Hotline Miami + HM2: Out now - NoClip interview with creators

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Saint of Killers
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PostHotline Miami + HM2: Out now - NoClip interview with creators
by Saint of Killers » Sun Oct 21, 2012 1:25 pm

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Dennaton Games | PC, Mac, Linux, PS3, PS4, Vita | 2014









The party's over: Hotline Miami 2 preview

How Dennaton Games comes down from the hallucinogenic drug-fueled rage.

If Hotline Miami is like the electric throbbing nighttime cruise that opens Nicolas Winding Refn's Drive, then Hotline Miami 2: Wrong Number will be the melancholy, silhouetted knife fight montage that closes it. The first game from eccentric Swedish developer Jonatan Söderström and Dennis Wedin at Dennaton Games was an exploration of neon rage whereas Wrong Number will be fuelled by an extra layer of sadness.

"We want to work with other emotions than just being disturbed or feeling awesome," says Dennaton Game's Dennis Wedin as he shows me the sequel in a nondescript trailer parked across from the Los Angeles Convention Center for E3. "We want to add a bit of sadness to the game, because this is the finale - this is the end for Hotline Miami."

"We want to work with that emotion: that all things end. How do you cope with that? It's also [the end] for the characters within the game. They will meet the end. Either of their lives, or their dreams, or their mission. We want to tell different stories about how you cope with that feeling."

Where the first game followed the exploits of The Jacket and The Biker, the sequel will revolve around an expanded cast. There's The Butcher, a man in a hog mask who's actually an actor starring in a movie based on the events from the first Hotline Miami. Although, like that game, the lines of reality will be blurred and it will be unclear which parts of his story are real and which are part of the movie (which is brilliantly titled "Midnight Animal").



By Jeffrey Matulef Published Wednesday, 19 June 2013

If Hotline Miami is like the electric throbbing nighttime cruise that opens Nicolas Winding Refn's Drive, then Hotline Miami 2: Wrong Number will be the melancholy, silhouetted knife fight montage that closes it. The first game from eccentric Swedish developer Jonatan Söderström and Dennis Wedin at Dennaton Games was an exploration of neon rage whereas Wrong Number will be fuelled by an extra layer of sadness.

"We want to work with other emotions than just being disturbed or feeling awesome," says Dennaton Game's Dennis Wedin as he shows me the sequel in a nondescript trailer parked across from the Los Angeles Convention Center for E3. "We want to add a bit of sadness to the game, because this is the finale - this is the end for Hotline Miami."

"We want to work with that emotion: that all things end. How do you cope with that? It's also [the end] for the characters within the game. They will meet the end. Either of their lives, or their dreams, or their mission. We want to tell different stories about how you cope with that feeling."

Where the first game followed the exploits of The Jacket and The Biker, the sequel will revolve around an expanded cast. There's The Butcher, a man in a hog mask who's actually an actor starring in a movie based on the events from the first Hotline Miami. Although, like that game, the lines of reality will be blurred and it will be unclear which parts of his story are real and which are part of the movie (which is brilliantly titled "Midnight Animal").

In the other corner, there are The Fans. Like the Sons of Batman or any 14 year old who saw Fight Club when it first came out, The Fans idolize the hero[es] of the first Hotline Miami and miss the point of the story completely. "They are these wannabe guys who kind of want to be part of what happened in the first game - like this sole vigilante wearing masks. But they missed it," explains Wedin. "[Now] they're still wearing masks and driving around in their van and fighting thugs on their own and trying to get enough media attention so that maybe, someday, they will get that call and be part of it all."

"They symbolise the players who want Hotline Miami 2 to be exactly like Hotline Miami One with unlocking masks, and getting phone calls and stuff like that. Which will still be in there, but we also don't want to make the same game one more time. We want to tell a different story with a different approach." As such the Fan-based levels will be more like throwbacks to the first Hotline Miami with each stage ending with a trip back to the car, while other missions will vary their structure up more.

Another change is that you'll no longer be able to wear any mask for any level. Instead, different stages will be catered towards different factions, so a level based around The Fans will only allow you to pick from four characters. This might sound limiting, but it encourages players to try out more characters, rather than sticking with the same abilities throughout.

On that note, the overpowered Tiger Mask - capable of killing anyone with a one-hit melee punch - has been nerfed so that he can no longer pick up weapons. Elsewhere, the new Zebra character can jump through windows, opening up new navigational possibilities in certain stages.

