I Love You, But You're Dead - Mockmaster wins!

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Herdanos
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PostRe: I Love You, But You're Dead - Mockmaster wins!
by Herdanos » Sun Mar 30, 2014 9:10 pm

Here's the full circle for those that are interested, in the order they were drawn from the hat:

Tomous had to kill GRcade (user), who had to kill Hank Scorpio, who had to kill Tragic Magic, who had to kill Dayum Chris xD, who had to kill PsychicSykes, who had to kill Kezzer, who had to kill Curls, who had to kill PaperMacheMario, who had to kill Zellery, who had to kill Qikz, who had to kill Mockmaster, who had to kill King Chaz, who had to kill Mommy, who had to kill Pedz, who had to kill Irene Demova, who had to kill JChalmers, who had to kill Mini E, who had to kill Cuttooth, who had to kill blackoutHERO, who had to kill jiggles, who had to kill Ironhide, who had to kill 1cmanny1, who had to kill Memento Mori, who had to kill DML, who had to kill Drumstick, who had to kill Corazon de Leon, who had to kill Clarkman, who had to kill Jay Adama, who had to kill Kanbei, who had to kill aayl1, who had to kill Frank, who had to kill Call and Answer, who had to kill Fatal Exception, who had to kill teh bork, who had to kill Hyperion, who had to kill Cuban Pete, who had to kill Luke_25, who had to kill Joer, who had to kill Denster, who had to kill Lagamorph, who had to kill Songwriter, who had to kill Albear, who had to kill Herbi, who had to kill Errkal, who had to kill Moggy, who had to kill PCCD, who had to kill MCN, who had to kill FatDaz, who had to kill Tomous.

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Herdanos
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PostRe: I Love You, But You're Dead - Mockmaster wins!
by Herdanos » Sun Mar 30, 2014 9:29 pm

Tomous wrote:Not sure if this was asked, but was it your own idea?


The game is one I've played IRL but I made some changes to make it a forum game - the real game involves one person acting as a 'runner' and a group of people participating. A circle of targets is drawn up in the same way. However, in the IRL version of the game, a kill takes place by the killer saying the words "I Love You, But You're Dead" to the target, when no-one else is around to hear or see the kill. If someone else hears or witnesses the kill, it doesn't count. We played it as a staff when I worked at a summer camp (a place where you're actively encouraged not to be in a one-on-one situation with someone, for obvious reasons) so this led to some staff members spending their entire off time hiding in their own cabins (which were designated as a safe zone).

Mocky and I were having a conversation about games to be played (you can still see most of it but I asked him to remove mention of Assassin's Creed from a post - and did the same myself in one of my own posts - so as to not give anything away, although I'm sure a few people saw the posts anyway) and he mentioned AC and the one point that stood out was, as Mocky himself has posted:

Mockmaster wrote:It was a bit similar to this in that you had to assassinate other players by posting after them within a certain time, although in that version it was a free for all rather than you having a specific target.


The whole 'posting after other users' to kill them made me think of I Love You, But You're Dead. I thought subject lines would make the game unobtrusive to the rest of the forum as a whole. The rest of the rules were from me thinking of various scenarios where people would try and use the forum architecture to help them make kills, and then coming up with rules to stop them from doing so, thus encouraging only 'proper' kills.

I'll be honest: I was wary of Mocky being the winner after it was his and my conversation that started all this, I knew that it would look suspicious :lol: Fortunately, I think everyone would agree that there was evidently no funny business going on - he was just very, very good at the game, both in terms of killing and surviving. Which is why this:

Mockmaster wrote:Now I can finally go back to my normal sleep patterns and do some actual work.


was not surprising to read. :lol: I also (like many others, I suspect) enjoyed this:

SpaceJebus wrote:I find it funny that Denster can't make it through a couple days in a AYAW game without being bumped off for no reason but made it to the final two in a game where people were actually supposed to be trying to kill him.


PaperMacheMario wrote:Would be interesting to see how the game could be tinkered with.


Yes - please fire away, everyone!

aayl1 wrote:This game looked good but I would suggest not starting it over a weekend next time.


