The crafting is muddled to be sure. For the longest time I couldn't figure out why I wasn't allowed to upgrade the bow as I had a shitload of Soft Svartlheim Steel (of course, you need Solid Svartlheim steel which the unbearably small menu text muddled even further). It's nothing too egregious though.
Just watching the credits now. Not really happy with how the whole Brok and Sindri thing is resolved, and felt the pacing in parts was a bit haphazard, but overall a very good game.
Looking forward to where they go next as it's clearly set up as a God of War game where you're killing your way up to Odin, but everything seems pretty satisfactory right now beyond just people wanting people dead. And I'd hope they stay away from turning this back into Vengeance: The Game.
I think Baldur might be my favourite character in this. His arc is excellent even if his antagonism with Kratos doesn’t make a whole lot of sense. The design based around Jeremy Davies is absolutely brilliant too, love it.
Met wrote:Looking forward to where they go next as it's clearly set up as a God of War game where you're killing your way up to Odin, but everything seems pretty satisfactory right now beyond just people wanting people dead. And I'd hope they stay away from turning this back into Vengeance: The Game.
Bit of a spoiler there, might want to change that.
I agree though, there's a couple of places they can go with the next one. Not sure the same setup sustains itself for a trilogy though.
Wonder how long it'll take them to turn a sequel around, also wonder if its God of War 2 (again) or they'll give it a subtitle.
This is an experience best going in as blind as possible. Tho simple mentioning names might not have that much big of a bearing, it still creates expectations for those who might be still early on. I'm not as picky as most, but it still would be nice to be a little considerate for those that are. Just saying >,>
The combat shines so well when you're up against tougher foes. Good lord, it's like a drug. Dying just makes me want to rush back in for another go. Excluding the super high level enemies because getting one shot isn't fun lol.
HaruKazuhira wrote:The combat shines so well when you're up against tougher foes. Good lord, it's like a drug. Dying just makes me want to rush back in for another go. Excluding the super high level enemies because getting one shot isn't fun lol.
I haven't find that at all, some of the windows for parrying are ridiculous.
And done. I’ve tried to keep it spoiler light but there may be a bit depending on your sensitivity to it.
The way that ending worked out was kind of weird. I’d sensed it coming up but I really shouldn’t have stopped after the Baldur fight because it really breaks the flow and makes the credits a bit of an anticlimax when in its actually rather well done when seen as a whole.
Overall I really bloody enjoyed. The combat, particularly the axe is the real star of the show. I won’t go over what I’ve already said but it just feels so good, it’s a brilliant piece of design. The relationships and characters in the game are absolutely top tier too. The central one really shining of course, particularly in the latter third where Atreus starts to go off the rails, which feels like the emotional conclusion of their relationship. Every other character is really strong, from the design to the performances to their links to actual Norse mythology, it’s done with so much love and care. I adored the size of the world serpent, the arc of Freya, Memir was a brilliant companion and Baldur was just strawberry floating boss.
It wasn’t all fantastic though and I had a couple of big issues with the game which at its conclusion continue to have me confused about the breadth and size of the acclaim this has garnered. While the world design of Midgard is solid (if a little samey) the realms just aren’t very interesting. Alfheim which is given the most attention I just found pretty ordinary, and they get worse from there with the last one just being a real drag to spend time in. The way both Niflheim and Musphelheim are just challenge rooms is really disappointing, even if some of the letters challenges are fantastic. The other gripe is the story, the whole reason for antagonism between you and anyone else just felt really weak and I think I would have enjoyed it more if that was given more focus as opposed to walk to scatter your wife’s ashes. Obviously that’s not the story they were trying to tell but whenever it bled into it through the Baldur stuff is when I was most interested.
Overall though, bloody brilliant, first introduction to God of War and early contender for GOTY