OrangeRKN wrote:Anyone who is fan of the games but hasn't yet tried Freelancer really should. In many ways it seems like the form the entire series has been building towards.
It's a pivot for sure, the main game is all about micro-repetition and encouraging you to try something safe in the knowledge you can quickly reload and try it another way. As a roguelike that gets flipped and suddenly you're faced with lasting consequence, but of course there's always the next run to try again. It doesn't have the extended mission stories and elaborate set-pieces of the main game, but it's more of an emergent sandbox because of it.
Gave this a go for the first time yesterday. Finally got around to loading it up on steam after grabbing Hitman 3 for £20 a few days before it became World of Assasination - bargain!
It is a brilliant game mode. As you said it really flips the power fantasy on its head. Yes the original modes have hardcore difficulties with no saves or Silent Assasin to gun for, but it relied on you deciding that's how you want to play Hitman, and even then it will be scripted and you'll eventually figure out how to do it.
I've gotten to two showdowns but never quite managed to see them through, usually due to my impatience. I'm learning my usual method of playing Hitman does not really work here, but I love the quick "jump back in and try again!" nature of it.
What I will say thus far is that I'm not really seeing any of the rogue-like elements affecting me for the better. Basically I've tried about 9ish scenarios, completed a few, levelled up earned some money but.... It's not any easier yet? I can't see a way to say, permanently start with a coin, or not lose guns when I die etc etc. Am I missing something? What do I spend the money on other than Simsing up my base (that i can't even access yet lol)?