Otherwise, not much of the core gameplay will have changed. There will be new weapons and enemies - like larger foes that are only vulnerable to gunfire or differently dressed henchmen catered to each storyline - but the the usual wait-and-strike-and-massacre-everyone-in-three-seconds mechanics will remain largely the same. "The gameplay is pretty much exactly from the first one," says Wedin. "We're super proud of how the game was running and most people seemed to enjoy it a lot, so there's no need for us to try to change it. But we're going to add more weapons and enemies and gore."

There is one exciting new addition: Hard Mode. Each stage will have a more challenging version of it unlocked by achieving a C+ or above, ala Super Meat Boy. "We'll strip away certain tool that help you - like lock-on. You'll pretty much be on your own," says Wedin. "We want to give them [hardcore players] more to work with - to be awesome at."

Hotline Miami: Wrong Number sounds like exactly the kind of sequel I'd want. The first game was so short and sweet that I went back for seconds the day after I completed it, so a sequel that follows the same template sounds palatable, while the more varied characters and somber tone should give it a distinctly different flavour, ala Kill Bill vol. 1 to Kill Bill vol. 2. It will be sad to see Hotline Miami go, but at least we'll get to go out guns blazin', crowbars flyin', and boots stompin'. And who knows, maybe we'll get to drive off into that garish glittering sunset after all.

http://www.eurogamer.net/articles/2013-06-19-the-partys-over-hotline-miami-2-preview



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https://pbs.twimg.com/media/BMgmXsECYAAoAZb.jpg:large
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https://pbs.twimg.com/media/BMhUYh_CYAA-qfj.jpg:large
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HOTLINE MIAMI

£4.18 Amazon download

£6.29 GetGamesGo - includes bonus level

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Mafro wrote:Btw in the Steam version if you right click and go to properties > beta and enter hlm in the code box id downloads an update and you get access to the beta version.

Proper fullscreen support with windowed mode
Proper 360 controller support with rumble
V-sync option
Online leaderboards


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Hotline Miami hits PS3 and Vita next week - Priced at £7.29 / €8.99 / $9.99.

Everyone's favourite top-down f***-'em-up Hotline Miami is due on PS3 and Vita as early as next week for £7.29 / €8.99 / $9.99, developer Dennaton Games has announced.

North America gets it on Tues, 25th June, while Europe has to wait until the following day.

Hotline Miami will be a Cross Buy title, so buy it on one Sony platform and get it on the other for no additional charge.

New features include a mostly black & white mode when new bull mask, Russell, is selected. Even in this mode, the text and blood will remain in vibrant neon colour - as seen below.

Also new is touch support for lock-on targeting in the Vita version.

http://www.eurogamer.net/articles/2013-06-21-hotline-miami-hits-ps3-and-vita-next-week


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Hotline Miami is a high-octane action game overflowing with raw brutality, hard-boiled gunplay and skull crushing close combat. Set in an alternative 1989 Miami, you will assume the role of a mysterious antihero on a murderous rampage against the shady underworld at the behest of voices on your answering machine. Soon you'll find yourself struggling to get a grip of what is going on and why you are prone to these acts of violence. Slip on one of 25 unlockable animal masks to conceal your identity and tweak the gameplay in your favour or crank up the challenge










Track used in first video.

Last edited by Saint of Killers on Mon Jan 17, 2022 8:15 pm, edited 53 times in total.
Skippy
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PostRe: Hotline Miami - Out Tuesday
by Skippy » Mon Oct 22, 2012 5:32 pm

Bump. Because if this as good as it looks, people are going to want this thread tomorrow.

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PostRe: Hotline Miami - Out Tuesday
by Saint of Killers » Mon Oct 22, 2012 5:35 pm

Ordered my copy via GetGamesGo earlier. I know Amazon is cheaper but cba going through the rigmarole of finding a "fake" US address and whatnot.


Last edited by Saint of Killers on Thu May 01, 2014 3:57 pm, edited 1 time in total.
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PostRe: Hotline Miami - Out Tuesday
by Xeno » Mon Oct 22, 2012 5:43 pm

I just bought it on steam as I'm super duper lazy.

Falsey wrote:
Xeno wrote:Chewing takes effort. What he needs is Emma Watson to chew his food then transfer it to him for him to swallow.

I dont know why, but that sounds strawberry floating incredible.

Wuijibobo wrote:You're a funny man Xeno. I like you... That's why I'm going to kill you last.
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PostRe: Hotline Miami - Out Tuesday
by Saint of Killers » Mon Oct 22, 2012 5:46 pm

There's meant to be a demo out too for those who wanna see just what the heck it's all about. No idea if it'll hit tomorrow or not though.

