?” The free version of the SIGIL wad contains several wads that deliver the levels. In the SIGIL fan boxes, we also include Buckethead’s amazing music. To make it work, you basically drag the SIGIL.WAD file onto gzdoom.exe (or gzdoom.app on a Mac). Sigil’s numbering scheme is E5Mx where “x” is the level number 1-9. Episode Five, just after Episode Four: Thy Flesh Consumed. To play SIGIL, you must have the registered DOOM.WAD as well.

Q: You mentioned that there’s nine levels in this megawad, as well as nine deathmatch-only levels. Are there eighteen levels in the megawad?

A: Actually, there are only nine distinct level wad files. It turns out that you can put both the single- player and the deathmatch levels in the same wad. If you run the wad in deathmatch mode, you spawn in the deathmatch area of the level. If you play Sigil in cooperative mode, you start in the single-player part of the level. This support has been in DOOM® since the beginning.

Q: How did you create Sigil’s levels?

A: I used the incredible Doom Builder 2 by Pascal vd Heiden (with support from several other authors). You can get it at http://doombuilder.com and try making levels yourself – it’s not hard to do. Doom Builder runs on Windows 10. I’m a Mac person, so I use VMFusion 11 to run Windows 10 and Doom Builder. It works really well in a virtual machine. Even testing levels while making them was lightning-fast. I press a hotkey and gzdoom launches the level and it runs over 60fps.

Q: How long did it take you to create Sigil?

A: I worked on it part time during 2017 and 2018, mostly while I was on vacation or in the evenings. I wanted to have a surprise for DOOM’s 25th anniversary. I learned a lot from E1M8B and E1M4B, so I think I did a better job this time. The boss level is terrifying. For me, making this whole episode was a labor of love and a reminder of all the amazing times that we had at id working on the original. I was fortunate to be a part of such a great team and a foundational game.

Q: Is there anything new in Sigil’s levels compared to other mods?

A: Well, I wanted the levels to feel like they belong to the original game as if they were a true fifth episode. There’s more detail in the levels than episodes 1-4, but not overly so. I believe that people playing Sigil will recognize my design style, but see new things I’m doing because this episode does not take place on a military base – it takes place in Hell, which is new to me within DOOM®’s design space. There’s a massive room in E5M6 that is the coolest room I’ve created in any map.

Q: Why did you work with Buckethead for the music on SIGIL?

A: Buckethead has been a favorite metal guitarist of mine for a while, and I am so impressed with his output of great music. I feel like I really connect with his playing, and he liked my games as well, so it was a good match. The great MIDI-metal of the original game fit well, and Buckethead’s music really works perfectly with these new maps. Buckethead has a ton of fans, and thought it would be great to show his fanbase that his music fits in with the most metal game of all time.

Q: Can you talk about working with him on this?

A: As some of you may know, Buckethead is enigmatic and elusive. Luckily, I was able to get in touch with him. He was excited about making a new song for this megawad, and having some of his amazing Pikes songs included as well. He was very easy to get along with and loves the idea of having his music playing in the background. The custom CD with his music is included in both the boxes.

Q: How did you choose the music for the levels?

A: It was a gruelling decision process to choose which Pikes to use in SIGIL. There are literally hundreds of choices to consider. The decision process came down to song length and mood. One of the levels is very dark, so I chose a super creepy song that is really different from the rest. I also like the longer songs to have fast and slow parts that might sync with the action onscreen.

Q: Are you happy with where id Software has taken the series?

A: Absolutely. I think DOOM 2016 was an amazing game and deserving of every one of the accolades it got. The team at id is really doing a fantastic job with it, and like everyone else, I am looking forward to DOOM Eternal. To be clear, I don’t have anything to do with either of these games. I’m just a fan like everyone else!

Q: Are you in touch with the original DOOM® team?

A: Yes, we talk from time to time. I see Adrian a fair bit since he has a place here in Ireland (The Heritage in Killenard). I also talk with Tom (Hall) and American (McGee) every once in a while. I’m in contact with John where there’s something specific that we both have interest in.

Q: Looking back on 25 years of history, what do you think is DOOM®’s legacy?

A: I don’t think any of us knew that DOOM® would have the impact that it has had. That people were asking me to make a full episode more than 23 years later? Genuinely, it’s an incredible honor. Aside from the impact it had on what would become the FPS genre, I believe the most important legacy of DOOM® is its community, the people who have kept it alive for 25 years through the creation of mods and tools. It’s not at all lost on me that I have gone from a creator to a part of the community in that space of time, and I love that. My whole life has been about games, and if I hadn’t been a part of DOOM®’s creation, I would have absolutely been a hardcore member of its community. Another thing that’s been wonderful for me is a story I’ve been hearing a lot lately when I meet fans at tech conferences — they talk about having grown up playing DOOM® with their moms or dads and saying what wonderful memories they have. It’s a sign of DOOM®’s age, for certain, but it’s also a sign of its longevity. There are also so many people who got into tech because of DOOM®.

