If core games continue to sell badly on Wii & DS...

Anything to do with games at all.
HSH28
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PostRe: If core games continue to sell badly on Wii & DS...
by HSH28 » Fri May 15, 2009 3:56 pm

Neo Cortex wrote:Ok, compare Golden Balls and Twighlight Princess.


One's sh*t and the other one has Balls in the title.

Games should be judged on quality, not casualness.

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Winckle
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PostRe: If core games continue to sell badly on Wii & DS...
by Winckle » Fri May 15, 2009 4:04 pm

HSH28 wrote:
Neo Cortex wrote:Ok, compare Golden Balls and Twighlight Princess.


One's sh*t and the other one has Balls in the title.

Games should be judged on quality, not casualness.

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We should migrate GRcade to Flarum. :toot:
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shas'la
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PostRe: If core games continue to sell badly on Wii & DS...
by shas'la » Fri May 15, 2009 4:41 pm

Hero of Canton wrote: You need only look at the sales spikes for games post ad-campaigns to see how the promotions are working. And games like Rhythm Paradise and Professor Layton - games of Japanese origin which wouldn't seem to have mass appeal - have undoubtedly benefitted from celeb-centric TV coverage.
.



So do you think casual games are benifiting more from TV ads than core games? I think thats totally true, gamers are cynics and will rarely be pursuaded to buy a games after watching an ad.

Maybe i was a bit harsh on nintendo but you cant disagree with me that their methods of promotion are very old fashioned. I think those old fashioned methods are drawing the attention of the core gamers less and less. Having said that even if you only sell to a small percentage of the total user base thats still a pretty large number, and if dev costs are truely lower then i guess 100-200k should be fine amirite?

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Peter Crisp
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PostRe: If core games continue to sell badly on Wii & DS...
by Peter Crisp » Fri May 15, 2009 4:55 pm

HSH28 wrote:Core games? Horrible name, means nothing.

Sell Badly? No.


You really don't leave any room for disagreement do you HSH but strawberry float it I'm going to disagree anyway.

Core gaming is not nothing as it's the core gamers who Nintendo are trying to expand the audience from. Why would Nintendo need to change the game to expand the audience if gaming didn't already have a group of people who had been gaming for years with games solely aimed at those people?
I should imagine 99% of Halo players were from that non-existent group of core gamers.

Personally I think HoC made some fantastic points and I have to agree with everything he said.

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HSH28
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PostRe: If core games continue to sell badly on Wii & DS...
by HSH28 » Fri May 15, 2009 5:00 pm

Peter Crisp wrote:Core gaming is not nothing as it's the core gamers who Nintendo are trying to expand the audience from.


Two completely seperate things there.

There is obviously an expanded audience that the Wii is tapping into.

But that isn't the same as differentiating between games that are 'core' and games that are 'casual'. Thats the thing that matters not in the slightest.

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Hero of Canton
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PostRe: If core games continue to sell badly on Wii & DS...
by Hero of Canton » Fri May 15, 2009 5:09 pm

shas'la wrote:So do you think casual games are benifiting more from TV ads than core games?


Yep, that's exactly what I mean.

you cant disagree with me that their methods of promotion are very old fashioned.


For core games, yeah. For their more mainstream-centric titles (which is most stuff, really - it includes Mario Kart, even Galaxy is a bit of a crossover hit), it's using a technique which is pretty rare for videogames. Celeb endorsements are nothing new in other areas, but rarely have past videogame ads resembled the campaigns Nintendo is using these days.

I think those old fashioned methods are drawing the attention of the core gamers less and less.


Agreed (apart from the old-fashioned bit).

Having said that even if you only sell to a small percentage of the total user base thats still a pretty large number


Yep.

and if dev costs are truely lower then i guess 100-200k should be fine amirite?


No idea, but it'll likely be substantially lower than PS3/360 titles (though multiformat games obviously have the benefit of being on...well, multiple formats).

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