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PostRe: Hotline Miami - Out Tuesday
by Winckle » Mon Oct 22, 2012 6:45 pm

Pre-ordered.

We should migrate GRcade to Flarum. :toot:
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PostRe: Hotline Miami - Out Tuesday
by Tragic Magic » Mon Oct 22, 2012 11:10 pm

Does look awesome but I'll wait for a Steam sale. Too many games on the go at the mo.

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PostRe: Hotline Miami - Out Tuesday
by Saint of Killers » Tue Oct 23, 2012 11:55 am

Just e-mailed GGG and they'll be sending codes out around 5pm as that's when the game will go live on Steam.

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PostRe: Hotline Miami - Out Tuesday
by Winckle » Tue Oct 23, 2012 4:13 pm

So hype for this game.

We should migrate GRcade to Flarum. :toot:
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PostRe: Hotline Miami - Out Tuesday
by Winckle » Tue Oct 23, 2012 5:19 pm

Saint of Killers wrote:Just e-mailed GGG and they'll be sending codes out around 5pm as that's when the game will go live on Steam.

Why must you turn this thread into a house of lies?

We should migrate GRcade to Flarum. :toot:
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PostRe: Hotline Miami - Out Tuesday evening - Wear something fan
by Saint of Killers » Tue Oct 23, 2012 5:25 pm

:lol: I guess about 5 PM GMT means around 6pm.

Steam countdown has changed from 2hrs to unlock to 1hr.

The discount offer on Steam ends in less than 40mins.

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PostRe: Hotline Miami - Out Tuesday evening - Wear something fan
by Xeno » Tue Oct 23, 2012 5:26 pm

Listening to the music really doesn't help with having to wait.

Falsey wrote:
Xeno wrote:Chewing takes effort. What he needs is Emma Watson to chew his food then transfer it to him for him to swallow.

I dont know why, but that sounds strawberry floating incredible.

Wuijibobo wrote:You're a funny man Xeno. I like you... That's why I'm going to kill you last.
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PostRe: Hotline Miami - Out Tuesday evening - Wear something fan
by Saint of Killers » Tue Oct 23, 2012 5:27 pm

That gooseberry fool is epic sounding.

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PostRe: Hotline Miami - Out Tuesday evening - Wear something fan
by HSH28 » Tue Oct 23, 2012 6:09 pm

EG review is up, bet you can't guess the score...

http://www.eurogamer.net/articles/2012- ... ami-review

10

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PostRe: Hotline Miami - Out Tuesday evening - Wear something fan
by Saint of Killers » Tue Oct 23, 2012 6:23 pm

It's available on Steam *now*. Sent GGG another e-mail :lol: :oops:

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Winckle
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PostRe: Hotline Miami - Out Tuesday evening - Wear something fan
by Winckle » Tue Oct 23, 2012 6:26 pm

Saint of Killers wrote:It's available on Steam *now*. Sent GGG another e-mail :lol: :oops:

Log into your account on GG and the key is in purchase details.

We should migrate GRcade to Flarum. :toot:
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Xeno
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PostRe: Hotline Miami - Out Tuesday evening - Wear something fan
by Xeno » Tue Oct 23, 2012 6:26 pm

I still can't install. Oh well, best start the faffing with restarting steam.

Falsey wrote:
Xeno wrote:Chewing takes effort. What he needs is Emma Watson to chew his food then transfer it to him for him to swallow.

I dont know why, but that sounds strawberry floating incredible.

Wuijibobo wrote:You're a funny man Xeno. I like you... That's why I'm going to kill you last.
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Saint of Killers
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PostRe: Hotline Miami - Out Tuesday evening - Wear something fan
by Saint of Killers » Tue Oct 23, 2012 6:29 pm

Winckle wrote:
Saint of Killers wrote:It's available on Steam *now*. Sent GGG another e-mail :lol: :oops:

Log into your account on GG and the key is in purchase details.


Ah cool. Cheers! Got the key. :mrgreen:

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PostRe: Hotline Miami - Out Tuesday evening - Wear something fan
by Skippy » Tue Oct 23, 2012 6:32 pm

I just want to play it now :(

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PostRe: Hotline Miami - Out Tuesday evening - Wear something fan
by HSH28 » Tue Oct 23, 2012 6:36 pm

Doesn't appear to be working for people that preordered on Steam.


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