Q: Are you working on anything else?

A: Of course, and it will be done when it’s done. :)


What're your memories of the daddy of the FPS genre.

For me I still remember the first time I heard about Doom. I'd had my first PC for about three or four months and a friend at school was telling me about this game coming out that was "better than Wolfenstein". I remember laughing at him because Wolfenstein was god-tier and nothing could possibly be better. :fp:

Then I saw the shareware version on a cover disc and had to try it out, complete with an 18 rating (Or was it a 15?). I remember asking my mum if it was ok (She said yes as she wasn't fussed) and that was that. It changed everything. Terrifying and exhiliarating at the same time. Even my dad was impressed by being able to chainsaw demons to death.

Last edited by Cheeky Devlin on Fri May 31, 2019 9:22 am, edited 8 times in total.
jawafour
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PostRe: Happy 25th Birthday Doom!
by jawafour » Mon Dec 10, 2018 9:32 am

What a game... it's legendary!

I first experienced Doom on the PlayStation and I loved the slick gameplay and atmosphere. I haven't played it for a few years now but, when I last played, I was surprised at how well it held up both technically and in terms of the fun factor.

I shall load it up later - probably the 360 version - to remind myself how great it is. Long live Doom!

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PostRe: Happy 25th Birthday Doom!
by Cheeky Devlin » Mon Dec 10, 2018 9:43 am

Yeah I'll be playing it later on as well. I still go back to it once a year or so. It never gets old and with the modern source ports it still looks fantastic.

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PostRe: Happy 25th Birthday Doom!
by LewisD » Mon Dec 10, 2018 10:01 am

Love the original Doom!
I'll never forget the first dozen or so levels. They're tattooed on my brain.

And I've told my missus I want the music from E1M1 at my funeral. As the coffin lowers to the furnace :lol:

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PostRe: Happy 25th Birthday Doom!
by LewisD » Mon Dec 10, 2018 10:03 am

The Floppotron version is particularly charming :lol: :toot:


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PostRe: Happy 25th Birthday Doom!
by Cheeky Devlin » Mon Dec 10, 2018 10:03 am

Bill Clay wrote:Love the original Doom!
I'll never forget the first dozen or so levels. They're tattooed on my brain.

And I've told my missus I want the music from E1M1 at my funeral. As the coffin lowers to the furnace :lol:

Love that music.

EG reposted the Digital Foundry article on all the ports. It's a great video and it's really cool showing the differences between all the versions. Especially how Carmack hobbled Saturn Doom.

https://www.eurogamer.net/articles/digi ... d-analysed

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PostRe: Happy 25th Birthday Doom!
by Preezy » Mon Dec 10, 2018 10:38 am

Happy birthday to the OG :toot: :wub:

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PostRe: Happy 25th Birthday Doom!
by OrangeRKN » Mon Dec 10, 2018 11:24 am

Who?

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orkn.uk - Top 5 Games of 2023 - SW-6533-2461-3235
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PostRe: Happy 25th Birthday Doom!
by LewisD » Mon Dec 10, 2018 11:38 am

I did a logo. Who do we PM them to nowadays?

Karl wrote:?

Green Gecko wrote:?

Last edited by LewisD on Mon Dec 10, 2018 4:20 pm, edited 2 times in total.
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PostRe: Happy 25th Birthday Doom!
by Jenuall » Mon Dec 10, 2018 11:57 am

Still easily in my top 10, such a fantastic game. The design and balance of Doom is as close to perfect as you can get in my view, it plays so incredibly well.

Feels so weird now to think that this is 25 years old, it felt so "cutting edge" at the time and made my poor 486 really feel the pain! It's also weird to think that we used to play these games keyboard only - CTRL to shoot, hold ALT to strafe, SPACE to open doors...

Would love it if Romero did drop a whole new episode, the couple of levels he has produced in the last few years were great so any more I would be all over! :toot:

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PostRe: Happy 25th Birthday Doom!
by Cheeky Devlin » Mon Dec 10, 2018 1:16 pm

Big long interview with some developer. It's interesting enough, but about half way through she starts talking about the 3DO and the port of Doom that she had to put together in 10 weeks. It's a legendarily horrendous port. :lol:
https://nodontdie.com/rebecca-heineman

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PostRe: Happy 25th Birthday Doom!
by Cheeky Devlin » Mon Dec 10, 2018 1:27 pm

twitter.com/romero/status/1072118656111386625



https://www.romerogames.ie/sigil/

SIGIL™ is a free megawad for the original 1993 DOOM® created by John Romero. It contains nine single-player and nine deathmatch levels. The free megawad will be released in mid- February 2019 and requires players own the original 1993 registered version of DOOM® in order to play. SIGIL™ is the spiritual successor to the fourth episode of DOOM®, and picks up where the original left off.