Luck of the draw I suppose - there'll be those who wouldn't be able to play if it wasn't over the weekend. It's hard to get a date that would suit everybody, especially as the game is so punitive to those who are unable to play for a day.

Qikz wrote:
Tomous wrote:Also, how could you possibly keep the players being dead a secret?! The kill posts are there for all to see.


That may be the case but Dan didn't have to announce everyone who died each night so it'd be much harder to keep track of who was dead unless you actively tried to do it. Either way it worked how it was, it's just slightly different to how i'd imagined.


I didn't really announce who had died, so much as I updated the OP. But if I'd not kept the OP updated, then this would have been much harder for me to run! Also it would have been very easy to lose track of kills - if a couple of people in the same chain didn't PM me that they'd killed or been killed, and then someone way down the chain contacted me to say their current victim wasn't playing ball and handing over the name of their target, then how would I have been able to inform that person and keep the game going? Personally, I thought the idea of killings being in the public domain helped make it more of a spectator experience, as everything being cloak-and-dagger would have only made it interesting for those still alive.

Herbi wrote:For next time how about introducing some kind of 'Danger Post' rule? People complained that 15 posts a day was too many but what you could do is offer people the opportunity to reduce that by 5 if they post in a nominated busy thread on any one day. For example if someone was unable to post 15 times on a Saturday you could maybe offer everyone the chance to reduce that to 7/8 if they post once in the Football thread between 3pm - 6pm.

To encourage people to post in a more risky fashion you could also implement a saves per day rule or something.


My problem with this would be how do you pick the busy threads? You'd essentially be picking a thread that some people would have no interest in and thus have more difficulty in making themselves inconspicuous. No doubt favouritism accusations could be thrown about. As for a saves rule, I don't think a per day rule would work - unless the posts per day requirement was upped dramatically, as if people had one or two lives daily then I'm not sure anyone would ever get killed!

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1cmanny1
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PostRe: I Love You, But You're Dead - Mockmaster wins!
by 1cmanny1 » Sun Mar 30, 2014 9:49 pm

Oh, there was definitely funny business. ;)

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Tomous
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PostRe: I Love You, But You're Dead - Mockmaster wins!
by Tomous » Mon Mar 31, 2014 12:26 am

On a side note, when I first received Dan's PM, as I revealed the spoilered text to see my target, I read "Grcade" and thought I had to kill everyone initially :slol:

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PostRe: I Love You, But You're Dead - Mockmaster wins!
by Mini E » Mon Mar 31, 2014 12:34 am

:lol: like being the alpha wolf with a secret task :lol: That'd be an epic addition :lol:

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PostRe: I Love You, But You're Dead - Mockmaster wins!
by Captain Kinopio » Mon Mar 31, 2014 9:27 am

Why was the initial target in a spoiler?

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PostRe: I Love You, But You're Dead - Mockmaster wins!
by PaperMacheMario » Mon Mar 31, 2014 10:04 am

For some reason, I knew my target would be Zellery just before I opened the PM. Very fitting that I was eventually offed by PsychicSykes...

The gooseberry fool.

HSH28 wrote:Sounds what you really need is a sense of humour.
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Tomous
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PostRe: I Love You, But You're Dead - Mockmaster wins!
by Tomous » Mon Mar 31, 2014 12:45 pm

PaperMacheMario wrote:For some reason, I knew my target would be Zellery just before I opened the PM. Very fitting that I was eventually offed by PsychicSykes...

The gooseberry fool.



I avenged your death 8-)

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PostRe: I Love You, But You're Dead - Mockmaster wins!
by PaperMacheMario » Mon Mar 31, 2014 1:14 pm

Tomous wrote:
PaperMacheMario wrote:For some reason, I knew my target would be Zellery just before I opened the PM. Very fitting that I was eventually offed by PsychicSykes...

The gooseberry fool.



I avenged your death 8-)

But you didn't prevent it. :x

HSH28 wrote:Sounds what you really need is a sense of humour.
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Herdanos
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PostRe: I Love You, But You're Dead - Mockmaster wins!
by Herdanos » Mon Mar 31, 2014 1:16 pm

Herbi wrote:Why was the initial target in a spoiler?


