House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)

Anything to do with games at all.

Favourite House of the Dead game?

The House of the Dead (1996 - Arcade, Saturn)
1
7%
The House of the Dead 2 (1998 - Arcade, Dreamcast)
9
60%
The House of the Dead III (2002 - Arcade, PS3, Wii, Xbox)
0
No votes
The House of the Dead 4 (2005 - Arcade, PS3)
1
7%
The House of the Dead: Overkill (2009 - PS3, Wii)
4
27%
House of the Dead: Scarlet Dawn (2018 - Arcade)
0
No votes
 
Total votes: 15
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OrangeRKN
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PostRe: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)
by OrangeRKN » Mon Oct 15, 2018 12:55 pm

Sandy wrote:This is why I never understood the sensor bar. They should have made it 4 points that connect to each corner of the screen you're using.


That would have been both sensible and easily doable

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jawafour
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PostRe: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)
by jawafour » Mon Oct 15, 2018 12:59 pm

I loved playing lightgun games using the Wii Remote; it felt good and there were many cool titles. The House of the Dead 2 & 3 Returns double pack was great!

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OrangeRKN
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PostRe: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)
by OrangeRKN » Mon Oct 15, 2018 1:09 pm

They were definitely great fun, they just unfortunately couldn't fully emulate the arcade experience

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Lagamorph
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PostRe: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)
by Lagamorph » Mon Oct 15, 2018 1:11 pm

I miss Lightgun games :(

I was hoping they might've seen a nice resurgance on PSVR with the gun that came with Farpoint. Hell, you could work it even without the headset.

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NickSCFC

PostRe: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)
by NickSCFC » Tue Oct 16, 2018 9:29 am

Not sure why the link is broken on the last page, but here's the trailer



Those facial animations :dread:

Gemini73

PostRe: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)
by Gemini73 » Tue Oct 16, 2018 10:04 am

It's House of the Dead, I'd expect nothing less. It's crapness in the animations department combined with dreadful dialogue is part of the charm.

I'm more impressed by the female character's ability to scale a castle wall in an evening gown and heels. Clearly a very capable woman. :lol:

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Lagamorph
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PostRe: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)
by Lagamorph » Tue Oct 16, 2018 11:58 am

I wonder what the chances are of it seeing a home release at some point.

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PostRe: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)
by NickSCFC » Tue Oct 16, 2018 12:08 pm

Lagamorph wrote:I wonder what the chances are of it seeing a home release at some point.


If Sega were smart they'd port it for VR...






IF

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KjGarly
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PostRe: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)
by KjGarly » Tue Oct 16, 2018 12:18 pm

Would be great on PSVR using the Aim controller.

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NickSCFC

PostRe: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)
by NickSCFC » Tue Oct 16, 2018 12:31 pm

KjGarly wrote:Would be great on PSVR using the Aim controller.


I'd be surprised if Namco weren't working on Time Crisis VR.

You could physically dodge behind objects instead of stepping on pedals, it would work great in an enclosed VR arcade booth, and possibly at home providing there's enough space.

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Cheeky Devlin
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PostRe: House of the Dead: Scarlet Dawn (Arcade - Unreal Engine 4)
by Cheeky Devlin » Tue Oct 16, 2018 12:54 pm

I can confirm that the GRcade Dictionary Trelliz made and uploaded to the Steam Workshop for Typing of the Dead: Overkill is great fun.

"Must have thought it was a drive thru" makes the game even more fun somehow.


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