In addition to the free megawad, SIGIL also releases in two limited edition fan boxes created by Limited Run Games. The fan boxes feature music by metal guitar legend Buckethead, including a custom song written expressly for SIGIL, and cover art by Christopher Lovell whose iconic, detailed work has been featured on numerous metal albums. (Note: The free megawad does not ship with Buckethead’s music or Christopher Lovell’s art.)
Image

THE BEAST BOX OF SIGIL INCLUDES THE FOLLOWING:
A beautiful demonic over-sized box, inspired by the id Anthology™ box, individually numbered and signed personally by John Romero and featuring the artwork of Christopher Lovell.

A 16GB 3-1/2-inch floppy disk-themed USB that includes the free megawad data and extras.

A 2-disc booklet styled case that includes the free megawad data and full soundtrack by Buckethead and behind-the-scenes information on the original game and the megawad’s development.

A beautiful 8" x 10" art print signed by the illustrator, Christopher Lovell.

A SIGIL-themed coin.

A pewter statue of John Romero’s head on a spike.

An XL-sized SIGIL T-shirt.

2 stickers: 1 SIGIL and 1 Romero Games.

WARNING: This item is limited to TWO per customer.



THE STANDARD EDITION OF SIGIL INCLUDES THE FOLLOWING:
A beautiful demonic standard-sized “big box” featuring the artwork of Christopher Lovell.

A 16GB 3 1/2-inch floppy disk themed USB that includes the free megawad data and extras.

A 2-disc jewel case that includes the free megawad data and soundtrack by Buckethead.

2 stickers: 1 SIGIL and 1 Romero Games.

Pre-orders for SIGIL’s fan boxes are open only from December 10 to December 24, 2018. Both the fan boxes and the free megawad will ship mid-February. There will be a limited amount of boxes produced.

Orders at Limited Run Games at 10am EST: SIGIL Beast Box and SIGIL Standard Box.

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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by The Doom Spoon » Mon Dec 10, 2018 1:38 pm

Haha, I first saw the title of the thread I was thinking, you guys are 2 and a half years too late! :P

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PostRe: Happy 25th Birthday Doom!
by That » Mon Dec 10, 2018 1:47 pm

Bill Clay wrote:I did a logo. Who do we PM them to nowadays?

Can you PM me a version that's 700px wide? Cheers.

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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by LewisD » Mon Dec 10, 2018 3:11 pm

How have I never played Brutal DOOM before?!?!



Looks awesome! :toot:

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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by Cheeky Devlin » Mon Dec 10, 2018 3:33 pm

Brutal Doom is great fun. I imagine it winds the purists up, but its just OTT enough for me to enjoy it.

Just looked at Limited Runs site as I was considering pre-ordering one of those Sigil boxes. $39.99 for the standard one and $166 for the "Beast Box". Erm...... nah you're alright John.

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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by kazanova_Frankenstein » Mon Dec 10, 2018 3:58 pm

Doom is still great now, i played the PS1 version about 3 years ago and it stood up remarkably well. Initially played it around a friends on his PC. If memory serves it was also the first time i played Super Metroid. And yet my enduring memory of that evening was playing loads of Stunt Race FX. Im such a casual.....

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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by Jazzem » Mon Dec 10, 2018 4:13 pm

kazanova_Frankenstein wrote:Doom is still great now, i played the PS1 version about 3 years ago and it stood up remarkably well. Initially played it around a friends on his PC. If memory serves it was also the first time i played Super Metroid. And yet my enduring memory of that evening was playing loads of Stunt Race FX. Im such a casual.....


I didn't play Doom until XBLA (and even then not until 2010ish) and it's still one of my favourite games, really is timeless :toot:

The Doom Spoon wrote:Haha, I first saw the title of the thread I was thinking, you guys are 2 and a half years too late! :P


First thing I thought too :lol:

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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by jawafour » Mon Dec 10, 2018 4:19 pm

It would be so ace if the original Doom / Doom II were to be released on Switch today to celebrate the anniversary!

Mod review - User "jawafour" will be actioned (port begging)

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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by jawafour » Mon Dec 10, 2018 5:11 pm



Sony has released a vid celebrating the anniversary of Doom.

Plot twist: The first computer they show is an Amiga and it wasn't released for that :fp: :lol: .


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