No reason.

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PostRe: I Love You, But You're Dead - Mockmaster wins!
by Denster » Mon Mar 31, 2014 8:14 pm

I loved my sneaky offing of Laga. It was nicely juxtaposed with my fuckwitted first attempt. :fp:

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Herdanos
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PostRe: I Love You, But You're Dead - Mockmaster wins!
by Herdanos » Tue Apr 01, 2014 9:47 pm

Denster wrote:I loved my sneaky offing of Laga. It was nicely juxtaposed with my fuckwitted first attempt. :fp:


After that, I don't think anyone expected you to make the final two! :lol:

I'm keen to hear what everyone else thought about this. I think 15 posts a day worked out to be a decent amount - enough to allow people chances to kill, but not so high as to push people unfairly to post - but what did everyone else make of the total? Would ten have been better? Looking back there are a few DQs that would have remained in the game if the target was 10, but then of course every other poster might have made five fewer posts = fewer chances to be killed = game goes on longer.

Also I personally was surprised at the lack of people teaming up, working together, conspiring to help get others killed - I thought that might be a tactic employed by some but everyone seemed to take a me vs. the world standpoint. Which is fine of course! - I just found it surprising.

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PostRe: I Love You, But You're Dead - Mockmaster wins!
by Denster » Tue Apr 01, 2014 9:50 pm

i think there'll be more of that next time.

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PostRe: I Love You, But You're Dead - Mockmaster wins!
by 1cmanny1 » Tue Apr 01, 2014 10:14 pm

I think Mocky did that, probably threatened bans. I thought about it, but decided it was too cheap.

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PostRe: I Love You, But You're Dead - Mockmaster wins!
by Moggy » Tue Apr 01, 2014 10:37 pm

Also I personally was surprised at the lack of people teaming up, working together, conspiring to help get others killed - I thought that might be a tactic employed by some but everyone seemed to take a me vs. the world standpoint. Which is fine of course! - I just found it surprising.


I thought about that but wasn't sure it was allowed and wasn't sure I could trust anyone. :lol:

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PostRe: I Love You, But You're Dead - Mockmaster wins!
by Zellery » Tue Apr 01, 2014 10:48 pm

Psykes and myself might have trapped PPM together. :slol:

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Tomous
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PostRe: I Love You, But You're Dead - Mockmaster wins!
by Tomous » Wed Apr 02, 2014 12:22 am

Moggy wrote:
Also I personally was surprised at the lack of people teaming up, working together, conspiring to help get others killed - I thought that might be a tactic employed by some but everyone seemed to take a me vs. the world standpoint. Which is fine of course! - I just found it surprising.


I thought about that but wasn't sure it was allowed and wasn't sure I could trust anyone. :lol:



Same here actually :lol:

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PostRe: I Love You, But You're Dead - Mockmaster wins!
by PaperMacheMario » Wed Apr 02, 2014 12:29 am

Zellery wrote:Psykes and myself might have trapped PPM together. :slol:

I still can't believe the amount of posts that were deleted directly after I posted that day. :lol: I killed you but in doing so killed myself.

Totally worth it.

HSH28 wrote:Sounds what you really need is a sense of humour.
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Zellery
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PostRe: I Love You, But You're Dead - Mockmaster wins!
by Zellery » Wed Apr 02, 2014 10:21 am

I got unlucky.

Psykes and I agreed early on to try and help each other kill our targets. Unfortunately Psykes' man just so happened to be my killer, so when I blocked him I sealed my own fate also.

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PostRe: I Love You, But You're Dead - Mockmaster wins!
by PaperMacheMario » Wed Apr 02, 2014 11:33 pm

Zellery wrote:I got unlucky.

Psykes and I agreed early on to try and help each other kill our targets. Unfortunately Psykes' man just so happened to be my killer, so when I blocked him I sealed my own fate also.

So I was right in my suspicions! I knew something weird was going on, you bastards.

HSH28 wrote:Sounds what you really need is a sense of humour.

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