New gameplay video showing a couple of the levels:
Since last update a lot has been going on under the hood as well as creating the levels etc.
- Some subtle lighting has been added to give a little more atmosphere
- Player collision animations updated
- Composed a completely new music soundtrack (fiddling with the bass on the old one was't working out)
- Lots of techie stuff under the hood. At the moment the game is hitting about 30% cpu on an iPhone 4s, so there is going to be tons of room to add extra polish later.
I've re-written and hugely optimised my routines since Medieval Monsters, so I'm getting a lot more performance and room on this game despite it being much more technically challenging.
Currently putting together the level completion scene and score bonuses.
The new soundtrack is still only 50% complete so that will be extended soon.
I have a lot of the other levels planned and designed on paper. So head down for some drawing and coding!
All feedback, gameplay suggestions etc very welcome as ever