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House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)

Posted: Mon Jan 15, 2018 10:10 am
by NickSCFC
First HOTD arcade game since HOTD 4 (2005), 13 years ago!

https://hod.sega.jp/



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Re: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)

Posted: Mon Jan 15, 2018 10:16 am
by Saint of Killers
I hope this comes to consoles. Would be my first HotD game!

Re: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)

Posted: Mon Jan 15, 2018 10:24 am
by NickSCFC
I love these games

My local Tenpin bowling alley also has HOTD4 which I still play.

Recently went to the Horror walk-through experience at Blackpool Pleasure Beach (thoroughly recommend it), at the exit there's a creepy old bar with this in the corner.


Re: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)

Posted: Mon Jan 15, 2018 10:33 am
by Trelliz
Suffer, like G did.

Re: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)

Posted: Mon Jan 15, 2018 10:40 am
by NickSCFC
Trelliz wrote:Suffer, like G did.



Re: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)

Posted: Mon Jan 15, 2018 10:42 am
by Gemini73
Our local bowling centre has a reasonably good selection of arcade cabinets which they do update. Hopefully this will eventually find its way there. Love a bit of HotD.

Re: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)

Posted: Mon Jan 15, 2018 10:47 am
by NickSCFC
Gemini73 wrote:Our local bowling centre has a reasonably good selection of arcade cabinets which they do update. Hopefully this will eventually find its way there. Love a bit of HotD.


Same here, most of the games are form the last 5 years, there's a lot of Namco games, so it's nice to see Sega coming back onto the scene.

The vast majority are lightgun and driving, the old joystick & 3 button stand up cabinets seems to have completely disappeared outside Japan.

Re: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)

Posted: Mon Jan 15, 2018 12:14 pm
by Lagamorph
Better have ultra cheesy voice acting.

Re: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)

Posted: Mon Jan 15, 2018 12:44 pm
by Trelliz
I've just remembered the sloth boss in HOTD3, what a massive prick blatantly designed to empty wallets.

Re: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)

Posted: Mon Jan 15, 2018 12:46 pm
by 7256930752
A few years ago this would have been really popular, they might have missed the boat though.

Re: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)

Posted: Mon Jan 15, 2018 12:50 pm
by jawafour
I want to suffer like G did :toot: .

Still got HotD 2, 3 and Overkill on the Wii and they're ace. I miss lightgun games.

Re: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)

Posted: Mon Jan 15, 2018 1:00 pm
by Lagamorph
Do lightguns even work on modern TV's?

Re: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)

Posted: Mon Jan 15, 2018 1:10 pm
by NickSCFC
Lagamorph wrote:Do lightguns even work on modern TV's?


Nope, but HOTD Overkill and Time Crisis 4 on PS3 used Move.

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Re: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)

Posted: Mon Jan 15, 2018 1:11 pm
by OrangeRKN
I would like to play this, but I probably won't get the chance

Lagamorph wrote:Do lightguns even work on modern TV's?


Nope, you need a CRT. Modern ones all use wiimotes/PS move controllers anyway though

Re: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)

Posted: Mon Jan 15, 2018 1:24 pm
by jawafour
Following the literal (LITERAL!) plethora of great "lightgun" games on the Wii, I was a bit disappointed that there weren't any on the Wii U. The Wiimotes were excellent for shooting action - even on modern TVs.

Re: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)

Posted: Mon Jan 15, 2018 1:27 pm
by OrangeRKN
My main problem with wiimote lightgun games is the aim drifting out and the need to recalibrate. I liked playing HOTD overkill and Ghost Squad without the aiming reticule, but it just wasn't accurate enough most of the time to shoot where you were actually aiming.

Obviously with the reticule it is fine.

Re: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)

Posted: Mon Jan 15, 2018 1:44 pm
by Trelliz
Overkill was amazing and i'm glad they used it for the new Typing of the Dead too.

Re: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)

Posted: Mon Oct 15, 2018 11:24 am
by NickSCFC

Re: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)

Posted: Mon Oct 15, 2018 12:43 pm
by Cheeky Devlin
Trelliz wrote:Overkill was amazing and i'm glad they used it for the new Typing of the Dead too.

Somewhat related, I booted that up for the first time over the weekend. Amazing fun. :lol:

Re: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)

Posted: Mon Oct 15, 2018 12:52 pm
by Sandy
OrangeRKN wrote:My main problem with wiimote lightgun games is the aim drifting out and the need to recalibrate. I liked playing HOTD overkill and Ghost Squad without the aiming reticule, but it just wasn't accurate enough most of the time to shoot where you were actually aiming.

Obviously with the reticule it is fine.


This is why I never understood the sensor bar. They should have made it 4 points that connect to each corner of the screen you're using.