OrangeRKN wrote:No way am I ever buying a console on a pay monthly contract
If either Sony or Microsoft drop physical media, the other should capitalise on that by definitely offering it. Me and plenty of others like having physical games for various reasons. Unfortunately I can see both dropping it and money being left on the table.
It's almost certainly be more expensive (see phone contracts), I'd much rather pay a one off cost upfront and be done with it rather than have to keep track of another monthly outgoing, and it would feel especially silly when I inevitably went a month without playing the console and yet was still paying for it that month (which I acknowledge is a perception thing, but it would still feel wrong).
I can afford to buy a console outright so what benefit would paying monthly ever bring?
MS was trialing contract consoles bundled with subscriptions in the US recently and it actually worked out cheaper than the RRP, though I expect you could probably get cheaper still by shopping around.
Announce the console in a special reveal event similar to the Switch, showing off a few games and features. Go full out at either E3 or an event separate from E3, and talk about specs,games, features, price and launch date. Launch in either October or November 2020, and hopefully launch with a few first party exclusives as well as some cross gen third party games.
At the end of the day you could have the most powerful system on the market, but it means nothing if you haven't got the software behind it.
I'd continue to praise the likes of Dreams, Concrete Genie, Days Gone and other upcoming PS4 titles, but allow third-parties to hint toward their own future endeavours at shows like E3 '19 and Gamescom.
Reveal event around March 2020.
[*] Hardware specs, tech demo demonstrating ray-tracing (among other innovations, some of which tailored toward more immersive VR experiences.
[*] Have game devs talk about the system architecture/capabilities and their personal reactions to what they know Sony/Microsoft has in store.
[*] Address the fundamentals, what we envisage as a business as well as tackle distribution methods with a rational most people can get behind. Personally, I wouldn't go digital only, however further incentives - in regards to price and storage - will be implemented for those who decide they want to purchase their games digitally.
[*] Close with a splash-screen of different studios whose games fans can expect to see unveiled for the system(s) at E3, in the hopes it will generate conversation/speculation focused on potential game announcements during that downtime between events.
E3 2020
[*] A price of £475 (with VR 2.0) and £400 without...right?
[*] More talk concerning the hardware's capabilities, followed by strong examples of how different genres/types of games could innovate. For example: Increased density in open-worlds (interiors, Ai etc.), online capacity (player-counts for large scale multi-player and/or shared worlds), features like cinematic replays for archived game-play (thanks to boost in internal memory) becoming as common a feature as photo-modes are now.
OrangeRKN wrote:No way am I ever buying a console on a pay monthly contract
There are ways I could be tempted. If they put Gold/GamePass or Plus/Now together with a console for a reasonable monthly cost then I might think about it.